ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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140 pulls, no Collab EGOs. But I did get some decent haul do to not having much IDs since I started out
Decent stuff that I got:
- R-Corp Hong Lu
- Thumb Soldato II Sinclair
- Middle Sister Don Quoi
- T-Corp Don Quoi and W-Corp Don Quoi (back-to-back in a single 10 roll lmao)
- Bygone Days EGO for Ishmael

With my Lunacy down to 400 (from 13,4k) and my tickets went from 47 to 7, I'll probably gonna try finishing Canto 4 and pushing through the intervallo till Canto 5 to nab those lunacy and also doing the event for the tickets. Since the collab event is accessible to anyone, farming the event shop stuff should be easier for me unlike the TKT rerun and Intervallo 8.5 (because I'm not that far in story yet).

Are those IDs I mentioned (and the one EGO) worth using or levelling? I mean, assuming they can replace my current Magical girl Don Quoi.
 
- R-Corp Hong Lu
Pretty decent id
- Thumb Soldato II Sinclair
Only Level if you have the capo meursault
- Middle Sister Don Quoi
Not great unless your running a middle envy team
- T-Corp Don Quoi
If your not running tremor dont bother
W-Corp Don Quoi
Pretty good solo id a bit old but it still does the trick
- Bygone Days EGO for Ishmael
Decent ego its nice to pad out the ego slots
tldr level rcorp and wcorp
 
- T-Corp Don Quoi and W-Corp Don Quoi (back-to-back in a single 10 roll lmao)
the donqui curse strikes again
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got everything in 222 pulls, not my luckiest but it didnt help that its all ego's and i ended up getting 4 normal egos i didnt have and an oufi heath along the way
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the donqui curse strikes again
It's a bit funnier to me since previous 10 roll before that, it gave me 00 ID T-corp Rodya, so when I got T-corp Don kek i was like "Okay, the game felt like since I just got T-corp ID, it should give me another one, thats nice I guess?"

And then W-corp Don came out out of nowhere going all "MANAGER ESQUIRE, WANNA RIDE A TRAIN??"
 
>counters and clashable counters are considered attacks
>nearly every heishou (and most new ids in general) have clashable counters

Sasuga
 
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Well that's Canto 4 cleared. At least Yi Sang is happier now.

I'm not happy, however. Dongrang's final boss is really annoying and making me hate trees that steal people away. Also I got enough to buy 3 more tickets so I have 10 ticket from the collab event shop and the roll gave me nothing so that's not making me happy either.

But hey, Yi Sang's all smiling n shit, so good for him.
 
Holy shit I just tried the last dungeon and got turbo fucked by the boss. How the fuck do I remove that goddamn status effect that quarters my HP every time I clash with an enemy?

I'll try again tomorrow with a sinking team and ego spam the everloving shit out of crowd control and healing EGOs, since that seems to be the only method to hurt the boss at the first stage, have no idea what the fuck to do in the second stage.
 
I dont know who I should be mad at, PM for doing such a shitty job for a collab or Lowlight for giving the approval.
- story writes itself out of existence at the end, Mayor is just Martus from Path of Life
- characteristics/mechanics (nervous impairment, hordes of enemies, frost debuff) all get transferred from Arknights to Limbus without any consideration that one is a tower defense game and one is a turn-based game, unbreakable coins and no bell tower/Lumen/elemental medic to cleanse the debuff
- its only E.G.O. and no IDs
- this took the spot of an Intervallo
- non-alchemaniac Skadi looks absolutely chopped

It actually hurt a little inside when I saw my friend play the event and it just reinforced his hatred for Arknights because I like the game and the story.

One year.
 
So KJH gave us both 300 lunacy to reduce the difficulty on the event's normal mode boss and also a 10x roll ticket in celebration of steam player activity reaching its all time high (100k player, iirc). So I figure, more roll to try getting an EGO from the collab!

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Instead I got the capo. First 000 Meursault ID too, so that's something! STILL NO EGO THOUGH.
 
