The complete bullshit they worked on 3make for 2-3 years is laughably fake. The series has always reused assets, but the tech now makes it effortless to do so with no imagination in it. I always think of the streets segments of classic RE2 and 3 and how much character they had. Just the way cars and debris was all twisted made it feel very real and how the city was in chaos at one point. RE3N had a lot of cars from RE2 put in it, but you wouldn't even know that unless you were told that, which was the case with me.
At minimum, these games should be three years apart with a solid three years invested into each of them. 2make I think was a two year dev cycle and clearly needed another year to cook. But even so, I think it was intended to not have a completely different B side. But let's be honest, the B side was almost the same experience with some situations different, specifically entirely different boss fights which is a HUGE change. Where as 2make is the same shit no matter what you do.
One thing I fucking hate about 2make (I can't remember 3make since I haven't played it since release) is that no matter where you shoot a zombie, even in the head, it's the same damage if you shoot them in the foot. There's no benefit to being good at the game at all, and you're penalized for it. It's designed for you to play on assisted mode.