Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
That Knuckles animation thing was pretty slick. Too bad he's going to just be a princess that needs to be rescued and then shows up in like two cutscenes. I'd be 1000x more likely to buy a game featuring Knuckles than I would playing as hold x to be invincible man for the 50th time.
 
That Knuckles animation thing was pretty slick. Too bad he's going to just be a princess that needs to be rescued and then shows up in like two cutscenes. I'd be 1000x more likely to buy a game featuring Knuckles than I would playing as hold x to be invincible man for the 50th time.
The funny thing is that his gameplay would fit the open world better. Hell in his case you could literally just copy the BOTW formula with him, all the way down to making the koroks into chao
 
The OVA does not take place in Mobius, though it is also a post apocalyptic earth like SATAM Mobius was gonna be revealed as and archie Mobius was revealed as, but it s a lot cooler than the Mobius concept because it's fucking "PLANET FREEDOM" and there's a white house and president and everything implying America was the only country to survive nuclear hellfire or whatever it was that caused them to migrate to sky city islands held aloft by the fucking polar icecaps. The fucking entire metal Robotnik fight segment takes place in a destroyed NYC, the street signs shown in one of the stoplight shots actually match up to an actual street though the signs no longer match due to them updating them fucking forever ago to some other style of sign. I always liked that kinda in your face yet unmentioned "this is post apocalyptic earth" kinda thing they do. Obviously, the games never took place on a post apocalyptic earth ruled and renamed by some weird Neo-America, nah it's just earth with fictional country names and shit in place of real ones. Though sometime during the "meta" era as people call it they started this trend of trying to avoid calling it Earth by saying "Sonic's world" instead of"the world" or "Earth in the dialogue, possibly to satiate the people that are obsessed with him being from "Mobius" to the point they probably frequently send Sega death threats over it.

If you look closely at Sara's design you can see she doesn't have cat ears but a fucking anime beanie hat vaguely styled like cat ears. I think the tail is supposed to be like a monkey ass Saiyan tail kinda human monkey tail mutation thing or some shit, or just more anime bullshit. Considering the fact her dad, the president, looks like a more friendly Wario complete with goblin/elf ears, i'd say either's a valid reasoning.
Nah, I clearly remember Sara’s ears and tail moving like they’re actual body parts. Plus, it doesn’t have to be called Mobius, but the fact that there are Sonic characters means that there could be other Mobians.
 
- The inane monologuing reminds me of adventure era cutscenes: annoying and didn't provide any value to the scene.
- A chao wearing a korok's mask. If you can't beat em, join 'em.
- The fight quality animation was pretty on par with modern anime shounen. I really dig it.
- I hope starfall doesn't predate much from emerords backstory and remain as just flavor content. Mainly cuz feel like they're attaching
the same old ancient civilization tech trope to a lore that was retconned already by integrating that, such as dark brotherhood.

Overall, superb animation, mediocre writing. Which turned out to be better than SonicTeam was doing tho.
 
New trailer:

Looking forward to seeing how the fights against the colossal bosses while in Super Sonic form turn out.
 
I'll be honest, I feel confident that at the very least the game will be good, not great, and far from fantastic, but it does look like they are putting effort into it.
 
Ryan Bloom back at it with the hot takes:
I dunno. As we enter this final week, all the hope I’ve been feeling welling up for Sonic Frontiers is turning back in to worry. More specifically, that this is going to lead to a massive shift towards a direction I don’t really want Sonic to go?

I stand by the fact Sonic isn’t a melee fighter. Sonic is a platformer crossed with a racing game, and how that’s balanced has been trending toward racing game more and more basically since 1991. Sonic has been going faster, and faster, and faster in every game. I understand that to some degree they’ve sort of painted themselves in to a dead end with this stuff, but as I’ve always said with Sonic in 3D, it’s less about “we can’t do this” and more about “we don’t have the right game designer to figure this out.”

Sonic has, for many years now, fought to figure out how to become more of a platformer again, and it never feels good. Platforming in Sonic Colors was bad, platforming in Sonic Generations was the worst parts of that game to me, Sonic Lost World was made for space aliens, and Sonic Forces tried to go back to Generations but it’s obvious they had no idea what was appealing about the fast parts of that game.

They don’t understand how to make Sonic going fast feel good anymore, if they ever really did.

So now we have Frontiers. It still has the racing game parts, but they’ve been up front saying 75% is going to be punching, kicking, and solving Zelda puzzles. Not only that, they’ve said the racing game parts can be ignored entirely.

