Sega - It's more than just Sonic Autism

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This guys apparently been diligently vlogging and keeping che-at updated about his Saroo ODE experience thus far

- from what I read there are two versions, the green PCB is a little cheaper and uses some recycled secondary chips usually called the "regular" version, the blue PCB is about 10 bucks more expensive and uses all new chips called the "elite" version on websites, they both use an Altera FPGA main chip

firmware updates - https://github.com/tpunix/SAROO
 
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I learned it's the Game Gear's anniversary today and going back to my previous posts on the matter, I learned the GG and Master System share roughly 75% of the same titles and GG has several exclusives, so my previous question is mostly moot.

I'd still be curious on my what-if/alternate history of what Sega could do to make the GG and Saturn as "successful, beloved, potential realized" as the Mega Drive/Genesis in the West, while still ending console-making with the Dreamcast right on schedule. Like I figured, the 32X never existing and all its released n' planned games going to the Saturn in their intended forms would be a help. Bernie Stolar NOT being SOA President would also be good. Dunno what to do for the Game Gear.

Even if you want to put the butterfly effect into action and assume the above systems doing better means Sega's gonna last longer, to ensure they still end with the Dreamcast I figure this also means they overextend in... "quality" ways. Maybe sell the Saturn cheap and take bigger losses on the hardware, Dreamcast gets DVD playing capability, etc. That way Sega still has the reputation of quality game makers but a more "positive" version of being bad at business - instead of the dimwitted and short-term infighting of reality, they're seen wistfully as an Icarus flying too close to the sun, with all sorts of expensively-made-but-quality games, cool ideas, and innovations.
 
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I learned it's the Game Gear's anniversary today and going back to my previous posts on the matter, I learned the GG and Master System share roughly 75% of the same titles and GG has several exclusives, so my previous question is mostly moot.

I'd still be curious on my what-if/alternate history of what Sega could do to make the GG and Saturn as "successful, beloved, potential realized" as the Mega Drive/Genesis in the West, while still ending console-making with the Dreamcast right on schedule. Like I figured, the 32X never existing and all its released n' planned games going to the Saturn in their intended forms would be a help. Bernie Stolar NOT being SOA President would also be good. Dunno what to do for the Game Gear.

Even if you want to put the butterfly effect into action and assume the above systems doing better means Sega's gonna last longer, to ensure they still end with the Dreamcast I figure this also means they overextend in... "quality" ways. Maybe sell the Saturn cheap and take bigger losses on the hardware, Dreamcast gets DVD playing capability, etc. That way Sega still has the reputation of quality game makers but a more "positive" version of being bad at business - instead of the dimwitted and short-term infighting of reality, they're seen wistfully as an Icarus flying too close to the sun, with all sorts of expensively-made-but-quality games, cool ideas, and innovations.
if you don't want Sega making the 32X, then you also don't want Atari making the Jaguar, because that is literally the only reason why that system exists. Sega was shitting their pants over THAT, and that was basically their first TRUE misstep.

Say what you want about the CD, but it wasn't as devistating as what came after it. And ever since then it was basically Sega trying to play catch-up to the big guys, especially once Sony became the new popular guy.
 
https://youtube.com/watch?v=4dUyElhcSfc
This guys apparently been diligently vlogging and keeping che-at updated about his Saroo ODE experience thus far

- from what I read there are two versions, the green PCB is a little cheaper and uses some recycled secondary chips usually called the "regular" version, the blue PCB is about 10 bucks more expensive and uses all new chips called the "elite" version on websites, they both use an Altera FPGA main chip

firmware updates - https://github.com/tpunix/SAROO
Q) Have the saroo's build quality gotten better recently & do they support the newest firmware from TPUnix? I've got a satiator personally, but it's been tough to reccomend this to friends since the only reputable seller (Retro Game Paradise Store) has gone on extended hiatus from Aliexpress.
 
This guy singlehandedly did better than the team that worked on Streets of Woke
Was it woke? I'm surprised they kept the girl's iconic design in that case.

RIP. Here's a selection of my favorite GEMS tracks in tribute.
RIP, but I'm pretty sure GEMS was hated by fans because it usually resulted in crappy music.
 
Was it woke? I'm surprised they kept the girl's iconic design in that case.
It's a bit more on the woke side, but nothing too on your face about it. A bit like a bunch of odd details and odd choices in wording and story. A bit like "death by thousand paper cuts", where each single detail isn't bad per se, but it gets annoying after a bit due to some of those. What really bothers me is that out of the 23 player characters, 13 are literal reskins, called "retro" (Axel from SoR, Axel from SoR 2, Axel from SoR3 and so on and so forth)
It's a bit of a reach, but among other odd details there is a character called "Floyd", who's a brute but intelligent 'groid. Game came out in 2020 during the peak of that turbo retardation about that fentanyl addict who died while a cop was arresting him. And a bunch of other DEI shit
Oh, and one more thing, this a positive note on this game: The game director is the Co-founder of Dotemu, Jordi Asensio, I know nothing on the guy. Except that he plays the saxophone, he played it in the game too, as well as voicing some of the generic enemies. I'm starting to respect this game just for the amount of stuff he did.
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also shiva's story sucks in SoR4.
 
