Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.6%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 98 15.8%

  • Total voters
    619
To cut some slack on IDW in one major way. Shadow acts like a fucking retard in the comics because Sega wants Shadow to act like a fucking retard. Their take on the character literally is as two-dimensional as "Sonic's arrogant asshole rival" and anything deviating from them is outside of their aims for the character. Hell, even the infamous "Cowards Run, I win" line was a Sega mandated bit. The comics do have huge problems but Shadow being written badly isn't their fault, it's just a symptom of Sega getting weirdly touchy with how certain characters are handled.
 
I don't know which tranny's idea it was to fill Megamix Mania with Markiplier/FNAF/Smiling Friends memes, but I hate him. Seriously, I counted at least five Markiplier memes alone where his face is just plastered onto the screen. Great mod other than that.
 
I unironically like Big's gameplay in Sonic Adventure.
I wish we had a "half-agree" sticker. Big's gameplay is miserable IMO and makes me wonder why it was even there. Having said that, it is nowhere near as bad as people make it out to be. If people had trouble it was only because they were 5 years old/Egoraptor and mashed through the instructions telling you to set the hook.
 
I unironically like Big's gameplay in Sonic Adventure.
nah fuck that robot fish
I wish we had a "half-agree" sticker. Big's gameplay is miserable IMO and makes me wonder why it was even there.
I thought it was to promote some accessory Sega put out for fishing games on Dreamcast
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but apparently it isn't compatible with Sonic Adventure (yet works with Virtua Tennis and SoulCalibur?)
 
It strikes me as hearing that people wanted Amy to be playable without really understanding why people want her to be playable.
I think Amy being babified was mainly because they're trying to appeal to the "little sister" type of player for those games, specially in Superstars where it was designed for the multiplayer experience.

Like, you're sitting in a family couch, and as the eldest brother, you probably gonna play as Sonic (or maybe even Knuckles if you're feeling different) because he's the fastest and coolest, your younger brother will play as Tails since flying is pretty reliable, and the younger sister will probably play as Amy cuz she's pink and cute, and well, it would suck having to hear from your sister on "why can't I jump on the robots to kill them" or "why does my turbo mode doesn't go into a ball like your boys?" constantly wouldn't it?

I don't have any concrete reason why I think this, but that's the vibes I get from it. Classic Amy's gameplay wasn't designed for Amy fans.
 
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I think Amy being babified was mainly because they're trying to appeal to the "little sister" type of player for those games, specially in Superstars where it was designed for the multiplayer experience.
That's actually what Cream was designed for, minus the multiplayer element. She was meant to be a super easy crutch character who's also a cute little girl to appeal to potential new female players.
 
That's actually what Cream was designed for, minus the multiplayer element. She was meant to be a super easy crutch character who's also a cute little girl to appeal to potential new female players.
Alas, Cream seemingly is as easily recognizable as Amy, so Amy got her role. I found funny that Sonic Prime tried to give the protagonist team another girl... And they settled on Rouge, of all people. She's of course more covered (in fact, did you notice that the last decade she wears more modest clothing or so) and her personality is nowhere as close to what she's supposed to be. But it was lulzy the writers grabbed the antihero femme fatale as another female character of note (worse, in that show she was made into a STRONK WOMAN n.121st). In theory that's why IDW has more female characters, but other than the sniper wolf and the ugly lemur, few of the OCs stand out that much IMO (and I don't like how these two were shoehorned to be a gay couple because fuck you, that's why).

Or Lanolin who has a big rack and little else.
 
That's actually what Cream was designed for, minus the multiplayer element. She was meant to be a super easy crutch character who's also a cute little girl to appeal to potential new female players.
It's funny because I can see that, but the way they implemented it is such a headscratcher:
>"Alright, let's make that one rabbit character that we gonna put on Sonic Heroes as a beginner friendly character for Advance 2"
>"But first, the player must beat the entire first zone to unlock her"
>"And in the sequel, the player must beat the first two zones to essentially be able to play on easy mode"

I would complain more about it, but nothing will ever beat Pokemon White 2, where you have to beat the entire game to unlock... Easy Mode.

