Late but dev from this game might have gone full schizo and replaced the game on Steam with a low poly walking sim (that is supposed to be the original vision) on December:
Late but dev from this game might have gone full schizo and replaced the game on Steam with a low poly walking sim (that is supposed to be the original vision) on December:
That was how i found it. I watched a bit, it's very surface level but even the dev appeared in the comments and admitted it's too much like deltarune. Thus my description.
What is it with Brazil and feet?
Actually, this looks good. It's clearly furry but not in your typical inbred furry artstyle. It's probably more identifiable as derivative in Brazil though.
I'm brazilian and couldn't tell it was BR, the artstyle reminds me rocko's modern life. I think it looks visually good, but idk how #quirky it is, i guess i'll try the demo maybe...
Anyways, more games
Quirky card battler rpg spotted: sLUMBERNAPPED. Has a demo.
Hermit and Pig is a fun videogame. I was surprised at first because the game had a few core differences from the original demo i played a year ago and i can understand why the game was delayed. They pretty much reworked the menus, minigames and level system.
In the first demo you could pick between hp, dmg or defense on level up, now you get a trinket point to equip paper mario like badges. The "limit break" now has a unique minigame and it's 3 for you and pig. The core combat is the same but you can there will be a lot of escalation at first glance and they put acessibility options, on top of a lot of new status effects.
(what are we, some kind of paper mario like)
The game combat is still the same where you get a timer to act, and you execute a chain of arrows for an attack move or use item before the timer is over. You will do this until the end of the game it never changes. But just when i start to get bored, the game will escalate on that when unlock a limit break or combo upgrade.
Okay so i just do up down down to stomp a bug. You think that's lame? Okay loser, now do it twice. That's right, you have two actions per turn now. Oh what's that, you're handleing it? Not bad. Now do it with FIVE input combos. The pig is falling back isn't he? Guess what, he has 2 turns now too. Wait did you thought it was over? You want SEVEN input combos don't you? Well you won't get it cause we're not that mean... But you will get 3 ACTIONS now, you better do all that shit in 10 seconds or die!
You blocking fine? Now hit the tiny part of the bar to start the dodge bar. Oh you can barely dodge? Guess what you can hit the tiny part of the dodge bar to enter the counter bar. And the counter bar has it's own tiny part that you hit to crit.
It's a shame but i have to admit kiwis. I'm not a pro gamer as i thought, because i cowarded out and disabled inputs. At first i felt it was tiresome to press that many buttons as the game was "solved" but later i realize this would be stressful as fuck. And the thing is, this is the point. Even with no inputs the game's timer is blazing fast and it's very easy to fuck up.
My first death was on the second boss where hermit died and i opened the inventory with pig and was like
hmm where is the revive shroom again? hmm do i use this one or the other? I guess i will-
*lose control*
Wait... what.
*pig loses his turn* *bear attacks pig and kills him*
I just stood there in silent for half a minute and then i go oooooohhhh... now i get it. THIS is the fun part. It's what makes it all special. In fact, it's genius. The more items you get, the more time it takes to even use them and remind what they do. This is why every shroom is visually distinct.
(Navigate through all these items and use them in less than 5 seconds or DIE motherfucker!)
Whatever you do, i recommend not turning off the timer. If you take out the timer this game dies because managing it what makes everything work. You have to look at the enemy, figure out his weakness, attack while it's exposed. Enemies will enter defense stances or change places that force you to target, but switching targes is not done with the arrows which also forces you to adapt.
Status effect play with the system in unique ways too. If you get stunned you don't lose your turn but you have to hold the button for 1 for one second to register. If you're blind, most of the screen turns dark. If you're scared, the menus will change to "scream" and you have to wait until they reappear at random places for a very short time. If you're confused, the hud will keep shifting to ? icons, even if it never changed (hope you memorized it).
You can also randomly lose a turn on hermit from back pain because he is old... But enmies can also randomly lose turns by getting distracted, hungry or having hiccups but it's rare. You can inflict a bunch of negative effects on them using shrooms and they can develop to other negative stats. Abuse them as they work on anything.
Anyways, the story is like i said before. The factory closed and people can't work or make food so a girl asks your help and you try to find a giant jumbo fungi to feed people. This leads you to going to many places and helping people and making friends along the way. At one point we see an empty mall with only a few shrooms and i said out loud "why dont people eat the shrooms are they stupi-oh wait... that's the thing, they're stupid."
Hermit is an intereting protagonsit cause he's just an old nobody who lives in the woods and has anxiety, which is why the combat system is so perfect, as it's anxious as hell. Even the way he talks to people are presented as "battles" and you must hold back his intrusive thoughts. Pig is more funny as he's sociable but doesn't hold them at all and wants to fuck around all the time.
