Ratchet & Clank - Megathread

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Favorite Ratchet & Clank?

  • Ratchet & Clank

    Votes: 32 19.3%
  • R&C 2: Going Commando (Locked & Loaded)

    Votes: 74 44.6%
  • R&C 3: Up Your Arsenal

    Votes: 80 48.2%
  • Ratchet: Deadlocked (Gladiator)

    Votes: 32 19.3%
  • R&C Future: Tools of Destruction

    Votes: 10 6.0%
  • R&C Future: Quest for Booty

    Votes: 1 0.6%
  • R&C Future: A Crack in Time

    Votes: 27 16.3%
  • Ratchet & Clank (2016)

    Votes: 2 1.2%

  • Total voters
    166
I know Going Commando had TWO door puzzles. One with a sphere to guide lasers, another with plasma dots and rotating pipes. Tools of Destruction has a 3D puzzle where you guide a ball through a circuit board while electricity passes through.
The sphere puzzle was ok but it was slightly annoying that you had to guess the path since you couldn't see the whole thing and just to hope you beat the timer. I remember having some issues with rotating pipes but I'm pretty sure I just had trash reflexes. Still haven't touched the Future Trilogy but the ball puzzle doesn't sound too bad
 
The sphere puzzle was ok but it was slightly annoying that you had to guess the path since you couldn't see the whole thing and just to hope you beat the timer.
You COULD "brute force" it by rapidly switching directions. Maybe you'll remember where you failed. Speaking of Going Commando, I liked the Clank sections there. I think one of those bots was even a bridge.
 
I really do not like the puzzles in UYA, always found them mind-numbingly boring. Especially when they spam them at you in quick succession. Shame cuz aside from that it's prob my fav game in the series.
 
I really do not like the puzzles in UYA, always found them mind-numbingly boring. Especially when they spam them at you in quick succession. Shame cuz aside from that it's prob my fav game in the series.
You mean the Hacker with the green and red blobs? Or the disguise where Ratchet has to do a quick time event to talk to those aliens (I forgot the name, it starts with T.)
 
Trespasser laser puzzle > Rotating pipes puzzle > shooting red things and collecting green things puzzle > sphere puzzle.

Really itching to play Going Commando again soon. UYA always felt hollow compared to the first 2. It's the fewer branching paths and the numerous arena shooting parts. The balls on those guys to make returning to Rilgar one of the boring wave based arena shooty parts.
 
I’d rather do the puzzles than hunt for crystals or moon rocks on those massive levels from Going Commando.
 
I’d rather do the puzzles than hunt for crystals or moon rocks on those massive levels from Going Commando.
Man I actually liked those parts... and the ship combat and the hoverbike races. I miss the gameplay variety that used to be standard in those generations of games.

Which R&C titles are worth checking out after Deadlocked? That's as far as I made it save for one of the PS3 games that had a robot pirate boss IIRC.
 
Which R&C titles are worth checking out after Deadlocked? That's as far as I made it save for one of the PS3 games that had a robot pirate boss IIRC.
I think you have Tools of Destruction. Assuming you played the original trilogy, umm, maybe A Crack in Time. Quest for Booty is you can find it for cheap.
 
I think you have Tools of Destruction. Assuming you played the original trilogy, umm, maybe A Crack in Time. Quest for Booty is you can find it for cheap.
Is there a point where the sequels become noticeably shitty? My interest just fell off after Tools of Destruction. I think I didn't like the story but it was 18 years ago, I don't remember but I really just miss that type of videogame now. I'll probably be able to look passed any grievances with the story playing them today, if the games are still fun like the original 3.
 
