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I don't get why people keep acting like the Blackwater Heist is some huge mystery. All the pieces are explicitly spelled out in dialog. Arthur and Hosea have some real estate scam going that is going to make the gang a lot of money but Dutch finds out about this payroll on a ferry. Someone, likely either Micah or Dutch himself, alerts the law and the job goes really bad. A girl gets killed by Dutch (foreshadowing the way he kills a girl in the Blackwater bank in RDR1), Mac and Davey and John and Jenny all catch a bullet, Sean is captured, Charles burns his hand, and the gang flees with the law nipping at their heels until they end up in Colter and they're on the run abandoning much of their baggage on the way out of town. That's all we need to really know, but given that Cornwell shows up in Valentine in Chapter 2 wanting Dutch's head after they took down the train in Colter, it is likely both the ferry and the train Arthur, John, Charles, and Sean take down are also Cornwall business interests. Dutch hides the money and at some point goes back to get it and moves it to Mt. Hagen or stashes it there initially. Either way Micah finds it and uses it to lure Dutch into the open to turn Dutch into the Pinkertons while Dutch shows up just to kill Micah. John throws both of their plans out the window, but he (and presumably Sadie and Charles) all end up with the heist money.

The reason I say either Micah or Dutch is Micah gets into Dutch's ear from very early on and when Arthur has to take down the stagecoach with Micah after rescuing him from Strawberry, if the player goes back to Micah's camp he can find a wanted poster of Dutch. And given how he's found to be a rat later and kept trying to get Dutch to go back to the caves to get the money from the last train job despite the caves being overrun by Pinkertons, it seems pretty clear that Micah was just trying to get Dutch caught to claim the bounty. Getting picked up by the Pinkertons after Guarma just gave Micah a second, more personal, motivation to get Dutch busted, with the idea that getting Dutch caught in the act would be a bonus.

Dutch has a motivation in that Dutch's real aim isn't the money to move or keeping the gang together, it's just chaos. He even says it point blank in RDR1 that fighting is all he ever knew how to do and in RDR2 he says when they are in Clemens Point that he just wants to fight the rich and powerful (maybe from his father being killed in the Civil War or maybe just because it's just Dutch). Letting the police know he's coming and that there will be a fight is just something Dutch wants. His whole act of caring about the gang is just an act. Uncle even calls him on it in Horseshoe Overlook. But it is inly Hosea and Arthur that can keep him tempered to the point that it looks like he's on an even keel. Hosea starts to see the truth, even going so far as to say they are nothing more than a pack of killer, John stops even pretending to believe Dutch (likely during the year he was going he go his head clear), and once Arthur gets sick he starts to see Dutch's demeanor change. In spite of that they all keep trying to reach Dutch, but since Dutch doesn't want reason and wants chaos for chaos' sake, there's no real point.

Dutch could have easily slipped in by himself or sent Arthur or Trelawny in to get the Blackwater money after the heist and gotten the lot of them out of there, but didn't want to. Maybe he just tired of the gang and saw it as too much baggage and figured getting most of them killed off in a shootout with police would be just fine with him, but the gang was just too good at shooting their way out of bad situations, which they did on more than one occasion.
 
I don't get why people keep acting like the Blackwater Heist is some huge mystery
I just find the fact that the out of bounds map has those landmarks and paths to be neat. It's probably already known and I just stopped paying attention a few years ago but still.

And I agree, Blackwater didn't need to be shown. And even if there *was* a "prologue", I bet it still wouldn't have been shown since all dialogue indicates that Arthur wasn't present at the job. I think this is more indicative of a longer opening to Chapter 1 than a full blown prologue chapter, but if there was one they surely cut it cause it dragged. People already complained that Colter dragged too long.
 
I get that there are areas of the map that are far too fleshed out for something player are never supposed to see and that is due to cut material or areas made during planning that never went any farther or areas the map people made just so writers could use for side missions or to give ideas to. And just like movie and TV writers, game writers put stuff on paper and realize during shooting or V/O recording that it just doesn't work or doesn't need to be included. Arthur's son starving to death in Colter or Arthur's girlfriend being great examples. They were recorded and someone decided they just didn't fit with what they wanted after all and ended up on the cutting room floor. The possible escape route is interesting, assuming that's correct and not just place holder stuff or just put in there because the game programing just needs something. Kind of like how the one shot of Marco's Bistro in Vice City (supposedly in Liberty City) is technically a room in the Ocean View Hotel just because it had to be populated somewhere and rather than create a whole new location for a cut scene the programmers just told the computer it's in a already created location. Or maybe it's an actual route that isn't available later, like the route Arthur and Javier take to rescue John that is inaccessible later. It is interesting though.

