- Joined
- Mar 5, 2021
Okay, I was wrong, Dr. Loboto did experiment on Linda and in the same way he did to the fish people in the sequel.I'm at the start of the game and was confused by them saying "Dr. Loboto's lair" when talking about the events of Rhombus of Ruin, I chalked this up to a mess up on the writing team's part or something like that.
But later down the line, we learn that it was in fact his lair and that he was the creator of the fish people. This feels like a retcon to me because it seemed that he was only hired by the fish people to do the job and we never really see his interest in creating life before the flashback in Psychonauts 2, I guess maybe Sheegor but she's an igor and they aren't normally the creations of their masters.
If it is a real retcon then it was only really done so the plot could go forward but tbh it's not a too big one, I just noticed it and found it interesting enough to bring up.
I missed the Memory Vault and never took the time to find it until now so that's my bad.
Linda:
The fish people:
Anyways on the note of revisiting the first game, I just beat Psychonauts 2 and man was it underwhelming.
Truman Zanotto's mind could have surpassed the Meat Circus and I thought it was going to be, at least before I got to the end.
The idea of Gristol Malik was really interesting, a stuck-up prince that didn't care that hundreds of people died at the hands of Maligula but instead how he was cheated out of becoming the new king something that he contributes to the Psychonauts' battle with Maligula.
After the fitting event of his father’s passing, Gristol decided to infiltrate the Psychonauts now because he’s not a psychic he had to become a mail sorter.
It’s interesting how Nick (aka Gristol) was the best bet we had for the mole but because his brain was removed we didn’t put any further thought into it.
After learning that his brain has been in Truman’s body for the entirety of the events of the game so it now makes scenes why Nick’s brainless body was meant to be mailed to Truman.
It was such a cool twist but alas it had to be thrown out of the window by how they made Gristol so stupid which I know it was on purpose but it still ruined his potential as an antagonist.
The biggest problem is how easy it was to get into his real mind, all we needed to do was destroy a statue of Truman and we’re inside what should be a heavily guarded area.
It doesn’t help that Gristol doesn’t try at all to stop us nor does he have a real plan when we finally get to him.
It would have been cool if the ride abruptly stopped and the cardboard cut-out villagers became alive and attacked us that would be interesting but the only enemies we fight are ones we saw before.
That’s actually a bigger problem for the game, it’s like what happened to the SpongeBob movie game but that game had a reason to reuse enemies.
Okay, I get why they made it this way, it’s because they personify different attributes of the mind like Regret, Doubt and etc. Now I’m not saying I don’t like these enemies I’m just saying that it’s shame they are really the only enemies in the game. Note: they personified so many mental aspects but never brought back the “Personal Demons” nor the “Nightmares” (which were really underutilized I may add) from the first game for some reason. I remember Dr. Loboto’s mind having some exclusive Wind up teeth enemies but that’s really it.
Now in the first game there were a lot more of mind-exclusive enemies ranging from monster plants to demon bunnies but all while still having Censors (and Personal Demons) and this helped make the words feel unique.
Now I should bring up how this only became a real problem later in the game with Cassie/Bob’s mind, both of their bosses relied heavily on enemies and that was part of the reason why I didn’t like the boss as much. It got worse with the enemy rush in Nona’s mind, sure it was cool to see the Panic Attacks again but the whole thing just felt like a chore to get through.
Anyways I brought up how Gristol didn’t have a real plan when you came face to face with him, I was really hoping there would be a cool final boss with like a creepy Truman puppet but that never happened and instead he tied up Raz for a little bit and got his ass kicked by Lilly.
Afterwards when they leave his mind he doesn’t even try to defend his cover and just sits there saying nothing until Maligula returns and he becomes a joke of character worshiping her only for him to get stuck in her water tornado in the end.
They could have done a lot more with him but they went the comedy route instead of the sinister route which makes it worse because it wasn’t even funny.
Btw I want to bring up how everything just works out in the end like there were contrivances before with how Raz got hold of Helmut’s brain out of all the other potential brains but I feel it was too easy for Lilly to get Truman’s brain.
I presume she talked to Dr. Loboto (or well, threatened him) to find her father's brain but still it felt way too easy and I don’t know why Gristol didn’t even try to make it a harder task to perform.
Now you could say he’s cocky and stupid but still when he was in Truman’s body it felt like he was a lot smarter, I guess they just didn’t know what to do with them in the end.
Anyways you might be wondering what I thought of the final boss well it was pretty mediocre.
I was thrown off by the appearances of the interns but because Sam was the first person to show up I thought she just used a whale or something to get in but they all were there so I don’t know.
Either way, their inclusion didn’t really feel as grand as they probably wanted us to feel like we don’t really know that much about them and there was already a part in the Lady Luctopus and there it wasn’t that well executed either.
Anyways the boss itself was fine nothing special but fine, the new snake enemies were just kind of there, they didn’t get an introduction card and only showed up for the boss (like I really wish Maligula’s was more of a real level than just small part at the beginning and then the boss) but they at least are exclusive mind enemies.
The giant dream team-styled boss was something I guess, it could have been a lot more than it was tho.
I think the reason why the ending fight felt me feeling so empty is that the big twist with Nick was already said and over with and Maligula wasn’t all that interesting.
It would have worked a lot better if they saved Truman’s mind for after the Maligula and actually made Gristol a real threat.
The reason why I know that would have worked better is that that’s what they did in the first game and that’s the reason why the Meat Circus worked as well as it.
If the game ended at Coach’s brain tank then the ending would have been as unsatisfying as its sequel’s ending.