It’s like, imagine if Mario x Rabbids was the new direction for Mario.

I don’t mean a cute spin-off, I mean, imagine if these games now became the basis for all future Mario games going forward. This was the new standard. Platforming is out, Mario is now an Xcom-like strategy game. That’s the canon now. And, at least from where we’re standing, that’s how it’s going to be forever.

Nintendo would never do that, because Nintendo’s not that dumb, but Sega is. We could be in for a decade of “trying to make Sonic Frontiers work.” Skill trees, and combos, and Zelda puzzles, for two, maybe three or even four games.

And that’s sad, isn’t it? Sonic is, or was, one of the last games where high scores still mattered. It’s what made Sonic unique. And they’re taking away what made him unique and are putting in the same grindy RPG systems that are in every other game now.

Just being fun isn’t good enough. You could take, I dunno, The Sims, and turn it in to the most fun platformer ever made, but it’s not going to be a replacement for The Sims, you know? The people who liked the old Sims gameplay are still going to be there.

And for that reason, Sonic Frontiers makes me very nervous.
Do you guys agree? Do you disagree? If the latter, why?
 
As you'd expect, the game has broken street date, and people on /v/ have gotten ahold of it and subsequently dumped it. The xci is available on certain piracy sites.

The entire soundtrack has been ripped. Nearly a gig in mp3 format, an anon from /v/ uploaded it all to google drive and provided a link.



You can have multiple save files, however there's some sort of hiccup with the autosaves and selecting savefiles. Didn't look into it too much.

As for the plot - it's turning out to be a mix of Halo 5's cyberspace/virtual constructs, and the Necromorph Brother Moons from Dead Space. (These comparisons might not be apt, but that's what I'm most reminded of.)

I'll post the main spoilers from the /v/ and /sthg/ threads in the next post.
 
KF isn't playing nice with uploading images, so it's a bit slow progress.

The narrative structure is the same as any Sonic game, there's always a monster of the week that is the 'true enemy' at the end of the game.

The main important story details are that Sage's character arc is she learns what love is and then 'dies', Tails continues to be a pansy on-par with Lost World's characterisation, and the Koco's are white Chao/Chaos-related aliens. Aliens aren't too surprising anymore for Sonic stories, the Kocos brought the Chaos Emeralds to the Starfall Islands on Sonic's world.

Overall, it's a weird mish-mash of Sonic Boom, Shadow the Hedgehog, Shadow of the Colossus, and intentional NGE references, and ultimately leaves more questions than its story resolves.

Plot:
The backstory to the game is that the Kocos are actually an ancient race of aliens who look like Chaos, and were in possession of the Chaos Emeralds. They're wiped out by some eldritch being known as 'The End', so as a last ditch measure to preserve their species they travel to Sonic's world, attracted by the Master Emerald, and settle on the Starfall Islands and create the Titans to fight The End. The Titans are powered by the Chaos Emeralds, and they are only partially successful - they seal The End in the final Titan (Supreme), and devolve into the Kocos.



It's implied that they continued to further devolve/mutate into the Chao.

Now, picking up from where Sonic Frontiers starts after its opening cutscenes, Sonic wakes up on the Starfall islands after escaping Cyberspace. A mysterious voice tells him he's broken 'the first seal/lock' and that he's the 'key'. You'd find out later that it's The End talking directly to Sonic, you can see the influences from Shadow of The Colossus.

Sonic and Amy's relationship builds up throughout the story, there's barely any interaction between Sonic and Tails. There's a good number of interactions with Sage, too, but you have to spend Heart Tokens to unlock interactions with any of the four.


As Sonic defeats each Titan and goes about the islands, he's also corrupted with each Titan he destroys, due to The End's energy or something. Hence why his arm's glitching out in the trailers.

Amy understands the Kocos, but she's trapped in a half-real/half-cyberspace existence, so Sonic helps her reunite the Kocos. There's 4 or so 'main' Koco characters they reunite; a mother and child, and two lovers - all four die with each reunion.

With the demise of the final Titan, Supreme, The End is released from her prison and escapes to space to gather her strength. However, Sonic is fully corrupted by The End's energy and is frozen in place, his body turning a dark pulsing red. With the same 'you've got this sonic/you're me hero' spiel from Forces or Generations from his friends, he breaks free and is back to normal.

At this point, Eggman's recognised Sage as a true daughter, and bids her well as she works with Super Sonic to destroy The End. Sage takes control of Supreme, piloting it into space.

