Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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crowbcat's video comes off as unusually harsh if not outright nitpicky; feels like it was going to be longer but RE4make has been received so overwhelmingly positively there was no point - it's almost as much effort as was put into (rightfully) shitting on cyberpunk 2077.

compared to any other video game remake out there, i posit there's an important distinction to be made in RE's case: these are reimaginings, not remasters or reboots and not quite remakes, even though it's convenient to call them remakes. they have remade the game but are also telling completely different stories, going in many different directions, and there are a lot of misses but a lot of hits as well which are unique to this game versus its predecessor.

some of the worst parts of RE4(2023) for me are the lack of attention to detail and handmade feeling to every single room, and the OST. the demo is definitely guilty of making things seem better than they'd actually be, and the music is the pinnacle of that. the village ganado fight bgm is fucking awesome, feels faithful with the distortions that mimic GameCube audio compression. almost none of the other music matches up to it, and Synthetic Man echoed my sentiments: RE4make's soundtrack is largely generic cinematic audio that never makes an impact, like a lot of the maligned sony 'movie games', i.e. God of War.
Yeah, it's funny that we have to keep discussing the terminology of what a remake is and what it should be. A proper 1:1 remake would be a game like Counter-Strike: Global Offensive/2 being a remake of Counter-Strike 1.6. In that case the core mechanics have largely been kept the same. And that's simply because Counter-Strike is one of the best FPS Multiplayer games ever made, the core gameplay is easy to understand yet at the same time takes hundreds if not thousands of hours to be a solid player.

Is Resident Evil 4 (2023) a perfect game. No, but it's a damn fun one with a ton of content and I don't regret paying full price for it. As a lifelong fan I think it easily sits with RE2, REmake, RE4, and REmake 2 as the best games in the franchise.

But anyway did people want this game to be a 1:1 Remake of Resident Evil 4? That would have been boring. And arguably I don't even see the point in such a remake as Resident Evil 4 doesn't feel remotely antiquated in terms of visuals. Beyond the lacking music (and that horrible VA direction for Ada Wong) I miss certain QTEs, whether that be Leon outrunning the boulder or frantically swimming back to the boat before the Lake Monster can swallow him whole. But I can understand why the new team wanted to ditch such a maligned game design. Even if its hatred is just due to it being overused rather than it being annoying period. Metal Gear Solids 1 and 2 wouldn't feel the same without the QTE torture scenes.
 
Either way it's hilarious as crowbcat got caught editing sound and visuals to make the remake look worse, then wimped out and deleted a bunch of negative comments before renaming the video as an attempt to save face.

Funny how quick he turned into a little bitch, lmao
 
I'll be honest, I think this could be one of weaker video made by Crowbcat himself. I do highly agree with the RE4R lacks of. Staring from major downgrades on environment sound design, major cut contents from OG RE4, bad VA performance + dialogue, shorter cutscene momentum, the loss of OG charms, Ada's thigh fanservice, Merchant guy can be killed for giggles, Leon's flirting voice call towards Hunnigan at end of game, etc.

Few things I liked from the Remake is the lightning to the game's environment, most part of gameplay aside perfect parry timing on Professional mode, and that's it.

I don't know, I expect Crowbcat to add more comparison to the video between OG and Remake. Maybe a further gameplay details, soundtracks, unthinkable DLC microtransactions, and so on. Nonetheless, it was an alright but rather underwhelming video.


No kidding. It's horrifying that criticizing something = death threats to shills POV's nowadays.

The lighting part is mixed too, cause it might be realistic, but most of the night scenes are pitch black darkness. The OG game has visual clarity.

Also, to enhance my shill part more, I took this screenshot myself & said shills didn't even watch the video.
Screenshot_2023_0415_001917.jpg
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You keep posting that as some sort of own, but he went from brutally taking down Back4Blood with the dev's own words, to a passive-aggressive hot take about something that's critically acclaimed.

That he's a little bitch who went into lockdown mode after tepid criticism continues to be hysterical.
 
Its 2023 and Sargon of Bri'ish, descendent of STRONG nubian KANGS, is right again. Horseshoe theory, the consoomers with their rooms filled with LED lights and anime toys who blindly defend this game despite its flaws are as autistic as the comic book guys from the simpsons who nitpick it to death because they haven't gotten the memo that hating on something that's popular doesn't make you cool or unique, it makes you the same faggot with no chin that people avoid talking to at weddings.

