Red Letter Media

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Favorite recurring character? (Select 4)

  • Jack / AIDSMobdy

    Votes: 257 24.0%
  • Josh / the Wizard

    Votes: 77 7.2%
  • Colin (Canadian #1)

    Votes: 460 42.9%
  • Jim (Canadian #2)

    Votes: 230 21.4%
  • Tim

    Votes: 386 36.0%
  • Len Kabasinski

    Votes: 208 19.4%
  • Freddie Williams

    Votes: 274 25.5%
  • Patton Oswalt

    Votes: 27 2.5%
  • Macaulay Culkin

    Votes: 541 50.4%
  • Max Landis

    Votes: 64 6.0%

  • Total voters
    1,073
The way he tells the story, he left over some pretty shoddy treatment concerning bonuses.
I've seen him tell stories on his Youtube channel where he flat out says he didn't want to work on Fallout 2 because sequels bored him I'm pretty sure.

Tim Cain loves to tell stories, though. He also apparently liked the Fallout show so *shrug*
 
I've seen him tell stories on his Youtube channel where he flat out says he didn't want to work on Fallout 2 because sequels bored him I'm pretty sure.

Tim Cain loves to tell stories, though. He also apparently liked the Fallout show so *shrug*

Yeah, he basically got dragooned into doing the sequel after the first one was a hit -- there was no expectation that Fallout was going to be anything special, and it was regarded as a side project at best. Then during the development of 2 there was some big code error, and if I remember right Cain got screwed when bonus time came because Fargo blamed the coder's error on him. I forget the details as I watched the video quite a while ago, but he claimed multiple reasons for stepping away from Fallout and Interplay.
 
Boarderlands wasn't even a good video game.
I liked the first two but not for the "character dynamics" and "witty jokes". I tried 3 and gave up on it after a couple hours, Gearbox thought their millennial hehe haha "we're so funny guys" writing was their strength when it was just the game itself that was the fun part. Being a looter shooter sandbox should have been their goal.

ALSO, Tales from the Borderlands was pretty good (the TellTale one) if you wanted to tell an actual story in the Borderlands universe. The main games don't tell a big dramatic story really, its in service to the gameplay and not much else.
 
It was around 2013-2014. I don't think it moved any units, since Borderlands 2 wasn't the kind of game most people would buy a PlayStation Vita for. Plus, it was the worst version of the game, and it was released on a plethora of platforms. It felt like the Vita was struggling to run it. Making your system look like it's struggling to run its pack-in game isn't exactly the best introduction for newcomers.
Yeah, by that point pack in games didn't mean what they used to, but usually if a game got pack in status that meant it was being hyped at least. My first Vita was a Playstation TV and when I finally got a regular Vita I got one without a pack in. However, at some point I must have gotten Borderlands during a Steam sale, though I don't remember playing it much. I played some good games on the system but I think my favorite was Dragon's Crown.

I thought the Borderlands review wasn't bad. Lately I think my favorite shows of theirs have been some of the trivia challenges. They usually do pretty well when they discuss classic Trek. Oh, I liked the episode where they were reconstructing the Salt Vampire from Star Trek too.
 
The way he tells the story, he left over some pretty shoddy treatment concerning bonuses. He said/she said for sure, but there are plenty of stories over the years indicating Brian Fargo was something of an asshole back in the day, so it's believable. Beyond that, who else who had such a big hand in the original game is telling these stories?

I don't put a ton of weight into what he says, because even from 1 to 2 the game clearly evolved, and tons of the "Fallout Bible" never made it into any game that hit the shelves.
Fallout Bibles not even Tim Cains thing, that was more Avallone. Of the many names associated with Fallout, Cain is the most overblown per what he actually did (were it up to him, it would’ve been a time traveling game until Boyarsky and Fargo shut it the fuck down).

On topic, the hack frauds have lost their luster tbh. It’s just boring and stale.
 
Before we get too far away from the subject of Borderlands, I played the first two through about a decade ago, and there are only three jokes I remember.

