RWBY - The Hindenburg on which Rooster Teeth rests its hopes, dreams and future

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I remember hearing they DID storyboard the RWBY fights but just did it so poorly it actually hurt the fights more than help. I believe things like Hazel's punch in the Vol 5 finale coming from completely different directions between shots and the constant teleportation resulted from it. Basically everything they do with making the fights makes it much more convoluted than it has to be. Like you said this SHOULD be easier with 3D animation. They have all the models there to work with and can animate them to work how they're supposed to but they're just so incompetent they manage to screw up even the most basic things. These people have been working on this show for years and cannot even manage the basics.
I mean, the ending of V5 was a failure in animation, writing, and stakes. Though I’m left with mixed feelings now since I know now that Gray left RWBY and it’s team working with the table scraps of table scraps.
So videos like these aren’t as therapeutic to me as when V5 was just finished.
 
I remember hearing they DID storyboard the RWBY fights but just did it so poorly it actually hurt the fights more than help. I believe things like Hazel's punch in the Vol 5 finale coming from completely different directions between shots and the constant teleportation resulted from it. Basically everything they do with making the fights makes it much more convoluted than it has to be. Like you said this SHOULD be easier with 3D animation. They have all the models there to work with and can animate them to work how they're supposed to but they're just so incompetent they manage to screw up even the most basic things. These people have been working on this show for years and cannot even manage the basics.
Part of the problem with that fight was they really wanted to "pay homage" to that years season of My Hero Academia by ripping off a scene. Too cool to not steal, amirite kidz?
 
Part of the problem with that fight was they really wanted to "pay homage" to that years season of My Hero Academia by ripping off a scene. Too cool to not steal, amirite kidz?
Look, Monty was considered to be a genius at what he did according to some. And while everyone knew that the fights would decline, I don’t think anybody would say it’d get this bad.
 
Part of the problem with that fight was they really wanted to "pay homage" to that years season of My Hero Academia by ripping off a scene. Too cool to not steal, amirite kidz?
Even MHA's fights have a general concept of "consistency in placement" unlike RWBY.
 
Look, Monty was considered to be a genius at what he did according to some. And while everyone knew that the fights would decline, I don’t think anybody would say it’d get this bad.
I've seen people attempt to justify the bad fight scenes with "Well Monty as a god at fight scenes so no one can match him!" that doesn't justify the fact that they barely tried to even do anything worthwhile. With an entire team of animators they should be able to do SOMETHING. They lost Shane and Dillon who were really the only ones who worked on the old era of RWBY who could have come close to filling Monty's shoes, and then you have Miles wanting to control the fight scenes as if he knows anything useful. There have been some animators who tried to do something like that one who brought back the gunchucks, but they lost her too. RWBY could have good fight scenes without Monty but RT have no clue what they're doing. They clearly relied heavily on Monty and without him the fight animation falls apart.
 
I've seen people attempt to justify the bad fight scenes with "Well Monty as a god at fight scenes so no one can match him!" that doesn't justify the fact that they barely tried to even do anything worthwhile. With an entire team of animators they should be able to do SOMETHING. They lost Shane and Dillon who were really the only ones who worked on the old era of RWBY who could have come close to filling Monty's shoes, and then you have Miles wanting to control the fight scenes as if he knows anything useful. There have been some animators who tried to do something like that one who brought back the gunchucks, but they lost her too. RWBY could have good fight scenes without Monty but RT have no clue what they're doing. They clearly relied heavily on Monty and without him the fight animation falls apart.
Also, Monty was really hands on and a workaholic apparently, so yeah. They really lost something when Monty died.
 
I'd liken it to watching wrestlemania, and trying to pull of a piledriver in your backyard on an old mattress. Sure, you technically copied it, but I think you might have crippled your brother.
I was talking about the storyboarding, not the copying. Which is also a big issue with RWBY, but I'd argue is an issue pretty much in any given fight scene in recent history- Something had to influence something else after all. Remember all those Matrix-inspired fights back in the 2000s? Their copying of fight scenes reminds me a bit of that, but with more sources involved.
 
Monty didn't have good animation fundamentals when he started out; the most glaring issue is the character motions and how the object's weights affect gravity
Like when he made Dead Fantasy, or his other animations in his "prime", when the characters are walking/running, they have this janky pre-made stock animation that doesn't blend in smoothly with their next movement. Another is that there's lack of understanding in force going along/against weight and gravity, whenever a character has a 'super cool' large weapon, it feels light when its swung around (no force and weight). I won't list off the other myriads of amateur animations Monty has but the fundamentals I've mentioned should be a critical aspect that animators should worry and focus on. Otherwise you'll get something that looks like it was made by a high schooler who watches Christopher Hart and Jazza tutorials.