Then there's the salt of the earth, hardworking, God fearing regular people like us who are going to be 40 in 5 years and are glad there's an autosort for the inventory because you're not a toddler who plays with legos anymore and you don't want to spend 5 minutes rearranging your stuff, only to pick up one item and have your little system completely derrailed.

If only we listened, if only Trump tweeted gamergate we would have gotten a good Ada VA and Leon wouldn't move like he's underwater. We took you for granted Sarg.
 
Putting soul vs soulless in the title was a mistake. The "old game good new game bad" speds are seriously the most insufferable retards and it's hard to take them along with the "game doesn't have *insert small detail that goes unnoticed in 90% of playthroughs* in it, literally unplayable" argument seriously anymore.
 
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Putting soul vs soulless in the title was a mistake. The "old game good new game bad" speds are seriously the most insufferable retards and it's hard to take the "game doesn't have *insert small detail that goes unnoticed in 90% of playthroughs* in it, literally unplayable" argument seriously anymore.
What irritates me is how vague people actually are with their complaints about it lacking "soul" - Ada's ass and Ashley's tits are a mournful loss, but they seem to be what has gotten critics wound up. The game absolutely drips detail, atmosphere and budget, but waving your hands in the air and making empty comments about the game's lack of souls is meant to refer to...what, exactly? A couple QTEs and incendiary grenades?

Overall I just find the hatedom difficult to relate to, as they still bought the fucking thing day one at full price.
 
I still don't understand why this is supposed to be such a polarizing game, it's not the greatest or the worst thing ever it's just another modern release.
Because Gamers like to be mock pundits and so far 2023 has been a pretty slow year in controversies. The biggest two games are the Dead Space Remake and Resident Evil 4 and it's just been autistic flamewars of "THE ORIGINAL WAS BETTER." And again it's so fucking stupid to keep acting like an Original and Remake are locked in a fight to the death over which game is better. All four of those games are just good games there's no wrong choice to be made in plaything them.

The next pointless shitstorm will be debating how good Star Wars: Jedi Survivor is, expect lots of people goofing on Debra Wilson being the only black woman studios hire. Probably some sperging over the grand Star Wars lore as if anyone should take such a thing seriously. And finally we've got Zelda: Tears of the Kingdom coming next month and the internet will have posts galore over whether it's THE GREATEST GAME OF ALL TIME or a glorified expansion pack.
 
Also, to enhance my shill part more, I took this screenshot myself & said shills didn't even watch the video.
This was during when Crowbcat renamed the video to "Resident Evil 4 was a masterpiece" and interestingly enough, this is when most of the views kicked in as the video increased from 200k to 600k. This was one of the comments reflected off the newer title change.
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Either way it's hilarious as crowbcat got caught editing sound and visuals to make the remake look worse, then wimped out and deleted a bunch of negative comments before renaming the video as an attempt to save face.
crowbcat_remake4.png
He renamed it back to "soul vs soulless Resident Evil 4 comparison." He added this to the description.
crowbcat_remake4_4.png
He also unpinned this comment during the first rename of the video:
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After the second rename, Crowbcat double downs on the controversy by pinning his own comment that links to some other random guy's video that attempts to disprove claims that Crowbcat edited the audio to make the REmake look bad.
crowbcat_remake4_2.png
Archive - https://archive.md/iZDiJ
Response to that video was fairly negative.
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Game reviewer GmanLives posted a video to disprove Crowbcat regarding the audio controversy.
Dunno what to tell you, fam. It sounds fine in my game footage and this really isn't up that high.

Link: https://twitter.com/GmanLives/status/1647118503487610880
Archive: https://ghostarchive.org/archive/n7KPc
Observe and draw your own conclusions.

Off-topic​

Because Gamers like to be mock pundits and so far 2023 has been a pretty slow year in controversies. The biggest two games are the Dead Space Remake and Resident Evil 4 and it's just been autistic flamewars of "THE ORIGINAL WAS BETTER." And again it's so fucking stupid to keep acting like an Original and Remake are locked in a fight to the death over which game is better. All four of those games are just good games there's no wrong choice to be made in plaything them.
As long as game publishers allow you the option to buy the original and not just the remake, I'm okay with. This is in comparison with Activision-Blizzard's decision to only sell Warcraft 3: Reforged and not only removing the original off the market, but forcing people with the original to update it to the remake.
 