In the first arc, we meet a woman who is basically a reverse of us, a sucessful fungi book writer who looks literally like a female version of us. She tells us that we are a failure who is going to die alone and i got a bit sad, but to my surprise Hermit no sold it and ignored it. Turns out this ISNT about depression! Hermit is anxious and likes to be alone but he's happy and chill through the whole game.
I won't tell the whole game, but i did raise my eyebrow at how weirdly #political the game gets at point. It's not really that bad but when you see workers protesting for their rights against violet riot cops, some people who join the cops are called "volunteer fascist", the chief of police calling us commies, the big evil corporation effectively being Umbrella corp and a band singing about how much they love police and minimum wage. There is also a sidequest where you help 2 lesbian npcs meet.
(hmmmm i wonder what side of the political spectrum the dev is)
Despite this, i managed to push through as it could be waaaay worse. The final boss is the ebig evil corporation but in this game they reach such absurd degree that it unintentionally loops back into being funny. Like, the reason animals are agressive is because some toxic stuff from the factory fell on the river. Pig then points out that this blue toxic waste is just liek the blue shrooms we been eating and "it would be really funny if we die lol".
BIG SPOIELR FOR WHAT IT IS AND THE END:
The blue stuff is made from the jumbo fungo that the corporate took. The fungo has powerfun brain enhancing power, which is why Hermit became strong and pig intelligent, but the factory twisted it into a neurotoxin that makes people agressive. Why? So they can literally sell it as a bioweapon. There is a business meeting and the plan is to drop it on nations and watch them kill each other.
This is such a bizarre dark twist for this game that i did not see coming. The blue stuff is toxic too and creates mutants, meaning we eventually fight fucked up versions of the animals that are much stronger and genuinely creepy.
By the end we join with the whole town and go to the factory where we meet the jumbo fungo. The fungo explains it's actually an alien (like all fungos) that only wanted to unite everyone in one hivemind, but humans are evil and kill each other. He still believes in humanity and hopes we can stay united, then gives us his final shroom that isn't tainted.
We try to escape but can't, so we have no choice but to eat the final shroom and hope the power boost will save us. The game suddendly becomes pure anime schlock nonsense as hermit and pig morph into super sayan blue and wipeout all the security, then fight the bad business man who drops a bomb on himself and mutates to KILL us.
(is that elon musk?)
WHAT THE FUCK
The final boss then, becomes an unironic resident evil boss and starts calling himself a GOD and PROFIT is the greatest achievement of humanity and this is his DIVINE RIGHT to wipe us out.
It's such a fucking retarded swerve that i don't know if the creator is insane or a genius. After this the factory blows up and we realize people lost their jobs, but it's okay cause we are united and we will figure it out.
Anyways, it's a pretty unique game due to it's anxiety inducing combat system and hobo protagonist trying to deal with his own anxiety. The games mocks doomsday cultists, cynics and fascists and tells depressed, isolated and angry people to be better. The moral lesson is that you shouldn't isolate yourself or opress others, but don't be cynical doomer or passive useless either. Go outside and make friends, learn to think for yourself, work on improve society, etc.
If i had to complain about one big thing on the game is the MUSIC. Not that it's bad but it's painfully mediocre and lacking in variety. It feelsl ike the game has basically one combat song, and even the fucking final boss doesnt get anything. I didn't see any composers, the dev team is one programmer + 1 artist so i guess it makes sense but it would've improved tremendously.
>Dreamtone demo
I played the dreamtone demo, it was okay but flawed. For starters, this is one ofthose fake rpgs like clair obscure where you can dodge or counter every enemy attack by pressing the button at the right time. Thankfully in this game it has the blessing of being FAST.
During the enemy turn, the game simply becomes Punch Out lite where you can dodge left, right or down. As you dodge you get a counter bar that lets you smack back after dodging. If you fill the whole bar, you coutner crits and interrupts the enemy. A nifty system but i feel like it's very all or nothing. I almost died on the tutorial fight, but later demo i was perfecting every enemy and bored.
During player turn you will see a target rise up across the enemy sprite and if you press the button on the right place it will do more damage or even crit. I felt like this was a good idea but it felt incredibly inconsistent, as some sprites will move and the boss of the demo FORCES you to crit him or else you basically die but it's not clear AT ALL.
I never thought i would say this but it's hard to tell what is asshole and what is testicles and this boss has a very tight hard to hit asshole. It has hundreds of hp too which i find absurd, i do not know why the thought this was a good end of the demo. I did'nt finish the demo btw as i got soft locked after beating the boss and there was no save before and i sure as fuck wasn't reloading.
