Culture Some developers are pushing back against violent video games - Gratuitous bloodshed and the rise of female gamers have contributed to a backlash

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Brandish your weapon—I mean, spoonimage: YoutTube/PlayStation

A Tamil mother, recently immigrated to Canada, stirs biryani. Her young son looks on, sniffing the delectable aromas. This is a scene in Venba, a recently released video game attracting attention. Through a series of cooking puzzles—in which players learn to prepare ingredients in the correct order or work out the various items missing from recipes—it offers an emotionally intense family saga, serving up topics like immigration and identity, alongside Tamil food.

Unlike the noisy, big-budget productions that dominate gaming and its public image, Venba is peaceful and gentle. It cost less than $1m to make but quickly managed to break into the top-sellers on Steam, a pc gaming hub, sitting alongside rivals that cost as much as $100m. It might not get the recognition or nearly as many users as “Call of Duty” and “Assassin’s Creed” do. But Venba is important, because it is part of a growing trend of non-violent games attracting both game developers and players.

Recently Steam held a sale, offering nearly 250 “wholesome” games that do not feature any violence. Such a notion would have been impossible until the recent past: there were just so few games that did not involve bloodlust. “The Best Non-Violent Video Games”, a new book by James Batchelor, a gaming expert, celebrates 300 peaceful games from the past 50 years, all the way back to Pong (an early game that features a ball and two paddles, like a virtual game of tennis). More than half of them came out in the past ten years.

Two factors are contributing to the rise of kinder, gentler games. One is a backlash by those who design games. Many independent developers, who can choose their own projects (versus those who work for larger firms), do not want to spend their careers designing games about killing, says Mr Batchelor. Job Stauffer, a game-industry veteran, contributed to violent productions such as the “Grand Theft Auto” series, but has started refusing to work on brutal or murderous ones. “We see media reports of mass shootings and wars day after day,” he explains. “I decided that I didn’t want to be a part of the problem, creating entertainment that involves firing rockets into buses,” he adds.

Chris Chancey, a Canadian game developer, was in the midst of making a combat and adventure game when he learned that four-fifths of the games demonstrated at a leading gaming convention involved violence. This prompted him to change course and design something that cut against the trend. In the resulting game, “Rainbow Billy: The Curse of the Leviathan”, players speak instead of kill each other. It is popular with parents. “I get a lot of messages from parents who want to play games with their kids, but who don’t want to expose them to gore and violence,” he says.

As gaming becomes a pastime for the entire family, it is becoming more diverse, and this is fuelling demand for titles that do not involve pixelated machine guns or swords. When people think about gamers, they often picture them as male and on the cusp of puberty. Some are. But in reality, the average age of people who regularly play games is around 33, and about half are female. Wren Brier, developer of the popular narrative puzzle game “Unpacking”, says the tastes and preferences of women gamers have started to influence developers; many are looking for play where caring and friendship are on display, instead of shooting and domination.

Just like real life, however, peaceful experiences can exist alongside conflict and bloodshed. The most lavish productions and biggest commercial successes in gaming still usually include slaughter. (Many of the biggest Hollywood films do too, although they are not seeing the same backlash from film-industry folk or viewers—at least not yet.) “As soon as we attach a certain dollar amount to a project, it’s like violence becomes as understood a feature as having graphics,” says Laralyn McWilliams, a game developer. She hopes this will change in the future, as more developers and gamers choose a side. But of the 20 top-selling premium games so far this year, 15 feature combat.

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LMFAO these cunts have truly gone full-cycle back to being karens buttmad about mortal kombat

I hope this journo gets cultural enriched, isis-style
 
But most new games are super fucking gay and have next to no violence...
The Wii had more realy violant games than the last generation of the clones..

making police people puke by pissing on the corpses on the street should be in every game...
 
I think the only game I played(beyond I guess EA sports games?) that wasn't violent at some level was that Zoo management game. I never finished it. You can make fun games that don't involve killing, could be role playing a business CEO, or some sort of other strategy or RPG title, or a grind maximizer sort of thing.

The end of the article presages some sort of "violent video games inculcate fascism" movement in the future.
 