What really bothers me is that out of the 23 player characters, 13 are literal reskins, called "retro" (Axel from SoR, Axel from SoR 2, Axel from SoR3 and so on and so forth)
I don't mind the retro characters too much because they do things to them that don't make them completely useless or outclassed by the regular characters. Not to mention all characters get alternate moves that you unlock in the survivor mode, and playing as the old characters with new toys to their arsenal is fun as hell (although a lot of them are kinda meh to be honest). The fact that Roo is playable and doesn't suck in this game due to the mechanics of SOR4 is a bonus. SOR3 Shiva is kind of odd though... like they took him from SOR Remake and changed up a few moves. (he has the jab animation that has the red on his hands that SOR2 Shiva has) In SOR3 he's a secret unlockable, but his normal and dash moves are fucked up, and don't act the same way as his SOR2 counterpart.... WHICH IS IN THE GAME TOO, so idk why they didn't just use THAT instead.
also shiva's story sucks in SoR4.
"Hey guys, Shiva is a good guy now and is a dude bro to Axel"

yea that was lame, but he's the most fun character in the game since he can perform MvC air combos.
 
It's a bit of a reach, but among other odd details there is a character called "Floyd", who's a brute but intelligent 'groid. Game came out in 2020 during the peak of that turbo retardation about that fentanyl addict who died while a cop was arresting him. And a bunch of other DEI shit
SoR4 came out before George Floyd died and ofc had already been in development a while. SoR4's Floyd is Maori, not black. It's funny you can play as Floyd and beat up evil cops, but it's only a coincidence. Maybe lefty politics influenced the decision to use corrupt cops as bad guys, but eh. Even Final Fight had a cop bad guy.

I notice the bad guy leaders are the palest and blondest people in the game. Their father (Mr. X) was dark-haired and swarthy, so they must've got all his recessive genes. They didn't nerf Blaze's boobs like they did with April in Shredder's Revenge, but if you check out the concept art, they passed over e.g. an underdressed female character in favor of the diversoids they went with in the end.

You can feel the possible gravitational pull of CY here and there, but the worst I can really say is that it's not aggressively un-PC like 90s games or certain indies that dgaf at all.

I don't mind the retro characters too much because they do things to them that don't make them completely useless or outclassed by the regular characters.
It's not like taking out the retro characters would free them up to add in another 13 unique hand-drawn HD characters, and the different versions do play a bit differently from one another. The base roster is big for a beat em up anyway, although they had to recycle bosses even for that.
 
Sega Ages Outrun was pretty fun for a 2 dollar game.

I wish Monkey Ball Banana Rumble didn’t bomb. That was a genuinely great game.
 
It's not like taking out the retro characters would free them up to add in another 13 unique hand-drawn HD characters, and the different versions do play a bit differently from one another. The base roster is big for a beat em up anyway, although they had to recycle bosses even for that.
It's still annoying. They brag they have "23 unique characters" and it's all Axel. I'm not saying those characters shouldn't be here, I'm saying that the marketing oversold it. In my opinion, it would've been better to simply let you swap out the character from the slot you pick it, for example: you pick Axel and choose a variant (and there's other games that did this, it's not really a novel concept either). That would've made the roaster look a bit smaller but more honest.

Speaking of SEGA Ages: Dynamite Deka/Die Hard Arcade was cool.
 
It's still annoying. They brag they have "23 unique characters" and it's all Axel. I'm not saying those characters shouldn't be here, I'm saying that the marketing oversold it. In my opinion, it would've been better to simply let you swap out the character from the slot you pick it, for example: you pick Axel and choose a variant (and there's other games that did this, it's not really a novel concept either). That would've made the roaster look a bit smaller but more honest.

Speaking of SEGA Ages: Dynamite Deka/Die Hard Arcade was cool.
The sequel is pretty good as well.
 
https://youtube.com/watch?v=4dUyElhcSfc
This guys apparently been diligently vlogging and keeping che-at updated about his Saroo ODE experience thus far

- from what I read there are two versions, the green PCB is a little cheaper and uses some recycled secondary chips usually called the "regular" version, the blue PCB is about 10 bucks more expensive and uses all new chips called the "elite" version on websites, they both use an Altera FPGA main chip

firmware updates - https://github.com/tpunix/SAROO
I saw this earlier and it made me kinda want to dig my Saturn out of storage. I don't have a lot of experience modding consoles so using something that just plops into that unused slot is a perfect option if it works as well as advertised. It'd be nice to finally play all those games I've missed out on for years due to rarity/price.
 
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