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This was during when Crowbcat renamed the video to "Resident Evil 4 was a masterpiece" and interestingly enough, this is when most of the views kicked in as the video increased from 200k to 600k. This was one of the comments reflected off the newer title change.
View attachment 5058501

View attachment 5058511
He renamed it back to "soul vs soulless Resident Evil 4 comparison." He added this to the description.
View attachment 5058585
He also unpinned this comment during the first rename of the video:
View attachment 5058515
After the second rename, Crowbcat double downs on the controversy by pinning his own comment that links to some other random guy's video that attempts to disprove claims that Crowbcat edited the audio to make the REmake look bad.
View attachment 5058549
https://youtube.com/watch?v=QBnM3jPX9aUArchive - https://archive.md/iZDiJ
Response to that video was fairly negative.
View attachment 5058578
Game reviewer GmanLives posted a video to disprove Crowbcat regarding the audio controversy.

gmanlives_remake4.mp4
Link: https://twitter.com/GmanLives/status/1647118503487610880
Archive: https://ghostarchive.org/archive/n7KPc
The seething about the video as I showed was high since it's beginning, which probably led to making excuses. I say excuses cause there are many others since the video who say that they actually felt the audio thing too. It's not just a game thing either, movies nowadays have this audio mixing issue too. Here, in this case, it's probably cause OG RE4 was made for CRT TVs, while RE4R is made for modern systems.

This still doesn't disapprove the fact that sound effects themselves suck ass compared to OG & audio mixing is kinda fucked.

Also, I really don't know if I can trust Gman on this. There's a reason he's called Gmanshills. The only one worse than him could be Sphere Hunter (more like AIDS Hunter).
 
From what I understand, Javier was originally an operation he took with Leon that ultimately cost Krauser his arm, and his career. He became infatuated with the effects of...something (not sure if it was a Plaga or virus derivative), and ultimately signed on with Wesker.

"New" Javier was some sort of anti-Thing operation (cartels, I think?). It didn't involve Leon, but Krauser lost all his men due to political fuckery preventing an extraction. He independently went off the deep end, but there's no indication he's working with Wesker this time around, and is a legitimately respected member of Los Illuminados.
I've seen people say that but I swear some of the lines in the Krauser fight imply that Leon was there in nu-Operation Javier (like "remember that fight in the jungle"). I honestly wouldn't be surprised if it was a translation issue or just usual Capcom writing because mentioning an unrelated fight in the jungle makes no sense if you don't want him to be there.
 
@Xenomorphs Are Cute can't quote you for some reason but concerning the audio beyond griping about Ada who comes off like they hired a random from the street:

1. Playing it on Headphones I think the normal gameplay audio is fine, the VAs for the Ganados are as good as the OG in my humble opinion. And the gun design sounds fine albeit I've never been a stickler for firearm sounds. As for the rain effect which has gotten the most attention from this whole Crowbcat video I didn't think it sounded muted.
2. The worst thing by far and Capcom should address it via a patch (maybe my lazy ass should just download the mod) is Ashley's obnoxious breathing. She huffs and puffs while Leon is doing a casual jog in an empty area as I shoot the Blue Medallions and dangling items. It is so obnoxious to have to hear that constantly and I'm shocked it was left in the final product.

The worst thing about NuAda is that by contrast NuAshley is a big upgrade from the original. I finally get why weirdo nerds develop unhealthy obsessions with waifus I love Ashley's VA complimenting my shooting. I will not look forward to hearing the original Ashley when I replay OG RE4 aka Sandy Cheeks from Spongebob.
 
I still don't understand why this is supposed to be such a polarizing game, it's not the greatest or the worst thing ever it's just another modern release.
Because in Current Year, people are so brain fried from the non-stop culture wars that they don't know how to give opinions without fighting tooth and nail over them.
 
I think the issue Crowb is running into here is that the video is less a series of points and more a single point made for forty minutes. Well, and a lot of zoomies and normies who never played / couldn't get into the original bought this one and, as the cult of consumers are wont to do, attached their personal identity and value as a human being as to whether or not other people like their choice of consumption.

The remake cut out a lot of the cheese and camp and goofy charm of the original. It's still got some, but a lot got the snip. It still looks like a fine, fun game - and by modern standards a great one - but you do feel the tonal gap, especially since RE4 was making it all apropos of nothing. I think the gameplay is genuinely better and I like what they did with Louis, but the gameplay was only part of what made the original timeless. I think it's all encapsulated in Leon - I think his new voice actor did a great job, honestly. But there was no way he could ever possibly top the original, even if all the lines had been left intact.
 
