RWBY - The Hindenburg on which Rooster Teeth rests its hopes, dreams and future

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
RWBY crew: Mantle's temperatures are sub-zero. It's Antartica-tier cold. It's Siberia on steroids. It's so "fuck you" cold that even Grimm can't spawn there.

Also RWBY crew: *have Blake, who has lived her entire life in tropical/moderate climates, run around for the entire episode looking like this*
View attachment 996392
Had they gone unironically and unapologetically 100% #Bumblebee last season instead of just fanservice, they could easily dig themselves out of this hole.

>Blake originally wanted to go for the Soviet winter coat and ushanka combo
>but Yang, wanting to keep the Bellabooty eye candy on full display 24/7, convinced her otherwise through some bullshit excuse like it would "hinder her mobility"
>Blake actually keeps her fanservice attire in sub-zero temperature, the absolute madwoman

giphy.gif
 
Not that I’m aware of. All I know is that he’s the guy responsible for “it’s a cartoooon”.

Right, that downer looking guy. I'm trying to find that art but this was over a year ago I saw this. It was right after that fusion between Chris-chan and Darksydephil called Fatmanfalling blocked me for calling Shane Newville a shrink and even linked to his farms thread.

Holy shit this dude is a creep. I know IT'S A CARTOOOOON but this is some repressed serial killer shit.
EA6FSZgUYAA4pIF.jpeg
 
Right, that downer looking guy. I'm trying to find that art but this was over a year ago I saw this. It was right after that fusion between Chris-chan and Darksydephil called Fatmanfalling blocked me for calling Shane Newville a shrink and even linked to his farms thread.

Holy shit this dude is a creep. I know IT'S A CARTOOOOON but this is some repressed serial killer shit.
View attachment 996902
Eh, when you get to know him, he’s actually pretty chill. I’ve talked to him a lot on Discord. If anything, you could say he’s trolling the fandom with his shitposts.
 
Eh, when you get to know him, he’s actually pretty chill. I’ve talked to him a lot on Discord. If anything, you could say he’s trolling the fandom with his shitposts.

A fandom that only knows him as that autistic guy who asked a question at a con one year and got really salty. His shitposting seems more like spergery to me. One of those nerds who thinks Monty's work was flawless and Shane wasn't an attention whore thirsty for Monty's fiance.
 
A fandom that only knows him as that autistic guy who asked a question at a con one year and got really salty. His shitposting seems more like spergery to me. One of those nerds who thinks Monty's work was flawless and Shane wasn't an attention whore thirsty for Monty's fiance.
Eh. I’ll just say this: the RWBY fandom is one of the most thin skinned fandoms you’ll ever come across. As for Floof, I’m not sure if he ever liked RWBY to begin with, but he has an opinion of RWBY of some who get written off as haters: RWBY was never really a masterpiece, but at least there was passion. After Monty died, it’s a soulless IP. But the one thing Floof REALLY TRULY HATES is Gen Lock.
 
That's not really a controversial opinion.
The only reason anyone would even watch it is because RT managed to get a bunch of big names in the cast and the novelty of seeing them in a webseries like that. The show itself is utter garbage otherwise from writing to animation, which I blame on them trying to take on both it and Vol. 6 of RWBY at the same time instead of outsourcing one of the two out for animation or getting good writers.
 
TheFloofArtist has done some great breakdowns of the bad animation in RWBY

 
TheFloofArtist has done some great breakdowns of the bad animation in RWBY

I mean, I get them still trying to figure out Maya and all, but good lord, these are mistakes even the cheapest of Nickelodeon/Netflix CGI cartoons don't make.
 
I mean, I get them still trying to figure out Maya and all, but good lord, these are mistakes even the cheapest of Nickelodeon/Netflix CGI cartoons don't make.
They literally do everything in the most painful and convoluted way possible. Instead of doing the reasonable thing and animating the fights then choosing the camera angles and making changes as needed they try to storyboard them (and do it badly) then they try to have all of these shots animated separately by different people, then try to stitch it all together. It's no wonder all their fight scenes look so terrible.
 
They literally do everything in the most painful and convoluted way possible. Instead of doing the reasonable thing and animating the fights then choosing the camera angles and making changes as needed they try to storyboard them (and do it badly) then they try to have all of these shots animated separately by different people, then try to stitch it all together. It's no wonder all their fight scenes look so terrible.
I mean it's 3D animation, it shouldn't be this hard to just plop characters down animate them and then make sure the camera angles and/or animations are locked down. And not have the animation directors sit on their asses accepting the most half-assed of animation to include in the episodes. As cheap as a show like Fanboy and Chum-Chum was, that had nowhere near the amount of clipping, layering or placement errors RWBY has. It even had better animation (which admittedly isn't a high bar). Only show I can really compare the quality to RWBY to is Beast Machines because its animation was also quite glitchy and ugly in many spots. And has many of the same writing issues and "characters standing around doing nothing" bullshit. But even it at least tried even with it's fucktarded at times design choices. And that was like 12 years before RT's miscarriage even existed.

