Come on, more NiGHTS, Jet Set Radio and Crazy Taxi, and also a potential Ristar sequel, perhaps?Sonic Frontiers' Sales "Greatly Exceeded" Expectations
Good for Sanic. Now give your Dreamcast/Saturn era franchises some love please.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Come on, more NiGHTS, Jet Set Radio and Crazy Taxi, and also a potential Ristar sequel, perhaps?Sonic Frontiers' Sales "Greatly Exceeded" Expectations
Good for Sanic. Now give your Dreamcast/Saturn era franchises some love please.
If they do NiGHTS, they MUST incorporate the fluid circle controls that were from the saturn game. When they ported it to the PC, they gimped the controls to where the character makes round squares instead of correct circlesCome on, more NiGHTS
The closest we'll get to 'more Jet Set Radio' is probably Bomb Rush Cyberfunk, though it remains to be seen how much of its soundtrack will actually be composed by Naganuma. After HOVER, I'm sceptical that his tracks will be even a quarter of the soundtrack.Come on, more NiGHTS, Jet Set Radio and Crazy Taxi, and also a potential Ristar sequel, perhaps?
Nintendo should add Saturn/Dreamcast to NSO, it'd be a great fit. Well, I don't know if Switch could run Saturn emulation adequately, but it can do Dreamcast.Sonic Frontiers' Sales "Greatly Exceeded" Expectations
Good for Sanic. Now give your Dreamcast/Saturn era franchises some love please.
It can do both, so I don't see why this shouldn't be a thing.Nintendo should add Saturn/Dreamcast to NSO, it'd be a great fit. Well, I don't know if Switch could run Saturn emulation adequately, but it can do Dreamcast.
Well yea, because N64 has obviously been more powerful than the Saturn, especially when the two came out. Sure, Saturn and PS1 were cheap, but the latter PS1 was the reason why it annihilated Saturn (and in rare cases N64) because of strong marketing and all, and also because it's cheaper to produce, which explains a load of licensed games.I think the thing that may stop nintendo from actually adding those consoles into NSO would be the acumulative size of the games, with just 5 dreamcast games you have more than double of the current size of the n64 version of the app.
Unless, of course, they rely on NiGHTS, Jet Set Radio and Crazy Taxi. Something like Daytona USA had died long ago.Sega doing something with their old IPs would be nice, but they didn't make much money the first time around, so it's very unlikely they'll be revisiting them anytime soon, if ever.
I don't wanna hear shit about "low sales" and "not enough copies sold" after both Live-a-Live and Baten Kaitos got globally-released remasters:Sega doing something with their old IPs would be nice, but they didn't make much money the first time around, so it's very unlikely they'll be revisiting them anytime soon, if ever.
The original release of Live A live sold 270,000 copies in Japan, which at the time was considered a failure compared to the company's Final Fantasy releases.
The only reason SEGA hasn't remastered shit like Skies of Arcadia or Burning Rangers is because they're lazy pieces of shit who'd prefer to coast on Sonic, Yakuza, Persona, and the odd remaster of Genesis/Master System/arcade games instead of actually dipping into their massive backlog of cold-stone classics from the Saturn/Dreamcast era.While Baten Kaitos was generally well-received critically, it wasn't seen as having sold very well. Publisher Namco had set a sales-goal of 500,000 copies sold worldwide, and initial sales figures fell well-short of it; it had sold only 80,000 copies in Japan after 2 weeks, and only 161,000 copies in North America after its first month and a half on the market. It also sold poorly in comparison to Tales of Symphonia, Namco's other JRPG released along the same time period for the GameCube; which had sold 290,000 copies in Japan, and 285,000 copies in North America.
Hey, you forgot Puyo PuyoThe only reason SEGA hasn't remastered shit like Skies of Arcadia or Burning Rangers is because they're lazy pieces of shit who'd prefer to coast on Sonic, Yakuza, Persona, and the odd remaster of Genesis/Master System/arcade games
That's more a Japanese thing than international. Puyo has had a FUCK-LOAD of games in their library, including the side games that have never made a US appearance, which absolutely includes the Compile games before Sega completely took over. It's only a miracle they even decided to stick PPTsu on Virtual Console since the Wii for US audiences, even though it's still untranslated.Hey, you forgot Puyo Puyo
Low sales = ditch the IP 99% of the timeI don't wanna hear shit about "low sales" and "not enough copies sold" after both Live-a-Live and Baten Kaitos got globally-released remasters:
They're still relatively small though, aren't they?I think the thing that may stop nintendo from actually adding those consoles into NSO would be the acumulative size of the games, with just 5 dreamcast games you have more than double of the current size of the n64 version of the app.
I agree. I don't know if it's true or not, but in a recent video by a Youtuber called Sega Lord X, I think he claimed the TG16 mini sold well. If that physical product can be a success for Konami then there's literally no reason Sega can't shit its ROMs onto a digital compilation. There is no business risk whatsoever, but they insanely leave money and goodwill from fans on the table.I don't wanna hear shit about "low sales" and "not enough copies sold" after both Live-a-Live and Baten Kaitos got globally-released remasters:
It depends on the size of the game, but quite a bit go over 500mb, sure 2 to 3 gb is not much, but it will never have a library the size of like the snes or nes apps.They're still relatively small though, aren't they?
I agree. I don't know if it's true or not, but in a recent video by a Youtuber called Sega Lord X, I think he claimed the TG16 mini sold well. If that physical product can be a success for Konami then there's literally no reason Sega can't shit its ROMs onto a digital compilation. There is no business risk whatsoever, but they insanely leave money and goodwill from fans on the table.
yuji naka is in jail which probably makes nights effectively deadIt'd be lovely to see a new NiGHTS game that's not made by the team who made Journey of Dreams. It's not like it'd even be expensive or time-consuming to make, just release another game the length of the first one and sell it for $20. Give them the first game to play, tell them "replicate this gameplay", then focus on capturing the mystique and aesthetic of the original.
Oh and holy shit go back to the original design, I hate NiGHTS' JoD design so much and the poor fuck is stuck with it forever now. Not to mention that voice.
Hm, that's not too bad... If they keep it to just the best and most iconic games it can work, but not if they fill it with the type of obscure filler we got for NES and SNES.It depends on the size of the game, but quite a bit go over 500mb, sure 2 to 3 gb is not much, but it will never have a library the size of like the snes or nes apps.
The only thing Naka was doing with NiGHTS was making shitty copies of it, he doesn't have any say or pull with the "series". He didn't even have anything to do with the shitty Wii sequel back in 2006. Frankly I'd rather Sonic Team not even be involved in the game at all, give it to some indie studio with a good track record for arcade-y gameplay.yuji naka is in jail which probably makes nights effectively dead
Apart from the Two Point and Endless IP's that SEGA's trying to nurture, their output of new IP's has dropped dramatically outside of mobile games compared to the late '00s/early 2010's, undoubtedly due to how badly their previous attempts faltered. We probably won't see anything coming out of the Vanquish or Alpha Protocol IP's or even anything new for a long time, if at all.Low sales = ditch the IP 99% of the time
That's how it works in business, whether you like it or not.