- Joined
- Aug 12, 2022
This by the way is a joy, playing Banjo Kazooie at high framerates is a dream come true, and the mod support is already pretty great. Can't wait for a draw distance mod.
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This by the way is a joy, playing Banjo Kazooie at high framerates is a dream come true, and the mod support is already pretty great. Can't wait for a draw distance mod.
Draw distance mod has landed https://thunderstore.io/c/banjo-recompiled/p/ProxyBK/ExtendedDrawDistance/This by the way is a joy, playing Banjo Kazooie at high framerates is a dream come true, and the mod support is already pretty great. Can't wait for a draw distance mod.
Skimmed around and is that a chirp I hear at 24:32?Preservetube archive since this guy is DFE-happy
The founder, ex-director and ex-lead art designer of iiSU has returned with the first big response™ video of 2026 and it's as wackass and all over the place as you would expect.
enum ff_question_type_e func_8038DCD4(enum FF_TileType tile)
{
switch (tile)
{
case FFTT_1_BANJO: return FFQT_0_TEXT;
case FFTT_2_PICTURE: return FFQT_1_PICTURE;
case FFTT_3_MUSIC: return FFQT_2_SOUND;
case FFTT_4_MINIGAME: return FFQT_4_MINIGAME;
case FFTT_5_GRUNTY: return FFQT_3_GRUNTY;
default: // joker/skull squares
{
f32 rng = randf();
if (rng < 0.5) return FFQT_0_TEXT; // 50% chance
else if (rng < 0.7) return FFQT_1_PICTURE; // 20% chance of killing the run
else if (rng < 0.8999999999999999) return FFQT_2_SOUND; // 20% chance
else return FFQT_3_GRUNTY; // 10% chance
}
}
}
I'm confused. He has an .AppImage version for Linux users, shouldn't that just automatically work?Stenzek going five minutes without having an autistic meltdown over Linux challenge (IMPOSSIBLE)
View attachment 8513453
https://github.com/stenzek/duckstation/commit/b20c2b281f7bb3bb2ac0f7cf2d12a3668f7351e9
Possibly. Stenzek always claims "death threats" but never posts receipts. He also does a lot in an attempt to defeat packaging. So it could just be he's mad that packagers were patching their way around it.I'm confused. He has an .AppImage version for Linux users, shouldn't that just automatically work?
Or is Linux doing something stupid with dependencies where Duckstation added something that needs a newer library that package managers don't have/support?
I'll have to try it again. I used a cracked version on some random AAA slop that barely ran on my computer and didnt notice any improvements but I didnt think to use it on emulators. I already beat MGS1 but maybe MGS2 would look nice with itI've been fucking around with Lossless Scaling, the frame generation/upscale app on steam to get around games that are locked at 30 fps/emulated games that are nightmares to get to 60fps. It isn't perfect, but it's pretty awesome.
I haven't been following the drama super closely since I don't use Linux for gaming, but basically last year the dev got fed up with people improperly including Duckstation to their package managers (in particular Arch Linux and NixOS) which would cause people to flood issue reports with problems that were caused by these package managers not including the right build flags or dependencies. Rather then deal with them or finding someone to handle it, he decided to drop support for it and forbid distribution all together.I'm confused. He has an .AppImage version for Linux users, shouldn't that just automatically work?
Or is Linux doing something stupid with dependencies where Duckstation added something that needs a newer library that package managers don't have/support?
He's upset by a new duckstation pkgbuild that was recentlyStenzek going five minutes without having an autistic meltdown over Linux challenge (IMPOSSIBLE)
View attachment 8513453
https://github.com/stenzek/duckstation/commit/b20c2b281f7bb3bb2ac0f7cf2d12a3668f7351e9
I'm not familiar with Arch's package system. What does it do that he's so upset about? The duckstation-git one is exactly what I'm talking about. He can get mad all he wants, but downstream packagers will always just patch it out.He's upset by a new duckstation pkgbuild that was recently uploaded to the Arch User Repository.
I've said it before, but the "beleaguered volunteer" is the worst kind of person in an open source/FOSS space. Because, unlike the wagie working 9-5, he has no excuse for a pissy attitude. He can leave whenever he wants. Duckstation isn't going to evaporate.I just pray he doesn't quit development altogether. Duckstation is such a neat emulator
"You do NOT have permission to distribute build scripts" -- You witless faggot. The fuck are you gonna do about it? If you don't want people to hack on your shit, you cannot release the source code.Stenzek going five minutes without having an autistic meltdown over Linux challenge (IMPOSSIBLE)
View attachment 8513453
https://github.com/stenzek/duckstation/commit/b20c2b281f7bb3bb2ac0f7cf2d12a3668f7351e9
Framegen doesn't fix bad, it only makes ok better.I'll have to try [Lossless Scaling] again. I used a cracked version on some random AAA slop that barely ran on my computer and didnt notice any improvements but I didnt think to use it on emulators.
Interesting, that explains how so many 360 games run at higher framerates on later Xboxes.Speaking of which, and since the post you're responding to also mentions Xenia: you can simply disable v-sync on Xenia and it will almost universally work. Just last month I played Gears of War Judgment in splitscreen coop, in 1440p at around 80-90FPS.
Apparently the Xbox 360 handled v-sync and frame limits in a way that makes it possible as opposed to other consoles. You can force a 60FPS limit externally if you have a fixed-refresh display, but if you have VRR there's no reason to leave v-sync on whatsoever.
No, the reason for improved framerates for previous-generation games on Xbox One and Series is that you’re not actually playing the old version.Interesting, that explains how so many 360 games run at higher framerates on later Xboxes.
For those wanting to enjoy classic Windows games on Linux, D7VK 1.3 is out today for providing Direct3D 5 / 6 / 7 APIs implemented atop the modern Vulkan API. The Direct3D 5 support in D7VK is working out well for games like Carmageddon II: Carpocalypse Now, Tomb Raider II, Mortal Kombat 4, NICE 2, Nightmare Creatures, Deathtrap Dungeon, Lands of Lore III, and others.