Remnant 2 - Looter Shooter with many influences like Dark Souls, Hells Gate London etc

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gaystoner

Little People Big World
True & Honest Fan
kiwifarms.net
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Jul 27, 2020
Tbh I really have been enjoying the first couple hours. More fleshed out than the first Remnant and the world is more engrossing with an actual story line.

'Dark Souls' influence on a Looter Shooter that also reminds me of the early 2000's Hell Gate London...for those that remember that kino game.

 
I bought it on Wednesday but this week has been such a mess I've not gotten the chance to play yet. All I need it to do is be more of the first and I'll be satisfied.
 
I'm giving it one more shot. It starts you out next to a black woman with an afro and the second sentence out of her mouth has the phrase "old white men" in it. Between that and the horrendous optimization, it disappointed me. Gonna install some potato mods and try to get a stable 60frames
 
Have enjoyed it for the most part but there were some boss fights in the forest that completely sucked the fun out of my day. Basically anything that expects you to jump around a lot and has lots of pits for you to fall in, heavily restricting your movement, blows dick. That's only been two or three bosses out of several though so I can't complain too much.

The opening is incredibly cringe and I weep that this is just the standard these days, though it is very funny seeing retards melting down in steam discussions because people think a black woman is annoying.
 
I'm giving it one more shot. It starts you out next to a black woman with an afro and the second sentence out of her mouth has the phrase "old white men" in it. Between that and the horrendous optimization, it disappointed me. Gonna install some potato mods and try to get a stable 60frames
The opening is incredibly cringe and I weep that this is just the standard these days, though it is very funny seeing retards melting down in steam discussions because people think a black woman is annoying.
And here I thought Fleekazoid was exaggerating for humor, it's that bad huh?
Link.​
 
I'm hearing the game is incredibly well optimized to the point where it requires upscaling on most GPUs
I don't know about that. I'm on a 6600 and it runs fine at 1080p on medium settings. It did have upscaling on by default, not sure why as it runs fine without it. It seems to help with some dips, but honestly hard to tell.

It starts you out next to a black woman with an afro and the second sentence out of her mouth has the phrase "old white men" in it.
it's that bad huh?
Yes. This really put me off at first. Luckily, she's only in the tutorial then becomes another vendor. I don't know if she comes back into the story later as I'm only a few hours in but she seems to be gone for the time being.

However, millennial writing is all over the game. During the tutorial, it does that thing where your character is best friends with the annoying diversity instead of making her actually likable. Unlike the first game where you a mostly silent protagonist, here your guy won't shut up. When Clementine gets taken, the traveler (your character) spazes out going "shit shit fucking shit shit shit". The traveler also makes a comment after every elite mob. So far it's stuff like "That was tough" or "That was a close one." even if it wasn't. There's also a generic no-nonsense girlboss that runs the upgrade shop, but she was in the first game so I'll let it pass.

I don't know if it'll get worse, but it opens badly and then mostly leaves you alone for a few hours after that.

If you do play this game, go in expecting to play a defined character, not a player insert.


So far, my biggest problem has been something off with the vertical aiming, and the platforms being unclear where you can and can't jump. I'd say most of my deaths so far have been falling down narrow gaps because the character decided not to jump.
 
Guys, the annoying black girl is literally only in the tutorial (which you only have to do ONCE) and then you never have to talk to her again.

Been loving the game so far, really amazed how packed zones are with secrets and the various ways to get them. Weapons variety is pretty good too through I keep going back to the Bulldog. Something about slamming a autoshotgun down these monsters throat and holding down the trigger till it goes click is just so satisfying. Staggering mobs in various way with the shotgun so high in impact damage is also fun as hell.
 
Guys, the annoying black girl is literally only in the tutorial (which you only have to do ONCE) and then you never have to talk to her again.

Been loving the game so far, really amazed how packed zones are with secrets and the various ways to get them. Weapons variety is pretty good too through I keep going back to the Bulldog. Something about slamming a autoshotgun down these monsters throat and holding down the trigger till it goes click is just so satisfying. Staggering mobs in various way with the shotgun so high in impact damage is also fun as hell.

Game is packed with stuff.

Played through the 'next two zones' after a boss in someone else's instance. Got back to mine and had to start at the boss unfortunately but with the upgrades and solo it went down quick. I started exploring the next zone slower and found random extra hidden NPCs and figured out how to do the Bloodmoon Crafting that we found as a random PUG but had no idea what it was because we were just blowing through mobs not exploring.

I've found a handful of ledges that lead to various consumables sold at higher prices from the vendors as well. In general seems very fun and loads of challenge with a shooter I find enjoyable.
 
