Raven Software employees win union election - QA is a real job, mom! (paid)Gamers rise up!

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A group of 28 quality assurance testers at the Activision Blizzard subsidiary Raven Software won their bid for a union Monday afternoon. The workers, who have organized as the Game Workers Alliance, told The Washington Post they hope others in the video game industry follow suit.

Eligible workers at Raven Software, which makes Call of Duty titles in Madison, Wis., mailed in ballots to vote in the election this month. The Milwaukee office of the National Labor Relations Board (NLRB) counted the ballots via video conference Monday afternoon, with a tally of 19 voting in favor and 3 against. Both parties have until May 31 to file an objection. If no objection is filed, the results become official on that date, and Raven management must begin bargaining with the union in good faith.
The vote comes as Activision Blizzard works on finalizing a deal to be acquired by Microsoft for nearly $69 billion.

“The outcome of this election, the voice of the people coming together to vote yes for this union, is further validation that even a small group of folks in Madison Wisconsin standing together in solidarity can face up against a AAA studio giant like Activision, and come out the other side victorious,” said Becka Aigner, a Raven Software quality assurance tester who was part of the vote. “Now that the fight for recognition is through, we can focus our efforts on negotiations. We’ll fight for respect, fight for better wages, better benefits, better work-life balance, fight for sustainability and job security, and continue to fight for our fellow workers in solidarity.”

“We respect and believe in the right of all employees to decide whether or not to support or vote for a union,” Activision Blizzard spokeswoman Jessica Taylor said in a statement to The Post. “We believe that an important decision that will impact the entire Raven Software studio of roughly 350 people should not be made by 19 of Raven employees. We’re committed to doing what’s best for the studio and our employees.”

On Monday, The National Labor Relations Board also accused Activision Blizzard of illegally threatening employees and their collective action rights with a strict social media policy.

“These allegations are false,” Activision Blizzard spokesperson Jessica Taylor told The Post in a statement. “Employees may and do talk freely about these workplace issues without retaliation, and our social media policy expressly incorporates employees’ NLRA rights.”
The unionization push at Raven began after 12 quality assurance (QA) contractors were let go in December 2021. In late January, Raven testers filed a petition with the NLRB for a union election after parent company Activision Blizzard missed a deadline set by the group to voluntarily recognize the nascent union, named the Game Workers Alliance. Days after the petition was filed, Raven management moved quality assurance testers to different departments across the studio, saying the company was moving toward an “embedded tester model.”
Activision Blizzard contested the filing, arguing that any union at Raven would have to encompass all of the studio’s approximately 230 employees, and that the embedded testing model proved that QA was integrated with other teams. Labor lawyers The Post consulted said that asking for a larger eligible voting group was a strategy aimed at diluting union support. The NLRB’s decision in late April rejected Activision's argument, finding that the set of quality assurance testers was an appropriate bargaining unit.

The unionization push and the response from management attracted lawmakers’ attention. In February, Sen. Tammy Baldwin (D-Wis.) called on Activision CEO Bobby Kotick to stop any union-busting efforts.

The National Labor Relations Board mailed out ballots to quality assurance testers who were with the company during the pay period ending April 16. While the number of Raven quality assurance testers has held steady at around 30 employees, the composition of the team has changed over the course of the five-month unionization effort. Since the 12 QA testers were let go in December, Activision hired nine testers who are now eligible to vote. This led to some scrambling on the potential union’s part to recruit the new hires, Raven workers told The Post.
Management at Raven had been sending employees messages and holding meetings about the upcoming election, according to current Raven Software employees. At an April 26 town hall, leadership at Raven suggested unionization might impede game development and affect promotions and benefits. They sent an email to employees the next day with a graphic attached that read, “Please vote no.”
Several Raven employees told The Post they found management’s anti-union messaging to be disappointing and ineffective, as they voted “yes.”

“I don’t think throughout any of this I’ve really had time to process how I felt,” one Raven QA tester said. “I mailed my ballot, and then got right back to work. I think it will probably all hit me like a ton of bricks when this is finally over.”

“What’s even more exciting than what this means for us at Raven is the precedent this sets for the game industry,” the tester said. “Quality assurance testers being underpaid and exploited is the standard and with unions we can change that. I hope that ours is the first union of many for QA workers and I’m really looking forward to seeing which studio is next.”
As parts of Activision Blizzard and the games industry pay attention to the Raven vote, a former Raven worker echoed the sentiment that they hoped more organization would spread through the North American gaming industry.

“As I’m no longer with the company, I wish the best for the team and look forward to seeing the results of the union push everyone worked so hard to get to,” said a former Raven quality assurance tester, requesting anonymity for fear of retaliation. They added that the labor movement at Raven helped them see “the greater issues in the game industry” and that they’ve been seeing similar issues at their current workplace.
 
Future News Article

"Raven Software QA workload shifted to other Activison teams and the entire embedded QA team has been released, citing low workload."
 
I wish they made shit other than Call of Duty. They were the shit back in the 2000s
I didn't even realize they were still around. Now they're just churning out Cawadoody shit. Sad, but at least they haven't suffered the same fate as the countless studios from that era that got gobbled up and then unceremoniously executed by the suits.

