It's still extremely lazy that they didn't even fix it even when they fixed the spike glitch for Sonic 1 and it doesn't look good when paired up with all the other buggy shit in the game.
Yes, this has been a problem for years but don't we forget that this is supposed to be the "definitive edition" to play these games.
It's still extremely lazy that they didn't even fix it even when they fixed the spike glitch for Sonic 1 and it doesn't look good when paired up with all the other buggy shit in the game.
Yes, this has been a problem for years but don't we forget that this is supposed to be the "definitive edition" to play these games.
Personally for me, the definitive edition should allow you to change regions and builds and fiddle more with stuff like that. Even stuff like the Disney Games collection allowed you to do this to some extent.
There's also the fact that the collection is missing shit like the Game Gear/Master System games. Like I get why they're calling it origins by including the base console games, but I've yet to buy it myself just due to the lack of content they're offering for $40, and I double dipped on Sonic Mania.
That and calling it sonic origins can be misleading since sonic has had a bunch of reboots and reimagings. It's like this is outdated sonic, sonic stuff that's no longer canon in the modern era.
Personally for me, the definitive edition should allow you to change regions and builds and fiddle more with stuff like that. Even stuff like the Disney Games collection allowed you to do this to some extent.
There's also the fact that the collection is missing shit like the Game Gear/Master System games. Like I get why they're calling it origins by including the base console games, but I've yet to buy it myself just due to the lack of content they're offering for $40, and I double dipped on Sonic Mania.
That and calling it sonic origins can be misleading since sonic has had a bunch of reboots and reimagings. It's like this is outdated sonic, sonic stuff that's no longer canon in the modern era.
We live in a time where companies don't have to really try anymore.
A good example of this is just how much effort was put into the dismembering system of Left 4 Dead but Back for Blood didn't even put in the effort to implement something like that or other small features that the game it's meant to be a spiritual successor to did 14 years ago.
And another example that's related to Sonic is how Sonic Adventure DX had tons (if not all) of the Sonic Game Gear games as rewards for collecting medals but can't even give us correct music placement in the gallery which is incredibly barren.
It doesn't come as a surprised that both of these games had ridiculous pre-order systems because you have to pay extra money to unlock even the smallest of bonuses nowadays even if they are way more lacking then older games.
I'm not so sure, in this specific instance they either didn't try or were maybe possibly constrained by time and deadlines. The collection clearly needed more time in the oven, but they wanted something out for the movie more than likely.
If there was no movie coming out would they have spent more time fixing origins or would origins not have materialized at all to start? Personally I think Origins is more or less the product of the movie's existence than anything. Sega already has another Genesis Mini on the horizon already which is another game compilation.
So I figure they'll stick Sonic 3 And Knuckles in a separate collection in the future.
In a weird bit of serendipity, Yuji Naka recently posted a picture of the Nights team that had Naoto Oshima removed from it, just a black Oshima-shaped hole in its place.
In a weird bit of serendipity, Yuji Naka recently posted a picture of the Nights team that had Naoto Oshima removed from it, just a black Oshima-shaped hole in its place.
Oh, like when Chris Coffin and Chris Senn fell ill because YOU wouldn't lend them your NiGHTS engine for Sonic X-Treme? You disingenuous douchebag? Cry me a fucking river.
Idk exactly how game development works but seeing that S3K was built off Mania, it's weird some things that worked in Mania don't anymore (mainly how the music is handled, no speed up on blue spheres, weird loops and resets, not the music itself)
Oh and I tried all the Mania codes in S3K out of curiosity, none of them work anymore. Shame but not shocking. What is surprising though is that Knuckles & Tails wasn't added to S3K like it was in Sonic 2... and only Sonic 2.
Decisions were made but some of them are confusing.
I honestly have no idea what you're talking about. It feels just fine to me. It actually feels exactly the same as Sonic Mania, and everyone else I've asked said S3K is the highlight of the collection. More people would've been talking about this if this were the case. Maybe your game is just bugged?
And none of them have audio as quiet and muffled as 3&K's is, either. It just sounds plain off in general. If everyone's threads on Twitter looking at the whole problem are right, yeah, Sega inexplicably messed up the audio for 3&K specifically (though CD has plenty of its own issues).
Plus looking at Axanery's threads, 3&K is one gigantic Mania mod, right down to numerous assets left behind and Ray and Mighty's code and assets scrubbed out specifically. So if it "feels like Mania", that's because it basically is. You can even tell by the way the screen fade transitions from Mania are totally intact.
Oh, like when Chris Coffin and Chris Senn fell ill because YOU wouldn't lend them your NiGHTS engine for Sonic X-Treme? You disingenuous douchebag? Cry me a fucking river.
