Sleeping Dogs

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Yeah, it is great. The combat is what sells it for me. Shame the sequel got canned due the studio that made it, "United Front Games" getting closed.
 
Didn't know until recently that this was meant to be True Crime Hong Kong, thought that was neat.
 
Yeah, it is great. The combat is what sells it for me. Shame the sequel got canned due the studio that made it, "United Front Games" getting closed.
Melee combat in Sleeping Dogs is one of the best I've experienced in a video game. I love how Sleeping Dogs doesn't add guns into the mix until later in the game.

The environment kills are the highlight. Grab a crowbar, sword, even a FISH and just go to town with a group of enemies. It's an interactive kung fu movie.
 
I enjoyed it enough for what it was, had some flaws but was a fairly good play back when it came out. Don't think I could go back to it these days though.
 
What Square Enix did to United Front Games should be considered a goddamned war crime.
 
I enjoyed it enough for what it was, had some flaws but was a fairly good play back when it came out. Don't think I could go back to it these days though.
The XP/morality system comes to mind.

You're an undercover cop infiltrating a Hong Kong crime syndicate. During missions, you earn points which go towards three tiers: Police, Triad and Face.

The Police XP system is finicky to say the least. You start with the full three bars during a mission. But unlike the Triad XP, you LOSE XP for property damage, theft and harming civilians. Okay, so play carefully to rank up your police XP. Some missions make it nigh impossible.

You're driving in a chase during a mission. Hit ONE car or parking meter while you're trying to keep up, you're docked ONE smidge of a badge. You land improperly during the parkour, that's another smidge lost. It will happen and you'd feel cheated.
 
The XP/morality system comes to mind.

You're an undercover cop infiltrating a Hong Kong crime syndicate. During missions, you earn points which go towards three tiers: Police, Triad and Face.

The Police XP system is finicky to say the least. You start with the full three bars during a mission. But unlike the Triad XP, you LOSE XP for property damage, theft and harming civilians. Okay, so play carefully to rank up your police XP. Some missions make it nigh impossible.

You're driving in a chase during a mission. Hit ONE car or parking meter while you're trying to keep up, you're docked ONE smidge of a badge. You land improperly during the parkour, that's another smidge lost. It will happen and you'd feel cheated.
Yeah, I think those sort of mechanics are neat in a niche kind of way, but if it gets to the point where it becomes a chore to manage things and affects your gameplay, it's a bit of a problem to me. But, I still enjoyed it either way.
 
Mixed opinions here.
I liked the combat as everyone else but I found the story and side missions boring and lacking in variety and creativity.

The worst part for me (And the part that nobody ever seems to speak about) is the third act, where all fights devolve into really, really mediocre and boring shootouts and the combat system goes unused.

Overall, better than true crime, worse than Saints Row and GTA.
 
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The XP/morality system comes to mind.

You're an undercover cop infiltrating a Hong Kong crime syndicate. During missions, you earn points which go towards three tiers: Police, Triad and Face.

The Police XP system is finicky to say the least. You start with the full three bars during a mission. But unlike the Triad XP, you LOSE XP for property damage, theft and harming civilians. Okay, so play carefully to rank up your police XP. Some missions make it nigh impossible.

You're driving in a chase during a mission. Hit ONE car or parking meter while you're trying to keep up, you're docked ONE smidge of a badge. You land improperly during the parkour, that's another smidge lost. It will happen and you'd feel cheated.
I was OK with the Police XP leveling slowly.

ACAB, much better to be a Triad street punk who drags people into alleyways and chops them up with a meat cleaver.
 
I liked the combat as everyone else but I found the story and side missions boring and lacking in variety and creativity.
I loved the premise and ending of the game. Family and betrayal play a key part moving forward.

Overall, better than true crime, worse than Saints Row and GTA.
Has anybody played the two DLCs Sleeping Dogs came with?
 
This is one of those games that everyone insists is underrated despite the fact that it clearly is not (as evidenced by all the people who like it enough to call it underrated), which therefore makes it overrated instead. See also: Spec Ops The Line.
 
Can't remember shit about the story, most of the characters, or missions themselves but goddamn was the actual gameplay a blast. Parkour felt nice, the combat was extremely fluid and gave the player a fair amount of freedom on how fights played out, and I really wish another game tried the straight up pulpy action of drive by combat.
 
Melee combat in Sleeping Dogs is one of the best I've experienced in a video game. I love how Sleeping Dogs doesn't add guns into the mix until later in the game.

The environment kills are the highlight. Grab a crowbar, sword, even a FISH and just go to town with a group of enemies. It's an interactive kung fu movie.
An ice chipper a stove a grill a car a fuckin garbage chute like daaaamn.

Voice cast is solid too. Will Yun Lee, Emma Stone, Kelly Hu, Lucy Liu, the late Elizabeth Sung, Parry Shen, etc.

Also the npc conversations are hilarious. The mom and daughter arguing outside your door "YOO AH NOTHING BUTTA SLUT!"
 
Ton of fun, I really enjoyed on the foot chase sequences. Great camera angle in some of those tight spaces, and running to the roofs and diving off them had an incredible sense of verticality.

So much so on the first chase when you jump off the roof and crash through windows it made me hold my breath in anticipation IRL. Only game that's ever done that to me.

Solid game for a steam sale pickup if you don't want to throw too many bones down.
 
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