Ratchet & Clank - Megathread

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Favorite Ratchet & Clank?

  • Ratchet & Clank

    Votes: 32 19.3%
  • R&C 2: Going Commando (Locked & Loaded)

    Votes: 74 44.6%
  • R&C 3: Up Your Arsenal

    Votes: 80 48.2%
  • Ratchet: Deadlocked (Gladiator)

    Votes: 32 19.3%
  • R&C Future: Tools of Destruction

    Votes: 10 6.0%
  • R&C Future: Quest for Booty

    Votes: 1 0.6%
  • R&C Future: A Crack in Time

    Votes: 27 16.3%
  • Ratchet & Clank (2016)

    Votes: 2 1.2%

  • Total voters
    166
Did any R&C1 levels start out life as designed for Spyro the Dragon? I remember as a kid when I first played it how I immediately recognized sound effects from Spyro in the game, like how small toad-looking enemy on the first planet has the same croak as the frogs from Spyro in some levels that you kill to replenish health.
Universal owns Spyro the Dragon, so I'm not sure if they would have been allowed to reuse beta designs from it. Sound effects should be a different thing though
I always thought that was meant to be a nerf to make you stick with the new weapons and not have powerful shit from the first game given to you for free just because you had a save file from R&C1 on your memory card. It's kind of disappointing too since the Tesla Claw is such a cool weapon and one of my favorites from the first game.

Although I guess it makes sense in context given how you get the weapons used (?) and in a remote storefront that's basically closing up.
That was definitely the reason, it would have been pretty unbalanced to give you a bunch of broken weapons for free right off the bat just because you played the other games. And the story reason was that Megacorp made better weapons than Gadgetron I believe.
Did Deadlocked use Gadgetron?
Nah, they had Dreadzone vendors
 
Nah, they had Dreadzone vendors
What Deadlocked lacked in creativity and weapon count, they more than made up with modifications and progression.

Has anybody ever played R&C in first person? Would it be a competent FPS?
 
Has anybody ever played R&C in first person? Would it be a competent FPS?
It's been over 10 years since I've touched it but it was ok I guess. The shooting itself was fine, but platforming was finicky and it was really easy for you to get from the back and die. It would be doable, but they would most likely have to tone the enemy spawns since it's easier to get overwhelmed by them than it would be in third person.
 
It's been over 10 years since I've touched it but it was ok I guess. The shooting itself was fine, but platforming was finicky and it was really easy for you to get from the back and die. It would be doable, but they would most likely have to tone the enemy spawns since it's easier to get overwhelmed by them than it would be in third person.
Why was that added in the first place? I can't see the traversal of Ratchet & Clank working in a first person perspective.
 
Why was that added in the first place? I can't see the traversal of Ratchet & Clank working in a first person perspective.
They probably just added it as an afterthought because you do go into first person mode a lot to aim

This guy showed off FPS in Going Commando, it works ok but you can already see him getting popped from behind at abot 6:40

And this guy did a whole playthrough in Up Your Arsenal so it is doable. Wish I still had a ps2 so I could try it out myself
 
A quick reminder that the movie version of Ratchet & Clank was a big mistake. In what world is Bella Thorne a fan of Ratchet and Clank? :stress:
What was the point of reusing cutscenes from the movie in a game? That's lazy. And the writing is child-friendly drivel. Cheesy one-liners and cheap gags.

They can't even incorporate the game lore with the movie. It jumps back and forth so suddenly. Whether you watch one or the other, it feels like something is missing. In the movie, you find out what happens to Drek. In the game, it just jumps to the final boss.
 
Universal owns Spyro the Dragon, so I'm not sure if they would have been allowed to reuse beta designs from it. Sound effects should be a different thing though
It probably would've been negotiated as part of the sale that they could rework cut content. But then again, IIRC one or two levels (or portions of them) from Enter the Dragonfly were originally designed for Year of the Dragon (and probably barely altered given how buggy and unfinished that game was) so they might've not bothered keeping any alpha content or concepts around, sold it with the rest of the IP (minus shit like the sound effects), and just jumped straight to making R&C1.
Has anybody ever played R&C in first person? Would it be a competent FPS?
I'd do it a few times every now and then for novelty's sake. It's fun, but it screws with the platforming. Although the parts where you use a jetpack/glider/whatever gadget are pretty crazy in FPS mode.
 
