Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Shinji Mikami is kind of an idiot when it comes to stories. He is currently on the record for expressing that he dislikes how trashy and rushed RE4's story was. Despite how generally campy most of Resident Evil has been up to that point anyway. Despite currently working on another game which is most definitively "not a horror game" despite using horror as a backdrop (Ghostwire: Tokyo).

I know he's more or less the daddy of Resident Evil as a franchise, but he's had some pretty dumb takes over the years. This one isn't any different.
Just want to point out that the RE series never intended to be campy. A lot of the "camp" comes from making due with the limitations of the time and voice acting in videogames not being taken as seriously as it would in movies or cartoons.
 
Just want to point out that the RE series never intended to be campy. A lot of the "camp" comes from making due with the limitations of the time and voice acting in videogames not being taken as seriously as it would in movies or cartoons.
I'm just going to point out that this existed with the original game (censorship aside).

Not to mention the inherent camp and over-the-top nature inherent to both RE2 and RE3. So much so that even the remakes could not entirely divorce themselves from these qualities (and arguably embraced them to some extent, particularly in REmake 3's case).
 
I'm just going to point out that this existed with the original game (censorship aside).
https://youtube.com/watch?v=_GyOYaDHquE
Not to mention the inherent camp and over-the-top nature inherent to both RE2 and RE3. So much so that even the remakes could not entirely divorce themselves from these qualities (and arguably embraced them to some extent, particularly in REmake 3's case).
Once again, unintended.
 
Once again, unintended.
I don't know, man. When you have a whole series of games leading up to RE4 that are chock full of campy moments (completely setting aside the oftentimes awkward line reads by relatively subpar voice actors, as much of a contributing factor as they can be), at some point you have to figure that campiness is actually fully intended to some extent.
 
I don't know, man. When you have a whole series of games leading up to RE4 that are chock full of campy moments (completely setting aside the oftentimes awkward line reads by relatively subpar voice actors, as much of a contributing factor as they can be), at some point you have to figure that campiness is actually fully intended to some extent.
I think 1-3 there was an effort to play it straight, but mistranslations and as you mentioned, sub-par voice acting, made it come across as campy when they were going for a serious tone. With RE4 and beyond I think they leaned into camp. Though I think with RE4 it's primarily due to them switching the script and characters around a bunch and not bothering to keep notes on what's going on story-wise, and it being proto-Devil May Cry. Specifically, the castle is where everything starts really breaking down in terms of seriousness. Leon had a few one-liners before that, but in the castle and island, you may as well be in a different game with the tone and action.

Pseudo Edit: I think the best example of them playing it straight with the horror elements was RE Outbreak. Sure it had a few moments of camp, but for the most part it was perhaps the only RE game that has given me a sense of dread consistently.
 
I think 1-3 there was an effort to play it straight, but mistranslations and as you mentioned, sub-par voice acting, made it come across as campy when they were going for a serious tone. With RE4 and beyond I think they leaned into camp. Though I think with RE4 it's primarily due to them switching the script and characters around a bunch and not bothering to keep notes on what's going on story-wise, and it being proto-Devil May Cry. Specifically, the castle is where everything starts really breaking down in terms of seriousness. Leon had a few one-liners before that, but in the castle and island, you may as well be in a different game with the tone and action.

Pseudo Edit: I think the best example of them playing it straight with the horror elements was RE Outbreak. Sure it had a few moments of camp, but for the most part it was perhaps the only RE game that has given me a sense of dread consistently.
I feel like you're kind of missing my overall point here about the "camp", which isn't so much restricted to "mistranslations" or "bad voice acting", but the directing, writing, and setpiece design of the games overall.

Consider the fact that one of RE2's most memorable and defining moments is in the intro itself, how our protagonists end up getting into a car accident (in order to kill a zombie that had popped up from the back seat of the patrol car they were using), only for a diesel truck to wreck right into their crashed car and cause a gigantic explosion, which is the catalyst for how they get separated from one another and set upon their respective paths through the game.

Or how RE3's series-defining moment involved the US government dropping a precision nuke on its own soil in order to prevent the spread of a biohazardous outbreak in a relatively small, midwestern city.

Or how most of the Resident Evil games tend to cap things off with using a rocket launcher to kill the final boss.

And that's just to give only a few noteworthy examples of the sort of over-the-top, campy shit that makes up the foundation of these games.
 
I feel like you're kind of missing my overall point here about the "camp", which isn't so much restricted to "mistranslations" or "bad voice acting", but the directing, writing, and setpiece design of the games overall.

