Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
Question to Ryan: Do you think Sonic Team felt jeaolous [sic] of the reception of Sonic mania or is this just fans being too overly paranoid?
Ryan's Answer:
That is absolutely, unequivocally, no-doubt-in-my-mind just fandom paranoia.
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Sonic Team WORKED on Sonic Mania. Takashi Iizuka and Kazuyuki Hoshino were present IN PERSON at Sega of America’s offices. Takakshi Iizuka MOVED BACK TO AMERICA for this game and I think he’s still living here to this day. I’ve talked about it before, but the Sonic Team view of Sonic is just a brand these days. They have let Sonic be so many different things that I don’t think the success of Sonic Mania even registered as an invalidation of what they do with Sonic. It was just another, different version, and one of the rare Sonic games every decade that managed to actually do well.

If they were actually jealous, we’d have an all-Sonic-Team, No-Taxman-or-Stealth Sonic Mania 2 by now. Instead, we got Sonic Frontiers and a version of Sonic Origins held together by chewing gum and duct tape. They don’t care about what Sonic Mania did for “the culture” or whatever. The fandom wants juicy drama because that’s what people thrive on, but the real stories of this stuff are always way more boring and normal. Sonic is not a concept or an ideal to them anymore. There is no “core gameplay” they adhere to. Sonic is just a name they put on products, whether he has a sword, punches things, drives a car, falls in love with humans, leads a team of rebels, sings in a rock band, visits legally distinct multiverse dimensions, pals around with cops, fights back against the cops, plays golf, or whatever. He is everything and nothing. Except for money. Sonic must always be money to them. If Sonic makes money, then it’s good. And Sonic Mania seemed like it probably made them… an amount of money they were pretty proud of.
 
The fandom wants juicy drama because that’s what people thrive on, but the real stories of this stuff are always way more boring and normal.
I wouldn't exactly call the development history of things like Sonic X-Treme or Sonic Boom Rise of Lyric "boring and normal". Hell, even perfectly released games like Sonic3&K had behind the scenes bullshit drama attached to it.

I get what he's saying, but in this case he kinda stuck his foot in his mouth. This isn't merely a "blue arms/green eyes" stupidity drama, it's a very warranted untrust towards the japanese branch because they have a track record of fucking with americans.
 
We probably won't see anything coming out of the Vanquish or Alpha Protocol IP's or even anything new for a long time, if at all.
I'm not even sure SEGA own Alpha Protocol. Not 100% sure they ever fully did, but the trademark definitely lapsed in 2021, so... my guess is no-one owns it? Granted there's more to the legalities than simple trademark paperwork, but no-one's doing/done anything with the IP so I expect it's an easy challenge to make. Game's de-listed these days due to music rights issues, but even if someone wanted to resolve it I'm not sure whose legal responsibility it would be to update the game and apply for re-listing. AP would be much better served with a spiritual successor than another game in the same series anyway.
All this is irrelevant to your actual point though, apologies
 
I wouldn't exactly call the development history of things like Sonic X-Treme or Sonic Boom Rise of Lyric "boring and normal". Hell, even perfectly released games like Sonic3&K had behind the scenes bullshit drama attached to it.

I get what he's saying, but in this case he kinda stuck his foot in his mouth. This isn't merely a "blue arms/green eyes" stupidity drama, it's a very warranted untrust towards the japanese branch because they have a track record of fucking with americans.
I remembered I had an old tumblr account, so I responded to him with what you said, worded differently and anonymously of course (fully ready to accept my puzzle pieces). Here's what he said:
Ryan's response said:
Here’s the sad truth: in today’s game industry, “developers were crunched almost to the point of death” is not new, though. Nor is it particularly juicy.

Like I look at what happened to Sonic Boom, and it makes a sick amount of sense. Rise of Lyric was Sega’s equivalent of a licensed game – but instead of “Batman: The Movie: The Game” it was “Sonic: The TV Show: The Game.” They figured it would be easy money and that the games and the show and the comics would all support each other and create this huge cross-media launch that would be too big to fail. Sonic games, like Sonic Colors, had sold extremely well on the Wii, so when Nintendo came knocking at Sega’s door for an exclusivity deal, Sega jumped at the chance. Without consulting the people actually making the game, of course, because they were small potatoes compared to the big dollar signs the suits had in their eyes.

But then whoops! Uh oh! The Wii U was stillborn! Mario & Sonic at the Sochi Olympics bombed! Sonic Lost World bombed! Sega suddenly had the coldest feet on earth! And when Big Red Button was like “Hey boss, this game isn’t turning out right, can we have some extra time and money to make it better?” Sega told them to take a hike. Behind closed doors they were undoubtedly talking about “acceptable losses” and sending the game out to die. All without ever considering the people actually making the thing itself. Do you understand? Bad games are never made bad on purpose, but bad games are released bad on purpose, and that’s for strictly business reasons. The people signing the checks of the people signing the checks cut their losses and let the dominoes fall.

“Sonic Team is jealous of Sonic Mania” suggests that Sonic Team is a person. An individual. And that the emotions of that singular human named “Sonic Team” can sway the flow of millions of dollars. What I am talking about is the language of money. This is how corporations operate. This isn’t a soap opera. It is something that happens on a massive, impersonal scale, where the actions of a CEO are 18 departments and two entire street addresses removed from the workers it actually effects.