Anyways, this is the story of Nathan in his first day of summer vacation. The game starts with him waking up in class, then we find out bullies locked his friend Reese in a locker. On the way we meet a talking rat who is our tutorial fight. The rat takes the locker key and our first dungeon is the basement.
(I DO NOT LIKE HOW BIG YOUR HAIR IS. it looks like a helmet.)
>a cute little... basement duo!
Is this implying that this kid is calling nathan and his frind are gay? if this was real, they would just call him faggot rn. But to my surprise, the bullies even call themselves bullies and treat this like a funny job so i guess they're a gag and not meant to be taken seriously. Either way they mention that we are nothing without or brother and they would lock us next time.
This rat really hates us cause we called him fat. I guess animals can talk in this world?
After the tutorial dungeon we go outside and reese says that there will be a party in the woods later and everyone cool will be there. We get the explore the town a bit and talk to people. There is a gag where we find a dumbell in a thrash can, and it's so heavy for us that it makes encumbered and we walk slow, so we have to drop it.
Oh yeah, this game has item weight and limit. While also having slots like earthbound. I hate it. I do not think this adds anything at all to this game and actively makes it worse. At least in earthbound when you're full you put the item back in the gift. Here you pick the item and go over the limit, so you're forced to drop it and can't pick it later. Even more bizarre, we have only 50 weight per party member, items weigh 5 and we have 4 equip slots but only 1 weapon for nathan as bat that weighs 10. I do not comprehend how this even makes sense as over half my limit would be spent on my own gear. It's like they didn't think at all and it will probably change.
Anyways, we go home and have dinner. Until a gorila appears and it turns out it was neil pranking mom.
(this comic booky presentation is nice actually)
Neil is our older brother. We find out he goes to military school but his personality doesnt match it as he's a prankster and other townsfolk mention him being a trouble maker. Over dinner dad mentions that the economy in michigan has turned to shit so we will move away next week and nathan gets sad cause he wont see his friends. Neil asks if they can go to the party in the woods and mom says no of course not. In the next scene, Neil wakes up Nathan so they can go to the party.
You can actually refuse and after 3 times Neil goes alone and we see a cop staring at him knocked down on the floor with a message saying that Neil wasn't strong enough and was beat up by monsters (?????). I guess he fucking died??? I have to reload all the way back to school cause this game has like only 4 saves in the entire demo and go with him. Neil is shocked that we jump out of window and worried so i guess he's a good brother at least.
Neil has no weapon and he punches enemies. I forgot to mention but both have 1 skill that has unique minigames (oh no), where nathan holds back till a bar fills up and Neil must play DDR to punch a dummy or something. Nathan's is at least AoE but neils feel useless because normal punches can crit and are pretty strong already.
The forest is pretty large for no reason and i kill everything until i get overleveled and wish this game had earthbound instakill, but somehow this game doesnt even have a fucking way of knowing how much exp you need to level up or even how much hp you got after fight at all. The health indicator doesnt let me know how much % of hp i have which i know Earthbound was like but that's an old game, you have no excuse.
After punching random skunks inside their assholes a bunch of times, we reach an abandoned house. Nathan says this isn't the party and Neil swears it was there half an hour ago. Which nathan asks what you mean by that, and he says it was just a slip of the tongue. Then he explains he went to the party 30 minutes early so he would know it was a good party, then call nathan cause he wants him to enjoy it.
Nathan doesn't believe this and says "I know you weren't gonna bring me along" which i don't really get. neil ignores it and says that since we're here, lets take pictures of the place and see if we find any paranormal activity to sell so he can make some money. I can't tell if this was his plan in the first place, but if it was idk what he meant by half an hour.
(I get the vibe that Neil is kinda of an asshole even if he cares for Nathan but idk if that's intentional or i'm supposed to just take him as funny lovable goof)
In the building, neil tries to lockpick a door while we explore. Nathan fins a weird pendant in a drawer and leaves it there, but on the way back the hallway changes and we see a large shadow. He's scared and asks neil to leave, neil says he is the big brother so he'll protect him and he promises to take us to the party after this. Then the big shadow drops and it's the talking rat from before but he's huge and strong now.
We laugh at him again and i'm not sure why. The rat talks too much and it stops being funny but he's still a giant sentient threat who wants us dead. Like, you can't tell me in a different timeline, Neil fucking died on this forest but when an actual monster actually appears we laugh it off.
