The approach on One and Series is literally the exact same one they took on 360, but increased computing power and years of code development helped, as well as advances in virtualization techniques.
On 360 you could do it fully offline and any game would work it's just a whitelist existed on the hard drive to say what was allowed to run depending on how bad the game worked in their emulator.
The issue is calling it Backward Compatibility is straight-up false advertising. Backward Compatibility would be allowing you to play ANY old games just by throwing the disc into your One X, and can yo do that?
I'd still call it backwards compatibility just with a few caveats and a whitelist. Games you already owned digital on 360 that were on the list just werked on XB1.
It's like a 1000 games max for each region(The Jap Famicom and SFC is the exception), and for everything non-nintendo It can be half that. The file sizes are few meg max, and most games take less than a third of that. Plus, it's not like the games are in random order. The Everdrive sorts alphabetically, going down a list takes 10 seconds max. Having everything downloaded isn't that much of an issue, unless you have one of the earlier models of Everdrive like @Baraka Obama has.
Are you talking about disk space or number of roms? If it’s disk space, then yeah, NES is tiny. But if you’re talking about number of roms, then it can be thousands per region depending on how you’re counting them. I did a very quick and lazy search through my set and pulled up roughly 3000 USA+World roms. After you narrow that down to 1G1R I’d guess it’s still around close to 1000. You can just store everything, but that’s a lot to scroll through when you want to actually play something unless you know exactly what you want.
Yeah, I laughed for an hour when they announced the Series S and Series X, considering the confusion that One S and One X had already caused for people.
If you hunt, you can get a One X cheap these days, after I bought mine, I saw a Forza limited edition console on Marketplace for $70 Canadian! Beyond the compatible games, it's also a cheap Dolby Vision-capble 4K UHD player, which was a big part of my buying one.
Fuck Dolby Labs and Microsoft for being scumbags and making Dolby Vision disc playback exclusive on consoles!
Never made a Faceberg account and never will, but there are plenty of pawn shops near me, a non-GameStop used game store, plus Craigslist. The used game store has a Xbone S for $170 USD so that’s why I was asking. Just want something I can play old games on and bring with me on the rare occasions that I travel.
Never made a Faceberg account and never will, but there are plenty of pawn shops near me, a non-GameStop used game store, plus Craigslist. The used game store has a Xbone S for $170 USD so that’s why I was asking. Just want something I can play old games on and bring with me on the rare occasions that I travel.
Are you talking about disk space or number of roms? If it’s disk space, then yeah, NES is tiny. But if you’re talking about number of roms, then it can be thousands per region depending on how you’re counting them. I did a very quick and lazy search through my set and pulled up roughly 3000 USA+World roms. After you narrow that down to 1G1R I’d guess it’s still around close to 1000. You can just store everything, but that’s a lot to scroll through when you want to actually play something unless you know exactly what you want.
I store everything and often multiple times. Wherever I got my everdrive roms from (I can't remember) has them divided into folders based on region, then alphabetically, but also in collections like Shooters, Horror Games, etc. So it's easy to find what I'm looking for, or even find new things I didn't know about, without a lot of scrolling. It'll be a cold day in hell before I resort to deleting Ninja Gaidens to make room.
That covers everything I can think of, except the Classic NES Series games. The NES's library is of course vastly superior to the GBA's, so 1:1 ports of typical NES games are better than almost anything else on the platform.
NES games rarely have save files so if you're playing on real hardware (no quick save or cheating), you won't get much enjoyment out of it unless you dedicate time and energy to learning to play your favorite games. That and you need maps for half of them, so either have your smartphone out, a physical guide, or printouts.
Are you talking about disk space or number of roms? If it’s disk space, then yeah, NES is tiny. But if you’re talking about number of roms, then it can be thousands per region depending on how you’re counting them. I did a very quick and lazy search through my set and pulled up roughly 3000 USA+World roms. After you narrow that down to 1G1R I’d guess it’s still around close to 1000. You can just store everything, but that’s a lot to scroll through when you want to actually play something unless you know exactly what you want.
I store everything and often multiple times. Wherever I got my everdrive roms from (I can't remember) has them divided into folders based on region, then alphabetically, but also in collections like Shooters, Horror Games, etc. So it's easy to find what I'm looking for, or even find new things I didn't know about, without a lot of scrolling. It'll be a cold day in hell before I resort to deleting Ninja Gaidens to make room.
Aside from ROMs I have a separate list of every game I think looks interesting for each platform that doubles as a library tracker and a wishlist for things to buy (an Own? yes/no field covers both), I include genre when it's easy to determine (some cross genre stuff makes it annoying)
Ikaruga is more or less the go to for people wanting another mechanic layer added to a shmup without it being too distracting.
I've always liked the chain scoring, only having 2 colors hits that sweet spot
where I actually have to look where/who I'm shooting instead of being in dodge mode 100% of the time.
Having another way to interact with a shmup besides moving and shooting is why Ikaruga is a standout title.
to paint a picture, there are moments where you're CLEARLY supposed to use white, but that's BABY MODE.
