- Joined
- Jul 6, 2016
I don't really mod it but it's trivial to set up the scenario get rid of the retarded events like the fucking bugs or niggers just tping into your base. At that point it's playable.
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Every time I look into those it's like:I personally only really go for QoL mods. I think the only major gameplay change mod I have is combat extended. But there are plenty of flaws the base game needs fixed that mods fix. Tynan (or anyone at Ludeon) literally doesn't know how to program so there are tons of mods for fixing pathfinding and hauling behaviours of the colonists
Lot of bitching to say "I love having giant empty rooms my colonists have to waste time stumbling through". I don't give a fuck about realism, I do give a fuck about having to make my already giant base even bigger because you can only put three pieces of steel together in a pile.Fuck storage mods and people who use them especially. Having to build large storage facilities for your base that specializes in about 10 different types of industrial manufacturing and has a dedicated hospital, kitchen, an entire fucking farm etc. is not "unrealistic" or "unaesthetic". Have you ever seen an industrial complex? They are mostly storage.
I modded in a "win game" button so my colonists don't have to waste time building anything. Saves space, too and prevents me from having to waste time planning an efficient layout for my base.Lot of bitching to say "I love having giant empty rooms my colonists have to waste time stumbling through". I don't give a fuck about realism, I do give a fuck about having to make my already giant base even bigger because you can only put three pieces of steel together in a pile.
Has anyone bought the DLCs? Wondering whether I should. They look cool but dont want to break all my mods for them.
Prepare Carefully is the single most important mod to have installed imho. I hate having to scour through the piles of dumb labor incapable pyromaniac drug addicts to find any halfway decent pawn. I can enjoy some of the more negative traits, tortured artist and neurotic are pretty fun tbh, but so many of the randomly generated pawns are quite literally wastes of oxygen.I hate this game.
But I can't stop playing it.
Prepare Carefully mod needs a 1.3 update.
The new Tunneler meme in Ideology unlocks fungus cultivation and a social role which increases the speed at which miners dig. As long as you can manage the bugs it makes mountain bases a lot more interesting.I was just messin, that's not my colony, it's Null's. This is my colony.
I have a lot of mods most of which are from the vanilla expanded collection, but nothing particularly gamebreaking imo. Some people argue that stacking mods are OP, but I don't give a fuck because massive storage rooms with shit all over the ground is not aesthetic and having to keep expanding your storage in a mountain base is a nightmare, I like to keep things compact and relatively organized. I'm fairly happy with this so far, but I wish I would have had the foresight to build my kill box into the mountain instead of having the outer defense, just because I'd like it for RP if my colonists stayed underground 24/7. I may put another wall up for two tier defense if things start getting hairy, but I've been pretty lucky so far with this meager defense. I keep meaning to put up lights in the hallways because it increases movement speed, but the walls need to be smoothed to put up the wall lights and wall smoothing takes ridiculously long.
Also, I'm not sure if this were added in the Ideology update or what, but being able to grow mushrooms for food in the mountain makes mountain bases so much more doable. Fuck relying hydroponics for food, and this colony is in extreme desert, so there's pretty much no animals for hunting and no land for farming., besides the shitty dry dirt around the mountain edges which iirc has like 30% fertility or something like that. I grow grass there for the donkeys to graze.
Please excuse the mess.
SIdenote: Has anyone noticed that there seems to be an imbalance in the spawning of female and male pawns? I feel like I get way more females than males. 8 of my 11 pawns are female and all I did was recruit pawns with useful skills. Seems anomalous. Could be a bug caused by a mod, Idk.
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I get it's a story thing
I have both but haven't really given Ideology a fair shake. I will say I don't think Royalty was really worth it. The interesting parts were already modded in, if not as cleanly, and the Empire just isn't interesting as a faction. Most mods from what I've seen don't need them so not using them really isn't detrimental but they also shouldn't break mods if you do get them. I really only bought them because I bought the game so long ago that I got it for cheap and I felt like throwing some extra money at the dev since its my most played game on Steam. Future DLCs though I'll wait and see gameplay of before I take the monetary plunge.Has anyone bought the DLCs? Wondering whether I should. They look cool but dont want to break all my mods for them.
Royalty is just retarded and under cooked tbh.Has anyone bought the DLCs? Wondering whether I should. They look cool but dont want to break all my mods for them.
You're doing Troon Ranch wrong.making high quality
Haven't bothered with Royalty or Idealogy. Both seems to add gameplay I have no interest in.View attachment 2526897
I am amused
How are you faggots enjoying the Ideology update? My current playthrough is a bunch of cave dwelling incels who never want to go outside and hate the light