All the character options look like broccoli boys so a broccoli boy I am.

Made the mistake of selecting Challenger. The autoshotgun is good but heavy armor/fatroll is too much of an impediment. Ditched it for one of the sets they just give you. I'll be switching to the marksman whatever subclass as soon as I'm able to.

Also maybe made the mistake of selecting veteran difficulty right off the bat but so far it's been manageable.
 
The player character isn't more vocal than the first game; you're mostly just forgetting the few lines of dialogue said after every single strong enemy where you call out that one is there, a screeching sound effect plays, and your character says something else after it's dead. Same with bosses. The only thing new about how much the PC talks is when playing coop. Your character now actively banters with the others. In the previous game, he'd say things were gross or weird or just general commentary to specific commentary on world events you got. It's why voice choice was even a thing in the first game to choose what he sounds like as a self insert.

There's way more dialogue and overt "lore" in the game, though, that doesn't require you to have played Chronos prior. For anyone confused, the Destroyer is Chronos' PC and the Wanderer is Remnant 1's PC. It's not Dark Souls cryptic shit but overt dialogue, books and item descriptions telling you about how fucked the world you're currently in is.

The game averages towards less lampshade hanging cringe inducing millennial writing but your character choices in dialogue skews towards it at times.

The diversity isn't actually new, either. The rainbow coalition you see are all returning from the first game and its DLC barring niggerific sassy black woman with "why wypipo" dialogue. But nigger no legs was the same guy as the first. Nigger is the diversity hire for Ace's role.

N'erud is 10/10 and second only to Rhom.

Survival mode needs to return.

Edit: Also, yeah, they removed a bunch of hairstyles for more diverse (read: nigger) ones and for women, they cut a bunch of longer ones for I can assume clipping but the male ones removed were the most white dude ones like an undercut.

And the callouts (where they say archer for ranged, flying for, well, flying enemies) for enemy types were in the previous games, too. I assume they thought people don't use voice chat (they don't) so would need the callouts or you marking with the emote thing.

It's simply more Remnant with actual classes instead of every build just being what armor, mods and amulets/rings you're running. The lack of armor bonuses sucked at first but is great now because I don't have to use one of three actual sets with good abilities and can fashionsouls it.

The upscaling is incredibly funny because it also makes the logo for the game jank out on the first boot with it enable because I think it's tiered to go FSR then XESS then DLSS based off of hardware detection so it just looks bad with the mostly static title screen just shimmering unnaturally.
 
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The white people thing is hysterical given the setting was 1950s/60s. Guess all those CalArt schools transcend time...

That aside, how well do the classes gel as a whole, and is there room for single player, uh, play? A big part of what I liked in Remnant is being able to collect and level everything on one character. I hear the skill and passive limits here are kind of restrictive.
 
The white people thing is hysterical given the setting was 1950s/60s. Guess all those CalArt schools transcend time...
Gotta remember that Gunfire is yet another bunch of displaced coastal faggots who landed in Austin. I don't really care about afrodyke, I just don't want to hear her hoot about Clementine every time I go to her shop.
 
The white people thing is hysterical given the setting was 1950s/60s. Guess all those CalArt schools transcend time...

That aside, how well do the classes gel as a whole, and is there room for single player, uh, play? A big part of what I liked in Remnant is being able to collect and level everything on one character. I hear the skill and passive limits here are kind of restrictive.

From what I've seen you have to play solo to progress your own game...if you join and progress through maps the checkpoints do not save. At least it didnt for me.

Skill/Class wise? I thought it was handy having a tank/marksmen/medic set up in multiplayer but I play Medic. The mods let you choose between effect/heals/damage. As far as skill/passive builds...So far it seems more like weapon mods will build you different vs skills.
 
Is the game download only? I haven't seen any copies arrive at my local stores yet.

The white people thing is hysterical given the setting was 1950s/60s. Guess all those CalArt schools transcend time...

That aside, how well do the classes gel as a whole, and is there room for single player, uh, play? A big part of what I liked in Remnant is being able to collect and level everything on one character. I hear the skill and passive limits here are kind of restrictive.

Fun fact: the game actually takes place sometime around the 2080s; Chronos and Remnant took place in 2062, and Remnant 2 takes place two decades afterwards. The devs confirmed it on the Discord. The Root invaded roughly around 1968, I think.

I do admit, I am just a bit interested in this game; Remnant 1 was one of my favorites, but from what I've seen so far on the second game, I'm not sure about making the purchase when I get the chance.
 
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