And even without taking the fight scenes into account, there's plenty of questionable choices when it comes to camera angles and layouts. For example in episode 1 of Vol. 5:
(skip to 18:40)

The idea is to show the thief trying to get up without the issue of continuity like so many other scenes in the series. But the emphasis on Yang's foot staring her bike (complete with camera pan, making it feel like someone on staff had a fetish or something) makes that really easy to miss unless you watch it multiple times like I had to.
 
Funny enough, Crow did say he had a license.

I guess it's the good old "tie people up first, ask questions later"
Nah they're all secretly kickvic stans `
I mean it's 3D animation, it shouldn't be this hard to just plop characters down animate them and then make sure the camera angles and/or animations are locked down. And not have the animation directors sit on their asses accepting the most half-assed of animation to include in the episodes. As cheap as a show like Fanboy and Chum-Chum was, that had nowhere near the amount of clipping, layering or placement errors RWBY has. It even had better animation (which admittedly isn't a high bar). Only show I can really compare the quality to RWBY to is Beast Machines because its animation was also quite glitchy and ugly in many spots. And has many of the same writing issues and "characters standing around doing nothing" bullshit. But even it at least tried even with it's fucktarded at times design choices. And that was like 12 years before RT's miscarriage even existed.
RWBY only has two things over Beast Machines: It doesn't play the same mind numbing techno track over every action scene and it doesn't ruin the ending of a previous much more well regarded series
 
They literally do everything in the most painful and convoluted way possible. Instead of doing the reasonable thing and animating the fights then choosing the camera angles and making changes as needed they try to storyboard them (and do it badly) then they try to have all of these shots animated separately by different people, then try to stitch it all together. It's no wonder all their fight scenes look so terrible.

Alright, so, as a storyboard artist myself, I'd like to point out that storyboarding here can actually work - We've seen this all the time in more professional works with 3D animation.

The problem here is that I don't think they even storyboard. And I say this because listening to the commentary tracks, they talk about how they cheat by putting the characters near walls.

See, storyboarding, especially with fights with large groups like this take a lot of time and careful planning, obviously because you want to be able to track each character's movements and maintaining the continuity of the scenes. Normally, to do a complex fight like this, you'd want to go with at least two different storyboard methods - The above shot overview and of course the action shots.

The above shot overview has you tracking each character with markers on a very basic representation of the area - making sure to mark all significant locations on the map (stuff like stairs, statues, debris... All that jazz) and have them be integral to work with your fight choreography. If I had to make a similarity to a real life action shot, imagine some of the fight scenes that Jackie Chan had in career:
While I'm not going to claim the full process behind the fights like this, there are several movies that do have to take into account the location in which action scenes take place in, and will have to plan accordingly - Because yes, storyboarding can be used for live action scenes as well.

One thing you'll notice in a lot of the newer fights in RWBY when compared to the older fights, is a severe decline of using the environment in the fight itself. If anything, the fights in RWBY now-a-days are like they take place in the arenas you'd see in 2-D fighters. I.E. not having any real impact on the environment that actually affects the fight in any meaningful way, at best, you'll have a character now-a-days using dust to summon a pillar of ice or earth or climbing a wall.

In contrast to the Jackie Chan clip, notice how during the fights there's a use of the environment he's in - Whether it's chucking a bad guy in between the small gap of escalators, using the clothing racks to defend or trip his opponents up, or even using the stairs to do the same thing - There's an excellent use of the background here to make the fight all the more fantastic.

And the thing is... This sort of thing would be EASIER with 3-d animation, at least from what my colleagues who do 3d animation have told me (they could just be fucking with me, so *shrugs*). Why? Because Jackie Chan is a perfectionist, it takes hours to get the shots just right due to the fact that humans make mistakes, and that a lot of the other actors and martial artists can't usually keep up with him at first. But with 3-d animation, you'd have complete control of the characters in that regard.

Back to my point about storyboarding, and the lack of it in Rwby, you can easily tell that they forgo at the very least, the above shot overview, due to how messed up the continuity and how the characters suddenly transported into the universe of Dragonball Z and can now use instant transmission. At least my my perspective, they don't storyboard at all - Or if they do, they must REALLY suck at it.
 
Last edited:
Alright, so, as a storyboard artist myself, I'd like to point out that storyboarding here can actually work - We've seen this all the time in more professional works with 3D animation.

The problem here is that I don't think they even storyboard. And I say this because listening to the commentary tracks, they talk about how they cheat by putting the characters near walls.

See, storyboarding, especially with fights with large groups like this take a lot of time and careful planning, obviously because you want to be able to track each character's movements and maintaining the continuity of the scenes. Normally, to do a complex fight like this, you'd want to go with at least two different storyboard methods - The above shot overview and of course the action shots.

The above shot overview has you tracking each character with markers on a very basic representation of the area - making sure to mark all significant locations on the map (stuff like stairs, statues, debris... All that jazz) and have them be integral to work with your fight choreography. If I had to make a similarity to a real life action shot, imagine some of the fight scenes that Jackie Chan had in career: https://youtube.com/watch?v=B215g-Evv0U While I'm not going to claim the full process behind the fights like this, there are several movies that do have to take into account the location in which action scenes take place in, and will have to plan accordingly - Because yes, storyboarding can be used for live action scenes as well.