And they settled on Rouge, of all people
It's so funny that in a show about travelling between dimensions, and in a franchise with so few female leads, they chose to have Rouge the Bat over.... I dunno, the proud and strong warrior princess who's the main heroine from another dimension!

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I am not the biggest Blaze fan out there, but I can definetly feel their pain.

Or Lanolin who has a big rack and little else.
Unrelated related: there was a funny fanart I saw earlier that joked about Lanolin's rack actually just beign chest wool, and I can't stop thinking about it ever since.

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Basically a slightly better version of Sonic 1, with one pretty massive flaw: Going for the generators has to be the most frustrating experience in a 2D Sonic game not named Sonic 4 or Sonic Superstars. First you have to find a Past sign, which OF COURSE, aren't as plentiful as the Future signs (Wacky Workbench 1 has exactly ONE Past sign, for example). Then you have to buildup enough speed and stay at that speed in order to get there, which at times, can be pretty fucking difficult. THEN you have to find the fucking robot generator, which can sometimes feel like finding a needle in a haystack (Wacky Workbench Act 1 once again being the most egregious example - iykyk). Long story short, if you want to get the good ending for this game, and still have all of the hair on your head, just get to the Special Stages and go for the Time Stones. Also most of the bosses are pretty....ehhhhhh. The positives: the game is beautiful, and the OST - specifically the EU/JPN soundtrack - I'd argue is the second-best of the entire series. US still has some banger tunes though, specifically the Special Stage, Tidal Tempest Present, and Stardust Speedway Bad Future. Sonic Boom is iconic too ofc. Onto Sonic 2.

When I played CD originally on Gems Collection I didn't think much of it. 'Why is this game so pathetically short and the bosses barely offer any real challenge?'
When I recently replayed it with JP/EU OST in place, holy shit did it genuinely made me actually appreciate the soundtrack way more along with the game's more stronger points. It encourages a more exploration-heavy experience and the OST really does add to the whole experience. Sure, I like the likes of US Stardust Speedway Present and the Special Stage, but JP/EU has a far more upbeat/jamming soundtrack for a lot of the stages, my personal favorites being Wacky Workbench Bad Future, Metallic Madness and Quartz Quadrant Present and Stardust Speedway Good Future.

It still has it's issues like the time-travel physics being very wonky with the chance to lose the sign when you need to maintain the momentum and something just fucks you over, as well as a few specific robot generators being a pain to reach, but I'm grateful the Time Stones exist so you get a good ending anyway but there's time attack if you're into that sort of thing, I guess?

Decent game with one of my most favorites OST's in the series for the JP/EU version. (Adventure 1 still the king)

I have to admit, this one has grown on me quite a bit in this latest playthrough. There's a certain "flow" in this game that no other Sonic game has come close to before or since. It actually encourages you to get better at it with each consecutive playthrough. For example, I found Metropolis Zone to actually be pretty comfortable because I actually was able to anticipate the enemies' attacks/patterns. Also the Death Egg robot? Not as hard as people make it out to be after figuring out its patterns. Also is it me or are the Special Stages easier than I remember?

For a long time, I used to think Sonic 2 was kind of so-so.

It starts out strong but from my perspective when you finish Hill Top Zone the game plops you into a good couple of maze-like stages where blazing through it isn't as evident anymore (Mystic Cave, Oil Ocean and Metropolis) and I got so worn out by them that when I did reach the Death Egg and it's no-rings handicap I was more exhausted than that I was celebrating when I beat the game on the few times I actually finished it.