It's nice to see some eceleb faggot completely ruin the discussion for yet another game I was enjoying talking about.

Anyway, Remake is pretty great, it veers much closer to the original than I expected and the changes feel more like they were done to mess with your expectations more than to pointlessly alter things. The voice acting has grown on me considerably, as has Ashley's remake aesthetic. I found the censorship of her panties annoying but I'd we are talking ESG type bullshit Dead Space Remakes insistence on shoving niggers into every advertisement on the Ishimura and having the female lead constantly mention her carpet munching tendencies was much more obnoxious

Getting to explore the lake in a much more expand fashion was really cool, in particular.

Does it 'replace' the original? No, why would you want it to? I own RE4 on every single console generation and PC. It's by far the easiest of the original games to get a hold of. Seems like needless seething for what is still a great remix of one of the best games ever made.
 
@Xenomorphs Are Cute can't quote you for some reason but concerning the audio beyond griping about Ada who comes off like they hired a random from the street:

1. Playing it on Headphones I think the normal gameplay audio is fine, the VAs for the Ganados are as good as the OG in my humble opinion. And the gun design sounds fine albeit I've never been a stickler for firearm sounds. As for the rain effect which has gotten the most attention from this whole Crowbcat video I didn't think it sounded muted.
2. The worst thing by far and Capcom should address it via a patch (maybe my lazy ass should just download the mod) is Ashley's obnoxious breathing. She huffs and puffs while Leon is doing a casual jog in an empty area as I shoot the Blue Medallions and dangling items. It is so obnoxious to have to hear that constantly and I'm shocked it was left in the final product.

The worst thing about NuAda is that by contrast NuAshley is a big upgrade from the original. I finally get why weirdo nerds develop unhealthy obsessions with waifus I love Ashley's VA complimenting my shooting. I will not look forward to hearing the original Ashley when I replay OG RE4 aka Sandy Cheeks from Spongebob.
I actually like the Ganados too. But yeah firearm sounds (& animations) definitely suffered a lot in a way. I'm mixed on the rain, but I like the OG a bit more.

The Ashley breathing needs to be patched tho. It's not even hot panting after a while, it's like an asthmatic pug. I'm also mixed on Ashley herself, I like the new one, but I also like the old one in a way.
 
I think the "Soulless" criticism is a little hard to pin, due to it's abstract nature. It's hard to even put into words. Ultimately, Re4OG wore it's "soul" on it's sleeve. It was impossible not to see the charm: It was in the cheese, the amazing audio design, the crazy attention to detail. It was all there on display. While I did feel some parts of the Re4make were soulless in the first few hours, I came to think instead that it has it's own, different kind of soul. I like it as it's own thing, it's not RE4 but hey, it plays well, it has a lot of the same design sensibilities the first one had- Handgun as main tool of player expression, horror and action mix with a gradual ramping up of the action part, an EXCELLENT up-downtime cycle that has the player feeling tense but not overwhelmed and allowing them to relax by treasure hunting and shopping... It is a really well done game. Not without issues and annoyances but I think that's par for the course with modern games. Personally, I really like it. I think it's a masterclass in game design. Plus there's a LOT of care and love put into this, although it is definitely not as immediately apparent as it was in the OG.

Re4 OG is like Dragon Ball Z. When you take a fine tooth comb to it you see there actually are issues, it's not a flawless diamond, but it came out when it did, and it was an industry gamechanger. Ironically most "great" games in today's market copy RE4's formula and now Re4R comes out and people say, not without reason, that it looks like The Last Of Us down to the user interface. Not only were the 2000s a much edgier, irreverent climate in media in general, but people were actually pushing for more freedom of speech back then. They TRIED to inject some of that into Nu Leon, but the writing was clearly heavily supervised by stern men in suits with clipboards.

The game's well made, no doubt. The original had a lot of effort put into it, and it was very easy to spot: Things like Leon's footsteps sounding different on every single surface he steps on, every gunshot being satisfying, melee having an audio design that just made you feel the brutality of every strike. A lot of melee moves in gaming are purely smoke and mirrors. There's no actual impact, so designers get around it in a set of different ways. If you remove the speed blur and the sick sound effects from Krauser's OG double roundhouse, or Hunk's neckbreaker, you'd quickly realize they look dumb as fuck, and Wesker was literally doing a low energy shove at people that wouldn't hurt a thing.