I already talked about this boss, he charges a move and if you dont hit the inside of his asshole he will basically one shot someone with no chance to dodge, which would be fine if it only happened once but it's tanky as fuck and can happen +6 times. His attacks are deceptive too, where at first glance you have no idea where to dodge. After this fight i left the room and came back which softlocked me as Neil reseted to the previous scene and wouldn't let me enter the door. Apparently if you carry the dumbbel with you like a maniac and use it in battle it crashes the game too. They had no testers.
Either way we go inside and find a glowly light. Neil starts taking pics, but then nathan finds the weird pendant in his pocket and pulls it out, and some weird shit happens.
IS THAT THE MOTHERFUCKING BEHELIT FROM BERSERK? It starts shaping a face, while the sun and moon start spinning and become an eclipse, then it absorbs the light and the demo ends.
So yeaaah that happened. I glanced the steam page and it does mention a "rotating cast of weirdos on a trip across america" and fighting ancient demons and uncovering conspiracies so i guess the game will be about we moving out, stopping in certain magic places to absorb the light like this. Probably a linear game too.
Anyways, i don't think it was a great demo, it should be shorter and less buggy. The core combat loop is fun but the strictness on crits is frustrating and the inventory and minigames add nothing. That said, this is the closest thing we ever got to Mother 4 / Oddity and the combat being like Punch Out is fun and fast so it can be a good ride.
>Posse of 3
Posse of 3 is a very low budget rpg maker game. It starts with you controling Sammy the Setler, throwing rocks at wild animals while searching for her dog, then a lightning strike appears and she sees an electric monster and we change to her sad in her house with her parents sick. She says monsters have appeared everywhere "since simon left" and she can't stay there anymore. She takes dad's gun and go hunt a wanted man in hopes of getting money to treat her parents.
I admit, this is a rather noble and interesting goal.
(Despite having a gun, sammy has no equipped weapon. She simply has 3 spells by default that changed from rock throwing to gun. In fact, her "class" changes and her atk lowers after getting the gun).
First of all, the game doesn't look good. It actually looked MUCH WORSE in a previous demo and this one is still mid as hell. The start is very weak as you basically take the road blasting wild animals and monsters and resting on bonfires, then going over cities. The combat is simple as you just attack or shoot and use a reload "spell". It uses rpg maker stock sounds and some simple custom made white animations like LISA. It has some minor crafting system to cook food with enemy drops but i didnt need it. There are no random encounters unless you go to a room that says "this has random encounters" that lets you farm. I apreciate the option to grind.
(oops looks like someone fucked up collision boxes. Combat screen looks pretty enough tho)
Combat is kinda unbalanced and fucked. I miss a little too often for my tastes and thefirst 2 equipment i buy give me +8 atk AND def (both) so now my basic atk is much stronger than my spells and i take NULL damage. It's probably a janky damage formula and i expect buffs to break it further.
It has one cute mechanic in that you can find book and trade for useful ones that teach recipes. I did a sidequest that got me an acessory that teaches a self heal spell too. Anyways we finally reach a bigger city and sammy checks wanted posters.
(heck yeah sammy, lets blast some poor motherfuckres)
I'll be honest, i kinda love how straight to the point Sammy is. She's clearly too pure and naive but it's nice to have a simple noble protag once in a while. But before we can hunt the guy, the man next to us, Ahiga, says that man was from his tribe before being exiled. Then someone screams for help as monsters attacked his farm and Ahiga says his friend lakota is there.
(Whats with this weird word choice, like it wasnt written by native english speaker)
I return to buy some gear for ahiga to cause this is one of those broken rpg maker games. On the way some guy appears and gives Sammy a fucking shotgun to help her. Ok thanks for the free gun??? But turns out guns in this game don't increase you atk, they just teach you spells which is... kinda dumb. I guess this is why armor gives attack, because guns don't. Either way i got a new AoE spell now for Sammy, it does like 80~ to all enemies.
(i can't go left or up. I don't think i was supposed to walk here. Save points will show what the team thinks of that place. And there is just a magic barrier to the right for some reason? I never went past it).
The song near the farm is kinda sick wtf, for how ugly this game looks and how broken it plays, the soundtrack is pretty hype.
Oh shit is some kind of hydra duck (or goose idk). The song is hype and it looks cool, but sadly my shop bought gear combined with Ahiga's atk debuff made me immortal as it literally does no damage to me and we 2 turn it. We fight more monsters, an electric sheep manages to stun ahiga and even deal 7 dmg whoa. Got a fire arrow for ahiga too. Ahiga spells are different arrows with debuffs but they do 40 dmg when his basic atk does 110.
(why is the farm on fire? Did those "spicy chickens" light it on fire? Are those shadows implying oil spilled?)