Giant Faust
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Edit: Finished with the event on hard mode (recommend to do normal first). Sinking seems the way to do the Preggo Water Elf because it decreases damage that ramps up massively due to the status effect, which by itself is way too brutal, especially with the combination of red coins on every attack. The fight boils down to spamming EGOs to heal or clash, while being forced to eat hits to get rid of the debuff stack. But I wouldn't be surprised if some hyper offensive teams manage to rush the whole thing in a few turns before it becomes a game of extinguishing fires (without being dependent on god level RNG).

Overall gameplay wise it's very meh, with way too many enemies that waste your time, the main mechanic being more annoying rupture variant and boring character design to the enemies.

Plot wise there are some good moments with sinners past experiences but the ending of "now we shall never speak about it again" really sucks the life out of it. I also didn't play Arknight so the fanservice didn't really affect me.

It is morbidly funny how the Arknight crew talks about how awful their fantasy world is, while the Limbus crew goes with "yeah our world is more mundane but everything sucks more because attempting to be a good guy tends to backfire". It does though do the usual writing sin of having characters have more modern notions of normality despite their setting being their norm.
 
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- characteristics/mechanics (nervous impairment, hordes of enemies, frost debuff) all get transferred from Arknights to Limbus without any consideration that one is a tower defense game and one is a turn-based game, unbreakable coins and no bell tower/Lumen/elemental medic to cleanse the debuff
The real weak spot of this intervallo is how many trash mobs it throws at you, there's so many filler fights that get boring very fast, the only highlight is the Knight who is just 1 dude who kills everyone, but that's it, the rest is just slop spam the same 4 enemies to slow you down because this intervallo took like 6+ months to complete btw
 
Managed to get the event EGOs without burning through all my hoard.
BTW if you complete the event on hard mode the first time, make sure to switch to easy mode for free lunacy.

Knight was refreshing, but I feel that Cold is what sinking wishes it could be. I got beat him on my second try. Sad that the fight was won because of autism.

It's been too long since the game explained EGO and how the Sinners utilize it and their IDs, but I don't remember Dante pulling out EGO like they're a physical thing he can touch and just give to the Sinners. The same thing with the IDs. The event describes it as cards, but I swear the game had introduced the IDs as a mask and that they had to be within the bus to switch IDs.

I'm not sure why they chose to have it be EGOs instead of IDs. The story would have made a little more sense if they created limited-time IDs instead and had the Sinners actually use those IDs during event. I'm only going to assume that El Director chose to use FOMO to raise funds for ProjectMoon Land.

Edit: Just beat event boss with Hong Kong and the Heishou Crew. I don't think it was as hard as Dongrang or Dongbaek. I think a majority of the difficult came from the sea aids that the boss inflicts on you and the adds that it summons. Having the purge effect trigger activate ONLY IF a single skill targets the device is gay as fuck, but it was still manageable; however, my second try I chose the EGO gift that also purges sea aids on the next turn so I think that helped a lot. I'm still not sure if the event was losing an entire intervallo for it. Tbh, they did Ryoshou dirty by focusing on this collab.
 
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Edit: Finished with the event on hard mode (recommend to do normal first). Sinking seems the way to do the Preggo Water Elf because it decreases damage that ramps up massively due to the status effect, which by itself is way too brutal, especially with the combination of red coins on every attack. The fight boils down to spamming EGOs to heal or clash, while being forced to eat hits to get rid of the debuff stack. But I wouldn't be surprised if some hyper offensive teams manage to rush the whole thing in a few turns before it becomes a game of extinguishing fires (without being dependent on god level RNG).
I found the key to the fight was not letting the nethercreep linger. Even in your screenshot I can see it, and it gives the boss like 3 final and coin power. Just hit the roomba with your fastest sinner, if its cleared the buffs go away same turn.
 
I found the key to the fight was not letting the nethercreep linger. Even in your screenshot I can see it, and it gives the boss like 3 final and coin power. Just hit the roomba with your fastest sinner, if its cleared the buffs go away same turn.
Yeah, but the issue is that the boss always has as many attacks as sinners (which isn't as bad on its own), so attacking the roomba means you are going to take a hit. The shield the boss has is the worse though, it's just a massive slog to reduce it to actually be able to damage the boss while your sinners constantly get staggered due to unavoidable attacks.

Does the -90% to status effects goes for the entire fight or just the first part? If not a Bleed team could work really well due to self healing and using Rodion to build up a massive stack.
 
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