Red Dead 3/Red Dead Redemption 2 - IT'S HAPPENING.gif

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I'm back into RDO. I just learned that the Halloween event includes multiplied bonuses for the Collector's role until November 6th.

  • Collect four or more Collectibles between October 3 and October 9 to receive a Reward for a Coins Collector Map
  • Collect four or more Collectibles between October 10 and October 16 to receive an Offer for 30% off a Novice or Promising Collector Role Item
  • Collect four or more Collectibles between October 17 and October 23 to receive an Offer for 30% off a Double Bandolier -
  • Collect four or more Collectibles between October 24 and October 30 to receive a 3X Potent Health Cures
  • Collect four or more Collectibles between October 31 and November 6 to receive the Orange Helsby Gloves

That explains the offers I've received when checking the post office.

From October 31 to November 6 all Candy and Chocolate Bars are free for all players
  • 5 Gold Bars OFF: Collector's Bag - 50% OFF: Haircuts, Dentistry, and Makeup
  • 40% OFF: Collector's Maps, The Howl Emote, Melee Weapons, Shotguns and Shotgun Ammo, Bandanas
  • 30% OFF: Poison-themed Recipe Pamphlets, Criollo Horses
  • 25% OFF: All Halloween Masks at Madame Nazar's Shop
Candy was free for me BEFORE the projected date. That can be handy for health and challenges.

  • 3X RDO$, Gold, and XP on Featured Series
  • 3X RDO$ and XP on Collector Free Roam Events
  • 3X Gold on Collector Award Resets
  • 2X RDO$, Gold, and XP on All Hallow's Call to Arms
  • 2X RDO$ and XP on Collector Set Sales

I wonder what bank Madam Nazar knocked off to pay massively. I have a few sets that are nearly completed. I could easily make a thousand from a couple sets alone.

I can't wait for the next moonshiner centered event. It's taking time to level THAT up.
 
I immediately hated Red Dead Online, even faster than how my high school self hated GTA Online but forced myself to play it for a while before admitting that it sucked. Red Dead 1 just had aimless free roam with no purpose and yet it worked considerably better.

What especially cheeses me is that somehow the Showdowns, or whatever they called deathmatch, had all the soul taken out of them. Somehow more awkward (I remember RDR1 multiplayer being genuinely skillful) and getting shot down immediately and no standoff, at least not that I recall. The coolest part of RDR multiplyer was having the "line up and face each other down" standoffs.
 
I caved and bought the Halloween Battle Pass 2 with my Gold. From the bonuses of the Collector's role, I've handed in three card sets and a bird egg set and made a little over $2000. Not bad. I wish I had more time to play to farm out more money.

Red Dead 1 just had aimless free roam with no purpose and yet it worked considerably better.
I like how more structured the free roam is with RDO compared to RDR. It works well with the roles available. I hope there's a Moonshiner bonus coming up soon. It forces you to do bootlegger missions to get cheaper mash.
 
Dead of Night limited game mode for Halloween to November 6th, you get .48 Gold per match, win or lose. If you want a straightforward way to accumulate Gold, play that game mode for a couple hours. Matches last 10 minutes (counting lobby downtime,) you do the math.

If you have the Collector role, definitely collect some sets for some double money, Use this map for a guide. If you don't have it, I recommend farming the Dead of Night game mode for Gold to BUY the role at a discount. Of course, if you have the patience/time for it.
 
I immediately hated Red Dead Online, even faster than how my high school self hated GTA Online but forced myself to play it for a while before admitting that it sucked. Red Dead 1 just had aimless free roam with no purpose and yet it worked considerably better.

What especially cheeses me is that somehow the Showdowns, or whatever they called deathmatch, had all the soul taken out of them. Somehow more awkward (I remember RDR1 multiplayer being genuinely skillful) and getting shot down immediately and no standoff, at least not that I recall. The coolest part of RDR multiplyer was having the "line up and face each other down" standoffs.
I quickly hated RDO because I saw it for what it was: Yet another poor attempt at a bethesda style open world.