I'd do it a few times every now and then for novelty's sake. It's fun, but it screws with the platforming. Although the parts where you use a jetpack/glider/whatever gadget are pretty crazy in FPS mode.
Somebody did a first person mod for A Crack in Time.


It does make the world more immersive.
 
What was the point of reusing cutscenes from the movie in a game? That's lazy. And the writing is child-friendly drivel. Cheesy one-liners and cheap gags.

They can't even incorporate the game lore with the movie. It jumps back and forth so suddenly. Whether you watch one or the other, it feels like something is missing. In the movie, you find out what happens to Drek. In the game, it just jumps to the final boss.
It gets even worse when you realise that the movie version of R&C supposedly utilises actual, accredited writers for the script.

Versus game developers writing the story when they first developed R&C, without any sort of help from "writers". (You can check R&C's credits. They do not have a section for writers, only creative directors, and designers.)

Imagine that, a bunch of developers wrote a better story than people who are supposedly paid to do this for a living.
 
When it comes to these types of situations I always wonder about how much of it is writers just being shitty or Hollywood suits directing the writing because they always know better
 
When it comes to these types of situations I always wonder about how much of it is writers just being shitty or Hollywood suits directing the writing because they always know better
I still don't understand why they even made a Ratchet and Clank movie when the IP was a few years past the peak of popularity. When I was like 10 - 13 I would've loved that shit but then when it gets announced it's a just a joke between me and my friends being like "hey remember Ratchet and Clank?" It should've come out no later than the late 00s.
 
I still don't understand why they even made a Ratchet and Clank movie when the IP was a few years past the peak of popularity. When I was like 10 - 13 I would've loved that shit but then when it gets announced it's a just a joke between me and my friends being like "hey remember Ratchet and Clank?" It should've come out no later than the late 00s.
To be fair, getting a movie deal takes time and there's a bunch of hoops you have to jump through even if people are interested. Look at the movies that people have been talking about happening for years, but never going past the drawing board like Akira, Cowboy Bebop or Ghostbusters 3 which turned into the mess that was Ghostbusters 2016. They couldn't even get Sony's movie branch to take on the project and they were one of Sony's prized mascots. I wouldn't be surprised if it took until 2012/2013 to get something going. Plus Ratchet and Clank games were still being made at a decent rate at the time to keep their presence somewhat aware in the gaming community so it was probably still worth a shot based on that.
 
To be fair, getting a movie deal takes time and there's a bunch of hoops you have to jump through even if people are interested. Look at the movies that people have been talking about happening for years, but never going past the drawing board like Akira, Cowboy Bebop or Ghostbusters 3 which turned into the mess that was Ghostbusters 2016. They couldn't even get Sony's movie branch to take on the project and they were one of Sony's prized mascots. I wouldn't be surprised if it took until 2012/2013 to get something going. Plus Ratchet and Clank games were still being made at a decent rate at the time to keep their presence somewhat aware in the gaming community so it was probably still worth a shot based on that.
I don't understand the reimagining's inclusion of Dr. Nefarious.

You go and fight Drek in the end, only to have the game just switch to Dr. Nefarious. It's like Dr. Nefarious was added last minute for fan service.

I know in UYA, they retconned Dr. Nefarious for R&C1 with the Amoebas. (Those green sewer slime monsters) The vid-comics give a bit of backstory for Nefarious. I wish I paid more attention then or played R&C1 and 2 before 3.

I think Dr. Nefarious should've concluded with A Crack in Time. But Sony disagreed. I think they're milking this character.
 
I don't understand the reimagining's inclusion of Dr. Nefarious.

You go and fight Drek in the end, only to have the game just switch to Dr. Nefarious. It's like Dr. Nefarious was added last minute for fan service.
It was definitely fanservice. It's the same kind of reasoning that led to Pyramid Head being in the Silent Hill movie when he has zero reason being there. Milking Nefarious is kinda annoying but it's what happens when a character becomes too popular.
 
Another gripe with Ratchet & Clank 2016 is that characters don't shut up.

