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The only downer is that her Ryoshu buff effect is not interesting. Her team killing shenanigans are tricky since it's clash loss, so red coins, counters, untargeted, status or just really strong attacks can bypass it. But it at least makes playing the Middle more interesting than counter spam.Kit reveal
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Scary
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shes going to be a beast
I wouldn't say it's nothing per se. It fits into the godmode fantasy nicely. She can already reach 50% less damage taken from max buffs, if this is another 10% then it's good. Reminder she has no stagger bars and also gets 10% shield every turn, there's pretty much nothing in the entire game that can damage her with raw numbers. So this results in offense level as well since you don't care about getting hit at all with her, so, more damage and tankiness.The only downer is that her Ryoshu buff effect is not interesting.
You aren't supposed to or be incentivised to teamkill unlike with Mugashu. The teamkill is flavour and at best a last ditch effort gimmick. (Just like Matthias did against Vespa) It's like how MaDon has her Responsibility buff that no one used because no one is killing three bloodfiends for this. the HP conditional will (hopefully) be low enough that if your unit loses the clash at that point they're likely to die anyway so the idea is that you gain a free unclashable attack.Her team killing shenanigans are tricky since it's clash loss, so red coins, counters, untargeted, status or just really strong attacks can bypass it. But it at least makes playing the Middle more interesting than counter spam.
Middle team has an issue of survivability, especially the older IDs, so it's better to at least use their encroaching death for something good. Though I doubt it will cancel the enemy move if he does a multi target attack.I wouldn't say it's nothing per se. It fits into the godmode fantasy nicely. She can already reach 50% less damage taken from max buffs, if this is another 10% then it's good. Reminder she has no stagger bars and also gets 10% shield every turn, there's pretty much nothing in the entire game that can damage her with raw numbers. So this results in offense level as well since you don't care about getting hit at all with her, so, more damage and tankiness.
You aren't supposed to or be incentivised to teamkill unlike with Mugashu. The teamkill is flavour and at best a last ditch effort gimmick. (Just like Matthias did against Vespa) It's like how MaDon has her Responsibility buff that no one used because no one is killing three bloodfiends for this. the HP conditional will (hopefully) be low enough that if your unit loses the clash at that point they're likely to die anyway so the idea is that you gain a free unclashable attack.
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I'll Go fer Scissors will be more than enough to top up their health. The max shield gain you'll get is 30. 30 shield is a Fluid Sac's worth of HP. It sounds little until you realized its like 15% of our ID's health (Health average is around 250 HP these days). That's more than enough, especially on an EGO like Scissors which you'll be spamming alot for other reasons than providing heals and shields.Middle team has an issue of survivability, especially the older IDs, so it's better to at least use their encroaching death for something good. Though I doubt it will cancel the enemy move if he does a multi target attack.
Why's the unclashable red?Kit reveal
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Scary
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shes going to be a beast
As it should be, red coin inflation is bad enoughFart green coin is a underused mechanic.