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Sounds good for turn-based multiplayer games at least for now. I'll check it out.Happened upon this cool little site:
It's a browser emulator that lets you form a lobby and play snes titles with multiplayer capabilities. Gamepad functions are a bit wonky right now, I recommend getting Joy2Key to map a controller to keyboard keys and configure the controllers based on that.
(also, if you go to the upper right and click 'snes party' dropdown after starting a lobby, stop the app, then go to the games section and scroll down, you'll see the NES, SNES and PS1 emulators that you can play on there as well).
Only gripes I have is that the game list is a bit unorganized, especially for PS1. And the gamepad configuration is kind of a pain, and multiplayer is a bit laggy. But it's a work in progress, and it's not that bad so far.
I'm waiting for something tiny and strong, no bigger than a PSP Go and able to play systems up to Wii. All the handhelds these days seem relatively big, aside from gimmicky stuff that's too small like the FunKey S.Either way, it would be nice to play some more handhelds again.
Retroarch is supposed to have that, but if I recall a technical limitation is that the states they would need to use are simply too large in many cases?fightcade can play snes games online with rollback netcode. unless your friends are dummies who can't do anything beyond a web browser, it's worth setting that up instead imo. i believe they're also working on getting ps1 with rollback working
How does Nintendo make it work so well on Switch?Retroarch is supposed to have that, but if I recall a technical limitation is that the states they would need to use are simply too large in many cases?
Or at least that was the explanation why it didn't work well.
There's one game series I always wanted to get a massive group together for: the Romance of the Three Kingdoms games, which allowed up to 8 players (depending on the scenario you chose) and each one ran their own kingdom.Sounds good for turn-based multiplayer games at least for now. I'll check it out.
If memory serves regarding how this works, if you have Generic Emulated Game A, you implement rollback by sending savestates back and forth.How does Nintendo make it work so well on Switch?
after looking it up, i found out that someone actually managed to get rollback working in the duckstation emulator a few months ago. now it's just a matter of getting that integrated into fightcade i guess.Retroarch is supposed to have that, but if I recall a technical limitation is that the states they would need to use are simply too large in many cases?
Or at least that was the explanation why it didn't work well.
i think you're confusing the switch's save state feature with the save states used for rollback netcode. it works by comparing save states back and forth and then if there's a desync it can rewind the game back to the last matching state. it can be difficult for emulation of more powerful systems because you're having to make save states constantlyHow does Nintendo make it work so well on Switch?
i wasn't aware that there were any. that seems kind of like a wasted effort on a console where nearly everyone is on wifiThere are Switch games with rollback netcode, but I want to say those are either individual games with custom solutions where they don't need to save the entirety of the gamestate, or relatively simple emulated games.
Your best best at that form factor right now is the Retroid Pocket 2S. It just released so detailed benchmark videos aren’t out yet, but it’s expected to be as powerful as the 3+, meaning some Gamecube and a tiny amount of Wii will play at full speed.I'm waiting for something tiny and strong, no bigger than a PSP Go and able to play systems up to Wii. All the handhelds these days seem relatively big, aside from gimmicky stuff that's too small like the FunKey S.
That's a little weaker than I'd like but worth looking at.Your best best at that form factor right now is the Retroid Pocket 2S. It just released so detailed benchmark videos aren’t out yet, but it’s expected to be as powerful as the 3+, meaning some Gamecube and a tiny amount of Wii will play at full speed.
But what I want more is a dual screen handheld. Two 768x576 screens would provide perfect or near-perfect scaling for all handhelds except 3DS and PSP, while still providing good scaling for 240p/480p consoles. And the total number of pixels between both screens would still be less than, say, the Retroid Pocket 3+.
There are more powerful devices out there, but they’re bigger and more expensive. I guess if you have a good Android phone, you could just get one of those controller grips for that.That's a little weaker than I'd like but worth looking at.
There are a few clamshell devices, but they only have one screen.Are there any dual screen devices at all? I've never seen one. That'd be nice.
I remember that there would be some layer problems with Super Mario World but that was...like 20+ years ago.Super Mario World and Super Metroid have super noticable layer problems. The first time I loaded up Super Metroid I actually laughed at the graphics fuckery.
Haven't had a hard time with the emulator other than my PC being too shit to run MGS3 years ago but what else is new. Games like Armored Core 4 / For Answer, Zone of the Enders, Asura's Wrath, and Peace Walker ran like a dream for me though. Persona 5 has a crazy amount of mod support for the RPCS3 version but at this point I'd just go with Royal as it has more content (just wait for somebody to crack it).What are people's experience of rpcs3? Not really used it much until recently, decided to finally play some PS3 games and it has randomly wiped my game saves for no reason. That's pretty fucking bad as far as emulator bugs go, especially if you are playing Persona or some other long RPG.
I thought I was smart for keeping a backup of the saves but trying them on a different install of rpcs3 and on other devices I get the same thing - once the game boots it does a save game check and creates a fresh save, wiping the old ones in the process.
Needless to say I'm not very impressed with rpcs3.