Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
...a real what? /sincere confusion/


...I was actually planning on playing this exact game one day, too!
It just means you've been helpful and friendly, and that I appreciate it.

But you absolutely should play it. It's fantastic. Very depressing subject matter but you'll like it if you like old school Survival Horror. And you get a dog.
It's a fun game with a great aesthetic, very cryptic though and I recommend following along a guide in order to get the true ending. If you dont fuck with roguelikes idk how far you're gonna get into it, but it isn't super long anyway.
I fuck with roguelikes heavily but it does look super fucking cryptic. I will absolutely take that advice. To hear the autistic YouTuber tell it, a lot of the story isn't even in the game. It's in stories outside of the game, and websites and shit.
 
Baroque is extremely fun and interesting. I feel like it makes you want to play it, to find out what is going on and also to figure out what interesting stuff you can do along the way. Didn't finish it because I was struggling with the controls but feel like it is worth checking out for anyone who likes roguelikes and seeing older examples of the genre.
 
Has anyone here ever heard of these two games? They are pretty graphically impressive for the SNES (Super Famicom, in this case).

https://youtube.com/watch?v=7Pmabd2m9KQ
https://youtube.com/watch?v=gcaqa-LHxoU
AcceleBrid looks impressive, but is no fun to play.

Rule of thumb for Super Famicom games: If the game looks amazing, and was published in Japan before 1995, if it didn't come to North America and didn't have a ton of text, it is usually crappy gameplay-wise.
 
Rule of thumb for Super Famicom games: If the game looks amazing, and was published in Japan before 1995, if it didn't come to North America and didn't have a ton of text, it is usually crappy gameplay-wise.
I was going to bring up Hyper Zone, but then I remembered that was a HAL game and even pre-Kirby they had favoritism from higher up even if the game sucked (JP release of the game is better, they fucked around with the level order for the west and unbalanced the difficulty).
 
I was going to bring up Hyper Zone, but then I remembered that was a HAL game and even pre-Kirby they had favoritism from higher up even if the game sucked (JP release of the game is better, they fucked around with the level order for the west and unbalanced the difficulty).
HyperZone was also released early enough in the console’s lifespan that anything they could localize cheaply was being brought over to pump the library and sell to early adopters desperate for product.
 
I was going to bring up Hyper Zone, but then I remembered that was a HAL game and even pre-Kirby they had favoritism from higher up even if the game sucked (JP release of the game is better, they fucked around with the level order for the west and unbalanced the difficulty).
HyperZone is pretty decent imo.
 
It's a fun game with a great aesthetic, very cryptic though and I recommend following along a guide in order to get the true ending. If you dont fuck with roguelikes idk how far you're gonna get into it, but it isn't super long anyway.
Bro you weren't fucking kidding. Its some cryptic shit. I started without the guide and had it open before I died the first time. Its cool though. Makes me wish I'd had a Saturn as a kid.
 
Bro you weren't fucking kidding. Its some cryptic shit. I started without the guide and had it open before I died the first time. Its cool though. Makes me wish I'd had a Saturn as a kid.
The Saturn unironically has a better library than the N64 but since most of the worthwhile library hadn't been translated up until the last 6 years the narrative that I heard was that the Saturn was kind of shit because it didn't have a flagship Sonic game. Grandia 1 on Saturn is one of the prettiest games of the generation.
 
Makes me wish I'd had a Saturn as a kid.
The Saturn was a good machine, specifically with anything 2D related. 3D is where it kinda fell apart, especially if it was a 1st party console port of a 1st party arcade release (e.g. Virtua Fighter). It's why everyone was gushing over the PS1's 3D because as blocky as Polygons were back in the day, the PS1 just handled it better. The TL;DR reasoning being that the Saturn decided to be "different" and use quads instead of triangles... apparently adding an additional side makes everything complicated.

Majority of my Saturn library were 2D games, and the majority of those were fighters that were essentially perfect arcade ports "minus the loading times, which was a thing no matter which CD console you had). If you compared them to the PS1 ports, the difference is night and day (missing frames, can't tag into your partner, etc...). Bug! and Clockwork Knight are really good games though and Nights Into Dreams is something everyone should try out (especially for it's controls... every port that's come out fucks the controls up massively).

Skip Sonic R though.... get the GameCube version in Gems Collection instead because the draw distance in the GC version is SOOOOOOOOOOO much better. With the other versions you have that annoying fucking fog in front of you all the time.
 
The TL;DR reasoning being that the Saturn decided to be "different" and use quads instead of triangles... apparently adding an additional side makes everything complicated.
This is a little more complicated. Saturn was designed as a 2D machine, and handled 3D by manipulating sprites. That gives you an idea just how many bloody sprites Saturn was capable of handling, that it was competitive with PSX's dedicated hardware. YouTuber Digital Foundry showed how this looked without the distortion in a video here: https://youtu.be/VutzIK3DqZE?t=259

2026-03-27-074435_1580x1058_scrot.png

Saturn's architecture was also an insane multi-processor beast where they threw more compute at the problem late in the design cycle to try help it compete against Sony. This made it a bitch to develop for and led to the oddity in $CURRENT_YEAR where emulating Saturn takes higher system requirements than emulating Dreamcast, which was designed from the ground up to be a nice, efficient, modern 3D engine.
 
Guys, I'm still coping and sneeding HARD over Myrient's imminent closure. My laptop doesn't have much space left in it, at least while I can't purchase a new one.

Do you fellas know of any other good site or torrent tracker to get games up to the seventh generation?
archive.org perhaps?
 
Guys, I'm still coping and sneeding HARD over Myrient's imminent closure. My laptop doesn't have much space left in it, at least while I can't purchase a new one.

Do you fellas know of any other good site or torrent tracker to get games up to the seventh generation?
Vimm’s Lair should have everything minus certain DMCA’d games, and you can use Archive to fill in the gaps. The Emulation General Wiki is also a great resource for a lot of things, and has a page on rom sites.
 
The Sega Saturn is great. Too bad most of the good stuff is locked to the Japanese side.
It will never not be amusing that SEGA hired the guy who fucked up the software side of the PlayStation's first six months so badly to run the Saturn in the US.

Putting a guy who detested 2D games in charge of a machine designed primarily to be a 2D powerhouse was a bold choice indeed.
 
Back
Top Bottom