Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.6%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 98 15.8%

  • Total voters
    619
...okay, what does that have to do with darkskins exactly?
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Whisper is voiced by one
 
And of course they got to have Tangle have a obnoxious voice that it makes Charmy sound normal by comparison. I'm certain someone in the direction did this on purpose in an attempt to discourage any more attempts to further sneak these dykes in.
 
I dunno, the proud and strong warrior princess who's the main heroine from another dimension!
Blaze is only good in Sonic Rush and weed jokes. blaze it fgt
Their attempt of making Whisper (nigger) and Tangle being canon is a work of
Sonic Team US.

The japs need to send those freaks to Skid Row.
 
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And of course they got to have Tangle have a obnoxious voice that it makes Charmy sound normal by comparison. I'm certain someone in the direction did this on purpose in an attempt to discourage any more attempts to further sneak these dykes in.
oh god no, that voice is way better than charmy's.
 
Want to punch this face so much
She looks like a waste of time to talk to
the immediately smugness on her face gives off heavy bitch energy

on a side note of tism here i think it's so weird how the random little podcast had people working on it talking about where it should fit in canon. Why does everything that has to exist need to be canon in this franchise can't something just be there as a fun little story.
 
Sonic the Hedgehog (2006) will be twenty years old later this year.


Of course, for obvious reasons, Sonic 06 is well known to be unpolished due to rushed development and poor management thanks to Sega splitting Sonic Team in half and pushing to make it for the PS3 launch and Christmas.

Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
 
is the game THAT bad its-
Yes.

or could you power through its imperfections as a complete experience?
If there's anything I want to say, I actually had some fun with Sonic's levels and being able to abuse the broken gem system from time to time.

Shadow and Silver's gameplay was absolute torture though. It wasn't the WORST gaming experience I ever had, but there's a reason why this game became the laughing stock of the mid 2000's.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
The story is notoriously convoluted , but it has heart behind it. It isn't some irony-poisoned WOW THIS SURE IS HAPPENING RIGHT NOW crap. If you enjoy the "sampling" era of Sonic, you'll get a kick out of it.

The padding gets really egregious. Tails' Wave Ocean is the worst. A large part of his version is the section he already did earlier in Sonic's story, only slightly harder.

Mechanics' wise, it only slightly more broken than Sonic Adventure (fight me).
 
If it had been given more time, Sanic 06 could have been Sonic Adventure 3, as that's what was meant to be. Alas, now we won't get a new Adventure game anytime soon.
Also, allegedly this year we might have a remaster of the Sonic X anime, for what's worth. The new 3d game might come at the end of this year or the next, depending on how hard they whip their programmers to work faster.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
Sonic's story is tolerable, particularly on an emulator that can cut down on those dismal load times, and especially once you know where the hell you're supposed to go. For best results, download a 100% save and just use stage select and avoid the hubs/town missions entirely. At that point, I'd just say play P-06, but maybe you want the authentic experience. You'll probably get frustrated with the mach speed segments on your first try, so here's what I'd recommend: Avoid jumping as much as possible since you can't move while in mid-air, and spam the light dash over and over. That'll keep you relatively straight.

Shadow's story ranges from being alright to being miserable, particularly with his vehicles. The hover craft was a device designed by Satan himself. Also, the stages tend to get repetitive as they go on thanks to an overreliance on combat, which boils down to mashing the A/X button until all the enemies are dead. His Very Hard DLC stages are arguably more interesting because they rely on some underutilized mechanics he has (Chaos Snap past laser walls).