Part of my problem with stuff like articles saying we need to see the ferry job is it's just lazy, like everything needs spoonfed to us instead of telling the players to pay attention, the answers are all there but you have to put it together instead of just having it handed to you.
 
Dutch could have easily slipped in by himself or sent Arthur or Trelawny in to get the Blackwater money after the heist and gotten the lot of them out of there, but didn't want to
I have no idea why he just didn't send him, and Molly. Just have them pretend to be a European couple on holiday, and have them sneak out the money in a trunk of Molly's clothes. Maybe send Mary Beth, and Charles too, say they're a servant girl, and coachman they picked up along the way to make it look less suspicious, or whatever.

As for the Blackwater Massacre itself, I really don't find it interesting for the same reasons you've already said. The only part I do find interesting is the possibility of whether, or not Arthur's old horse, Boadicea, was supposed to be playable in it, and whether, or not she's indeed the cut Liver Chestnut Hungarian-Halfbred.

The game's code says it was supposed to be for a guy in Online, but after looking at its design, stats, and taking the name Boadicea into account, I'd be completely shocked if it truly wasn't supposed to originally be her.
 
I have no idea why he just didn't send him, and Molly. Just have them pretend to be a European couple on holiday, and have them sneak out the money in a trunk of Molly's clothes. Maybe send Mary Beth, and Charles too, say they're a servant girl, and coachman they picked up along the way to make it look less suspicious, or whatever.
There was a snippet of camp dialog (I think it was in Heartlands Overlook) where Hosea says something to the effect of they let themselves be too well known. I suppose that if Mary Beth or Molly or Pearson or Tilly or whoever had been scene in the company of Dutch or one of his gunslingers frequently in Blackwater, after the ferry job went bad if they showed back up it wouldn't take a lot for the locals to figure that one out.

Trelawny seems to be a special story though in that he knew the gang but wasn't seen with them so he could have been sent, but again if Dutch's motivation was more the desire for chaos than the money then maybe he never sent Trelawny because he just didn't care about the money at all, or because he wanted to keep the lure of the ferry job money to keep the gang moving forward to his next plan by saying they just don't have enough money. Of course Dutch knew they did and could have gone back once the heat died down or sent Kieran and Sadie, neither of whom were known to be associated with the gang at all.
 
I'm back. I completed my monthly challenge streak a few weeks back and decided to take a break. The upcoming monthly event looks significant if you have at least one role.

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Double earnings on completing role missions is quite handy, especially with potentially saving 15 Gold bars on purchasing roles. I don't have the Trader role; I don't know how to talk to Gus to buy it. How does that work? Does that involve hunting? Also good that I saved some Collector items waiting to turn in.
 
I've bitched about lack of cattle rustling before, but it occurred to me (looking at Cowboy Life Simulator on Steam again) that a generic herding mechanic would have served the game well in general.

I like breaking horses, but the game sure doesn't want to cooperate in making that practical. I figured out how to keep a herd of about three at one time, but would have been so much better if the game accepted the idea of being able to easily steer a crowd of animals in one direction and let you break as many horses as you want before mass-selling.
 
Replaying RDR2 right now and I was riding behind three men. One of them said "I'd rather be alone in the forest with a bear than with (I didnt quite hear it but i think it was something like a guy i dont know), at least I know what the bear wants." Crazy relevant.

Swear on me mum.
prophecy
 
Twist ending: when the seer in vikings said a princess would marry a bear he was foreseeing the woman in the woods with a bear instead of a man meme

Bunny Tracks said:
Tell me about it. The majority of the fandom genuinely believes Arthur is a good person even when that's nowhere near true.
Good is subjective and like evil tends to be on something of a spectrum. D&D had a point about that one. I wouldn't go so far as to call him good exactly, but I wouldn't call him evil either. There are certainly worse people than him in the gang and in the world in general. I'd put him in a similar category as titus pullo in rome or garak in ds9
 
