Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
They have optional missions like time attack, collect all red rings and so on. Few more screens have gone up including a look at Sage, the AI everyone's been talking about.
Are they using a new sonic model? Or is it still the same one they've been using since colors? It also could just be a model made specifically for promotional art too.
 
Are they using a new sonic model? Or is it still the same one they've been using since colors? It also could just be a model made specifically for promotional art too.
Pretty sure it's the Forces model but with the colors modified, and on that note, the Modern Sonic first seen in Sonic Unleashed has been modified since Generations with his spikes getting smaller and his colors being changed in Forces' case.
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I'll double down and risk eating crow but the more I see from this game the better it looks. The perviews have also helped a lot.

WHAT THE FUCK WAS SEGA THINKING WITH THE IGN FOOTAGE?
 
I'll double down and risk eating crow but the more I see from this game the better it looks. The perviews have also helped a lot.

WHAT THE FUCK WAS SEGA THINKING WITH THE IGN FOOTAGE?
There was a posting for a new product manager a while back IIRC, but that sounds more like confirmation bias for how much of a mess the advertising for Frontiers have been. It's still not perfect of course and clearly needs some debugging, but having IGN present it piece by piece definitely did damage.
 
Not all of them though, it's the Sonic fandom after all.
Literally nothing has changed.
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Just as bad as Sonic Adventure.
Why do SA1 and 2 have kart racing?

It controls... okay, but it's so bizarre and unconnected with the rest of the game. Did they have to waste assets on these useless racing levels?

Fishing was added as a tie-in to the Dreamcast fishing rod accessory (which didn't get released in time for the launch, ffs), so Big's chapter kind of makes sense.
 
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I have to admit, after the latest trailer I am a bit more optimistic than I originally was. The robots are still boring, the world still looks boring, the animations are still bad, too many rails... but even with all that (and more), for some reason it looks like it has a chance of not being complete garbage. Might just be the fact that we got to hear a bit of actually decent music (thank fuck it's not just more synth shit).

Im still sure its not going to be a good game, the generic overworld has not had anything shown that looks like it might take advantage of any of sonics ability aside from automated segments, and the cyberworld stages look like they are going to be the same trash forces gave us. Love that background for the highway one though, very chaotic.
 
There are lot of grievances to take with Sonic games, I don't really feel like "not long enough" is on the upper echelon of priority. That said, I've heard a lot of praise for the controls and I'm eager to hear what real humans have to say about how the autistic hedgehog feels to play. I don't trust Sonic fans or game journalists.

From everything I've seen, this is just boosty Sonic applied to a big BotW landscape. While the idea of blasting around a big open world sounds like a fun diversion, the way Sonic looks to interact with his world isn't anything to write home about. I think when people dream of an open world Sonic game, they want a game where you don't just hold X to run really fast across bumpy hills. They want to do flips and run up walls and launch into the air off of (natural) ramps and do all the crazy shit that Sonic does in the CD opening and in the OVA. This is part of the reason Sonic Utopia briefly exploded when it was first released. Even normies who didn't give a fuck about Sonic were impressed with how cool it was to do all of that crazy Sonic shit and be rewarded for playing well.

The way Sonic just sticks to and runs up walls like somebody hit 2x speed on BotW Link climbing, and how there are still so goddamn many speed boosters and springs and rails makes it feel like they missed the point. It all looks so stiff. I really can't see anything but "Sonic Forces but with a big open hub world" when I look at this game. The baffling focus on combat isn't really helping in that regard.

I dunno. I'm trying to put my bias against Sonic aside here and really look at this game for what it is, but I think more than anything it's being hurt by my expectations for an open world Sonic than anything else. I'm way into games that are super fun to control, where just the act of moving is a thrill, so this just all seems like a huge missed opportunity.
 
What’s Sega’s obsession with Chemical Plant? I understand Green Hill since it’s the first Sonic zone ever, but what’s so special about Chemical Plant that they have to bring it back for four (almost-)consecutive games?
They have the assets for it. Same for Sky Sanctuary. Shame because Sonic 3K in particular has a ton of great levels to take from. It wouldn't be so bad if they were going to keep revisiting levels if they would at least do different ones.
 
They have the assets for it. Same for Sky Sanctuary. Shame because Sonic 3K in particular has a ton of great levels to take from. It wouldn't be so bad if they were going to keep revisiting levels if they would at least do different ones.
The weird part is the highway level we've seen plus one that's "inspired by Unleashed". Now these could also be based of Rooftop Run and Speed Highway from Generations, but that's still only four levels and the game clearly has a fuckton of original assets. It's hard to estimate how many of these Cyberspace levels there actually are.
 
What’s Sega’s obsession with Chemical Plant? I understand Green Hill since it’s the first Sonic zone ever, but what’s so special about Chemical Plant that they have to bring it back for four (almost-)consecutive games?
It's the most fun zone in the game with the best music.
 
They have the assets for it. Same for Sky Sanctuary. Shame because Sonic 3K in particular has a ton of great levels to take from. It wouldn't be so bad if they were going to keep revisiting levels if they would at least do different ones.
They could at least pick out the lesser used levels (outside the game) like Aquatic Ruin/Mystic Cave, Hydrocity/Marble Garden, or Flying Battery/Lava Reef.

All of Sonic 1's levels are kinda trash though, though a 3D Labyrinth would be funny just to taste the salt.
 
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