Red Dead 3/Red Dead Redemption 2 - IT'S HAPPENING.gif

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You'd think considering how big of role horses play in this game, and for how detailed it is, they would have made things very obvious, but they didn't, and I have no idea why. I do agree that the lack of being able to make your own horse is also a huge missed opportunity because it seems like it would be an obvious thing to include, even if it was just a new game+ feature.
If rumors/leaks are to be believed, horse breeding was supposed to be a big part of the game and got cut. Allegedly, it's the entire reason for the ridiculous detail of the horse ball physics.
 
If rumors/leaks are to be believed, horse breeding was supposed to be a big part of the game and got cut. Allegedly, it's the entire reason for the ridiculous detail of the horse ball physics.

if it's any consolation, we're almost a quarter of the way through the 21st century, and we may not have moon bases and flying cars, but at least we have a great horse genitalia simulator in our very own homes.
 
Red Dead needs handfishing/noodling
Like fishing, but you have to wrestle the fish and can even drown.
I want to try it in real life, but I'm afraid of snakes (you're literally reaching into strange holes underwater along a river bank, that's the ideal way to get bit by a copperhead).

 
Red Dead needs handfishing/noodling
Like fishing, but you have to wrestle the fish and can even drown.
I want to try it in real life, but I'm afraid of snakes (you're literally reaching into strange holes underwater along a river bank, that's the ideal way to get bit by a copperhead).

https://youtube.com/watch?v=1dt5-Hh5KGU
Best way to get bit by a watersnake is to be around by any trees dwelling in the water. Why? Because they will drape themselves over the branches and if startled will fall into your boat. Then be mad, startled, and frequently within striking distance.
 
Best way to get bit by a watersnake is to be around by any trees dwelling in the water. Why? Because they will drape themselves over the branches and if startled will fall into your boat. Then be mad, startled, and frequently within striking distance.
I ran a kayak once into some tree branches and a million spiders fell down out of the webbing into my lap, that was pretty upsetting.
 
I was fishing off a river bank, drinking beer, soaking up the sun, just enjoying life. And then it happened. The biggest copperhead I have ever seen dropped out of the branches of the tree I was under right into the river. I about had a heart attack. Needless to say, that was the end of my fishing for the day.

Like Indiana Jones, I hate snakes. Just hate them. And there was one waiting in the tree just above me the whole time just to ruin my day. And why? Because that's how snakes roll.
 
I was fishing off a river bank, drinking beer, soaking up the sun, just enjoying life. And then it happened. The biggest copperhead I have ever seen dropped out of the branches of the tree I was under right into the river. I about had a heart attack. Needless to say, that was the end of my fishing for the day.

Like Indiana Jones, I hate snakes. Just hate them. And there was one waiting in the tree just above me the whole time just to ruin my day. And why? Because that's how snakes roll.
I hate snakes, and I also hate elderly potheads.
 
This thread makes me feel so sad that RDRO was abandoned, even if its just for story purposes, this world had so much potential, not to mention the actual gameplay features that couldve been
 
I don't know why RDRO didn't catch on, unless it was just too many GTAO players had invested years and real money and God only knows how much game time and e-money into it and just didn't want to lose their supercars, hideouts, planes, guns, and whatnot and have to start all over again in the Old West.

I'm more upset R* just never got around to DLC for either game. I wanted some kind of new single player missions or new Stranger missions or something that integrated with the story mode. Even just a non-Van Der Lind game set in the same places, like they did with TLatD and BoGT with GTAIV.
 
I'm more upset R* just never got around to DLC for either game. I wanted some kind of new single player missions or new Stranger missions or something that integrated with the story mode. Even just a non-Van Der Lind game set in the same places, like they did with TLatD and BoGT with GTAIV.
Hell, there's things in-game that imply that there was going to be a DLC.

It's been speculated that the Manmade Mutant, vampire, and the number of dead bodies you can find were supposed to be for another Undead Nightmare DLC, and that the meteorites, rock carvings, and Heaven's Gate easter egg were supposed to be for an alien one.

I would've gladly paid full price for both of them instead of having RDO.
 
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Hell, there's things in-game that imply that there was going to be a DLC.