I think the only game I played(beyond I guess EA sports games?) that wasn't violent at some level was that Zoo management game. I never finished it. You can make fun games that don't involve killing, could be role playing a business CEO, or some sort of other strategy or RPG title, or a grind maximizer sort of thing.

The end of the article presages some sort of "violent video games inculcate fascism" movement in the future.
I managed to make Zoo Tycoon 1 and 2 pretty violent. Would put guests in the carnivore exhibits for laughs.
 
Sure Mario jumping on Goombas and shit could be seen as aggressive, but I wouldn't call it violent.

Waaaaay back in 2003 Yahtzee wrote a blog post refuting your argument. It's one of most heartbreaking things I've ever read:


Unappreciated Computer Game Character Of The Week, the infrequent regular feature, returns to the days of retro and 8-bit gaming for today, to discuss a character who is snuffed out unjustly before even being able to prove themselves. A character who I think we have all encountered, and not given a second thought to. Allow me to reintroduce you, dear reader, to:


goomba.gif


The First Goomba You Ever Meet In Super Mario Bros 1!

Picture the scene. Bowser Koopa is embarking on an ongoing war with all the retards with toadstool hats, who have become desperate enough to send in their only commando, alone and unarmed, to rescue their princess from a hostage situation. The war looks like it's a foregone conclusion.

You're a goomba. You've been bottle-fed on Koopa propaganda since you were old enough to read. Now you've come of age, brainwashed into knowing that there is no greater glory than joining the army. There's a tearful goodbye with your parents before you assure them it'll all be over by Christmas and get onto the bus. Or mushroom bus or whatever they have.

You arrive at the Koopa military training centre and sure enough you're force-fed more propaganda. Yes, the enemy are running scared. Yes, their leader has been captured. Yes, they're down to one man, and he's a stumpy little unarmed moustachioed European who has previous experience only in bathroom maintenance. Yes, this battle will be so stupidly brief that we're not even going to bother arming you. Just run up to him with a suitably vicious frown and he'll run for his life.

Civic pride fills your soul as you learn that you'll be part of the spearhead, the very first wave of soldiers to swarm down upon that Italian twat and tear him to pieces. A moment of alarm presents itself when you discover that the rest of the spearhead consists of just two other goombas, named Nobby and Ginger, but you are quickly convinced that even three soldiers would be more than enough.

All of a sudden, you find yourself in the field, under orders to advance immediately upon the enemy. You and Nobby and Ginger trek for many hours across various entirely 2-dimensional levels, the inability to jump being a major hindrance. On the way, you lose Nobby down a bottomless pit and Ginger to one of those insatiable chompy plants, but your lust for glory and hatred for the enemy kept you going. Suddenly, there he is; the biggest enemy of your people, right over the horizon. You set your face to the harshest slight frown your enormous eyes can manage, and charge towards him, screaming your hate.

Only then do you realise that the tagliatelli-scoffing fiend is twice your height, and because of your freakishly stubby legs, your maximum speed would embarrass a dishmop. And while you do have a special poison glazing which would kill him instantly if he were to merely touch your skin, he can also jump six times his own height and run at thirty miles an hour. The last thing you see is a pair of dungaree-clad buttocks silhouetted against the sunlight, thundering towards you like the hand of a vengeful god.

All of a sudden, the daylight goes away. Your bones are splintered, your skull-case smashed in, brain and internal organs crushed flat, the vitreous humour of your once-frowny eyes dribbling all down your front. For a second, your whole universe is a hideous sensation of agonising pain and the knowledge that the government you loved so much has betrayed you. Then you disappear. You simply cease to exist. Your grief-stricken parents don't even have anything to bury.

And you're just the first of innumerable senseless goomba deaths as the war the Koopas thought would be over in an instant drags on for half a dozen games, and still shows no sign of concluding. Oh, sure, they eventually acquired enough smarts to start giving goombas other weapons and fitting some of their soldiers with shells and spikey shells, but it took the horrible death of an innocent to make the generals realise. And if just one innocent is killed needlessly, then it's a war that nobody wins.

Damn, I'm depressed now.

So, the very first goomba you meet in Super Mario Bros 1, nought out of ten for fighting skills but ten out of ten for effort, you are Unappreciated Computer Game Character Of The Week!

goomba2.gif
 
And do you see writers push back against the rampant pornography that is the romance section? Canada quite literally has a bear fucking a woman to be the #1 romance book there.