This one is funnier in context, considering at this point, you just got through a fairly lengthy and dry bout of combat, so it breaks residual tension:

This one's really politically incorrect by modern standards, and it holds up:

This one's my favorite of the lot. An awkward redneck writes a clumsy poem for a woman on whom he has a crush:



Woke shit went heavily in vogue between the release of Borderlands 2 and its DLC, bringing us this fedora-tipping dialog:

I think that's the most I will ever write about Borderlands. It is a fun shooter that incorporates Diablo-style weapon drops, but the writing is, well, not enough to carry an entire movie. Claptrap was never funny.
 
Yeah, he basically got dragooned into doing the sequel after the first one was a hit -- there was no expectation that Fallout was going to be anything special, and it was regarded as a side project at best.
Fallout was a sequel to Wasteland just under a new IP because of rights issues. Wasteland was a massive hit but Brian Fargo lost the license to EA so he started the series all over again under a new title (they would eventually lose the license of Fallout due to mismanagement). Everyone assumed that the game would be a big seller. But Fallout was only a modest success and was crushed by games like Diablo in terms of sales. Diablo's active combat and easy inventory system made Fallout look dated and poorly designed. No one was looking for a sequel outside of hardcore CRPG players to something like Fallout. Every company wanted to make the next Diablo.

When Fargo hired Chris Avellone to make Planescape he also had him help on Fallout 1. When Fallout 2 was being made Avellone would eventually get involved heavily including writing stuff like the Fallout Bible and these huge world building documents. Tim Cain had less to do with Fallout than Fargo and Avellone but the media constantly mentions him as being the 'creator' which is not true.
he claimed multiple reasons for stepping away from Fallout and Interplay.
Lots of these guys would step away from companies in the 80s and 90s then return later because it wasn't a big deal to take a few years off. It wasn't until the 2000s where these companies would be swallowed up by mega corporations or hedge funds and the original teams would be fired or disbanded forever. And getting your foot back in the door was impossible even if you actually built the company in the first place. Bethesda and Fallout were essentially stolen through bank fraud by some jewish banker.
 
On topic, the hack frauds have lost their luster tbh. It’s just boring and stale.
In fairness, no one wants to talk about Borderlands. Even this thread proves the lack of interest. Borderlands seems like a safe movie to call out since its failures are not DEI related. The problem is that it's not indicative of Hollywood's health like The Marvels or The Acolyte are, so there isn't much to learn from it. Hence why this review itself is inoffensively blah.
Bethesda and Fallout were essentially stolen through bank fraud by some jewish banker.
That explains why Fallout 3 is such a janky, ugly piece of shit.
 
Borderlands just should not exist as a movie, at best it should’ve been an animated movie, or miniseries on streaming.

It’s such a bad, and uncalled for idea, my mind gets conspiratorial. Were they money laundering? Does some autist who’s fixation is BL have dirt on the production company? Is this the first offensive attack against humanity by aliens?
 
The only thing this whole Borderlands fiasco has taught me is that we need a Duke Nukem movie.

Borderlands just should not exist as a movie, at best it should’ve been an animated movie, or miniseries on streaming.

It’s such a bad, and uncalled for idea, my mind gets conspiratorial. Were they money laundering? Does some autist who’s fixation is BL have dirt on the production company? Is this the first offensive attack against humanity by aliens?

Randy Pitchford wants to be taken seriously as anything but a video game guy. I call it Vince McMahon Syndrome.

Vince, original owner of the WWE, hated being associated with wrestling and the bulk of his adult life was trying to get away from something he saw as low-class, crass and Southern. He tried, repeatedly, to get into movies, music, other sports, etc. but could never manage.

Same shit here, Randy wants to rub shoulders with Hollywood.
 
Wasteland was a massive hit but Brian Fargo lost the license to EA so he started the series all over again under a new title (they would eventually lose the license of Fallout due to mismanagement). Everyone assumed that the game would be a big seller. But Fallout was only a modest success and was crushed by games like Diablo in terms of sales. Diablo's active combat and easy inventory system made Fallout look dated and poorly designed. No one was looking for a sequel outside of hardcore CRPG players to something like Fallout. Every company wanted to make the next Diablo.