There's a mod that ports Wesker's RE5 animations to Re4Remake, and with no filters, specific camera angles, or audio design, those very same moves look and feel like a limp noodle slap. They still do a shitload of damage, but it's all about the feel. Leon's roundhouse kicks in the OG felt so good 90% of players spammed the fuck out of them, even when it stopped being reasonable to do so. Leon's kicks in the reimagining are quite practical, as they have some i-frames, and there's clearly a lot of thought put into them: They sound powerful enough, they sometimes pop heads, they have a crit chance, and they wallsplat. They scale much better into the lategame, yet most streamers I took a look at used them significantly less. I sometimes didn't even want to take the risk myself. In the OG I'd make a point of kicking even those big hammer dudes in the Island. They were fast, evasive, and would send you to 1 HP on professional if they managed to hit you. Didn't care. I could take them out with four Red9 headshots, and I STILL wanted that kick to connect. I almost couldn't help myself.

The melee not being as gamebreaking, the guns not feeling as great, Leon moving like he's trying to hustle to the nearest toilet without dropping anything on the way, three headshots to stagger some dudes, and then you have to kick them into a wall, and then stab them, or you can just walk up to them and stab them... It is a reimagining and an adaptation, with a lot of expansion. A really good one, but it's not exactly the same as it was in the 2000s. It's an attempt to elevate it, and it's basically the whole "Mother's cooking vs High cuisine" sort of thing. Re4 OG was mom's cooking. It was cozy, campy, made by absolute madmen who would work overtime to ensure that Leon's footsteps sounded JUST RIGHT, the Spanish was so shit it ended up being iconic, the writing was absolutely shameless and reveled in it, the gameplay was like nothing seen before... And I don't think that sort of magic can just be recaptured. Just like Red Dead 2 is an amazing game, comparatively, it will never be as good as San Andreas was when it came out, and corporations will always try to make "More of the good thing" for monetary gains while failing to understand on a fundamental level what made these industry changing games (Metal Gear 3, Resident Evil 4, San Andreas, Call of Duty) so great.

You can feel the corpofucking that has made it's way into Re4R on several levels. The writing was somewhat hit or miss. The voice acting was hit or miss, I said "OW THE EDGE" out loud when Leon just blurted out "Give my regards to your god.", but dumb one liners are very much in the spirit or the original, and it's far better to get a response out of your audience than to play it so safe they fall asleep. There was clearly an attempt. I do think they fixed a lot of writing issues. Luis is much cooler and a total bro. Hell, it's the Metal Gear Rising Raiden vs Sam thing all over again where I'm just CAN'T I PLAY AS THE COOL DUDE INSTEAD? Not helped by how cool in a flaily and dumb way his moveset looks in Mercenaries. I think I'd have more fun playing as Luis. I would say he comes closest to capturing the soul of Re4 OG. I'm pretty sure him and the two cops were dubbed in English by bilingual Spaniards, although Salazar doesn't feel like a native, Leon now speaks Spanish, Ashley limpwrists a gun trying to shoot Leon, they clearly had a lot of psychopaths who would have taken it as far as the Re4 OG if given free reign... But modern game development has a lot of entrapments. With a production this big, and a product this good coming out... I feel they've earned a few mulligans. Sure, Ada sounds like wet cardboard, but it's far from a game-ruining experience. There's a long way between AAA, completely soulless shovelware and not everything being down right perfect. This game is a case of the latter.

In addition, there are a LOT of great details in this. Leon's more vulnerable, shellshocked personality clashes with the general action hero personality he displays during gameplay, but then he just opens fire at a villain mid monologue and you get the feeling that he's a real person. Not always consistent or always making perfect sense. The same dude who's annoyed and stern 90% of the time starts talking shit at the bosses when he sees he's gaining ground. He gets frazzled and tense when he hears a "click" and sees he's out of ammo and enemies are closing in. He flinches, puts his hands up when threatened, and actively dodges shit coming at him. Honestly, I don't like Leon as much as OG cheesy dumbass Leon or New Luis, but I think he's masterfully written and pretty well acted 90% of the time in the English dub. He's also a pretty decent player surrogate. He's equipped to handle this shit in a variety of ways, and by extension so are you, but one fuckup can end with you at the business end of a chainsaw. Even though cheesy, goofy OG Leon was really cool, and this Leon sometimes smacks a bit of big movie hero personality, I'm happy with what we got and glad they didn't go the "Gritty, Grounded" route with him.