Can't really say I'm surprised that the push for this is coming from QA. I'm not in game dev so I don't know much about that side of things but in SaaS app land the trend is now to move entirely to automated test suites. So I guess this is one way to try to stave off the inevitable.
 
I didn't even realize they were still around. Now they're just churning out Cawadoody shit. Sad, but at least they haven't suffered the same fate as the countless studios from that era that got gobbled up and then unceremoniously executed by the suits.

Can't really say I'm surprised that the push for this is coming from QA. I'm not in game dev so I don't know much about that side of things but in SaaS app land the trend is now to move entirely to automated test suites. So I guess this is one way to try to stave off the inevitable.
Too bad this will more than likely hasten their demise. Microsoft is probably pretty pissed about this, considering they are about to buy Activision. That's probably why this even succeeded in the first place, the execs just shrugged and left it for the next guy to deal with.
No matter how much performative woke shit MS has been doing lately, they aren't going to put up with unions.
 
Performative wokism infects the game industry and rots it from the inside out. A union will further erode the paltry wages a QA tester makes.

"B-but it's unionized!"
 
I didn't even realize they were still around. Now they're just churning out Cawadoody shit. Sad, but at least they haven't suffered the same fate as the countless studios from that era that got gobbled up and then unceremoniously executed by the suits.

Can't really say I'm surprised that the push for this is coming from QA. I'm not in game dev so I don't know much about that side of things but in SaaS app land the trend is now to move entirely to automated test suites. So I guess this is one way to try to stave off the inevitable.
Microsoft is in the proce of gobbling them up. Rest assured they will be executed by years end.
 
real, thorough, serious QA testing is absolutely necessary for a good product(unless your devs are insanely autistic and you get lucky). QA testers are still shitty people and it's a dead-end job and you should probably hate them even though they provide a service you need. Quite the conundrum, but such is life in computer world.
 
real, thorough, serious QA testing is absolutely necessary for a good product(unless your devs are insanely autistic and you get lucky). QA testers are still shitty people and it's a dead-end job and you should probably hate them even though they provide a service you need. Quite the conundrum, but such is life in computer world.
QA is full of delusional ResetEra posters, poseurs, predators, and generally people that while they may have competence (and even potential) they fall for the lie that QA is the gateway to becoming a real gamedev. Being in a union assures them of all being unemployed together. The singular battlecry on Tw*tter that testers are in fact REAL DEVS is a ritual of mutual humiliation where both devs and testers have to pretend to believe the lie to make sure they have a constant stream of new screwups to abuse, lay off, or impregnate as circumstances demand.
 
But why can't it happen? If Johnny gets home from his QA job and cracks the books on writing code, surely he merits a spot with the big boys?
In my experience (not game dev) working with former QA testers who survived the purge and got "software engineer" titles... not likely. Not impossible, sure, but there's usually a reason they went into QA instead of going right into dev. I currently work with one who is worse than useless, actually an active impediment to the team and the head count would better be served by giving it to a fresh CS grad.
 
But why can't it happen? If Johnny gets home from his QA job and cracks the books on writing code, surely he merits a spot with the big boys?
For Riot Games, Daniel Z. Klein once upon a time rose from QA tester to Designer on League of Legends; which means he impressed someone higher up with his bug reports and talked them into letting him come up with some champion concepts and abilities. Amazingly he fucked that up and left to go work for Apex Legends in some capacity. He was already a useless fuck but fake-polygamy marrying a dangerhair like Bex Gerber meant he had to leave/get fired for politics.

I hate everything about what I just wrote. Every angle of it.
 
The biggest issue with unionizing any software development is that the results of development run counter to how unions typically operate. You can’t have seniority in an industry that already over-relies on a small amount of competent employees. On top of that, you’re insane if you think unionizing will eliminate things like crunch or feature bloat.
 
But why can't it happen? If Johnny gets home from his QA job and cracks the books on writing code, surely he merits a spot with the big boys?
He does. He absolutely does. Better yet he deserves to have a good position with somewhere smaller that won't treat him like a cog. It's not that he doesn't deserve it, it's that QA is a trap. It's a carrot to make people work hard at awful jobs and develop maladaptive skills that assure that if they ever do move up the ladder they will be resented by a quorum of both their new peers and their old ones.

If Johnny wants to be a gamedev getting into QA will just slow him down at best. He should focus on his dreams and have a day job that doesn't eat him alive. He shouldn't take out student loans that just end up subsidizing his first employer. He would be better served picking up skills as part of a mod team (for example) and making something he could point at as part of a portfolio or demo reel or be able to do a whiteboard test with confidence. He should follow his dreams, but not as the crow flies.

EDIT: He should also invest a little into skills that are useful outside of gamedev to be able to weather contingencies and take advantage of other opportunities. He should do this not because he doesn't believe in his dreams but because he believes in them enough to pursue them as a long term goal that won't be derailed by this job or that. It's amazing how skills can stack in nonobvious (from the outside) ways.
 
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