Ridiculous Kickstarters

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Here's a really stupid question, but if someone doesn't reach their goal, do they still get to keep the money?

On Kickstarter no, but there are other sites with options like that, such as Indie Go-Go's "flexible funding" option. Which of course tends to backfire as nobody wants be an early backer if they don't think there's a chance a reasonable percentage of the goal will be met, where with KS if you early back a project that goes nowhere, you don't lose anything.
 
On Kickstarter no, but there are other sites with options like that, such as Indie Go-Go's "flexible funding" option. Which of course tends to backfire as nobody wants be an early backer if they don't think there's a chance a reasonable percentage of the goal will be met, where with KS if you early back a project that goes nowhere, you don't lose anything.
Ahh okay. Balls. I want free money :c
 
https://www.kickstarter.com/projects/soundguy/flappy-potato-salad
Hey guys, do you know what game should be on Steam Greenlight? Flappy Potato Salad which is a Flappy Bird ripoff of course!
photo-main.jpg

$66.00 pledged from a $5 goal. The Greenlight link got removed.
 
On Kickstarter no, but there are other sites with options like that, such as Indie Go-Go's "flexible funding" option. Which of course tends to backfire as nobody wants be an early backer if they don't think there's a chance a reasonable percentage of the goal will be met, where with KS if you early back a project that goes nowhere, you don't lose anything.
A 'scam' some of these groups play is to have an investor step forward to pledge whatever amount is remaining at the last minute, so the project gets all the money and a real investor is only on the hook for a small percentage. Does KS have the ability to nullify a deal if they find out those funds come from somebody directly associated with the project?

How many of the things that do get funded actually amount to something in the end? A podcast host said they had backed six or seven successful ones over the last few years and nothing really happened with any of them.
 
I worry about the Cybermatrix guy. I mean, it's an obvious joke project, but this is the third time he's putting it up. There's the weird fish book, too. I guess he's probably just a tryhard, but it makes you wonder.

How many of the things that do get funded actually amount to something in the end? A podcast host said they had backed six or seven successful ones over the last few years and nothing really happened with any of them.
I backed a few things by Failbetter Games, and they're pretty good at delivering. But they're actually a real company, so.
 
It's a good thing Chris is unaware of Kickstarter. "Fund my new, more detailed replica of Manchester High School! NO HAGGLE"
Also, all those indie games with "8-bit" graphics don't know what it actually means anymore. Low-res graphics with bright colors isn't instantly 8-bit. I make 8-bit sprites myself sometimes for the fun of it (no game development skills whatsoever *sigh*), and I actually follow thing like using the actual NES color palette, 3-color rule (technically 4, but one is usually used as transparent) and 16x16 pixels tiles.
Then again, other 8-bit systems existed with different hardware (arcade machines in particular were miles ahead of consoles back in the day), but it's not like they're aiming for that.
 
Also, all those indie games with "8-bit" graphics don't know what it actually means anymore. Low-res graphics with bright colors isn't instantly 8-bit. I make 8-bit sprites myself sometimes for the fun of it (no game development skills whatsoever *sigh*), and I actually follow thing like using the actual NES color palette, 3-color rule (technically 4, but one is usually used as transparent) and 16x16 pixels tiles.
Then again, other 8-bit systems existed with different hardware (arcade machines in particular were miles ahead of consoles back in the day), but it's not like they're aiming for that.

Off-topic, but I'm glad that SOMEONE else gets it. I make pixel art as a large part of my job, and all of these game developers asking for "pixel art" usually don't know what the term actually means, or to distinguish between consoles, or that a Super Mario Bros wasn't done with the Dreamcast-level sprites they use as an example.

Game developers are 75% absolute living turds. And the other 25% are awesome people like us.
 
It's a good thing Chris is unaware of Kickstarter. "Fund my new, more detailed replica of Manchester High School! NO HAGGLE"
Also, all those indie games with "8-bit" graphics don't know what it actually means anymore. Low-res graphics with bright colors isn't instantly 8-bit. I make 8-bit sprites myself sometimes for the fun of it (no game development skills whatsoever *sigh*), and I actually follow thing like using the actual NES color palette, 3-color rule (technically 4, but one is usually used as transparent) and 16x16 pixels tiles.
Then again, other 8-bit systems existed with different hardware (arcade machines in particular were miles ahead of consoles back in the day), but it's not like they're aiming for that.
Thank you. I actually like the whole NES-inspired to an extent, but devs really need to learn what real NES graphics are like.
 
Wanna play the Video Game Kickstarter Drinking Game? Drink every time you see a game with 16-bit graphics, is a space themed strategy game, or is a zombie/post-apocalyptic themed game.
 
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Wanna play the Video Game Kickstarter Drinking Game? Drink every time you see a game with 16-bit graphics, is a space themed strategy game, or is a zombie/post-apocalyptic themed game.
You would die of alcohol poisoning by page three.
 
There's this guy who's doing an Indiegogo (not Kickstarter, but similar enough) similar to Chris's Kickstarter. He's wanting to build the largest Lego Clone Army ever, even though if you look at the videos on his channel he's already got a massive Clone army. Also, he's using Lego Clones as perks for people who donate. Although at least Chris isn't asking for $35,000.

https://www.indiegogo.com/projects/the-clone-army-project
 
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