STAY BLACK to do more damage and dunk on the boss. this always being a choice makes it feel better when you pull it off. plus you can go back to baby mode instead of dying like a bitch most of the time.
no other shmup has this setup where you can flow in and out of baby mode/ bullet hell
TLDR: Ikaruga just adds a panic button without it being a bomb. and if you're good, you are balancing building chain vs dealing more damage.
Ikaruga is more or less the go to for people wanting another mechanic layer added to a shmup without it being too distracting.
I've always liked the chain scoring, only having 2 colors hits that sweet spot
where I actually have to look where/who I'm shooting instead of being in dodge mode 100% of the time.
Having another way to interact with a shmup besides moving and shooting is why Ikaruga is a standout title.
to paint a picture, there are moments where you're CLEARLY supposed to use white, but that's BABY MODE.
STAY BLACK to do more damage and dunk on the boss. this always being a choice makes it feel better when you pull it off. plus you can go back to baby mode instead of dying like a bitch most of the time.
no other shmup has this setup where you can flow in and out of baby mode/ bullet hell
it really helps to have a few other shmups and bullet hells under your belt to fully appreciate it.
when you more or less know how to not die immediately in a shmup, the game feels like it's constantly giving you options
to how you approach each encounter.
it's not "baby's first shmup" but "baby's first acquired taste"
"baby's first" because everyone won't shut up about it, so it's not a hidden gem,
and it's just one (ONE) mechanic that's a real game changer once you've seen like 5 other shmups
it clicks once you're just OK at shmups
it really helps to have a few other shmups and bullet hells under your belt to fully appreciate it.
when you more or less know how to not die immediately in a shmup, the game feels like it's constantly giving you options
to how you approach each encounter.
A lot of old-school shmups were really one-life challenges, as dying put you into a fail state that you can't recover from, but nobody would have put quarters into a game that only gave them a single life.
Are you talking about disk space or number of roms? If it’s disk space, then yeah, NES is tiny. But if you’re talking about number of roms, then it can be thousands per region depending on how you’re counting them. I did a very quick and lazy search through my set and pulled up roughly 3000 USA+World roms. After you narrow that down to 1G1R I’d guess it’s still around close to 1000. You can just store everything, but that’s a lot to scroll through when you want to actually play something unless you know exactly what you want.
Both. For cart games, disk space is no issue, and for game counts, when sorted, they aren't that bad. My US SNES folder is only 900 games. That's around 30 pages on an everdrive. I never have an issue finding something. Plus it's fun to scroll down and pick random games. Sometimes you'll find something fun, like Shōnen Ninja Sasuke(open-word beat 'em up adventure game) that I'd never heard of until I decided to try it at random.
A lot of old-school chumps were really one-life challenges, as dying put you into a fail state that you can't recover from, but nobody would have put quarters into a game that only gave them a single life.
I like Gradius 2, but it's so hard to play casually without save states or cheats. Even though I've 1CC'd it multiple times, unless i've done a few practice rounds on an emulator to remember the stage layouts again, I'll die on the boss rush or speed stage. I end up going back to more lenient games like magical chase and SOR2 becuase they don't ask much of you, and once you've played them a few times, it's not that hard to clear them in one go, even if you haven't touched them in a few years.
That covers everything I can think of, except the Classic NES Series games. The NES's library is of course vastly superior to the GBA's, so 1:1 ports of typical NES games are better than almost anything else on the platform.
The gba has some great games, like Aria of Sorrow. But the quantity is quite low compared to the NES? For every good GBA game I can think of two or three good Nes games. Handheld systems are really let down by the fact that most of the devs, feel like the b-team, being relegated to making portable games, because the company doesn't want to use their best talent on handhelds.
It's funny to bring up because it comes off like a troll post, but no, it's unironically good. I beat it like 5 times as a kid, plus one time in Japanese when I was learning it. It's a cute adventure game where you have to solve situations to mend hamsters' relationships and fill up your love meter. It's like an old point-and-click, but with collection autism since your main tools for solving situations are "hamster language" words, which there's just over 100 of iirc, each of one of which describes a certain action with its own animation. So you have to go around, talk to people, and solve their problems so you can learn these hamster words so you perform the action in the right place to solve other problems.
You also collect songs which you can listen and watch your hamsters dance to, and edit the dances by setting them to perform the animations tied to hamster words you've learned. You can also buy clothes and find rocks to polish into gemstones which you then make into jewelry, and then use the clothes and jewelry to dress up your hamsters for a photo shoot which you can then set as the new title screen when you start up the game. And it's got post-game content, where after the ending there's still extra quests to completely fill the love meter and your hamster dictionary to get the true ending, and you can find keys that get you into special caves to find rocks that will polish into rare gemstones so you can get more jewelry.
GBA emulation has been amazing since the GBA came out.
Ikaruga wise I was really into shootemups in the early 00s and have pretty fond memories of it, but my favorite game in that genre of that time goes to psyvaria 2.
if you want a 3DS and aren’t a retard look for a Japanese 3DS you can find great condition ones for 120 vs 300+ for a US one. My theory for that is the pressure raising the prices is mainly via people wanting to run original hw that don’t know or don’t want to run some easy as sin exploits.