Silver's story makes me upset because the concept works, he's basically a living Gravity Gun from Half-Life 2. The problem is that he moves so fucking slow and his stages also get extremely repetitive because they don't do anything interesting with his powers outside of a handful of gimmicks, which are usually executed poorly (ball puzzle). You also have to play as Amy who is quite possibly the worst designed character in the entire series: moves the slowest, hammer swing barely goes 2 ft in front of her, random invisibility gimmick, and a double jump that kills and locks your mid-air speed. Thank god she's only in one section.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
If you want to do it on native hardware, it's available as a digital download for xbox 360, loading times are under 13 - 10 seconds from when I last remember timing it years back. Rouge and Knuckles have a tendency to stick to walls when you're trying to jump off them.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
The game is some serious fucking jank with many unpolished, half-baked ideas, and tons of mechanics that are either broken or not implemented. I imagine a good chunk of its negative reputation comes from genuine fans expecting a decent title on launch, along with Sonic-haters looking for an easy punching bag. However, if you go into it with the expectation that it's a terrible and broken mess, then it can still be a good time. It's also earned itself a decent speedrunning community simply because of how broken it is (Sky gem go BRRRR).

Playing it on an emulator will cut down on the many, many load times, as well as improve the framerate issues.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
It's very clearly an unfinished, unpolished game. It does have some nice aspects you can see through all the grime; which I'm willing to do because it's a lesser version of something I like, as opposed to something like Sonic Unleashed, which is a technically better put together game but one I don't enjoy at all because I don't like the intention design decisions they made with it. But even being kind to the game, it's not any higher than a 6/10 game, basically like a D+ as a letter grade. (Sonic 06? More like Sonic 06/10!)

The thing with Sonic 06 is that the level design itself is mostly good, but it's let down by screwed up controls and physics/collision. I'm gonna go against what some others in the thread have said and say that of the hedgehogs, Sonic's gameplay is the worst. This is because he's Sonic, so you should have a good idea of how he should play and he moves really fast, so it's especially obvious how the controls are finicky with him. It's hard to explain, but there's like no sense of momentum with him. He accelerates to top speed in half-a-second and turns on a dime, and while I normally like having tight control over my character, the controls in 06 are so tight that it ironically feels slippery to control.

It's especially bad when Sonic is in the air, as the slightest tap of the stick can send him suddenly flying off in that direction. You can see soon after you start playing as one of the first challenges is a mini-game where you run through rings, ending in you falling through a tunnel of them, and you'll find that it's really had to get Sonic to fall through those rings since any attempt at correcting his position in the air tends to result in a massive over-correction. It possible to sort of get used to the controls, it doesn't feel like Sonic Heroes where the game can be weirdly inconsistent in doing what I intend to do, but you have to be really precise in moving the analog stick. There's also this change to his homing attack that sucks. In earlier games, Sonic keeps momentum after a homing attack so you can easily keep running after performing one; you could even start with one to quickly get yourself moving at a faster speed. But in 06, for some reason they made Sonic just stop dead in the air after a homing attack, just falling onto the ground where the attack stopped with no momentum.

Combine that with some wonky collision in places, and you can end up with it being overly difficult to not have Sonic go careening off the stage into a pit in places. Although, it feels like the first stage of the game, Wave Ocean, is the worst about this in the game. It's almost like they built the stages in reverse order Sonic goes through them, so the later stages are more polished then the early ones. A particularly big problem any time it happens though are the mach speed sections, where Sonic shoots forward without your input. The biggest issue this introduces that you would think moving to the left or right would work like tapping in the shoulder buttons in a Boost game, where Sonic sort of side-steps left or right while still moving forward, but instead the mach speed sections are still using the same underlying controls/physics as normal Sonic gameplay, so moving left or right to avoid obstacles has Sonic turn to move diagonally in that direction. This can have you avoid obstacles in front of you, but quickly has Sonic running off to the side towards other obstacles and/or the pits on the edges of the stages. So you have to do this awkward game of tapping back and forth to keep Sonic corrected into moving straight ahead instead of off to his death. And again, I think Wave Ocean's mach speed section is the worst, because it ends in you need to hit a ramp to send Sonic flying into a loop that leads to the goal ring, but for some reason you need to hit this ramp at this exact off-center angle or else the sequence breaks and Sonic will hit the loop but like, run off the side of it.

