Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
One piece of sonic media that I hope comes up one day is the 1990 TGS proto of sonic 1. That still to this day has not been found.
If Sega couldn't find it for inclusion in Sonic Mega Collection 20+ years ago it's probably gone.

Saying that though, people at Retro found something interesting a couple of months ago:
SpikyStars said:
Not quite sure where to put this, so I'll put it in this thread:

At offset 0x40C0 in Revision 0 of Sonic 1 (In Revision 1 I believe it'd be offset 0x40C2, and in the prototype we currently have, offset 0x311C), there's a set of demo input data that appears to be unreferenced. I used BizHawk to set a breakpoint at this address and ran through the title screen and credit demos, without the breakpoint being hit. I also don't see anywhere in the code that references it.

A recording of the demo data from the prototype can be seen here, courtesy of MDTravis:
https://youtube.com/watch?v=S8_IAfQbUu0(I've also uploaded one using Revision 0 as a base instead -- the demo data is the exact same, but if you're curious, it's below)
The demo inputs seem to consist of a series of walking to the right and stopping periodically, with a single jump partway through, and then it ends with Sonic running at full speed to the right.

I'm wary of jumping to conclusions or making unfounded guesses, so apologies if I've jumped the gun on this. If this data has a perfectly normal use somewhere in the game, I'd be happy to know and will gladly redact this post.
But if it is truly unused, what's very interesting about the data is that it seems to line up with what is known about the Tokyo Toy Show demo.
Most of the screenshots of the demo feature Sonic walking (moving at a slower speed than would trigger the running animation), with Sonic only seen running in the screenshots near the presumed end of the demo.
We know that Sonic stopped before an airborne/mid-jump enemy, and then ran underneath it.
We also know that Sonic also jumped, dodging another enemy that was on the ground.

If it is that old of a leftover... hopefully this is useful information to further our understanding of that demo.
I wouldn't completely rule out that it was used for a different purpose and only superficially resembles the TTS demo though. It's hard to say.

Responses:
Can someone wire the famous TTS recreation with demo functionality to see how well this would fit? This has me Georging my Curiousity right now
Conceptually it's interesting and I want to agree with your theory. since we know very little of TTS's assets as none appear in any build my first instinct is to be skeptical but this does really seem to fit.
Someone with know-how really needs to throw that input set into a TTS recreation and record it

As a side note, if that is TTS against all odds, wow that demo is way shorter than I thought it was
I'm willing to believe it is in fact the TTS data. This isn't the first time TTS leftovers were just staring us in the face this whole time. And it comes after the demo pointers, rather than bunched with the actual final demo data. Which would make sense at time when they were only referencing a single demo.
Only question is if Sonic in TTS was slower because that might fuck up the demo. Otherwise yup dibs on TTS leftover
 
Blame the weakening of society, the rise of political correctness, the softening of Sonic and other IPs, or all three at once. Shadow used guns from that game that the company tries very hard to pretend it doesn't exist... But Shadow used a gun in the third movie (even if it was a generic sci-fi one), and the human soldiers and robots of course use regular guns. I have no idea why this comic went for the Wispon idea instead of regular guns. If it's to be a safer alternative for children, why does the second arc start with a jarring, edgy, and over-the-top zombie apocalypse stand-in NOT meant for children? Or the occasional child mistreatment bits? I blame IDW for wanting to have the cake and eat it.
In Archie Sonic, heroes don't use guns, or so they said, because Penders hated guns IIRC... Which was inane because Rotor used cannons and bazookas. Bows and crossbows were acceptable substitutes for the real deal, but I dunno if IDW has even that.
Eh, avoiding realistic depictions of firearms in kids media isn't a new phenomenon. I remember one episode of pokemon was censored or never aired because one character was toting revolvers. I'm going off of memory but a lot of serialized children's cartoons make weapons explicitly cartoonish. The Japanese might be more liberal, but even they don't show realistic gunshot wounds to kids.
 
