There’s skips that would be beneficial you need to look into. You can skip right to the mine cart if you had enough for an RPG and shoot into the dynamite placement rock.
You can try and door skip the wrecking ball. That is a gigantic skip.
You can skip the section before the Sanctuary by letting a Novi hit you through the turret laser.
You can sell most of your shit for a RPG for Saddler.
I think I’m like 2:10 something at Water Hall and there’s big skips between me and you, specifically the castle wall.
I think I'm gonna bite the bullet and start a new game to really take it all in and get all treasures, sidequests and other achievements I haven't gotten yet. The problem is that I fucked around too much thinking I had enough time and did a few sidequests and looked for some treasures to give myself some cushion and now I'm too far behind to get S+.
The game is so good I don't really mind tho, I'll probably do a few playthroughs before I do a real attempt at S+, probably make some specific saves to practice the scope glitch because for what I've seen is not that easy to do.
Now that I have 50+ hours with the game, I can easily say the one thing that I hate the most is what I can only describes as Leon having way too many "minus frames" to borrow a fighting game term. It seems that every action you take as like a vulnerability window when you can get chain grabbed to death.
If you're running in a straight line and suddenly change direction, he has these few frames of inertia that you can't do anything about it. If you're on the edges of a fire he does this animation where he pats himself to "put out" the fire and he's vulnerable there too. When you break a knife on an enemy he has this animation where he kinda stumbles and, again, he's vulnerable. When you drop of a ledge you're vulnerable for a few frames when you land, when you have lets say, the pistol equiped, change to the shotgun while running but don't pull it out, when you eventually stop and aim, he takes longer to take the shotgun out.
I don't really know what can you do about it without making the game too easy, I know in part you just have to get good at the game but at times it feels like the character fights against my commands, its hard to explain how sluggish the movement feels sometimes. Everything has a wind up and rest period kinda like Castlevania and I'm not really sure it was the best design choice for this game.