That is boring. It’s bureaucratic. It’s like watching the movements of massive planets in the night sky, where from far away they look tiny and colorful and are moving so slowly as to be nearly stationary. But up close, it’s a cold, emotionless machine. And it’s always operating in service of getting more money, not less.

That’s not to say that real juicy drama never happens. Of course it does. But that kind of stuff – the “personal feelings got in the way of making money” situation you’re describing – very rarely happens and I’d argue a lot of corporations probably even have checks and balances in place to make sure directors and producers don’t get that close to the projects they’re working on. Most of the reasons these things happen are less interesting and more sad realities of, I dunno, capitalism overall.
Is it me, or did he kinda dodge around this and deflect the blame towards "greedy corporate capitalism"?
 
Is it me, or did he kinda dodge around this and deflect the blame towards "greedy corporate capitalism"?
It's not just you. That reply comes off as passive while trying to make excuses for those decisions

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Here’s the sad truth: in today’s game industry, “developers were crunched almost to the point of death” is not new, though. Nor is it particularly juicy.
First bold-faced lie. Crunch is a very nasty dirty word in the gaming industry and for good reasons. Not only is it bad for a developmental stance, as things like bug-testing and the like get passed for "just shipping the game out on time", but it puts HUGE amounts of stress on the developers, as they can not perform the necessary duties with so much pressure put on them by the publishers. It's very well documented at this point, and the fact that people like him can just hand-wave this and consider it something that's just accepted in "today's gaming industry" is part of the fucking problem. Crunch should NEVER be an option. If you give developers the proper time and tools they need to make the game, then you'll have a successful product when it finally makes it out the door.

I noticed that not once was Sonic X-treme even mentioned in this, so either Ryan has no fucking clue regarding the backstory behind that (which if that's the case, things like SonicRetro and Wha Happun have documented this in GREAT detail so he can fucking look it up easily) or he does but is purposefully omitting it because that would completely destroy his argument, because it absolutely applies to my first paragraph. SOA was NEVER given the proper tools they needed to develop Sonic X-Treme and when they finally did get a try of the Nights engine, Yuji Naka shat his fucking pants over it and held the company hostage.

Rise of Lyric was Sega’s equivalent of a licensed game – but instead of “Batman: The Movie: The Game” it was “Sonic: The TV Show: The Game.”
I'm pretty sure the game was planned before the TV Show. The whole point of Sonic Boom in the first place was to make a "western" version of Sonic & co. while Japan did their usual shit. The cartoon was just a marketing tool for the games, not the other way around.

when Nintendo came knocking at Sega’s door for an exclusivity deal, Sega jumped at the chance. Without consulting the people actually making the game, of course, because they were small potatoes compared to the big dollar signs the suits had in their eyes.
That doesn't excuse SEGA for, yet again, making "fly by the seat of your pants" decisions that they never, EVER, learn from. This is the same company that bought the Ailens license like it was a huge get when in reality no one gave two fucks about it.

Also it's pretty insulting to downplay Big Red Button like they were nothing. Nevermind the fact that one of the people on that team were also part of NaughtyDog, as stated before they were making a western sonic. That's a pretty big fucking deal and something that should have been handled more carefully with, but they didn't and they are most defenitely to blame for it, especially when you consider SEGA decided during development that they didn't want an american team handling the origins of sonic even though that was the whole fucking point.

But then whoops! Uh oh! The Wii U was stillborn! Mario & Sonic at the Sochi Olympics bombed! Sonic Lost World bombed! Sega suddenly had the coldest feet on earth! And when Big Red Button was like “Hey boss, this game isn’t turning out right, can we have some extra time and money to make it better?” Sega told them to take a hike. Behind closed doors they were undoubtedly talking about “acceptable losses” and sending the game out to die. All without ever considering the people actually making the thing itself.
>Behind closed doors they were undoubtedly talking about “acceptable losses” and sending the game out to die. All without ever considering the people actually making the thing itself.
It conserns me that after you typed this out, something in your mind didn't immediately go "... oh wait". Considering SEGA's behavior over the game, the entire company is a fucking contendor for an actual lolcow because it seems like almost everyone there is fucking inept at their fucking jobs. The fact that you can type this out and see nothing wrong with it makes me question your logic, and just makes you come off as a SEGA fanboy where they can do no wrong and everything is justified because reasons.

A video game company's job SHOULD be first and foremost to make great games. It makes no fucking sense, both from a logic standpoint and financially, that a company would keep going "ah fuck it" and actively LOOSE money by giving up on the projects and releasing them as is. It comes off as SEGA never being self-aware of their actions. Any sane compny would be embarassed as fuck if they had the landslides that SEGA has and would do 10x better on their next projects. One would think that after their hardware fiscos from the 32X on that maybe, JUST MAYBE, Sega would wake the fuck up and actually ATTEMPT to do better, especially with one of, if not the biggest, mascot of the company.
 

Sonic Veteran Takashi Iizuka Is Taking On Executive Officer Role At Sega

Takashi Iizuka, the head of Sonic Team at Sega, has been appointed into the newly elected role of Sonic Creative Officer at Sega of America. Iizuka's appointment as Sonic Creative Officer is set to take effect from April 1st, 2023, though its not currently known whether this will have any impact on his current responsibilities as head of Sonic Team.
 
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