Start as a prisoner, given a half assed push to follow the main "story" if you wanted, but otherwise free to fuck off from the moment you're given free reign to do whatever you want and make your own fun. Except R* forgot to include any of the fun.

Roles all boil down to shitty radiant quests. Either deliver goods, hunt animals or capture bounties. And there's never any true variation. You either do a local delivery for the max amount of goods you can carry or a long distance one where you're immediately ganged by a hoard of real players which is unwinnable without a posse of your own, hunt the same animals/bounties that net the largest reward over and over etc.

And there's none of the finer details that the single player gives. Clothes are worse quality. Animations are gutted across the board. You have voice select for the sole purpose of death/hurt/falling sounds etc.

If the general outline of RDO was used for the actual single player, we would have gotten a true bethesda killer. A game as painstakingly detailed as this, with the option to actually invest in actual roleplay(bounty hunter, pure tradesman, hunter/preservationist etc), while also being open world? Fuckin hell, that would have actually been worthy of the praise.

Instead what we got was a game that failed to be the spaghetti western it desperately wanted because God forbid you show any of the ugliness of the west, with an online mode that amounts to "go here, do x, maybe engage in the shitty pvp if you're desperate for gold/money/xp".

Rockstar really thought this installment would live as long as GTA5 because they mistakenly assumed the player base was the same sort of hyper active zoomer who would use their parent credit card to endlessly buy gold bars and shit. Instead they accidentally cultivated a very patient, mature audience who had no issue playing the long game and earning everything legitimately and wanted to truly roleplay as the white hat do-gooder or the stoic native. And as a result, they pessimistically doubled down on trying to nickel & dime the players while refusing to add any of the things the players wanted/knew were in the works like homesteads.

The online is fun for a few hours, but much like the main game itself, there just isn't enough to do in free roam to hold your attention. It's like elden ring. A massive, beautifully crafted open world with fuck all to do other than mindlessly kill shit over and over.
 
Red Dead Redemption, in 3 if not in 2, should have dog companions.

They fit the setting. We even have dogs as enemies with the bounty hunter's dogs. Dogs perform many useful tasks. They can fight, they can hunt. If you go real deep with it then different breeds of dogs do different things: bloodhounds for humans, coonhounds for coons, cowdogs and sheepdogs if rustling was a thing (it isn't)*, retrievers are for retrieving birds you shoot down (including over lakes, which would actually be very useful in games with no swimming). The dogs could be fed pieces of meat that you hunt. They could be like horses and be able to die.

Even GTA 5 had a dog. A shitty dog that was too big of a hassle to use for anything, but a dog nonetheless. And it fit less thematically.

*It will never stop pissing me off that there is no cattle herding minigame. I will swear to my dying day that it was one of the best parts of RDR1 and could have, with some expansion, been the core of a good dad game.
 
Instead they accidentally cultivated a very patient, mature audience who had no issue playing the long game and earning everything legitimately and wanted to truly roleplay as the white hat do-gooder or the stoic native.
It works for me, even WITH all of RDO's flaws. My only major complaint is that the online storyline is incomplete. Minor complaints involves a lackluster economy, unbalanced PvP, no house ownership, glitches galore, and inconsistent animal spawning.
 
I recently replayed the Undead Nightmare DLC for Halloween after many years (and finished my high honour RDR2 playthrough I began earlier this year) and it really got me thinking again about how I wish they had made a DLC for RDR2. Guarma was almost completely wasted due to time constraints and I would've liked to see the stuff they had initially planned for it added, as an example, considering it was an entire chapter. Not sure how an Undead Nightmare style one would work, the first RDR has a nostalgic charm many older games have that makes the goofiness work and I'm pretty tired of FPS zombie games for now.
RDO feels like a waste to me also. It feels repetitive and pointless and only worth playing to mess about with friends. RDR2 was and is an almost perfect game to me because I am a sucker for the sweet spot of both a structured story and free roam/side missions. It doesn't really lend itself well to plain free roaming and completing random missions for no real reward but more money and clothes etc. In story mode this is fine because you're actually progressing the story along and role-playing, and it takes a very long time to become boring due to the immersiveness and amount of random events/Easter eggs etc. that show up. In fairness I felt mostly the same way about GTA online.
 