I wouldn't of been annoyed by RWBY as much if it kept small or took itself seriously as a franchise, and went along with the 'low quality show made by a handful of guys in a basement' (well they had some motion capture and other equipment, but like Maya I don't think they know how to optimize their workflow or use it properly at all really). In fact, I actually enjoyed season 1 because it felt fun.
I think the main downfall of RWBY was when Season 2 was in the making, and the fans gave 'critiques', which was good plot/a legitimate anime epic- which is impossible to do by youtubers who only made bideo gayme parodies, especially with the shitty plot that was established so far. I don't think I've ever seen a story that had bad plot in the beginning, but was good at the end; stories that have twists sprinkle in subtle hints beforehand instead of doing a 180 out of nowhere. I wouldn't blame the fans too much though because it was coming from seeing the initial trailers then being slapped in the face with a Saturday Morning Cartoon plot of a character dealing with bullies in school. They should of waited a bit longer- but that depends if how much they see in their craft or care about it.

I feel bad for Monty in a way, even though he wasn't enthused to receive criticism or haven't improved in his craft when he made his show; an artist's worst death is never having the chance to get gud, I don't know if he was too deep in the Dunning–Kruger effect to see his janky animations but its sad.
 
Monty didn't have good animation fundamentals when he started out; the most glaring issue is the character motions and how the object's weights affect gravity
Like when he made Dead Fantasy, or his other animations in his "prime", when the characters are walking/running, they have this janky pre-made stock animation that doesn't blend in smoothly with their next movement. Another is that there's lack of understanding in force going along/against weight and gravity, whenever a character has a 'super cool' large weapon, it feels light when its swung around (no force and weight). I won't list off the other myriads of amateur animations Monty has but the fundamentals I've mentioned should be a critical aspect that animators should worry and focus on. Otherwise you'll get something that looks like it was made by a high schooler who watches Christopher Hart and Jazza tutorials.

I wouldn't of been annoyed by RWBY as much if it kept small or took itself seriously as a franchise, and went along with the 'low quality show made by a handful of guys in a basement' (well they had some motion capture and other equipment, but like Maya I don't think they know how to optimize their workflow or use it properly at all really). In fact, I actually enjoyed season 1 because it felt fun.
I think the main downfall of RWBY was when Season 2 was in the making, and the fans gave 'critiques', which was good plot/a legitimate anime epic- which is impossible to do by youtubers who only made bideo gayme parodies, especially with the shitty plot that was established so far. I don't think I've ever seen a story that had bad plot in the beginning, but was good at the end; stories that have twists sprinkle in subtle hints beforehand instead of doing a 180 out of nowhere. I wouldn't blame the fans too much though because it was coming from seeing the initial trailers then being slapped in the face with a Saturday Morning Cartoon plot of a character dealing with bullies in school. They should of waited a bit longer- but that depends if how much they see in their craft or care about it.

I feel bad for Monty in a way, even though he wasn't enthused to receive criticism or haven't improved in his craft when he made his show; an artist's worst death is never having the chance to get gud, I don't know if he was too deep in the Dunning–Kruger effect to see his janky animations but its sad.
Well the thing is about Poser is that it wasn't meant for animations to begin with. It's not powerful enough for it and the tools it does have are just as lacking (same with DAZ, but that's neither here or there). So why Monty would want to start off with a program like that is something I still don't get.
 
Well the thing is about Poser is that it wasn't meant for animations to begin with. It's not powerful enough for it and the tools it does have are just as lacking (same with DAZ, but that's neither here or there). So why Monty would want to start off with a program like that is something I still don't get.
I think someone at RT mentioned that Monty didn't like switching to new things. He'd learn one program, and bunker down with it. He allegedly threw a fucking fit when his work PC died, and got replaced with a newer version of Windows. He had a serious tism about what software he worked with.
 
Well the thing is about Poser is that it wasn't meant for animations to begin with. It's not powerful enough for it and the tools it does have are just as lacking (same with DAZ, but that's neither here or there). So why Monty would want to start off with a program like that is something I still don't get.
In a way, I think its possible to use a shitty old program to make something decent, but those things are only for veterans who have a decade worth of experience. I never seen Monty's process in making things so I can't say what he did wrong (and I don't have the experience anyway).
Overall, Monty should of gone to polycount or some other legitimate 3D art forum that can give him advice on how he should improve.
 
I think someone at RT mentioned that Monty didn't like switching to new things. He'd learn one program, and bunker down with it. He allegedly threw a fucking fit when his work PC died, and got replaced with a newer version of Windows. He had a serious tism about what software he worked with.
Can't say I blame him, the internet has an odd obsession with 3D programs and which one's the best of them all. They get pretty defensive if someone badmouths them and they can flat out refuse to learn new programs unless they're forced to.