It's been speculated that the Manmade Mutant, vampire, and the number of dead bodies you can find were supposed to be for another Undead Nightmare DLC, and that the meteorites, rock carvings, and Heaven's Gate easter egg were supposed to be for an alien one.

I would've gladly paid full price for both of them instead of having RDO.

I had kind of hoped we would have gotten a post-Epilogue trip into either Mexico or further out west than New Austin for John or Sadie or Charles with some new missions, Strangers, trinkets and talismans, Legendary Animals as a single player DLC. Get Charles from Beecher's Hope to the Canadian border or Sadie through Mexico to Brazil kind of a thing.

And like you, I would have paid full price for both of those or a Undead Nightmare DLC. I liked RDRO for what it was, but it was just limited, almost like the development team just didn't know what to do with it beyond "shoot your online friends in the Old West".

Despite all of that, RDR2 is my favorite game of all time. I know a lot of people thought it was overrated or a hack job or whatever, but I thought it was an amazing story that I've had to replay a few times now and each time I get something new out of it.

It's funny but GTA:VC was my favorite from the day it came out, mostly because it was like letting me live Miami Vice, and while RDR1 really was amazing, it just couldn't quite nudge it Vice City out of the top spot, but RDR2 did.

Now if Vice City had the sheer scope and options San Andreas had, it might be a different story. Some parallel universe has that version of Vice City and I'm jealous of them.
 
Hell, there's things in-game that imply that there was going to be a DLC.

It's been speculated that the Manmade Mutant, vampire, and the number of dead bodies you can find were supposed to be for another Undead Nightmare DLC, and that the meteorites, rock carvings, and Heaven's Gate easter egg were supposed to be for an alien one.

I would've gladly paid full price for both of them instead of having RDO.
Undead Nightmare would have been rehash (what, is this going to be like COD where every installment needs zombies), but Cowboys vs Aliens was my ideal wacky spinoff scenario for it. I hate RDRO (it and GTAO were both very boring and not fun and killed their games futures).

I had kind of hoped we would have gotten a post-Epilogue trip into either Mexico or further out west than New Austin for John or Sadie or Charles with some new missions, Strangers, trinkets and talismans, Legendary Animals as a single player DLC. Get Charles from Beecher's Hope to the Canadian border or Sadie through Mexico to Brazil kind of a thing.

And like you, I would have paid full price for both of those or a Undead Nightmare DLC. I liked RDRO for what it was, but it was just limited, almost like the development team just didn't know what to do with it beyond "shoot your online friends in the Old West".

Despite all of that, RDR2 is my favorite game of all time. I know a lot of people thought it was overrated or a hack job or whatever, but I thought it was an amazing story that I've had to replay a few times now and each time I get something new out of it.

It's funny but GTA:VC was my favorite from the day it came out, mostly because it was like letting me live Miami Vice, and while RDR1 really was amazing, it just couldn't quite nudge it Vice City out of the top spot, but RDR2 did.

Now if Vice City had the sheer scope and options San Andreas had, it might be a different story. Some parallel universe has that version of Vice City and I'm jealous of them.
I had the impression early on in development that Mexico and New Austin would be treated like a long sequence where Arthur got separated from the gang - or at least from John - and instead we got that awful Guarma garbage. I think they intended to do Mexico but it just wasn't a priority, probably even intended to make New Austin a big deal and ended up feeling they had to staple it onto John to get use out of it and meet the cries of nostalgia. It annoyed me because in the first game it's heavily implied John has never been to New Austin before, and yet they took away his swimming ability for lame joke consistency. At least we got a thriving Tumbleweed to see, and the additions of things like beautiful cactus forests and (accurate) color to the chaparral was wonderful.
 
Yeah, Guarma felt like a half fleshed out idea that really only served to get the gang to lose the money they got from the bank heist in San Denis. That and see Dutch as really dropping the façade for the first time now that Hosea wasn't around to temper him. Basically calling John a rat and then killing the old lady, Arthur asking if he was next, and Arthur's first nagging cough were the only real takeaways we got from it.

it almost would have been better if they had been shipwrecked in Mexico and had to rescue Javier, who already has said he isn't welcome in Mexico, from some Mexicans who know who Javier is and who wants him and having to battle up the coast to New Austin and then meet up with what's left of the gang would have been a better idea, maybe with someone helping Javier at some point. Then when you do run into Javier in RDR1 it helps explain why he's able to be found in Mexico in 1911 when he said he was persona non gratia in 1899. Maybe have Kieran goes with Arthur to get some supplies while Arthur is there to meet Bill and Micah and Kieran gets his head canoed in Rhodes and Sean and Lenny die in Mexico while the gang keeps trying to get out of Mexico and back to the rest of the family.