If I remember right Interplay gave a shitton of resources to Descent to Undermountain that supposedly was to be a fuckhuge success marrying the engine from Descent to the D&D license and the more "action-y" sensibilities. Fallout 1 (under the development name of Vault-13) was initially considered utterly secondary by Interplay and given little resources (and for sure, it started development years before Diablo and the glut of Diablo-clones of the late 90ies). I dimly remember that being a second-tier project saved it because Undermountain pretty much siphoned endless men and resources, until they realized there was no fixing and Fallout was given some breathing space.

Diablo also came out like a year before Fallout, and the genre it murdered was the traditional dungeon-crawling RPGs that dominated the early-90ies. It's almost the opposite of what you said, Diablo and even more Bioware's Baldur's Gate managed to innovate the RPG scene enough to carve a niche amongst the endless re-working of titles to ape Diablo's success. They essentially targeted different niches, and hardcore RPG players were still a valuable market slice in the mid-late 90ies.
 
Borderlands just should not exist as a movie, at best it should’ve been an animated movie, or miniseries on streaming.

It’s such a bad, and uncalled for idea, my mind gets conspiratorial. Were they money laundering? Does some autist who’s fixation is BL have dirt on the production company? Is this the first offensive attack against humanity by aliens?
Feels like The Producers where the goal is to lose money as a tax write-off like a lot of Hollywood garbage.
 
I do love The Fly. The Thing has surged in popularity whilst I think The Fly has slowly receded. Perhaps that is for the best. I rarely see news about remaking The Fly or rebooting it with The Fly: Debugged.

Cronenberg is one of the few filmmakers to direct in so many different genres yet all of his films seem to be about the same ideas. I mean that as a compliment. He is a true visionary. Even M. Butterfly, his most 'Hollywood' film, has his trademark themes in palatable form.

I love the Fly score. Romantic and eerie, it is never too showy and captures the opera-like quality of the film.

Was the 1980s the peak for horror soundtracks?

edit: speaking of Geena Davis, Jeff Goldbulm, and horror soundtracks, one can't do better than the theme song to Transylvania 6-5000.
 
On the second Acolyte video, Jay mentioned the whole thing went bad because Squid Game Man was too trigger-happy/hasty and killed someone.

I'd like to point out that Jay must be so desensitised from masturbating to copious amounts of horror porn to realise that when someone - for all you know - is turning into fucking Diablo right next to you, it is in your best interests to stab them first before they finish transforming and ask questions later.

-----------------------------------------

As for the Borderlands film, it sucked, we all knew it was going to suck, and now the whole world knows that it sucked. Without Handsome Jack, you have no central villain - no other antagonist in the series is memorable. That is to say nothing of what has already been said about it.
 
It's not great or anything, but it benefited from low expectations: I never expect a video game adaptation to be anything but bottom of the barrel trash. Moldaver plan aside ...

... I really hated the confirmation that Vault-Tec is the one who started the war. I'm pretty sure that was something they whipped up for the cancelled Fallout movie years and years ago, and it was a dumb idea then that hasn't improved with age. The origins of the war and who shot first should always remain a mystery, because ultimately it doesn't matter to the survivors decades later.
I never played the game but watched the show. I agree in the larger story of the world they live in it shouldn't matter to those living hundreds of years after it happened. Who care who lit the match the burned the world all the survivors would care about the world was burned.

It reminds me of The Day After vs Threads one is a Hollywood telling of WWIII and the other British. In the Day After the survivors are interested in who started the war since it was possibly their government. In Threads no cares because they and their country were collateral damage in a war fought by larger powers. Also, Threads is the better film.

Now in defense to the series the revelation does have impact given two of the protagonist Lucy and the Ghoul are directly affected by the reveal Ghoul learning his wife was in on it and Lucy her father. The dumb part is making the show canon to the games. The Show should mine the games for content while not being slave to its continuity and this also frees the games from any decisions made in the show.
 
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