Really itching to play Going Commando again soon. UYA always felt hollow compared to the first 2. It's the fewer branching paths and the numerous arena shooting parts. The balls on those guys to make returning to Rilgar one of the boring wave based arena shooty parts.
They really suffered from that short dev cycle and trying to cash in on the multiplayer shooters that were becoming the rage at the time, hence the levels that were just battle arenas clearly meant for the multiplayer mode. Former Devs talk about process on uselesspodcasts channel and it's honestly impressive that we got a good game at all considering how pressed for time they were


Is there a point where the sequels become noticeably shitty? My interest just fell off after Tools of Destruction. I think I didn't like the story but it was 18 years ago, I don't remember but I really just miss that type of videogame now. I'll probably be able to look passed any grievances with the story playing them today, if the games are still fun like the original 3.
Ratchet & Clank is actually a pretty solid franchise all things considered. The PS2 games and the Future Saga on the PS3 are all reviewed quite favorably. You did say you fell off after Tools of Destruction, so mileage may vary on the sequels especially if you didn't care for the story. The spinoff are more of a mixed bag though. I didn't care for Size Matters very boring and all the enemies felt like damage sponges and everyone shits on Secret Agent Clank. All 4 One also isn't that great, but it's heavily focused on multiplayer so it might go up a couple of points for you if you grab a buddy or 2.

Rift Apart was also good but I wish they did more to differentiate between Ratchet and Rivet if they were going to make you play as both characters. They are quite literally interchangeable and share all upgrades and weapons. Sure you don't have double the grind, but both characters having an unique ability or weapon wouldn't have hurt
 
You mean the Hacker with the green and red blobs? Or the disguise where Ratchet has to do a quick time event to talk to those aliens (I forgot the name, it starts with T.)
Hacker, would have been better if they spaced them out more or if there was another puzzle type like in GC, tho I guess the tyhrranoid one could kinda be considered that.

Which R&C titles are worth checking out after Deadlocked? That's as far as I made it save for one of the PS3 games that had a robot pirate boss IIRC.
IMO:

Going Mobile - Mobile slop
Clone Home - No idea
Size Matters - Mediocre handheld version of the OGs
TOD - Pretty good
Secret Agent Clank - Only ever played it once, remember it being kinda gimmicky
QFB - Felt like an underwhelming follow up to TOD
ACIT - Contender for best game in the series
A4O - Mediocre spinoff
FFA - Dogshit
ITN - Return to form tho had smaller scale/budget
2016 - Soulless remake of the original but I guess had good graphics/gameplay. The story and characters were COMPLETELY butchered.
RA - Still dunno what I think of this. I guess it's good but leaned too hard into tying to be a cutesy Pixar movie and the corporate satire stuff is almost completely gone
 
2016 - Soulless remake of the original but I guess had good graphics/gameplay. The story and characters were COMPLETELY butchered.
It's worse than that, it's a game adaptation of the movie, hence why loads of parts just block the recording function entirely and feels diluted.

It's prettier, but locks the framerate at 30. Gameplay's the same. The story and characters are from the movie, hence why it feels completely off. The unique soundtrack is also gone, and replaced with generic movie epic orchestral. The unique cutscenes (different from anything that's pulled right off from the movie) are also gone, and instead you'll just get R&C and whichever NPC they're talking to in the exact same 2 frame camera shot the entire game.
 
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The cutscene animation in 2016 (for most non-prerendered sequences, i.e. movie clips) is shameful. That's a dead horse that was beaten to death 10 years ago though, and Rift Apart fixed most of that by actually animating the characters.
 
I would not recommend the PSP spinoffs. They are a miserable experience to endure. Size Matters being the worst of the two because of enemy health scaling, unfair final boss, bad writing and lack of weapon umph.
 
but locks the framerate at 30
On PS5 at least I believe it got a 60FPS patch.

I would not recommend the PSP spinoffs. They are a miserable experience to endure. Size Matters being the worst of the two because of enemy health scaling, unfair final boss, bad writing and lack of weapon umph.
I replayed SM recently and it was very noticeable how fucked the balancing is. Enemy damage output is totally retarded and it feels like you're shooting cotton balls at them.
 
The cutscene animation in 2016 (for most non-prerendered sequences, i.e. movie clips) is shameful. That's a dead horse that was beaten to death 10 years ago though, and Rift Apart fixed most of that by actually animating the characters.
to be fair its a tie in to the movie and it was easier for them to reuse clips from the movie straight up than reanimate them just for the game
 
to be fair its a tie in to the movie and it was easier for them to reuse clips from the movie straight up than reanimate them just for the game
It's funny because most movie games did it that way in the PS2 era, it felt kind of like a callback, but to do so with an IP that was originally a videogame, then a movie, now a movie-game is wild. It could have been a much better game if there was no movie.
 
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