Or even skip that entire chapter and just have the bank job go really bad, the crew has to go to ground while the rest of the gang (Pearson, the women, et al.) have to leave Shady Belle for Lagras, you have to hunt for clues to find them while avoiding the Pinkertons and the local police, meet up and the game goes from there. Something.

But yeah, I get what they were trying to do with Guarma, but it didn't feel like they got the tone right with it.
 
Guarma sucks because there's nothing to do, and you're stuck without your gear, or horse with some of the worst members of the gang, and the worst villain in the entire game. You can't even really explore because of all the guards running around.
it almost would have been better if they had been shipwrecked in Mexico and had to rescue Javier, who already has said he isn't welcome in Mexico
I legit thought that was going happen when we first shipwrecked. Suddenly, Javier's Mexican wanted poster appearing on the walls of Shady Belle made sense, and felt like foreshadowing.
 
I legit thought that was going happen when we first shipwrecked. Suddenly, Javier's Mexican wanted poster appearing on the walls of Shady Belle made sense, and felt like foreshadowing.

I never made the connection until now. I just figured it was a cool piece of his personal history, like the letter from Micah's brother or Bill's Dishonorable Discharge.
 
Guarma sucks because there's nothing to do, and you're stuck without your gear, or horse with some of the worst members of the gang, and the worst villain in the entire game. You can't even really explore because of all the guards running around.

I legit thought that was going happen when we first shipwrecked. Suddenly, Javier's Mexican wanted poster appearing on the walls of Shady Belle made sense, and felt like foreshadowing.
Its even worse than just the guards. If you try to go into Agua Dulche the omniscient god sniper will blow your head off. You can still block it by holding up a pig or some other animal and walk around, the NPCs actually have ambient dialogue and the town has a unique layout but nothing of substance in it. You can even greet the guards and they have non-hostile responses unique to them.

Guarma was meant to be a lot more than it was and it shows. They should've either cut it or kept the ideas originally present. Some of those include the weird map in GTA online that shows a treasure map, some legendary animals (including a spider I think?) and other things like that. Chances are you'd be able to have your gear and horse too.

I hated the version they have in it now since it feels like they just shunted in a weird section from a generic uncharted ripoff. You even shoot some weirdass rotary cannon at a fucking Ironclad warship that inexplicably shows up to respond to around a dozen insurrectionists with small arms.
 
And that's what I was getting at earlier. It just feels like Chapter 5 is unfinished. It's like they said, "okay we need the guys to land on Guarma with nothing, save Javier and get involved with a revolution so they have something to do, Dutch needs to be brutal, say John is the rat, Arthur should call Dutch on his needless brutality and then needs to start coughing, and then the boys get off the island. Let's break for lunch." At least do something with the island like make Aguadulces accessible, and Arthur has to go into town and do stuff (find supplies, meet certain people, scout the fort) and avoid roving patrols so he can't actually get into fights.

They could even have a few unique encounters like maybe Arthur stumbles on a local attacking a girl. He could either intervene and gain honor and get a contact that will help them attack the fort or do nothing and lose honor. Or stumble on a different girl and guy, think he's helping her when she's a hooker and that's her john, and she runs to get help from the soldiers. Have a Stranger mission string where he finds a guy who says his brother is a soldier who wants to desert the Cuban Army, Arthur has do stuff like steal some clothes without getting caught, get the clothes to the guy, then get the guy to a small boat. In exchange, the guy gives Arthur a trinket or something.

As it is, it's just a game on rails kind of a level and is unfulfilling and is just filler between the bank job and getting back to America in the same situation you were in before the bank job, except that now Hosea and Lenny are dead and John is in prison.

It's easily the weakest part of the whole game.
 
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Can we talk about how Dutch strangles an old lady to death for demanding more money, and tries to justify it because of that, and then just doesn't pick up the gold bar that she drops? Or any of the money she has on her? And you can't either for some reason?

No?

Okay.
 
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