Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
I was going to say "they modded the Siivagunner Totinos remixes into Sonic Mania, so they can mod the Sonic 3 MJ tracks in", but then I realized at that point you might as well just download a rom and use a 3rd party HD mod.
 

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It supposedly won't be too long when it comes to mod support for Origins.
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Also here's some details on the 3D menu world which explains why it also uses the Hedgehog Engine 2.
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Edit: there's a GameBanana page out right now, doesn't seem like there is a mod manager yet though so keep that in mind.
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... huh. I would have never thought to combine the MJ drums'n'percussions with the proto/collection melody. That's a fucking good idea... in theory anyway.

It got me thinking about tinkering with Launch Base just to see how that would sound all fused together in this similar style.
Well, I tried. Using LMMS and re-recording each instrument/sample on Sneedacity with the help of RYMCAST to isolate the channels. I didn't realize how crusty those "MJ" samples were until I listened to them with headphones. Replaced the proto bass with the MJ one too.
 
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(a)
I mean, good on him for being transparent, but something tells me he's going to be mega shitcanned over these tweets.
 
So what's possible according to that last tweet, is that they put the wrong version of the altered songs in Sonic 3. Have I got that right?

As much as I like the games, I have never seen a series where it appears that both the publisher and developers are as incompetent as each other. Usually it's one or the other.

The important thing is that the prototype shown on Twitch via Sonic Retro showed physical evidence that the PC Collection songs were indeed the original songs for Sonic 3, so it should be a no brainer to anyone even outside of the Sonic-Sphere that if you have licensing issues, just use your own in-house songs you made years ago. What absolutely NOBODY wanted was these tunes to be "redone/remade/revamped" to where they sound like shit.
There's a new theory not getting much attention that the versions on Sonic Origins may have been recorded from a prototype that Sega still has in their possession, one that isn't public.
 
I mean, good on him for being transparent, but something tells me he's going to be mega shitcanned over these tweets.
>Team was ruched to get shit done
>Clear and present bugs in the game that they were told they couldn't fix.

♪♫A Tale As Old As Time...♪♫

Seriously though, This has been Sega's M.O. since Sonic 2: Plan a project, but give the team as little time as possible to work on it including squashing bugs (the latter being more prevelent as soon as they went 3D with Sonic). I'm not defending Sega at all, in fact I feel bad for Tax/Stealth and Headcannon. Unfortunately, Sega seems to be retarded/stubborn x infinity in regards to how they do things. This is the same company that told Big Red Button "oh hey, that huge project you're working on? yea it's going on the underpowered WiiU now that the engine doesn't support, LULZ!!". I'm not surprised Tax/Stealth and Headcannon were treated like crap.
 
or the game will be mindnumbingly boring.
I mean, I didn't see anything impressive in the trailers that I either haven't already seen in a Sonic game or that hasn't already been done (sometimes better) in other games released before Frontiers.

They can hype this game all they want, but in the end it's going to be bland at best, and shit at worst.
 
>Team was ruched to get shit done
>Clear and present bugs in the game that they were told they couldn't fix.

♪♫A Tale As Old As Time...♪♫

Seriously though, This has been Sega's M.O. since Sonic 2: Plan a project, but give the team as little time as possible to work on it including squashing bugs (the latter being more prevelent as soon as they went 3D with Sonic). I'm not defending Sega at all, in fact I feel bad for Tax/Stealth and Headcannon. Unfortunately, Sega seems to be retarded/stubborn x infinity in regards to how they do things. This is the same company that told Big Red Button "oh hey, that huge project you're working on? yea it's going on the underpowered WiiU now that the engine doesn't support, LULZ!!". I'm not surprised Tax/Stealth and Headcannon were treated like crap.
CD didn’t get a true final boss and Desert Dazzle because Sega didn’t trust Whitehead to add new content to their game.
S2 didn’t get to use Egg Gauntlet in the final game because Sega wanted a more barebones boss rush.
Mania had to have 3/4 of the game be remakes of past zones because Sega didn’t want Whitehead/Stealth to make an entirely new game.
And now, Origins has to be an unfinished buggy mess because Sega didn’t give Whitehead/Stealth time to even finish the game.

You’d think Sega would’ve learned after Mania to leave them alone and let them do their thing.
 
You’d think Sega would’ve learned after Mania to leave them alone and let them do their thing.
The Japanese branch of Sega has always had problems with adapting to new trends, come to think of it.

I don't know entire history behind their line of consoles; but their flagship series became pretty much an tech demo after the Adventure games. Just look at Heroes, Shadow the Edgehog, Unleashed, the Wisps from Colors, 06 was rushed, and now we're in the age where they're catering to nostalgia while they're experimenting with the open-world genre.

With Origins, it's basically another nostalgic cash grab that had an aggressive schedule behind it. But I doubt if we'll ever get an completely new retro-styled 2d game because people will still consoom the series no matter what it is.
 
After Origins the next fuck-up approaches.

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The OST is going to be at least OK-tier, but Frontiers being "a fairly long game" is either a lie (which would be the better outcome) or the game will be mindnumbingly boring.

FUCK
This is what's so bizarre about the whole thing, because games like Unleashed are roughly around 8-12 hours on a standard playthrough (more for your first time most likely) and that's on the higher end of the playtime spectrum for the franchise. We know Frontiers has four islands with most likely a lot of puzzles, cyberspace levels and stuff to do but if they're to be believed this is the first time a Sonic game has tried to go for a runtime of this length.
 
This is what's so bizarre about the whole thing, because games like Unleashed are roughly around 8-12 hours on a standard playthrough (more for your first time most likely) and that's on the higher end of the playtime spectrum for the franchise. We know Frontiers has four islands with most likely a lot of puzzles, cyberspace levels and stuff to do but this is the first time a Sonic game has tried to go for a runtime of this length.
It's going for length > content from the get-go and that's the issue. Puzzles can be fun, but judging from the "current content" trying to extend the playtime in a superficial way is misplaced here. If it's boring, most players just do the necessary stuff, finish the game and be done with it.
 
It's going for length > content from the get-go and that's the issue. Puzzles can be fun, but judging from the "current content" trying to extend the playtime in a superficial way is misplaced here. If it's boring, most players just do the necessary stuff, finish the game and be done with it.
Most modern day gaymers don't even fully complete most games these days, in particular longer games over the 30-40 hour mark (just run through the story related trophies on any PS profile for example and see the percentage of completion on those trophies ) a completionist is an extreme minority in this day and age, so making Frontiers artificially longer through overworld padding is not going to look particularly attractive to most players, and heck even most Sonic fans tbh, more content can be a good thing but it can get too repetitive if it's just done for the sake of making the game longer, see all Ubisoft open world games for instance.

Sure yeah a lot of people will most likely skip and choose not to do a lot of that side content, but they could just put a cap on how many side things they implemented and put their resources more focused on the main stuff, which I hope is the case (but from the looks of things, maybe that's not happening).
 
>Frontiers looks like shit and will probably be shit
>Origins is a bad port with shitty music

It's funny how the retards in this community are more competent in making sonic games then Sonic Team
 
The Japanese branch of Sega has always had problems with adapting to new trends, come to think of it.
It is worth remembering that the Yakuza series almost didn't happen or exist in its current form because SEGA didn't think nonviolent murder hobo GTA-esque crime simulator would work and either would can the project or just make it into a shit GTA clone probably.

Imagine SEGA without Yakuza today.
 
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