And while Tails does make his playable debut in the game he doesn't have a whole lot going for him outside of being a 2P co-op character. He can't even use his iconic flight outside of when he respawns back in the screen when gets left behind/dies and especially as a CPU ally he tends to cause a lot of trouble like hitting the boss when you're about to do so making you clip through it's brief invincibility frames and fall to your death/take damage and his delayed reaction time in special stages makes him prone to losing rings. (Seriously, when you play solo you have to collect less rings too), and he can't even go Super.

But having replayed it recently, I actually started to like it more and can tolerate it's later more maze-like stages far better too. Metropolis can still be a nasty fucking bitch to complete but at least the music's pretty banging. It also made the obligatory water stage far shorter and able to bypass the water completely if skilled.

Not too fond of the special stage's half-pipe structure bur it's decent enough once you get a hang of the patterns. Solid game and one with a pretty good enough difficulty curve that'll encourage you to get good.

Sonic Racing Crossworlds is a disappointment according to the bean counters at Sega. Game sold 1+ million so they fucked up the budget in some way. Either the VAs costed too much or 3rd parties did.

Didn't the DLC's not get any voice lines anyway?

I just imagine it's also due to:
- This launching right around the time they were raising the price cost and people were rightfully sick of paying more for less content, and Sonic racers were generally mostly a fair bit cheaper compared to other mainline racing games.

- Item balancing being a mess that I heard actual skill-based racing gets punished hard due to the item spam being so abundant.

- In general fatigue from Sonic racers after how Team Sonic Racing performed.

- Meh or predictable promotion-tier DLC that don't even get any voice lines so they feel like modded characters you have to pay cash for,

Speaking of shit DLC...
good fucking God, Flynn must be holding SEGA/Iizuka at gunpoint to include his dyke OCs in so much goddamn media.

For real. I genuinely wonder how much Flynn must be whining or potentially bribing them to try and make those shit comic characters part of the actual games.

At the very least this forced 'inclusivity' gives more exposure to the political antics at IDW and put pressure on SEGA.
 
To cut some slack on IDW in one major way. Shadow acts like a fucking retard in the comics because Sega wants Shadow to act like a fucking retard. Their take on the character literally is as two-dimensional as "Sonic's arrogant asshole rival" and anything deviating from them is outside of their aims for the character. Hell, even the infamous "Cowards Run, I win" line was a Sega mandated bit. The comics do have huge problems but Shadow being written badly isn't their fault, it's just a symptom of Sega getting weirdly touchy with how certain characters are handled.
I don't blame Sega for holding a tight leash on Comic Writers (not even because of Penders), but because of shit like this:
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Not to mention writers making every character they can gay, gender weird, cucked, etc... at IDW and the clear ANGER the writers and staff feel about them not being able to GAYIFY Sonic as much as they Queer-nuke other childrens' properties.

For example

Soleil the Sugar Glider:​

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Evan Stanley was mad that this character wasn't allowed to have a full comic dedicated to being a freak and so had to bitch on Tumblr/X/Bluesky about how Gay their character is.

See a small snip from @Neil 's great post about it below.
I made the mistake of browsing /co/ for a MEGA of the newest Smiling Friends episode and came across a storytime of this new comic issue:

There's a new character named Soleil (no pronouns) an adorkable sugar glider who has a split personality named Lunar (no pronouns) who's this super-cool thief who manages to outsmart Sonic, Tails and Shadow and steal a lot of shit from a lot of places.

This issue was written by Evan Stanley, but the art was mainly done by Gigi Dutreix, the woman-turned-"I'M NONBINARY I'M NONBINARY" schizo who got into a LOT of controversy earlier this year after drawing Sonic and Shadow (children's video game characters) with mastectomy cuts, implying that they're FtM transsexuals and advertising sex change surgery.
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This issue seems to follow in the vein of Genderqueer, the book that basically became this woman's bible after her husband died, sending her down the path of using gender non-conformity as a replacement for personality. Reading that book of "forbidden knowledge" transformed her brain, much like how Soleil watching Sonic transformed his brain.
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Gender Queer is a book featuring uncensored gay sex and masturbation! Perfect for the target audience of Japanese Childrens' platformer!
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Sega is already fixing Shadow on its own (with help from the movies).