I'm seriously considering writing a lolcow/careercow thread on Yuji Naka or 1980s-2000s gaming big-shots in general (think Keiji Inafune, Randy Pitchford, etc)
He made a tweet about NiGHTs into Dream's 26th anniversary today.
And it seems he's scribbled out someone in particular from the anniversary photo using his phone's editing app.
That man is his (now ex-) friend and collaborator of over 30 years, Naoto Oshima (the man on the left).
Naoto Oshima is responsible for the original designs and concepts of Sonic, Tails, Knuckles, Amy and Robotnik from the early half of the 90s. His napkin doodle of a weird looking hedgehog is why Sonic exists today. He also did the designs for Naka's true passion projects, NIGHTS, Rodea and recent disaster Balan Wonderworld.
Balan Wonderworld had a troubled development cycle, with Naka being removed from the director's seat twice because of complaints from the team developing the game (specifically, the sound team). For those who don't know, Yuji Naka is a known diva with a giant ego and a standoffish attitude.
For an abridged list: Hated when Sega collaborated with American devs and outshined the Japanese devs (Sonic 2 and 3 were developed in America), purposefully tanked the Sega Saturn by refusing to let American devs develop a 3D Sonic game using his Nights engine, badmouthed former Sonic Team members (in specific he called the level designer for the original 3 sonic games worthless in an interview), caused the one man trying to make Sonic Extreme a reality to almost die from overwork due to standing in the way of negotiations between him and Sega, tried to use his influence to continue to have Sega make hardware despite the possibility that it would inevitably lead them to their demise (Peter Moore luckily had enough sense to literally tell him to go fuck himself in a very heated meeting), and much much more.
He sued Square Enix to an unknown result and made a thread blasting them on twitter.
Naoto Oshima was one of the top people who complained to HR about Naka, and inevitably got him fired. Yuji Naka didn't realize this until he had read the court documents (which is why he has a much more sympathetic tone to Oshima in the ragethread above). After posting that Nights Into Dreams picture with Oshima scribbled over, Naka posted another thread going off on Oshima without naming him.
Yuji is hiding tweets mentioning Naoto Oshima's name both in Japanese and English, or zooming in on the part of the picture where Oshima is scribbled out of.
He's even caught on that people are making jokes comparing him to Stalin unpersoning people he deems traitors.
He might even be blocking people.
He's been liking porn and AV stuff on his main account recently.
And when people tag him in shit, he has a habit of responding angrily
This poor Sonic weirdo in particular tagged him alongside Oshima, not knowing about the feud.
And he is currently be threatening people speaking ill of him about his past.
This is a real thread, by the way.
This man is literally going off the deep end. His lawsuit and original twitter thread lashing out at Square Enix was already tantamount to career suicide in Japan's working culture (if his alleged bad attitude wasn't enough to ensure Squeenix would never hire him again), but now this is a personal, deliberate public slight at a longtime friend. Not only has he divebombed his credibility in the gaming industry (after decades of Sega crafting him new golden parachutes before he left and tried to jump ship to Nintendo by parking his car and waiting to be recognized in their company parking lot, a plot not even Chris Chan would approve of), he's destroyed whatever public goodwill he had left as Sonic's creator.
April 1996? - Bernie Stolar takes over as CEO of SOA. He came over and asked me what we needed to help further our chance. After consulting with the team, it is determined that the NiGHTS engine would be very helpful, as we didn't have time to develop all the tools necessary. Stolar promises the tools. We receive some editors and the engine code shortly after.
2 weeks later - After familiarizing ourselves with both and moving forward, Stolar informs us that SOJ (specifically Naka) has forbidden us from using the code. He claims that Naka threatened to quit if SOA were allowed to use his team's technology. We're back to square one with 2-3 weeks now wasted.
@Neil
I'm seriously considering writing a lolcow/careercow thread on Yuji Naka or 1980s-2000s gaming big-shots in general (think Keiji Inafune, Randy Pitchford
Or Bernie Stolar (who is now dead as of this week June 22 and can no longer comment on the matter). When that tweet came out I was under the impression that Naka was full of shit, what with what's been revealed about him.
Both Chris Senn and Christina Coffin almost died of sickness at different points, Senn was already gone by the time Coffin got sick. And that shit was partly Ofer Alon's fault; he spent more time programming the thing and caused them to miss the meeting that moved development to the game's boss engine (made by Coffin).
And contrary to what rumors suggest, Chris Coffin is in fact, a woman and not a tranny (I saw this floating around for a bit), meaning late-90s Sonic was safe from being molested. I think the confusion came from Mike Wallis confusing the two in that interview (first name Chris, both got sick before leaving, etc)