Still doesn't make him any less of a sperg if he's going to throw a fit over a new computer.
 
Monty didn't have good animation fundamentals when he started out; the most glaring issue is the character motions and how the object's weights affect gravity
Like when he made Dead Fantasy, or his other animations in his "prime", when the characters are walking/running, they have this janky pre-made stock animation that doesn't blend in smoothly with their next movement. Another is that there's lack of understanding in force going along/against weight and gravity, whenever a character has a 'super cool' large weapon, it feels light when its swung around (no force and weight). I won't list off the other myriads of amateur animations Monty has but the fundamentals I've mentioned should be a critical aspect that animators should worry and focus on. Otherwise you'll get something that looks like it was made by a high schooler who watches Christopher Hart and Jazza tutorials.

I wouldn't of been annoyed by RWBY as much if it kept small or took itself seriously as a franchise, and went along with the 'low quality show made by a handful of guys in a basement' (well they had some motion capture and other equipment, but like Maya I don't think they know how to optimize their workflow or use it properly at all really). In fact, I actually enjoyed season 1 because it felt fun.
I think the main downfall of RWBY was when Season 2 was in the making, and the fans gave 'critiques', which was good plot/a legitimate anime epic- which is impossible to do by youtubers who only made bideo gayme parodies, especially with the shitty plot that was established so far. I don't think I've ever seen a story that had bad plot in the beginning, but was good at the end; stories that have twists sprinkle in subtle hints beforehand instead of doing a 180 out of nowhere. I wouldn't blame the fans too much though because it was coming from seeing the initial trailers then being slapped in the face with a Saturday Morning Cartoon plot of a character dealing with bullies in school. They should of waited a bit longer- but that depends if how much they see in their craft or care about it.

I feel bad for Monty in a way, even though he wasn't enthused to receive criticism or haven't improved in his craft when he made his show; an artist's worst death is never having the chance to get gud, I don't know if he was too deep in the Dunning–Kruger effect to see his janky animations but its sad.
Well the thing is about Poser is that it wasn't meant for animations to begin with. It's not powerful enough for it and the tools it does have are just as lacking (same with DAZ, but that's neither here or there). So why Monty would want to start off with a program like that is something I still don't get.
I think someone at RT mentioned that Monty didn't like switching to new things. He'd learn one program, and bunker down with it. He allegedly threw a fucking fit when his work PC died, and got replaced with a newer version of Windows. He had a serious tism about what software he worked with.
As said before, Poser was used because Monty was good and it while Maya is industry standard and the switch was partly because it was easier than training people in Poser. As for Monty, some stories I’ve heard are: he’d take keys out of his keyboard he wouldn’t use because it got in the way, he’d press :90 instead of 1:30 on a microwave because it’d save him an extra step, and one time, Miles came into the office and saw Monty passed out at the computer in his motion capture suit. Dude was a worker even on RvB
 
As said before, Poser was used because Monty was good and it while Maya is industry standard and the switch was partly because it was easier than training people in Poser.
Its not a good practice to refuse to learn a software, especially when you're using fucking Poser even Blender 2.7 is much better. I get the frustration with using a new software; Zbrush is a shitshow in the first months of learning how to use the UI, but it pays off in the end.
As for his 'workaholic' attitude, its good that he's persistent but at the same time I feel that he should cut some corners to focus on the important parts. To best describe what he's doing, its like those anime pencil drawings on deviantart where the artist would spend hours rendering the hair etc. but these fine details become moot because he didn't have a good drawing of the animu girl in the first place (aka turd polishing).
 
Ah, now I know the reason why RWBY disappoints me as I know what it is trying to present storywise.

This is the example of what happens when you take something that you approach that's like a video game or is imagined in video game form, pad it out poorly, and stretch it out so much that you wish you'd be playing a damn JRPG.

RWBY feels like a bad Tales/Final Fantasy game, by the way, and done even worse beyond even the fucking Fabula Nova Crystalis universe, death of the author (rest his soul) not withstanding. There is no imagination put behind this series at this point. The team has now expected its audience to be like a bunch of clapping seals awaiting their next fish to catch and eat. There is little intrigue nor reason why we need to feel empathy and admire what is going on in Revenant. Its depth has gone extremely shallow at this point.

And it PISSES ME THE FUCK OFF BECAUSE I SHOULD BE WORKING ON MY OWN SHIT RIGHT NOW.
 
The team has now expected its audience to be like a bunch of clapping seals awaiting their next fish to catch and eat.
Most of the fandom, yeah. But me and the people I talk RWBY with on Discord are more critical (and probably more cynical too) and we find our opinions and critiques written off as part of the "hatedom". My joke is that we're "the most hated people in the fandom."
 
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