That said, this reads like a push to make people stop playing violent vidya and promote their own garbage. Got news for you. Its not gonna end. Even if you were to get the popular developers to stop, people are gonna be making their own violent vidya. Pic related and the Doom modding community is still going strong to this day.

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Kenshi is a great game.
 
Undertale is a ridiculously popular cult title BECAUSE it lampshades the violent gamer stereotype. And it's not just furries and women who play that game, I enjoyed the hell out of it too.
If I have to watch as a bunch of retards push up another 'quirky Earthbound inspired RPG' I'm going to kill myself.
 
>we no want violent games
as other have mentioned, non-violent games exist.
but really, the problem here is that most people who make non-violent games are not particularly good at making games.
They make 'em short, cringy, boring and hard to connect with.

One would think games about romance/relationships would be the most obvious way to go about it. It's generally what works on other media: people might complain about how the masses only want movies with violence in it, but only a total retard would complain there are NO good/great non-violent movies out there.

Violence is a very visceral aspect of life that is easy to create that connection. Its association with power is obvious, and everyone wants more power, as even the wokies are constantly crowing about empowerment.
 
And do you see writers push back against the rampant pornography that is the romance section? Canada quite literally has a bear fucking a woman to be the #1 romance book there.

That said, this reads like a push to make people stop playing violent vidya and promote their own garbage. Got news for you. Its not gonna end. Even if you were to get the popular developers to stop, people are gonna be making their own violent vidya. Pic related and the Doom modding community is still going strong to this day.

View attachment 5314100

Kenshi is a great game.
Remember there being a mod that was just a machinima of Doom Guy banging an imp.

Yes, Kenshi is very good.
 
But most new games are super fucking gay and have next to no violence...
The Wii had more realy violant games than the last generation of the clones..
I wonder how they would feel about Trauma Center, maybe upset that there isn't an SRS mission.
 
Rainbow Billy: The Curse of the Leviathan”, players speak instead of kill each other. It is popular with parents. “I get a lot of messages from parents who want to play games with their kids, but who don’t want to expose them to gore and violence,” he says.
Dad: Wow, son! You finished all your homework. Time for some videogames!

Son: Dad please no.

Dad: Let's play some Curse of the Leviathan!

Son: Come on, dad! That game sucks! Let me play something good for once!

Dad: But this is soooo WHOLESOME

Son: All the other kids at school call me a faggot for playing this crap! I bet I could do a few more math problems anything but Billy please let me play minesweeper at least.
 
Pieces of shit, what’s fucking wrong with those journalists. Non-violent games have always been a thing since the 70s, yet those journoscum, raised on shit like Barney and Dora, think everything that isn’t a preschool show is as violent as SAW or Hostel . In fact, I doubt the writer even plays video games. Video Games aren’t as crazy bloodfest as this author is trying to claim.
Even then, those “non-violent” video games the author supports in this article are as degenerate as the games she is trying to oppose
The more things change, the more they stay the same:
This quote always lives on with me. The establishment may be different but their worldview but their endgame is the same. Stamping out all fun.

This article in general actually gave me a horrible headaches. This shitty cooking game that the article wasn’t the first pEaCeFuL game out there. From the 2000s-2010s, there was a obscure genre of gaming called “Hidden Object Games”, for the vast majority of them no violence. Even in the 2010s, there was plenty match 3 games out there. There are so many examples from the 2010s and earlier that this whole article is just propaganda.

I guess we have a long way to go before all this woke shit is over.
 
All time peak for Venba
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Vs all time peak of GVH.
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Oh man, what a success right? I’d be embarrassed if my game did worse than fucking goodbye volcano high. :story:
 
Make up your mind, Globohomo. I know an army marches on its stomach, and cooks and logisticians are essential, but you're already facing a recruitment crisis and you're going to need a certain number of bloodthirsty, primed and eager, drone operators too. Should be pressing the industry to churn out more psychopathic slaughter-simulators, not fewer.

Unless your aim is to train a generation of passive, peaceful victims for the autonomous killbo... oh, fuck.
 
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