Here's where it feels a bit like Dead Space. The End now becomes a giant celestial body, the size of a small moon or one of those asteroid levels from SA2. If you aren't playing on Hard difficulty, the bossfight ends with a QTE where Sonic skewers The End, causing her to explode and release massive amounts of energy. Sage saves him, shoving him aside and sending him tumbling back to Earth, whilst she dives into the explosion and somehow contains it.

On Hard difficulty, there's a final phase to the bossfight where you play as Sage, except it's a shootem-up from a top-down perspective. It's an interesting change of gameplay, but some of the previous games have done that before. Also The End actually has dialogue in this section, your typical 'I am stronger than every other god you've defeated before' schlock, with simultaneous male and female voices speaking. A few choice snippets.

"You have fought machines and gods before. They were finite, I am infinite, I am nothing..."
"Everything has fallen to me except the teeming Chaos of creation"

Sonic is safe and reunites with his friends, everything's great as they cheer and celebrate, watching as pieces of The End/Sage fall to earth as shooting stars (hence Starfall Islands). It cuts to Eggman being alone, rather depressed as he reaches out to the sky and pulls back his hand. After that, team Sonic flies back home.

The credits roll, with alternate songs depending on if you played on hard or not. Vandalise first plays, and then Family Born of Love plays on non-hard difficulties.

If you played on Hard, you get One Way Dream, sung by e-celeb NateWantsToBattle.

As you'd expect, the post-credits scene has Eggman retrieving a backup of Sage from the Starfall Islands cyberspace, her icon appearing on his computer screen. Her 'icon' is that 'zap' looking logo that's been in all of the marketing material of Frontiers. That symbol is just a representation of her face - her fringe and her one visible eye.

I tried running the rom off an emulator, but the experience leaves a lot to be desired on the hardware I'm running it off.

YMMV with Cyberspace, for me it controls badly since it uses the same control settings as the Open World. It's all well and good that you can tune how Sonic controls in the settings, but Cyberspace should've just controlled like Forces, it's just boost gameplay stages after all. I can see that being a major sticking point by journoscum who review the game, as well as the fact they got filtered from playing the full ending because they played on anything less than hard.
 
Tails continues to be a pansy on-par with Lost World's characterisation,
Fuck. Of all the things that SEGA did to the Sonic franchise, the pussification of Tails has gotta be one of the most egregious and insulting. From fighting Chaos 4, beating Eggman to the detonator, and defeating him and his Egg Walker all without Sonic’s help in Adventure, to cowering like a bitch against the same Chaos in Forces. Fucking disgusting.
 
Fuck. Of all the things that SEGA did to the Sonic franchise, the pussification of Tails has gotta be one of the most egregious and insulting. From fighting Chaos 4, beating Eggman to the detonator, and defeating him and his Egg Walker all without Sonic’s help in Adventure, to cowering like a bitch against the same Chaos in Forces. Fucking disgusting.
Fwiw it has been put out there by the devs that the Japanese dialogue doesn't follow the English one 1:1, as they've rewritten it for a slightly different tone "to suit the Japanese market". Could be something else entirely, this is just Flynn's script after all.

It'd take a few weeks for any major dialogue differences to be assessed after the release.
 
In regards of the plot, imo
Tying Coco kinship with the Chao or just Chaos, without even actively involving the latter in the story seems like a huge wasted opportunity and pointless.
The only thing I found interesting is Eggman's attachment to Sage. The rest seems the typical modern Sonic plot.
 
Fwiw it has been put out there by the devs that the Japanese dialogue doesn't follow the English one 1:1, as they've rewritten it for a slightly different tone "to suit the Japanese market". Could be something else entirely, this is just Flynn's script after all.
Nah he's still a pussy in the JP script, but the dialogue between him and Sonic is completely different from the English one. Same goes for Amy.
Amy doesn't want to travel around the world to spread love in the JP version, instead she wants to find herself. And Tails wants to save the world with his own powers.

To point out some interesting stuff:
Sticks is mentioned by Amy in the ending, which means she's officially canon to the mainline games. IIRC she's designed by Sonic Team and appeared in some official anniversary comic or something, so that makes sense why she's here? But her name isn't in the JP script so lol.

Also Tangle is mentioned by Sonic in both English and Japanese versions.
 
Overall, it's a weird mish-mash of Sonic Boom, Shadow the Hedgehog, Shadow of the Colossus,
>Shadow of the Colossus
So Sonic Unleashed then

Great strategy plan, take the worst Sonic games and blend them into one game.
 
Also
Eggman references Donpa Kingdom in his memos, no idea if this place was in the mainline lore before, but TSR is canon as well.
 
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