, avoiding realistic depictions of firearms in kids media isn't a new phenomenon. I remember one episode of pokemon was censored or never aired because one character was toting revolvers
That one was censored outside of Japan IIRC, even though it was played for laughs that scene. I get using cartoon guns, but until Sonic 06, oddly enough realistic guns were used, especially by GUN. I would be okay to have Shadow use cartoonish guns to distinguish himself from Sonic better, but that requires first another main game where Sonic isn't the main protagonist.
show realistic gunshot wounds to kids.
Depends. Wounds to aliens and non humans are okay. Maria's death was quite graphic IIRC.
 
What ever happened to just using their talent and skills?

The Freedom Fighters were always using things like martial arts (Sally), science (Rotor), strength (Bunny), etc...why are guns even an option to begin with?

Even with the enemies, only time any of them were using guns were the swatbots, snively, and robotnik himself, which makes sense. Otherwise whether it was Mammoth Mogul or Ixis, they faced the cast in other ways. Even the low-level grunts like the other dimension Sonic gang didn't use guns and they were the "evil" versions.
I'll cut the comics SOME slack in that they make it pretty clear what would happen if the brand new "C-lister wolf guy without any special powers" of the week tried to fist fight an actually important character.
1755109197540.webp
 
Depends. Wounds to aliens and non humans are okay. Maria's death was quite graphic IIRC.
They've been really walking back Maria's death over the past 20 years. She still died, but the manner in how she died is either from hitting her head after an explosion (movies) or cutting away from her actually being shot and just showing her body on the ground.
 
They've been really walking back Maria's death over the past 20 years. She still died, but the manner in how she died is either from hitting her head after an explosion (movies) or cutting away from her actually being shot and just showing her body on the ground.
I remember when deaths in children's media were actually pretty graphic. Tarzan had Clayton being hung, Beauty and the Beast had Gaston fell into a gorge, Syndrome sucked into a jet engine, Ursula was impaled.

I hate when they try to retcon and censor how things were originally.
 
>3D models in a 2D environment
....... huh. Usually it's developers doing it the other way around (2D sprites in 3D environment), but I'm not complaining. Wish I could see it in motion to know whether or not this works well.
And yet none of the offshoot projects from people who worked on Mania have incorporated it. Expect to see this get copied for the next few years of Classsic Sonic fangames.
 
So Christian Whitehead just casually revealed the prototype for Mania 2.
View attachment 7784570
We were fucking robbed.
Tee Lopes' track created for this level:

1755535534201.webp
The rest of the post by Christian Whitehead suggests that this Mania 2 pitch prototype became Sonic Superstars, and Sonic Superstars does indeed credit Sonic Mania’s Retro Engine for some part of its code, even though the game was built and runs inside of Unity.

So what happened, here? I think there are one of two likely outcomes:
  1. Evening Star outlined a budget for Sonic Mania 2 that was significantly more than SEGA was willing to pay. Evening Star knew what they were worth and tried to get SEGA to go bigger for the next game. SEGA did not accept that offer.
  2. SEGA gave Evening Star a contract that would have locked them into a multi-game deal and they did not like the feel of that, because they were too afraid of becoming “The Other Sonic Team.”
 
So what happened, here? I think there are one of two likely outcomes:
  1. Evening Star outlined a budget for Sonic Mania 2 that was significantly more than SEGA was willing to pay. Evening Star knew what they were worth and tried to get SEGA to go bigger for the next game. SEGA did not accept that offer.
  2. SEGA gave Evening Star a contract that would have locked them into a multi-game deal and they did not like the feel of that, because they were too afraid of becoming “The Other Sonic Team.”
So SEGA being SEGA... frugal (cheap) and controlling

Yea they totally dodged a bullet.
 
The Sonic Hacking Contest is something that I'm always aware of because it produces some really neat stuff every once in a while. Imagine moi shock when I saw this as soon as the video starts. Craziest thing is that I don't think this person had anything to do with the event, I don't think he was a modder or a big Sonic fan for that matter.
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"It's a long way down", said Knuckles.
"Let's break through with SUPER SONIC SPEED!", Sonic chuckled.
 
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