To add with that complaint, the characters say corny, cringe lines with no break in between. I like banter in games.

Up Your Arsenal did banter well within missions with the Galactic Rangers.


Deadlocked expanded on battle banter with Merc, Green and the Dreadzone commentary.


Even Tools of Destruction experimented on lore banter with short exposition from Ratchet & Clank within planets.

It can, and has been, done before in R&C. R&C 2016 just has horrible writing.
 
So... who else here is STILL waiting for Sony and Insomniac to drop a release date for Rift Apart?
A quick reminder that the movie version of Ratchet & Clank was a big mistake. In what world is Bella Thorne a fan of Ratchet and Clank? :stress:
Bella Thorne was a Ratchet & Clank fan? I vaguely remember some Hollywood tabloid mentioning that Rosario Dawson was one when she was interviewed a while back.
When it comes to these types of situations I always wonder about how much of it is writers just being shitty or Hollywood suits directing the writing because they always know better
You should read TJ Fixman’s blogpost titled “A Farewell to Lombaxes”, it really sheds some light on the movie’s production.
 
So... who else here is STILL waiting for Sony and Insomniac to drop a release date for Rift Apart?
I'm intrigued since out of the post PS2 games, I've only briefly touched Into the Nexus and the 2016 game. But I'm finding it difficult to justify getting a PS5 when I'll probably barely get any games for it.

You should read TJ Fixman’s blogpost titled “A Farewell to Lombaxes”, it really sheds some light on the movie’s production.
TJ is past my time, but that does back up my thoughts of Hollywood messing with the script for the worse.

This is a list of the games he worked on from IMDb, so what's the verdict on the movie missing out on his writing prowess?

Ratchet & Clank: Into the Nexus (Video Game) (writer)
2012Overstrike (Video Game) (written by - as Todd Fixman)
2012Ratchet & Clank: Full Frontal Assault (Video Game) (writer - as Todd Fixman)
2011Ratchet & Clank: All 4 One (Video Game) (as Todd Fixman)
2009Ratchet & Clank Future: A Crack in Time (Video Game) (written by - as Todd Fixman)
2008Resistance 2 (Video Game) (screenplay - as Todd Fixman)
2008Ratchet & Clank Future: Quest for Booty (Video Game) (as Todd Fixman)
2007Ratchet & Clank Future: Tools of Destruction (Video Game)
 
TJ is past my time, but that does back up my thoughts of Hollywood messing with the script for the worse.

This is a list of the games he worked on from IMDb, so what's the verdict on the movie missing out on his writing prowess?

Ratchet & Clank: Into the Nexus (Video Game) (writer)
2012Overstrike (Video Game) (written by - as Todd Fixman)
2012Ratchet & Clank: Full Frontal Assault (Video Game) (writer - as Todd Fixman)
2011Ratchet & Clank: All 4 One (Video Game) (as Todd Fixman)
2009Ratchet & Clank Future: A Crack in Time (Video Game) (written by - as Todd Fixman)
2008Resistance 2 (Video Game) (screenplay - as Todd Fixman)
2008Ratchet & Clank Future: Quest for Booty (Video Game) (as Todd Fixman)
2007Ratchet & Clank Future: Tools of Destruction (Video Game)
If TJ Fixman’s script for the film (and the game based off of said film) was kept then the writing would’ve been along the lines of his R&C entries: decent if a bit geared towards fans of the IP and probably more along the lines of being 1-to-1 in terms of being like the original PS2 game. You wouldn’t have gotten garbage like Dr. Nefarious usurping Drek at the last minute. The stinger would’ve been kept regardless but you’d probably also get a second stinger setting up the possibility of a R&C 2 remake/film combo.
I'm intrigued since out of the post PS2 games, I've only briefly touched Into the Nexus and the 2016 game. But I'm finding it difficult to justify getting a PS5 when I'll probably barely get any games for it.
I agree with @The Last Stand about it being the system’s killer app. It’s basically a third, more “family-friendly” pillar to Sony’s Demon’s Souls remake and Miles Morales. And I know I’m leaving out Sackboy: A Big Adventure, that’s due to it being a ”transition“ title for PS4 users than a proper PS5 exclusive.
 
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