ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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https://youtube.com/watch?v=UwQpka7htr4There's a PV up for the taxes collectors banner. Rodya is getting an ID after all. Is there anyone else missing an ID for this season? The only ones that I can think of is Sinclair and Yi-Sang. So that makes them more likely candidates for the Warp event IDs and my hopes for a Rose Rodya nearly null. The Wild Hunt Heath ID is never going to be real.
Don rn

Will those IDs be tremor based? Rodion is already set in that regard, though that ID isn't too good roll wise.
 
Info on the Don and Rodion T Corp IDs has dropped, I wish everyone a very another tremor type
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Borrowed Time seems interesting because its at least different from Charge or Self Tremor but without seeing the Count you get from using the Defense skill its hard to tell how useful it will be versus the risk of stagger. If anything at least Don has some good art on the ID.
 
What does Combat End mean in Time Moratorium? Unless I'm missing something, Combat End would mean that all the enemies are defeated and you wouldn't need any of the extra damage.
It's pretty cool that Time Moratorium can trigger immediately once overwritten. Still holding my lunacy for Clown World DQ.
 
What does Combat End mean in Time Moratorium? Unless I'm missing something, Combat End would mean that all the enemies are defeated and you wouldn't need any of the extra damage.
It's pretty cool that Time Moratorium can trigger immediately once overwritten. Still holding my lunacy for Clown World DQ.
My read of Combat End is after a coin is played by or against them, whether they have a defense coin, skill coin or are staggered. So even if they win a clash or take/deal a one sided attack the count goes down and they gain a potency, but if they aren't interacted with for the turn then the count and potency will stay the same.
 
My read of Combat End is after a coin is played by or against them, whether they have a defense coin, skill coin or are staggered. So even if they win a clash or take/deal a one sided attack the count goes down and they gain a potency, but if they aren't interacted with for the turn then the count and potency will stay the same.
that would make it decent
sadly in this case im pretty sure it just means end of turn
 
@Sulla It surely could and I wouldn't be surprised if that's what its supposed to be. I'd like to think its a separate new thing, but a while ago an ID had something that increased "attack level" that was actually offense level so it wouldn't be the first time.
 
Playing Mirror Dungeon with new Don (didn't want to waste resources for yet another Rodion with Tremor). She's pretty good clasher and -3 to clash might not lead to fancy numbers but could probably make a huge difference with story battles. I have no idea what her freezing enemy ability does, but it's pretty cool to see a lot of numbers in the end of the turn.

Edit: Finished it. I really like that ID, clashes like a motherfucker, which Tremor IDs are surprisingly not very good at. Her 3 skill is some weird self own because she doesn't get to enjoy the statistics of the fuck ton of damage from it. In general Tremor is really fun now and has a lot of options how to fuck with enemies.
 
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Idk if anyone else noticed this, but they removed the mirror world tab in the identity archives. This suggests that they might be thinking of adding more id's from older chapters.
inb4 farmwatch before wild hunt
 
RR4 preview

New Bosses are what was expected, the EGO from the battlepass
Also its seems we might finally see what the Envy Peccatula looks like
At roughly the 34 second mark you can see the opponents are our sinners N Corp IDs, but in a purple haze, educated guess would be if we ever fight Envy peccatula in the future it would be a relection of our sinners IDs
 
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New Bosses are what was expected, the EGO from the battlepass
Also its seems we might finally see what the Envy Peccatula looks like
At roughly the 34 second mark you can see the opponents are our sinners N Corp IDs, but in a purple haze, educated guess would be if we ever fight Envy peccatula in the future it would be a relection of our sinners IDs
They also say at around 36 seconds that the peccatula are supposed to be monsters but these ones look just like us, so I'd say them being copies/reflections is very likely
 
Review for the new RR: It's way easier than the previous ones. Got the goal of under 100 turns on my first try without changing teams between stages and a lot of my EGOs aren't fully uptied.
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It's no wonder that the rewards feel like a lot less than the ones from previous seasons. The only really complicated part is the envy peccatula and the fact that they also have the back up mechanic, use meta teams that the community has already made and they also have access to fully uptied EGO and IDs that you haven't unlocked. Mind you that I spent a lot of extra turns dealing with the electric sheep because I didn't read it's mechanics and just slowly cooked it into grilled sheep.

Edit: Advice on the last encounter. DO NOT LET SUNSHOWER HEATHCLIFF DISTORT. More often than not it will nuke both sides. But while the enemy team can recover, you will be left struggling to recover and prep for the second wave. I wonder if that's the intended way to play Sunshower Heath by el Director, to use him as a nuke.
 
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