One thing you'll notice in a lot of the newer fights in RWBY when compared to the older fights, is a severe decline of using the environment in the fight itself. If anything, the fights in RWBY now-a-days are like they take place in the arenas you'd see in 2-D fighters. I.E. not having any real impact on the environment that actually affects the fight in any meaningful way, at best, you'll have a character now-a-days using dust to summon a pillar of ice or earth or climbing a wall.

In contrast to the Jackie Chan clip, notice how during the fights there's a use of the environment he's in - Whether it's chucking a bad guy in between the small gap of escalators, using the clothing racks to defend or trip his opponents up, or even using the stairs to do the same thing - There's an excellent use of the background here to make the fight all the more fantastic.

And the thing is... This sort of thing would be EASIER with 3-d animation, at least from what my colleagues who do 3d animation have told me (they could just be fucking with me, so *shrugs*). Why? Because Jackie Chan is a perfectionist, it takes hours to get the shots just right due to the fact that humans make mistakes, and that a lot of the other actors and martial artists can't usually keep up with him at first. But with 3-d animation, you'd have complete control of the characters in that regard.

Back to my point about storyboarding, and the lack of it in Rwby, you can easily tell that they forgo at the very least, the above shot overview, due to how messed up the continuity and how the characters suddenly transported into the universe of Dragonball Z and can now use instant transmission. At least my my perspective, they don't storyboard at all - Or if they do, they must REALLY suck at it.
That last part is funny when you actually look at the credits and see a list of 3-5 boarders (the norm for a show with episodes nearing 15-20 minutes) plus a supervisor per episode. Clearly either one or both sides are incompetent or are simply not communicating with one another.
 
That last part is funny when you actually look at the credits and see a list of 3-5 boarders (the norm for a show with episodes nearing 15-20 minutes) plus a supervisor per episode. Clearly either one or both sides are incompetent or are simply not communicating with one another.

I actually had a head-cannon that some of the people listed in the credits were just made up names they put there just to act like they had a big staff.
 
Alright, so, as a storyboard artist myself, I'd like to point out that storyboarding here can actually work - We've seen this all the time in more professional works with 3D animation.

The problem here is that I don't think they even storyboard. And I say this because listening to the commentary tracks, they talk about how they cheat by putting the characters near walls.

See, storyboarding, especially with fights with large groups like this take a lot of time and careful planning, obviously because you want to be able to track each character's movements and maintaining the continuity of the scenes. Normally, to do a complex fight like this, you'd want to go with at least two different storyboard methods - The above shot overview and of course the action shots.

The above shot overview has you tracking each character with markers on a very basic representation of the area - making sure to mark all significant locations on the map (stuff like stairs, statues, debris... All that jazz) and have them be integral to work with your fight choreography. If I had to make a similarity to a real life action shot, imagine some of the fight scenes that Jackie Chan had in career: https://youtube.com/watch?v=B215g-Evv0U While I'm not going to claim the full process behind the fights like this, there are several movies that do have to take into account the location in which action scenes take place in, and will have to plan accordingly - Because yes, storyboarding can be used for live action scenes as well.

One thing you'll notice in a lot of the newer fights in RWBY when compared to the older fights, is a severe decline of using the environment in the fight itself. If anything, the fights in RWBY now-a-days are like they take place in the arenas you'd see in 2-D fighters. I.E. not having any real impact on the environment that actually affects the fight in any meaningful way, at best, you'll have a character now-a-days using dust to summon a pillar of ice or earth or climbing a wall.

In contrast to the Jackie Chan clip, notice how during the fights there's a use of the environment he's in - Whether it's chucking a bad guy in between the small gap of escalators, using the clothing racks to defend or trip his opponents up, or even using the stairs to do the same thing - There's an excellent use of the background here to make the fight all the more fantastic.

And the thing is... This sort of thing would be EASIER with 3-d animation, at least from what my colleagues who do 3d animation have told me (they could just be fucking with me, so *shrugs*). Why? Because Jackie Chan is a perfectionist, it takes hours to get the shots just right due to the fact that humans make mistakes, and that a lot of the other actors and martial artists can't usually keep up with him at first. But with 3-d animation, you'd have complete control of the characters in that regard.

Back to my point about storyboarding, and the lack of it in Rwby, you can easily tell that they forgo at the very least, the above shot overview, due to how messed up the continuity and how the characters suddenly transported into the universe of Dragonball Z and can now use instant transmission. At least my my perspective, they don't storyboard at all - Or if they do, they must REALLY suck at it.
I remember hearing they DID storyboard the RWBY fights but just did it so poorly it actually hurt the fights more than help. I believe things like Hazel's punch in the Vol 5 finale coming from completely different directions between shots and the constant teleportation resulted from it. Basically everything they do with making the fights makes it much more convoluted than it has to be. Like you said this SHOULD be easier with 3D animation. They have all the models there to work with and can animate them to work how they're supposed to but they're just so incompetent they manage to screw up even the most basic things. These people have been working on this show for years and cannot even manage the basics.
 
Back
Top Bottom