They need to keep the media mandates OR make them even stronger.

 
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They need to keep the media mandates OR make them even stronger.

Besides the lesbian AO3 OCs having a bazillion "shipping-but-not-obvious" scenes, I think they could loose up some rules a bit like not allowing currency to be shown on screen for some reason or the classic and modern era being two different timelines (although, they have loosend that last one a bit when Sonic X Shadow Gens got released).

I was even about to say that they should loose up with the "Eggman is the only human on-screen", but I know dang well the writers would up their genderspecial + quirky uwu OCs to a thousand fold if that were to happen.
 
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Unrelated related: there was a funny fanart I saw earlier that joked about Lanolin's rack actually just beign chest wool, and I can't stop thinking about it ever since.
Who shaves her? What does she do with the wool? Sell it? In fact, what happens with clothes made with fur here?

Soleil the Sugar Glider
A literal snowflake that was doomed to be made irrelevant as it only exists for the current arc and little else. And yet, it's seemingly super-competent, able to be equal to Sonic due to "training hard", and has Sonic's support despite being a dirty thief (which should go against Sonic's love of freedom due to infringing others' freedoms, no?).
Fortunately, someone at SEGA called this shit to be canned ASAP, and it was.

Tangle and Whisper have canon voices now
Tangle sounds annoying and Whisper forgettable, so yay? Their introduction starts badly because Whisper's backstory is bleaker than most of the characters in the setting, and Whisper's presence means the Avatar from SF has been axed for good. Mimic is also brought back, even though he was supposed to be dead (maybe it's set before that?), because only the lesbo pair is allowed an OC villain to do something. Despite having a mask with cameras meant to help sniping, Whisper's mask lacks night-vision mode, which sounds like a lazy plot-hole.
The villain is clearly Mimic.

Lastly, there's a rumor that a VN game starring the Chaotix was recycled for the podcast. Thoughts?
 
Lastly, there's a rumor that a VN game starring the Chaotix was recycled for the podcast. Thoughts?
I wouldn't have played it if it was a VN. I doubt it started off as a one though - Sonic and Tails R is a pretty obvious influence on it, even down to having its own vocal songs.

Katie has some pull with the marketing direction after the success of the April 1st VN, unlike a certain BBFA3 that had SEGA's blessing. I'd imagine SEGA would give the go ahead for a small scale VN if she pitched one.
 
Mimic is also brought back, even though he was supposed to be dead
I wouldn't be 100% certain that the Thief is Mimic given he is explicitly dead (and comic book time revivals usually take a minute).

Plus he's so bluntly introduced that it seems like an obvious red herring. His powers also never granted him the ability to copy powers or even be a perfect imitation (his eyes and hands are always off when he's disguised, which would be an obvious giveaway in a "facing down your copy" situation),.

I'm not going to say for sure that it's not Mimic either, but it would be about the laziest approach to the entire mystery (not that it's a well written mystery either, granted).
 
entire episode made me want to say I fucking hate niggers so much and i want to curbstomp anyone related to idw
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i drew this tangle getting gassed into death in Outlast Trials. thank you
 
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I wouldn't be 100% certain that the Thief is Mimic given he is explicitly dead (and comic book time revivals usually take a minute).

Plus he's so bluntly introduced that it seems like an obvious red herring. His powers also never granted him the ability to copy powers or even be a perfect imitation (his eyes and hands are always off when he's disguised, which would be an obvious giveaway in a "facing down your copy" situation),.

I'm not going to say for sure that it's not Mimic either, but it would be about the laziest approach to the entire mystery (not that it's a well written mystery either, granted).
The only other character I can think of who can shapeshift is Neo Metal Sonic, unless I'm forgetting how he operated in Heroes.
 
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