Dutch has a motivation in that Dutch's real aim isn't the money to move or keeping the gang together, it's just chaos. He even says it point blank in RDR1 that fighting is all he ever knew how to do and in RDR2 he says when they are in Clemens Point that he just wants to fight the rich and powerful (maybe from his father being killed in the Civil War or maybe just because it's just Dutch). Letting the police know he's coming and that there will be a fight is just something Dutch wants. His whole act of caring about the gang is just an act. Uncle even calls him on it in Horseshoe Overlook. But it is inly Hosea and Arthur that can keep him tempered to the point that it looks like he's on an even keel. Hosea starts to see the truth, even going so far as to say they are nothing more than a pack of killer, John stops even pretending to believe Dutch (likely during the year he was going he go his head clear), and once Arthur gets sick he starts to see Dutch's demeanor change. In spite of that they all keep trying to reach Dutch, but since Dutch doesn't want reason and wants chaos for chaos' sake, there's no real point.
Dutch is a 70s radical in the Gay 90s. I don't mean that in the sense of being out of place, either, the ideology is adjusted to fit the time period. But that's the gist. He's on what he sees as the Right Side of History of everything (suffrage, Blacks, Indians, anti-capitalism, anti-America), but especially conservationism (environmentalism) with this noble savage bullshit and a sneering hatred of White colonization not so much for the heckin Indians but for the heckin Nature they destroy.

Also like those Days of Rage assholes its all an excuse to play terrorist. He could just as well be a Progressive, a fascist or any other thing if it justified waging his pointless war against the world.
 
Red Dead wanted me to believe that a pre-1900s White criminal gang not only accepted niggers and didn't call them niggers - but that they also had a Scalper/Nigger half-breed on their dieverse team. Fucking LOL Rockstar. How about you twats steal more shitty scenes from that wannabe western made by a jewish cuckold foot-fetishist named Tarantino - who in turn stole from much better spaghetti westerns - who stole from Japanese samurai movies.
 
Good is subjective and like evil tends to be on something of a spectrum. D&D had a point about that one. I wouldn't go so far as to call him good exactly, but I wouldn't call him evil either. There are certainly worse people than him in the gang and in the world in general. I'd put him in a similar category as titus pullo in rome or garak in ds9
Nah it's complete and fucking horseshit. Good is objective and at best you can excuse bad actions due to a person not having any choice. Just being a thief in that era deserves death. It's not modern day where you have insurance and government safety nets, you steal from someone can and will kill entire families. Never mind the case where you massacre entire towns to save your own gang members.

But hey, they are not racist so that makes them automatically better than everyone else in that area, and they occasionally help people even if it involves killing several people.
 
Red Dead wanted me to believe that a pre-1900s White criminal gang not only accepted niggers and didn't call them niggers - but that they also had a Scalper/Nigger half-breed on their dieverse team. Fucking LOL Rockstar. How about you twats steal more shitty scenes from that wannabe western made by a jewish cuckold foot-fetishist named Tarantino - who in turn stole from much better spaghetti westerns - who stole from Japanese samurai movies.
There were at least some multi-racial gangs in the Old West like the Rufus Buck Gang that had black and Indian members. And it was three members out of a gang of 25 or so people (including the women, Pierson, Uncle, Trelawny, Swanson, Jack, and Kieran).

Dutch was a user and a manipulator of people, but he had an eye for talent. It could very well be that when he wasn't bloviating about what Evelyn Miller was writing, he may simply not have allowed the overt racism of the day in his camp simply because he needed the "family" (as he put it) to stay as cohesive as possible for as long as possible and knew not nipping it in the bud would be detrimental to that. No use in finding a good black or Indian or Chinese gunslinger if he's just going to get sick of being told he's less than a man by the rest of the camp and walks.

Except for Micah, who uses racism simply to needle Charles and Lenny because he enjoys getting under people's skins.
 
Dutch was a user and a manipulator of people, but he had an eye for talent. It could very well be that when he wasn't bloviating about what Evelyn Miller was writing, he may simply not have allowed the overt racism of the day in his camp simply because he needed the "family" (as he put it) to stay as cohesive as possible for as long as possible and knew not nipping it in the bud would be detrimental to that. No use in finding a good black or Indian or Chinese gunslinger if he's just going to get sick of being told he's less than a man by the rest of the camp and walks.
I honestly hate that more people don't understand this.

The Van der Linde gang isn't progressive because of 'muh diversity'. It's like that because Dutch is an egomaniacal pragmatist who doesn't care what race, gender, or ethnicity someone is so long as they kiss his ass, and get the job done. Hell, that was clear even in the first game.
 
I found the forced KKK random encounter and Slave Hunter side missions to be more annoying that Charles or Lenny being in the gang tbqh
 
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