You see the first game had an obvious “twist” and that was that Coach was evil but it had another twist being Coach’s backstory that had small hints at the start that was missed because we didn’t have all the context.
Here they did the same thing with Nona (aka Maligula) and Nick which had the chance had the chance to surpass what the first game did but they dropped the ball when it came to it.
And that sums up Psychonauts 2 pretty well, it had the chance to surpass the first game in so many ways like how you can upgrade your powers, you can buy new trinkets along with other stuff, and how the story was bigger than the first game but none of that matters if the game is super easy and a not as compelling story
The idea of Gristol Malik was really interesting, a stuck-up prince that didn't care that hundreds of people died at the hands of Maligula but instead how he was cheated out of becoming the new king something that he contributes to the Psychonauts' battle with Maligula.
After the fitting event of his father’s passing, Gristol decided to infiltrate the Psychonauts now because he’s not a psychic he had to become a mail sorter.
It’s interesting how Nick (aka Gristol) was the best bet we had for the mole but because his brain was removed we didn’t put any further thought into it.
After learning that his brain has been in Truman’s body for the entirety of the events of the game so it now makes scenes why Nick’s brainless body was meant to be mailed to Truman.
It was such a cool twist but alas it had to be thrown out of the window by how they made Gristol so stupid which I know it was on purpose but it still ruined his potential as an antagonist.
The biggest problem is how easy it was to get into his real mind, all we needed to do was destroy a statue of Truman and we’re inside what should be a heavily guarded area.
It doesn’t help that Gristol doesn’t try at all to stop us nor does he have a real plan when we finally get to him.
It would have been cool if the ride abruptly stopped and the cardboard cut-out villagers became alive and attacked us that would be interesting but the only enemies we fight are ones we saw before.
That’s actually a bigger problem for the game, it’s like what happened to the SpongeBob movie game but that game had a reason to reuse enemies.
Okay, I get why they made it this way, it’s because they personify different attributes of the mind like Regret, Doubt and etc. Now I’m not saying I don’t like these enemies I’m just saying that it’s shame they are really the only enemies in the game. Note: they personified so many mental aspects but never brought back the “Personal Demons” nor the “Nightmares” (which were really underutilized I may add) from the first game for some reason. I remember Dr. Loboto’s mind having some exclusive Wind up teeth enemies but that’s really it.
Now in the first game there were a lot more of mind-exclusive enemies ranging from monster plants to demon bunnies but all while still having Censors (and Personal Demons) and this helped make the words feel unique.
Now I should bring up how this only became a real problem later in the game with Cassie/Bob’s mind, both of their bosses relied heavily on enemies and that was part of the reason why I didn’t like the boss as much. It got worse with the enemy rush in Nona’s mind, sure it was cool to see the Panic Attacks again but the whole thing just felt like a chore to get through.
Anyways I brought up how Gristol didn’t have a real plan when you came face to face with him, I was really hoping there would be a cool final boss with like a creepy Truman puppet but that never happened and instead he tied up Raz for a little bit and got his ass kicked by Lilly.
Afterwards when they leave his mind he doesn’t even try to defend his cover and just sits there saying nothing until Maligula returns and he becomes a joke of character worshiping her only for him to get stuck in her water tornado in the end.
They could have done a lot more with him but they went the comedy route instead of the sinister route which makes it worse because it wasn’t even funny.
Btw I want to bring up how everything just works out in the end like there were contrivances before with how Raz got hold of Helmut’s brain out of all the other potential brains but I feel it was too easy for Lilly to get Truman’s brain.
I presume she talked to Dr. Loboto (or well, threatened him) to find her father's brain but still it felt way too easy and I don’t know why Gristol didn’t even try to make it a harder task to perform.
Now you could say he’s cocky and stupid but still when he was in Truman’s body it felt like he was a lot smarter, I guess they just didn’t know what to do with them in the end.
Anyways you might be wondering what I thought of the final boss well it was pretty mediocre.
I was thrown off by the appearances of the interns but because Sam was the first person to show up I thought she just used a whale or something to get in but they all were there so I don’t know.
Either way, their inclusion didn’t really feel as grand as they probably wanted us to feel like we don’t really know that much about them and there was already a part in the Lady Luctopus and there it wasn’t that well executed either.
Anyways the boss itself was fine nothing special but fine, the new snake enemies were just kind of there, they didn’t get an introduction card and only showed up for the boss (like I really wish Maligula’s was more of a real level than just small part at the beginning and then the boss) but they at least are exclusive mind enemies.
The giant dream team-styled boss was something I guess, it could have been a lot more than it was tho.
I think the reason why the ending fight felt me feeling so empty is that the big twist with Nick was already said and over with and Maligula wasn’t all that interesting.
It would have worked a lot better if they saved Truman’s mind for after the Maligula and actually made Gristol a real threat.
The reason why I know that would have worked better is that that’s what they did in the first game and that’s the reason why the Meat Circus worked as well as it.
If the game ended at Coach’s brain tank then the ending would have been as unsatisfying as its sequel’s ending.
You see the first game had an obvious “twist” and that was that Coach was evil but it had another twist being Coach’s backstory that had small hints at the start that was missed because we didn’t have all the context.
Here they did the same thing with Nona (aka Maligula) and Nick which had the chance had the chance to surpass what the first game did but they dropped the ball when it came to it.
And that sums up Psychonauts 2 pretty well, it had the chance to surpass the first game in so many ways like how you can upgrade your powers, you can buy new trinkets along with other stuff, and how the story was bigger than the first game but none of that matters if the game is super easy and a not as compelling story
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