- Joined
- Aug 17, 2018
I'm reminded of why the PSP R&C games didn't have much staying power with them beyond being handheld experiences.
I like the comparisons made with SAC to other stealth games. Yes, SAC would technically be considered a "stealth" game. Camera is too close to Clank, gadgets are too situational, guard patterns are broken and takedowns are mere QTEs.
I did not like the casino level with the doppelgänger gadget. Or the QTE sequence with Clank playing cards.
Weapons lack punch as well. Enemies do not react to your weaponry and you run out of ammo too quickly.
And about the canon of SAC: it's confirmed that SAC (the game) is a mere episode of SAC in universe. So I can ignore the plot holes in and of itself.