Oh I definitely disagree with that. I can probably name more GBA games I like than NES games, but I'm kinda biased in that I find a lot of NES games a bit too primitive for me, with several exceptions. I mean the amount of tactical RPGs alone on the GBA is insane: Black/Matrix Zero FF Tactics Advance, the Advance Wars games, Fire Emblem Sacred Stories and Binding Blade, the Mega Man Battle Network games. But even if you're not a strategy autist like me there's also the two Metroid games, Gunstar Super Heroes, F-Zero Climax, Mother 3, Sword of Mana, Wario Land 4, etc. I think what holds the GBA back is like you mentioned the perception of Handheld = lesser quality, but also the soundchip on the GBA is legit scuffed, and there's not much you can do about it other than get used to it.
I couldn't figure out where a good place to post this would be, so I'll talk about it here since it's about a game that's over 20 years old.
There's a bit of drama happening in the THPS modding community after 2 devs were accused of the worse crime known to man: being a heckin' RACIST.
In the Tony Hawk Pro Skater community, there are currently two major conversion mods aimed at providing a definitive THPS experience on PC: THUG PRO and ReTHAWed. THUG PRO is a mod of Tony Hawk's Underground 2 (which many claim to be the best THPS game by Neversoft) that aims to import almost every level from the series into the THUG 2 engine. ReTHAWed on the other hand is a mod based around the game Tony Hawk's American Wasteland (the next entry after THUG 2 using a similar engine) that also tries to import every level but has a ton more customization options (custom physics, more characters, etc.). There's debates on which one is truly the better experience, but ReTHAWed is a lot more polished and is in active development where as THUG PRO is a bit more vanilla with slower updates. Both of them however have an active online multiplayer mode where players can battle for the highest scores and message through an in-game chat.
Recently there's been some gay Discord drama after one of the lead devs behind ReTHAWed, Zedek, was caught saying some racist things during one of these online matches:
Someone decided to call this out on their official Discord server and was met by the dev himself:
For context: basically, reTHAWed is a total conversion mod for THAW by a team called 10k rising that is led by Drake9x and Zedek, who also once led GH: WT definitve edition but left at one point. There's at least 14-16 devs involved with the project but for the most part it's drake and zed that are making all the big calls.
However there's a dirty, chuddy (former) secret that they have been trying to hide for very long in order to protect their reputation, but since its now caught up with them with what CrookTHPS posted, its time to show you even more damaging shit directly from a discord server they were heavily involved in.
It all starts with a THPS clan called Blvd thats been around for a bit and it was filled with people who were cringe 4chan edgelords that probably havent gone outside since 2014, anyway they started their own discord server where they would invite and have a ton of members in it, including Drake and Zed, and this is where the "incident" began.
One day in november of 24, a user named Kushy would summon a bot that he would give commands to say heinous and offensive bs, with anti-trans "jokes", haram "jokes" and the like, and it would devolve into the bot making ai generated rage comics using that text, this is where shit hit the fan.
VCR, the leader of Blvd, would send one image mentioning Daffoldi, a transgender woman that was a dev herself, getting decapitated by ISIS, IN the 10k rising server which is the main server for rethawed where drake and zed are admins, and he also PINGED her with it. this obviously really upset daffoldi and caused her to leave the server, this would draw the ire of drake as he berated VCR for posting the image in the server, not because he was against it persay, but because it would potentially ruin the reputation that rethawed had, which was doing relatively hot during this period.
This back and forth would spill over into the 10k general chat where drake decided to completely wipe gen chat, replace with a new one and ban VCR to save his own ass, which worked as most people in the 10k server had no idea what actually happened for a long while, until this post dropping.
The images you are seeing are screenshots of that fateful day in the blvd server, where zed would admit he's transphobic, say the n word a bunch of times and drake paraded around all the shit the blvd guys were saying. You will have to see them on computer cuz i don't think they view all that well on mobile.
TLDR: The lead devs on rethawed are bigoted pieces of shit trying hard to protect their own image even if its clear that they indeed are.
These reddit posts would cause some stir in the ReTHAWed Discord server to the point that Uzis (who I think is the founder of 10k Rising, the group that hosts ReTHAWed and helps with making assets and promotional material), to ping everyone on the server as a joke and say that ReTHAWed was closing because the situation in Iran is super serious that they can't in good faith keep the mod up because how serious this global conflict is (aka "nobody knows how to take a joke"). I didn't screenshot the original before it got deleted because I thought it was just another stupid @ everyone ping, but I found these two partial messages.
People did not think this was funny and to make a long story short, all three people involved have apologized and have stepped away from the project.
Drake's
Uzis'
Zedek's
Server announcement
It doesn't seem like the mod will be stopping development anytime soon as there's still 8 other active contributors who've already been helping to make updates, however it will definitely be a bit longer for updates now that 2 of the original devs are gone. Already their names have been removed from the credits on the main website.