ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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Finished the RR it was by far the shortest one. I like that the stations are separated into waves since it makes EGOs changing passives and resistance more meaningful, there's a lot less screens to click through, and you just have more options immediately out of the gate. The envy enemies coin flips seem rigged like a lot of recent stuff, with 0 sanity but getting all heads out the gate and usually getting max speed is absurd. Everything was squishy enough though that its not much of an issue and there's a nice pace to the battles, even feeling close to LoR for once. Didn't get a great run but I think I'll give it another go soon.

Not a unique thought but it really just seemed like a test run for a potential asynchronous PVP mode.
 
Finished the RR it was by far the shortest one. I like that the stations are separated into waves since it makes EGOs changing passives and resistance more meaningful, there's a lot less screens to click through, and you just have more options immediately out of the gate. The envy enemies coin flips seem rigged like a lot of recent stuff, with 0 sanity but getting all heads out the gate and usually getting max speed is absurd. Everything was squishy enough though that its not much of an issue and there's a nice pace to the battles, even feeling close to LoR for once. Didn't get a great run but I think I'll give it another go soon.

Not a unique thought but it really just seemed like a test run for a potential asynchronous PVP mode.
This is easily my favorite RR. It reminds me a lot of mid game Ruina and I think the sudden new strategy of AoE nuking down an ego tripping Ishmael into stagger added a lot.

Where do people think the asynchronous PVP is coming from? I don’t really see the logic. I guess you could load peoples shared units but I can’t imagine the winrate for AI controlled fights being anywhere above 5%
 
Where do people think the asynchronous PVP is coming from?
It's just speculation. PM does tend to add the abnormalities and encounter of RRs into MDs. My take is that they are going to add the envy peccatula into the abno pool of encounter mid dungeon. It would be cool if it coppied the units from another player, but realitically I think that they'll go with premade teams from the devs.
 
Where do people think the asynchronous PVP is coming from? I don’t really see the logic. I guess you could load peoples shared units but I can’t imagine the winrate for AI controlled fights being anywhere above 5%
The envy fights just seem like a good way of testing the feasibility of the system. Even though I liked the fights I don't know if it would be a good feature or how well it could even be implemented.
 
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Dieci Meur and Contempt Ryo EGO coin info got released.
I might pull for Contempt Ryo. Passive seems nice for EGO resource generation.
 
Had to share my friends insane pull.
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You guys thought you were lucky, I thought I was lucky.
But no, my friend was the one who was lucky.
 
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Tried RR again and got a decent turn count, shaved 20 turns off of my last attempt. There's still some stuff I know I could improve with better EGO and coin management especially on the envy fights. Only other thing I can think of is dispensing Cavernous Wailing for Hong to set up proper nukes. Definitely happy with the run though.
 
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I almost made to to sub-100. You all are right when you say that his RR is pretty easy.
So far, I haven't had any super frustrating moments from this RR that wasn't due to my own decisions since I went in with a couple of under-leveled sinners.
I restarted after leveling up my sinners and I hope I can finish it before the season ends.
 
I truly believed this would have been the one since it would have relatively lined up with NClair and Captain Ish. Getting a W Corp identity before the Warp Train event just seems odd unless we end up with a trailer on Friday but I really doubt that. Rodya is also way past due for a 000 and I thought she would have gotten her W Corp ID with the event.
 
Section 3 was beating my ass which is wild since I didn't have trouble during my initial run with underleveled sinners.

Through my bumbling around, I've managed to beat the RR final boss.
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PM director is a dirty rigger. I restarted Section 3 about 6 times cause the enemy kept rolling their max speed value.
 
I user the guaranteed rare canto pull and got 3 Castlevania Gregors I already had. Got irl Sinking damage.

That line is disturbing. Keeping my hopes up for Love Town.
Poor Vergil, first the March and now this. Dude’s got to have his therapist on speed dial at this point,
 
Having beaten the railway in 80something turns, I will once again say that 0 sanity starts are retarded. What's even more retarded is restarting the first turn 5 times per stage because I either got bad speed, the enemy got really good speed, or I rolled all tails while the enemy who's also on 0 sanity rolled all heads, on two different skills. There is ZERO reason to have that much turn 1 RNG because there's nothing in the game preventing you from turn 1 resetting to get good RNG without any consequences whatsoever.
 
Having beaten the railway in 80something turns, I will once again say that 0 sanity starts are retarded. What's even more retarded is restarting the first turn 5 times per stage because I either got bad speed, the enemy got really good speed, or I rolled all tails while the enemy who's also on 0 sanity rolled all heads, on two different skills. There is ZERO reason to have that much turn 1 RNG because there's nothing in the game preventing you from turn 1 resetting to get good RNG without any consequences whatsoever.
The half speed command ability really needs to be a once per fight deal instead of once per day
 
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