The farm is a very small "dungeon" with a few enemies and you get a wite cutter to open the gate, then we find Lakota and what looks like the boss.
(>haymaker)
Okay game, i'll concede, that boss name made me chuckle. It's also an actual threat as it has a special "hay fever" attack that can deal 50-70 dmg and poison. I actually got at low hp and had to use the one food i crafted. Food is pretty strong too as it gives % hp food and even hp+mp. After the boss Lakota thanks us and we have a lil compliments but he reveals some bad news.
So i guess we hunter that monster that made this monster now. Going up we see a magic seal on a stone wall. To the left a short path where a rune stone is inside a tent, to the right i find a dynamite. Curiously both mention that boulder in the item description. Using either of them did the same thing, remove the boulder that looks like a wall. We walk some more until we go inside a building and meet a freaking moth-man.
(Cool art but are you guys not scared that this thing is TALKING? No? Cause i would be fuckin terrified)
So "The Moffster" has multiple spells, he can give you pestilence, a stronger poison that i cant cure, and stun spore, and a fireball that burns, all doing solid damage. He's a real threat and i almost died but by sheer luck he only attacked Sammy who had the first ait equiped and kept self healing as i didn't cook anything else. Eventually he enters a second phase with a shield that reflecs everything and i almost kill myself. Thankfully the boss stops attacking so we kinda stare at each other for a few turns while Sammy reloads her MP back and heals, then ahiga learns a new spell mid battle.
Ahiga uses the VOID BEAM to remove the enemy shield. This spell uses 48 hp (scaled?) and kills the boss. Who then talks shit and runs away. Sammy praises but Ahiga reveals this is forbidden native magic, which is weird cause i wasn't aware indigenous natives could make magic beams. Ahiga is happy for the praise but he must avoid using it to not upset his tribe. They leave cause shit is burning down. Thankfully we fast travel there.
(girlie i thought you wanted to start a manhunt! More broken collision btw.)
Unrelated but i really hate how the game simply has invisible walls everywhere. You can only go to another screen if there is a door or it's the end of a road but someplaces like cities have roads that end nowhere and it makes no sense. The world is painfully linear which is fine but this gives a fake sense of it being larger.
Anyways, Sammy joins Ahiga and Lakota back to his tribe and the demo ends. That was kinda bad but i don't hate it. It's certainly very easy as the combat is broken but that can be improved. It doesn't look good but it's not rpg maker stock assets. I already said enemy design goes a long way in carrying a bad game and i find the enemies in this game fairly fun to look at, with the character designs being okay too.
The soundtrack is surprisingly good. Like, it's just solid harmonica style songs that are strong drums and beat drops that go unnecessarily hard lol. It's a shame i can find the composer but nothing on the game's OST. I don't understand why the game starts with the flashback sequence with no music as it's clearly it's best strenght.
The story was fine too. Very old school rpg in the sense you get distracted by a sidequest that ends with with major revelation about the main villain and plot. MCs are likable enough, shallow maybe but they don't waste time. It's not really "quirky rpg" but it does have funny enemy designs.
Like, i don't want to sound mean but this game is not going to sell as it will be dismissed as ugly rpg maker schlock but it's not a lazy nor offensively bad game. I can't even find if the dev has a social media account but i assume it's rpboably one amateur guy doing everything and hopefully not wasting too much of their time and money on it. I'll wishlist it out of good will.
Backrooms RPG is getting a demo, slotted for April 16th
Dev posted a comment apologizing for the delay as "every year the game has been getting bigger and better." Can't archive right now because mobile fag, but dev also swears that "there has been zero development issues."
If it's not a problem, then when does he feel the need to address it? I can only wait for April 16th to see if it's actually good or not.
I hate how these Mother clones invariably look terrible. Aping Mother 3 to tell a pro-commie story is a worse sin, as that game was very clear on the evils of consumerism, hippie-ism AND totalitarianism in general, not favoring sides (other than achieving a balance of tech and nature).
> Hermit and Pig: awesome game with mid music
> Posse of 3: mid game with awesome music
I now onder about a mod that puts Posse of 3's music in Hermit and Pig. Of cours, even if the Posse of 3 music does fit in Hermit and Pig, you are probably going to need to do special programming that would use th expanded music instead of jus that one battle theme.
The art style reminded me a shit-ton to another game called Demonpact Clarice and sure enough, seems to be made by the same guy.
I played the game a while ago and never finished it, but I remember some stuff like one of the protagonist's brother being a tranny and gamergirl piss being an overpowered item that you could buy. It was also full to the brim with furfag bait