Krauser, much like New Leon also feels more like a real, desperate man in an unbelievably shitty situation who just snapped and became Spec Ops Vergil. On my first encounter I thought he was a kitty-chewing, saturday morning cartoon evil bastard, but the ruins encounter did a lot for him. Dude's clearly traumatized beyond repair, has spent his whole life molding himself into a human weapon and suddenly these motherfuckers come up with this "Plagas" bullshit and render all his efforts entirely worthless, while slaughtering his highly trained men like they were nothing. Leon rightly calls out that his power up is underwhelming as shit, you get the feeling from his dialogue he legitimately wants to tame the Plagas for almost legitimate empowering and evolutionary purposes, you parry and stab him as a normal-ass human, he goes down like a bitch if you've practiced your knifefighting, and he dies telling Leon that he's proud of the warrior he's become. Krauser's end legitimately made me feel sad for him, even after he killed Luis. If you played Darkside Chronicles back in the day, you know Krauser was down right terrified when he encountered the BOWS, full on panic attack, and yet he shut the fuck up and kept fighting all the way to the end. He hid it so well, Leon never even knew how broken Krauser was by the whole experience. Only to then be discarded by the army.

Honestly, if they don't give Luis and Krauser their own DLCs, it'd be a damn shame. And it's not like they'd have to do much, they already gave them specific walk/run/melee animations and they only share a few with Leon. This, in fact, is actual love and care for the game showing in full. Even when they released Ghost Survivors for Re2make, all the males shared animations with Leon and all the females with Claire. Luis, Krauser and Hunk actually have their own animations for most things. My hope would be Operation Javier DLC where you play as Krauser with AI Leon and Separate Luis where Luis gets to kill the revived, plaga posessed Krauser instead of Ada. And then he gets to live and roast marshmellows. A man can dream...

Resident Evil music in general has always been kind of a background thing to me, I think a lot of people will be in the same boat. I vaguely recall most save room themes, I recall the Outbreak Thanatos boss fight theme because that thing goes full DMC with an angelic chorus over a rock background while you fight one of the most distinct enemies in the series. I've played most of them, and I have no clue what was in the background while I was fighting a giant salamander monster in a lake, or a writhing mass of tentacles that used to be a Gianna Michaels expy ten minutes ago, or David Bowie cosplaying as Neo. I also recall Mr X's theme in Re2make, because again, distinctive enemy, really memorable first notes, and actually informs the player that X, indeed, intends to give it to them. The stuff on the screen and the over the top design almost always overwhelmed any background stuff. Modern games in general seem to pay very little attention to audio design compared to older titles. That said, the Mercenaries themes kick ass. Specifically Luis' is badass, period appropriate, perfectly captures his personality, and even fits his methodical, long range fighter approach to the minigame with it's slower pace, while Hunk's is literally "Boss music, but you're the Boss" with frantic strings letting you know that you are indeed playing as the Grim Reaper and these fuckers, SPECIALLY the ones that used to give you trouble, are about to get their necks snapped effortlessly. And Krauser, despite being strong and reliable, with a theme that perfectly underscores that, still has a noticeable melancholic part to it. Mercenaries did great work with character exploration, and I gotta say modern Mercenaries is even better with the inclusion of Mayhem Mode. There is a great deal of personality in everything the four playable characters do.

So in the end, it's current year and you just can't have big tiddy agents in a party dress and Ashley's panties in games any more when they're aimed at the west. It's not that Capcom gives a fuck, Street Fighter still features the thirstiest fucking character design known to man even when they cover up the ladies. Resistance characters were "Fully sculpted." At least there's always mods. It's not like Ashley's panties were a core part of the original's identity. And yeah, I agree that Re4Remake, while an excellent title and quite possibly GOTY 2023, hasn't entirely recaptured the original's soul. But I would say it has it's own, once you finish the whole thing and fully experience it. Honestly, the more I write about it, the more I realize the Re4Remake is truly a great game, about as good as can release in today's climate, on most levels, from the writing to the gameplay. Even though I would have liked the gameplay to be snappier and less sluggish. It doesn't flow as well as the original in battle, but it flows well enough. To summarize...

TL;DR: Old game really good, new game different but also really good. It is slightly affected by some current yearisms, but all in all I would say it's an excellent title and it's too different from the OG to really judge it on the same standards. It's more like a true sequel to Re2Remake than a remake of the original.
 
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