Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
When I first played Sonic Mania I had the opinion "new zones good old zones are nostalgia bait", but having played it recently and the old zones included are really good. Like Green Hill Act 1 ends up successfully blending green hill, emerald hill, and palm tree panic in such a subtle but cool way. I feel like Mania gets some undeserved hate for being overly nostalgic when so much of the returning zones have lots of new mechanics and interesting references. Sonic Mania handles old zones better then Generations did for my money.

My second hot take is that Sonic Adventure is the only good 3D Sonic game. I first played the game years ago on the ps3 and gave after one level cause of how bad the controls were (don't know if I just didn't get it or if the PS3 version has some unique flaws), but having played the pc version with dreamcast restoration mods man is it good. Sonic controls so well and the levels take advantage of his speed well so there is a lot of shortcuts, hidden passages, and the spin dash + homing attack really let you move. Even the static camera worked shocking well and really allows you to focus on just moving without baby sitting the right analog stick. The other characters aren't as good as Sonic but Knuckles, Tails, Gamma, and Amy all control well and never overstay their welcome. Even Big has a pretty in-depth fishing minigame with lots of secrets (I still don't like fishing in video game though) which serves as an okay gag: cat who fishes, lazy moron who is caught up in an insane plot, and slow paced gameplay vs sonic's speed. Big should have been optional though, but not like that matters as the Super Sonic finale just sucks in Adventure.

Adventure is the only sonic game where I consistently replay old zones to try and get a faster time.

Every other 3d sonic game ends up relying too much on easy speed spectacle, sucks to control, isn't a 3d sonic game where most of the gameplay is 2D platforming (cough Colors), or is otherwise just a generic platformer. There is a rhythm and style to classic Sonic which makes it infinitely better then most platformers at the time and Sonic Adventure is the only 3D sonic game to come close to replicating it.
 
Why does one have to be good? Every 3D Sonic is shit except for 3D Blast.
I cannot play 3D blast the isometric perspective plus the checkerboard tiles hurts my head to play. It just feels off and by the time I get to spring stadium I am done. I respect the programming TT pulled off and respect Jon Burton's efforts to fix the game (judging from his dev videos he had to radically rewrite p[arts of the game to even get simple changes). The controls just suck, the platforming sucks, and the graphics literally pain me in a way few games do. I have beaten the game once but never again.
 
I got a hot take; Sonic Heroes is severely underrated. I played it again for the first time in like 8 years a while back. It was surreal; the Internet had re-conditioned me to hate it but I had so much fun playing it again. The game's structure resembles that of the classic Genesis games, with the two stages and a boss, and the level design gets really creative. The game's also got a much lighter approach to story, which is really interesting to me considering the early 3D era of Sonic, from Adventure to 06, tried to tell more complex and serious stories. And the music is really damn good; I'd forgotten how fucking awesome the music in the rail and mansion levels are.

I was also playing the game on PS2, which, from what I can tell, is the worst version by a significant margin ( running at 30 fps vs the 60 found in other versions, sound effects that are straight up absent). I dunno, even in its gimped state I was really enjoying it.

This isn't to say there aren't severe problems, because there most certainly are. The special stages are the absolute worst in Sonic history, especially the last few. And the game is pretty repetitive with all the teams navigating the same levels. The individual levels are different and they do try to mix things up, but they end up feeling like you're just doing the same thing again and again. The process of unlocking the final story is painful because of this; it's almost not worth 100%ing the game (I kinda quit halfway through Team Chaotix, though I also hate their mission-based levels).
 
Don't forget Phantasy Star, Vectorman, Ristar, Virtua Fighter, Comix Zone, OutRun, Shinobi, Skies of Arcadia......SEGA's list of dead franchises are almost as long as Ninty's, if not longer at this point.
On the subject of Vectorman, I still can't believe Sega cancelled the PS2 Vectorman game simply because his redesign was too similar to Master Chief's. Why not just have the developers just redesign him?

A Vectorman game for the Sony PlayStation 2 was in development by Pseudo Interactive, but it was soon cancelled for unknown reasons. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. This project was interesting because it had full destructible environment and a grappling hook similar to the one used in Just Cause 2.

Joseph was able to test an early build of Vectorman PS2 and shared some interesting info:

I play-tested this game for Pseudo Interactive before it got cancelled. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. But what I found was: the physics engine was awesome, and the AI was incredible. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy.
What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. But this was probably because it was in the alpha stage and the texturing wasn’t done yet.
vectorman 3 art.jpg
vectorman 3 art 3.jpg
vectorman 3 art 4.jpg

And on that note, why wasn't Vectorman playable in either Sonic & Sega All-Stars Racing or Transformed?
 