RDO feels like a waste to me also. It feels repetitive and pointless and only worth playing to mess about with friends. RDR2 was and is an almost perfect game to me because I am a sucker for the sweet spot of both a structured story and free roam/side missions.
It's the opposite for me. I like how unstructured and vast the world is in an online environment. I prefer to experience the world on my own terms. If I want to play PvP, I have that choice. If I want to do free roam with my roles, I can do so almost unscathed. I actually took an hiatus from RDO (long story), now I hope I can jump back in with any FOMO.
 
It's the opposite for me. I like how unstructured and vast the world is in an online environment. I prefer to experience the world on my own terms. If I want to play PvP, I have that choice. If I want to do free roam with my roles, I can do so almost unscathed. I actually took an hiatus from RDO (long story), now I hope I can jump back in with any FOMO.
That's fair. I tend to burn out relatively fast with open world role playing regardless of the game. It's why I play games such as the Elder Scrolls series in short bursts following a particular quest line and generally whilst doing something else. I like to think I have imagination and such and I do enjoy role-playing a lot but my attention wanders, especially after rehashing the same game mechanics such as looting etc. What tends to keep me interested is being invested in characters and game lore.
Though after finishing RDR2 for the first time I continued playing after the epilogue to get 100% completion and didn't get bored for a good month or two, lol.
 
Though after finishing RDR2 for the first time I continued playing after the epilogue to get 100% completion and didn't get bored for a good month or two, lol.
I feel more inclined of Red Dead 1's single player than multiplayer for the same reasons I'm enthralled in RDO. If that makes any sense.
 
Back into RDO, easiest daily challenges yet. Eat meat, hunt turkeys, feed horse, gallop over shit, take photos of bounties. 11 challenges completed in less than one hour, new record. And free turkey.
 

@Rick The Stick

What I wouldn't give for what you described. RDR is so schizophrenic because the game seems to want you to immerse yourself in the world and really play what you want, but then it's all attached to a totally linear story. And it's not even a good fucking story at that.

If you took the good shit out of RDR2 and made it that bethesda killer you described? People would go crazy for it. I would go crazy for it.
 

@Rick The Stick

What I wouldn't give for what you described. RDR is so schizophrenic because the game seems to want you to immerse yourself in the world and really play what you want, but then it's all attached to a totally linear story. And it's not even a good fucking story at that.

If you took the good shit out of RDR2 and made it that bethesda killer you described? People would go crazy for it. I would go crazy for it.
Man I'd love that, just Imagine a game like Fallout New Vegas but made with the RDR2 rage engine. That would genuinely be the best game ever made. As it stands now RDR2 is a technically impressive but often very tedious game with a story and main character I don't really like at all. The retconning along with the overall narrative being about erasure and replacement also gives me Ryan Johnson vibes.
 
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Man I'd love that, just Imagine a game like Fallout New Vegas but made with the RDR2 rage engine. That would genuinely be the best game ever made. As it stands now RDR2 is a technically impressive but often very tedious game with a story and main character I don't really like at all. The retconning along with the overall narrative being about erasure and replacement also gives me Ryan Johnson vibes.
I'd love New Vegas but with RDR2 combat mechanics instead of what is basically CoD. I'd love to gunfight the Legion and have them start yelling out combat taunts.

Oh, and we've talked about a potential RDR3 in the Roaring Twenties, and finally one of the modders went and did it. Sort of.
https://www.nexusmods.com/reddeadredemption2/mods/3069
 
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