- Joined
- Apr 16, 2025
I'm European and I have the best taste in games. I also represent all Europeans.Europe may have had shit taste in games as a whole, but the Amiga was cool, I’ll at least give them that.
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I'm European and I have the best taste in games. I also represent all Europeans.Europe may have had shit taste in games as a whole, but the Amiga was cool, I’ll at least give them that.
When I was younger, I noticed that the intro music to The Lost Vikings II actually had a slower tempo for the PAL version to the NTSC version. As a kid I actually remember preferring the European version slightly. I couldn't find a comparison anywhere so I had to use Snes9x's recording tools, which use AVI.For console games back then most developers operated on Japan first, then America and Europe if the game did well in the states. It always meant in addition to Europe's own retardation you also got the American censorship on top too and as you said the slower frame-rate that was a toss-up if the devs were bothered to at least speed up the music to try to hide that the game played slower.
I knew a few of the big JRPGs had skipped Europe, but scanning over, almost none of the JRPGs in America reached Europe. From the following: Final Fantasy II (IV), Final Fantasy III (VI), EarthBound, Secret of Mana, Super Mario RPG: Legend of the Seven Stars, Lufia & the Fortress of Doom, Lufia II: Rise of the Sinistrals, Chrono Trigger, Robotrek, Breath of Fire, and Breath of Fire II, only Lufia II, Secret of Mana, and Breath of Fire II made it over.JRPG's basically skipped all of Europe until the 2000s. The first Dragon quest game to get a console release here was DQ8, when at that point the series was a month from being 20 years old, and DQ8 itself was almost two years old from the Jap release. They didn't even put the 8 in title becuase they knew how stupid it would look.
We did have arcades, just not as many.Europe missing out on the Arcade scene was dire.
The human zoo exhibit at the Crystal Palace doesn't count as an arcade.We did have arcades, just not as many.
Most hardcore Rare fanboys tend to be British or Eurofags, which explains their love of utter garbage games.Europe missing out on the Arcade scene was dire. They will show you a ZX Spectrum game or C64 game and unironically call it amazing but in reality it is the worst thing ever made.
I will name names too, Creatures, Mayhem in Monsterland. Any Sonic clone they loved to make
Ours were in color and the Zelda one even had a word list to translate key words from english to meatballistani, ice-spick and norwbugEurope got it the worse. Our manuals were B&W, with no illustrations; with only a few screenshots. Text was kept to minimum because our manuals were made with 5-8 languages in mind to save on localization costs. If they were even cheaper they'd put every language on the same page. It's laughable how bad Europe got it back then.
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We had lots of arcades, at least in the places where I lived over the years. @Pissmaster, how many taiko no tatsujin machines did you see in the early 2000's? That game actually bored me because I had played so much drum mania(home version with the drum kit, never seen the arcade setup over here). Speaking of mania, there's Fighting Mania(or as I call it, "that fist of the north star punch game"). That game was cool. Except being a graphics whore I was disappointed by the use of sprites for everything.Europe missing out on the Arcade scene was dire.
Tell me you have no idea without telling me you have no idea.The human zoo exhibit at the Crystal Palace doesn't count as an arcade.
That was actually a physical card game, it got hyped up by the creators at NYCC 08 and I think it had another couple appearances. It was supposed to launch fall of that same year, but then just never did. Funny thing, though it's hard to get good quality footage, it looks almost like a precursor to the modern clash royale style formula, at least to me, except instead of spells you had guns.Was listening to an old episode of GiantBomb, and they were making fun of a Call of Duty card game that was announced. They claimed it was real time, not turn based. I wonder if any prototypes exist of that.
A lot of the 8bit & 16bit "pc as a keyboard" microcomputers have just terrible, terrible game libraries. I don't know how anyone puts up with them. The only exception is the MSX and the early MSX games are really rough with horrible scrolling issues.They will show you a ZX Spectrum game or C64 game and unironically call it amazing but in reality it is the worst thing ever made.
I did some Google searching, and I think this tells you more than what I could possibly write about.They will show you a ZX Spectrum game or C64 game and unironically call it amazing but in reality it is the worst thing ever made.
Rare is a British studio so it makes sense, but I think it's in a bit of an odd situation because they did have an era (the Nintendo 64 and a few years prior) where they put out good or at least memorable games, like Donkey Kong Country, Star Fox 64, Blast Corps, or Banjo-Kazooie but their back catalog isn't that impressive.Most hardcore Rare fanboys tend to be British or Eurofags, which explains their love of utter garbage games.
Upper Deck has always been primarily a card company. The figures you are thinking of were Starting Lineup, by Kenner and later Hasbro.That was actually a physical card game, it got hyped up by the creators at NYCC 08 and I think it had another couple appearances. It was supposed to launch fall of that same year, but then just never did. Funny thing, though it's hard to get good quality footage, it looks almost like a precursor to the modern clash royale style formula, at least to me, except instead of spells you had guns.
But yeah it got shit on really hard whenever it showed up cause it looked stupid and like a gigantic ripoff (had to buy a "squad" set to play the game, then had to buy boosters to get guns). And there was also low faith in it anyway from being a call of duty card game. Upper deck (the production company behind it) was also notoriously litigious and dealing with bullshit lawsuits all the time, as they were a primary producer of sports "goods" so athletes would regularly ream them, and they and Topps (sports cards company) were regularly duking it out. That said, most of Upper Deck's business was not necessarily cards (though they did some) but a lot of like, shitty little die-cast figurines and stuff in the early and mid 2000s. They probably fucked up budgeting somewhere and had to cull some lower hype product launches. "Call of duty, the card game, in real time" doesn't sound like a tough cut.