I got a hot take; Sonic Heroes is severely underrated. I played it again for the first time in like 8 years a while back. It was surreal; the Internet had re-conditioned me to hate it but I had so much fun playing it again. The game's structure resembles that of the classic Genesis games, with the two stages and a boss, and the level design gets really creative. The game's also got a much lighter approach to story, which is really interesting to me considering the early 3D era of Sonic, from Adventure to 06, tried to tell more complex and serious stories. And the music is really damn good; I'd forgotten how fucking awesome the music in the rail and mansion levels are.

I was also playing the game on PS2, which, from what I can tell, is the worst version by a significant margin ( running at 30 fps vs the 60 found in other versions, sound effects that are straight up absent). I dunno, even in its gimped state I was really enjoying it.

This isn't to say there aren't severe problems, because there most certainly are. The special stages are the absolute worst in Sonic history, especially the last few. And the game is pretty repetitive with all the teams navigating the same levels. The individual levels are different and they do try to mix things up, but they end up feeling like you're just doing the same thing again and again. The process of unlocking the final story is painful because of this; it's almost not worth 100%ing the game (I kinda quit halfway through Team Chaotix, though I also hate their mission-based levels).
It’s the controls and repetition that get me. Everything feels like ice unless you use the Fly character and moving from rail to rail is a crapshoot. Still better than Shadow the Hedgehog though.
 
(Puyo Puyo) wasn't made by SEGA and turned to shit when it was.
^this man gets it

Fever was complete horseshit, and I will never understand the Puyo fandom's obsession with it.

At least with the classic games there was some sort of skill level. Chain Autism aside, you had to work hard for your reward and to not get your ass handed to you by a shitload of garbage puyos that would just fuck your shit up.

But in Fever? "Hey, we noticed the opponent is in a tough situation so let's give them the colors they actually need to clear their board and get rid of some of the garbage all the while filling up their fever bar so they can do a fuck-ton of easy pre-setup chains to throw a fuck-ton of garbage to the other side, but let's do the same thing for the other player so it's literally nothing but fever mode shenanigans! Also let's make 3 & 4 puyo drops instead of 2 because why the fuck not?!"

If anyone wants a good multiplayer and/or single player Puyo game, play Puyo Box on the PS1. It's a mode that has all the play styles from the first 4 games (1, 2, Sun, Yon), so you can play Puyo 1 style against an opponent that's playing Puyo Sun style. it also has ports of the first 2 games, plus an original RPG game where you play puyo to beat the enemies. Obviously it's in japanese but I was able to understand it, and I don't know jack shit about moonspeak.

Second best game is Yon. Story mode get's hard as fuck as you progress, but personally i love the music, art style, and special moves the characters get.
 
The ultimate autism experience! Sonic + Legos!

I miss the non-online Phantasy Stars.

Yakuza is an amazing Sega franchise. And technically Atlus games are Sega now. For a LONG time Sega was a fucking mess, arguably even back in the Genesis days, but they seem like a fine publisher in the last few years.
Wasn't Lego Sonic already a thing because of that one toys-to-life Lego video game?

Still, I'd say the ultimate autism experience was already hit with Minecraft + Lego playsets. Brick builder in a brick builder.
 
Wasn't Lego Sonic already a thing because of that one toys-to-life Lego video game?

Still, I'd say the ultimate autism experience was already hit with Minecraft + Lego playsets. Brick builder in a brick builder.
Yeah, LEGO Dimensions had Sonic. I am pretty sure his speed broke the Wii U version of the game. Cool set and addition, too bad his level played out more like a Twitter meme than a Sonic level.

 
I got a hot take; Sonic Heroes is severely underrated. I played it again for the first time in like 8 years a while back. It was surreal; the Internet had re-conditioned me to hate it but I had so much fun playing it again. The game's structure resembles that of the classic Genesis games, with the two stages and a boss, and the level design gets really creative. The game's also got a much lighter approach to story, which is really interesting to me considering the early 3D era of Sonic, from Adventure to 06, tried to tell more complex and serious stories. And the music is really damn good; I'd forgotten how fucking awesome the music in the rail and mansion levels are.

I was also playing the game on PS2, which, from what I can tell, is the worst version by a significant margin ( running at 30 fps vs the 60 found in other versions, sound effects that are straight up absent). I dunno, even in its gimped state I was really enjoying it.

This isn't to say there aren't severe problems, because there most certainly are. The special stages are the absolute worst in Sonic history, especially the last few. And the game is pretty repetitive with all the teams navigating the same levels. The individual levels are different and they do try to mix things up, but they end up feeling like you're just doing the same thing again and again. The process of unlocking the final story is painful because of this; it's almost not worth 100%ing the game (I kinda quit halfway through Team Chaotix, though I also hate their mission-based levels).
I never knew Heroes was hated until later in life. Everyone in my school liked it so I always thought that was the consensus.
 
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