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Never, they would rather rererelease Green Hill Zone 5 within years from now.So when does SA1DX: Ultimate Cut come out? If they don't make Emerald Coast unplayable day 1 due to the automated loop scooping you into the water 100% of the time you go through it because this "Ultimate" version will make that section even more buggy, then I will be sorely disappointed.
SA1DX: Ultimate Cut Deluxe Edition: Get BRAND NEW Green Hill Zone in SA1 for only 10 dollars!Never, they would rather rererelease Green Hill Zone 5 within years from now.
This makes me sad.SA1DX: Ultimate Cut
Because this will probably be the real title or that my title is better then the one SEGA will actually pick for the eventual SA1 re-release akin to Sonic Colors Ultimate (Mess)?This makes me sad.
Yes. And also because Sonic Adventure is a terrible game.Because this will probably be the real title or that my title is better then the one SEGA will actually pick for the eventual SA1 re-release akin to Sonic Colors Ultimate (Mess)?
If that's true, what does that make Sonic Adventure 2 then?
Story and soundtrack were great though. The characters were all good but their segments were shit. Aside from Sanic and Shadow.
I kind of liked the mech shooters, but just walking around in then always felt awkward to me. It would have been better if they went beyond an network of hallways so you can have an proper gunfight.Story and soundtrack were great though. The characters were all good but their segments were shit. Aside from Sanic and Shadow.
This could 100% happen because if you make Sonic's speed close to Super Sonic in the game then you'll just fucking die on a loop, something that could happen if they remake the game with the boost but keep the level design the same.SA1DX: Ultimate Cut Deluxe Edition: Get BRAND NEW Green Hill Zone in SA1 for only 10 dollars!
We can put Green Hill Zone in SA1 just like they did in SA2, and it'll be even worse in SA1.
I just expect the spin dash spam and how hard SA1 Sonic can fly off a ledge to break the level design even bigger then SA2 Sonic did. You don't even need the boost to make this happen.This could 100% happen because if you make Sonic's speed close to Super Sonic in the game then you'll just fucking die on a loop, something that could happen if they remake the game with the boost but keep the level design the same.
If they got fans to it then the game would be buggy as hell as we've with Origins and whatever the fuck they did to the code on that game.I just expect the spin dash spam and how hard SA1 Sonic can fly off a ledge to break the level design even bigger then SA2 Sonic did. You don't even need the boost to make this happen.
SEGA would still be to blame on that as the developers have stated that they were rushed to push Origins out.If they got fans to it then the game would be buggy as hell as we've with Origins and whatever the fuck they did to the code on that game.
IIRC Iizuka said something recently about not wanting to simply remaster it or whatever. Probably for the best, if SA1 got ported one more time I think it would literally disintegrate the console it was inside.So when does SA1DX: Ultimate Cut come out? If they don't make Emerald Coast unplayable day 1 due to the automated loop scooping you into the water 100% of the time you go through it because this "Ultimate" version will make that section even more buggy, then I will be sorely disappointed.
Just as bad as Sonic Adventure.If that's true, what does that make Sonic Adventure 2 then?
I like the big lizard who's possibly canonically based on the other big lizard thing made out of water.Yes. And also because Sonic Adventure is a terrible game.
Yes! Plus it acts as an excellent reminder to never rest in regards to the lizard threat we face daily.I like the big lizard who's possibly canonically based on the other big lizard thing made out of water.
It's really cool story telling.