I don't remember Shadow's gameplay being nearly as bad. He was fast, but his gameplay was more focused on killing enemies than really fast platforming, although it could get tedious sometimes to mash A to kill things. The biggest problem I remember with him being that the vehicle sections controlled like ass. They felt slow and could barely turn.

Silver is a weird one. His gameplay is all about trying to show off the physics engine using his telekinesis. Honestly, I didn't find his gameplay bad, since it's rather slow and methodical and I almost never found myself dying to any bullshit deaths. Hitting things with his telekinesis attacks is hard to control, but the time I remember it really feeling like a problem was I think some optional side mission where you have to kill a lot of enemies in a short timeframe. That said, the section in Dusty Desert where you have move giant billiard balls with his telekinesis is absolute garbage and just as frustrating and shitty as people say it is; it's beyond a doubt the worst part of the game. Overall though, if hypothetically Silver's gameplay and levels were some unrelated non-Sonic platforming game released for early 360/PS3 then I think people would generally find it an average 7/10 game, but it comes off worse due to being part of Sonic 06.

The rest of the characters are half-baked and only play as each one for a few sections each. Blaze is fine from what I remember, but you only play as her 3 times. Tails isn't too bad, but he feels weirdly slow and he's got this move you don't see in any other game where he drops exploding ring boxes as an attack, and you're kind of meant to awkwardly kill things with him by flying around and dropping bombs until everything is dead. I don't remember Amy being particularly fun nor frustrating, it was just slow and strange, and you only play as her twice I think. Knuckles and Rouge play like in SA2 but a bit more slippery. They're generally fine unless you're climbing a glitchy wall and find you can't jump off of it until you've done so at some miraculously specific spot and angle after mashing A a hundred times. Omega is the worst since he has this weird thing where he accerlates to top speed very slowly, and his jump distance depends heavily on his current speed, so you end up with these awkward platforming challenges where Omega can only clear a jump if he's at top speed, and getting him to top speed will often require you run around in circles with him using these slippery turning controls until send him flying in just the right direction without stopping to aiming yourself.

Overall, it's kind of fun if you enjoy the wacky anime-as-fuck plotline and go in expecting it to be janky and try to work with the controls as best you can.
 
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There's also this change to his homing attack that sucks. In earlier games, Sonic keeps momentum after a homing attack so you can easily keep running after performing one; you could start with one to quickly get yourself moving at a faster speed. But in 06, for some reason they made Sonic just stop dead in the air after a homing, just falling onto the ground where the attack stopped with on momentum.
Yeah, this is by far the worst aspect of controlling Sonic. Having your momentum getting instantly annihilated and snap-dropping to an 85-degree angle at Mach Fuck really makes some of the more tense platforming segments a lot more difficult than they needed to be.

That said, the section in Dusty Desert where you have move giant billiard balls with his telekinesis is absolute garbage and just as frustrating and shitty as people say it is; it's beyond a doubt the worst part of the game.
Thankfully, people found an easy work around, since you can just bring a few crates to the door you need to bypass, levitate it a bit, and clip through it by jumping. Learning that glitch is a lot less tedious than trying to play mini-golf from the perspective of an ant while trying to avoid the many pits trying to stop you from reaching the hole in 9 hits or less.
 
Anyway, from experience, is the game THAT bad itself like what the videos show or could you power through its imperfections as a complete experience?
It gets too much hate now since we are two decades past any impact it can have on the franchise yet people still treat every game like it can be some phantom 06 game.

The game itself is I've never held it to the extremes that the rest of the internet interesting because while it's full of jank the game is serviceable and has unique qualities like the story. It's crazy don't get me wrong but things happen and there's usually something characters are going to whereas with Frontiers I felt the story was trying to be like the era 06 came from but lacked some of the energy.
 
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