Consider the fact that one of RE2's most memorable and defining moments is in the intro itself, how our protagonists end up getting into a car accident (in order to kill a zombie that had popped up from the back seat of the patrol car they were using), only for a diesel truck to wreck right into their crashed car and cause a gigantic explosion, which is the catalyst for how they get separated from one another and set upon their respective paths through the game.

Or how RE3's series-defining moment involved the US government dropping a precision nuke on its own soil in order to prevent the spread of a biohazardous outbreak in a relatively small, midwestern city.

Or how most of the Resident Evil games tend to cap things off with using a rocket launcher to kill the final boss.

And that's just to give only a few noteworthy examples of the sort of over-the-top, campy shit that makes up the foundation of these games.
No, I get what you're saying, I just don't think the first few titles were really meant to be campy intentionally. Did it turn out that way? Sure. Was it intentional? No, I think.

Now Code Veronica on the other hand...
 
Finished RE6. I finaly did it lads.
It is a solid game at the core, but god damn the camera work, constant setpieces and story drag it down so hard. I even forgot the game had zombies untill the later part with Ada after finishing Leon's part of the game.
Because of how the story is set up it's like you are playing parts from different games setting up sequels that happen during the events of the game and it just does not pull itself tightly enough to be satisfying.
 
I finished Outbreak last night. Fun game. Was nervous as hell during the final moments of the last scenario. Was afraid Thanatos would kill me, but it turned out fine. Goddamn though, if only capcom remastered this game with online and full voice chat.

What I am afraid of though is how Nyx will fuck me in the ass in file #2.
 
Been amazed to hear Shinji Mikami admit RE4's story wasn't great and it sounds like the remake could be pretty different.

I don't know what the fuck they did with the nemesis remake, cut hours off the game and removing mercs and gunpowder etc was rarted. Plus new nemesis designs were awful

I wish they'd just stop trying to jam in AAA action adventure nonsense and bring back the original atmosphere of the games. I'd happily take a graphical quality hit for making the games less linear and more open world
 
I finished Outbreak last night. Fun game. Was nervous as hell during the final moments of the last scenario. Was afraid Thanatos would kill me, but it turned out fine. Goddamn though, if only capcom remastered this game with online and full voice chat.

What I am afraid of though is how Nyx will fuck me in the ass in file #2.
Played both Outbreak games last year, had never beaten the final scenarios for either before, fighting Thanatos at the end of Outbreak was extremely tense, one of the tensest things I've done in gaming in recent times, but it was a great moment when I lined up the syringe shooter and knew I was about to win.

The final scenario in File 2 is very difficult as well, as is the Nyx fight, but File 2 is a little more forgiving with the save system so it was not as bad, but still a tough cookie.

Felt great being able to say I finally finished them after first playing them in 2004 and 2005.
 
The final scenario in File 2 is very difficult as well, as is the Nyx fight, but File 2 is a little more forgiving with the save system so it was not as bad, but still a tough cookie.
If I may indulge, because I haven’t played file #2, what would this mean? As far as I know the scenarios are longer in file #2 so is it a checkpoint system, or what?
 
If I may indulge, because I haven’t played file #2, what would this mean? As far as I know the scenarios are longer in file #2 so is it a checkpoint system, or what?
In the first game, if you die, you have to start the scenario from the beginning, saving is just if you want to quit the game, but your file is deleted when you reload it.

In file 2 if you die you can start back where you saved, this means you can save not too long before the Nyx fight, which makes it much, much easier and thank goodness for that because the Nyx fight is tough, I managed to beat Thanatos on my first try, but Nyx took me a handful of tries, it'd be close to impossible if the game expected you to start over from the beginning if you died fighting Nyx.
 
In the first game, if you die, you have to start the scenario from the beginning, saving is just if you want to quit the game, but your file is deleted when you reload it.

In file 2 if you die you can start back where you saved, this means you can save not too long before the Nyx fight, which makes it much, much easier and thank goodness for that because the Nyx fight is tough, I managed to beat Thanatos on my first try, but Nyx took me a handful of tries, it'd be close to impossible if the game expected you to start over from the beginning if you died fighting Nyx.
Oh thank god. As much as I like outbreak, going through an hour long scenario without saves at all can be frustrating.
 
I don't know what the fuck they did with the nemesis remake, cut hours off the game and removing mercs and gunpowder etc was rarted. Plus new nemesis designs were awful

I wish they'd just stop trying to jam in AAA action adventure nonsense and bring back the original atmosphere of the games. I'd happily take a graphical quality hit for making the games less linear and more open world
They outsourced it again, only this time the company working on it had no previous experience with the RE games IIRC, and Capcom wanted it now! Now! NOW!

I think the worst thing about the entire debacle were all the shills crying "BuT NEmesiS Wuz ALWays ScRipTED!"

They can eat all the dicks, the soycucks.
 
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