Postal 4 - This cant be good for me but i feel great

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Favorite Postal

  • Postal 1

  • Postal 2

  • Postal 2: Paradise lost

  • Postal 3

  • Hatred

  • Postal 1 remake


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Postal 2 is nigh on 17-18 years old, with on and off support throughout that timeframe. I'm not going to excuse postal 4 for using a certifiably jank engine, but give this time for bugtesting and some fixes and it'll be up there with 2.
Id be fine with that, if they didnt sell this game at a 40$, had it in EA and it still came out like it wasnt finished or barely tested. Really, it seems RWS never dropped their ambition of makin a fully open world Postal game like they wanted with 3 and insteas of pulling down their ambitions, they decided to go full retarded with it.
 
Postal 1 and Hatred have a similar isometric and tonal theme. How did Postal 1 handle it better than Hatred?
 
Postal 1 and Hatred have a similar isometric and tonal theme. How did Postal 1 handle it better than Hatred?
Postal 1 wasn't black'n'white like Hatred thus making it easier to see enemies or things that could get in your way, the isometric perspective was a tad better (well in Redux anyway, not so much in Postal 1 OG) and it was easier to aim, there wasn't any dumb execution mechanic for restoring HP with a 50/50 chance when it would work or not (i.e. shooting a target in the legs or kicking them and hoping to whatever God that they won't die), the enemies weren't insanely super accurate in postal 1/Redux, unlike in Hatred where they can hit your ass from across the map with perfect accuracy. Also, I'd say the story of Postal 1/Redux never reached the absurd levels as it did in Hatred, sure storming a military base is still borderline stupid in both games, but at the very least Postal didn't end with you blowing up a nuclear base, combined the Postal dude seemed like a crazy guy who snapped (or assumed the town was contaminated by some weird virus-like in Redux) while in Hatred...the guy is just some edgy twat who wants to murder people.
 
Postal 1 wasn't black'n'white like Hatred thus making it easier to see enemies or things that could get in your way, the isometric perspective was a tad better (well in Redux anyway, not so much in Postal 1 OG) and it was easier to aim, there wasn't any dumb execution mechanic for restoring HP with a 50/50 chance when it would work or not (i.e. shooting a target in the legs or kicking them and hoping to whatever God that they won't die), the enemies weren't insanely super accurate in postal 1/Redux, unlike in Hatred where they can hit your ass from across the map with perfect accuracy. Also, I'd say the story of Postal 1/Redux never reached the absurd levels as it did in Hatred, sure storming a military base is still borderline stupid in both games, but at the very least Postal didn't end with you blowing up a nuclear base, combined the Postal dude seemed like a crazy guy who snapped (or assumed the town was contaminated by some weird virus-like in Redux) while in Hatred...the guy is just some edgy twat who wants to murder people.
Sounds like you're saying Hatred took itself WAY too seriously but forgot to make the game fun.

I recall the Redux changing its ending from the original because of taste and current events.
 
Sounds like you're saying Hatred took itself WAY too seriously but forgot to make the game fun.

I recall the Redux changing its ending from the original because of taste and current events.
Pretty much, I mean the gamest biggest selling points were: A. We have this edgy gent who just wants to murder people; B. Look at our cool execution mechanics, and about that two of the executions ((namely the flamethrower and grenade one), aren't even present in the game; C. We have some cool destruction physics, which are pretty nifty for sure but are in some cases more a detriment than actual help.

An ye, Redux ending was changed and one can see why, heck back when the game came out it already caught flack because of Columbine and stuff, so makes sense to change the ending.
 
Pretty much, I mean the gamest biggest selling points were: A. We have this edgy gent who just wants to murder people; B. Look at our cool execution mechanics, and about that two of the executions ((namely the flamethrower and grenade one), aren't even present in the game; C. We have some cool destruction physics, which are pretty nifty for sure but are in some cases more a detriment than actual help.
Contrast that with Postal 1 where Postal Dude makes a point about mental illness and America's senseless violence. It KNOWS it's a game. Hatred just feels like some moody teen angry at the world for ... reasons? I guess it can be described as that teen's wet dream.
 
Contrast that with Postal 1 where Postal Dude makes a point about mental illness and America's senseless violence. It KNOWS it's a game. Hatred just feels like some moody teen angry at the world for ... reasons? I guess it can be described as that teen's wet dream.
I heard some people say how Hatred was supposed to be a satire, but I question a satire of what exactly? It plays itself way too straight up until you reach the level with the Power Plant and that's where it jumps into almost absurd levels, but at no point does the game feel satirical. Like you said, this feels like an edgy teens wet dream or like someone looked at Postal 1 and went "Oh, we can do that!"
 
I heard some people say how Hatred was supposed to be a satire, but I question a satire of what exactly? It plays itself way too straight up until you reach the level with the Power Plant and that's where it jumps into almost absurd levels, but at no point does the game feel satirical. Like you said, this feels like an edgy teens wet dream or like someone looked at Postal 1 and went "Oh, we can do that!"
It's pure nihilism for shock value. Not to mention its gameplay issues.
 
Postal 2 is nigh on 17-18 years old, with on and off support throughout that timeframe. I'm not going to excuse postal 4 for using a certifiably jank engine, but give this time for bugtesting and some fixes and it'll be up there with 2.
This is where I'm at. The game's out, they're getting some money, it'll be perfectly fine if they just go back and flesh out the worldspace a little bit more and bugfix. RWS is a pretty solid developer in this regard, I won't decry the game as a failure until we go another year or two with radio silence and no significant patches of any kind.

I'm just glad I can switch The Dude's voice. John was really ill-fitting for the role and even with the lines being written around his performance I still find Rick more pleasing to listen to.
 
postal was always a jank garbage but just because this factor exists, it can't justify the performance issues.
games are going woke and it shows its signs in postal, just not too obviously. mike J also banned stream chats that ask where tf is taliban.

weird because J in Mike J stands for jewish (lol)
 
Contrast that with Postal 1 where Postal Dude makes a point about mental illness and America's senseless violence. It KNOWS it's a game. Hatred just feels like some moody teen angry at the world for ... reasons? I guess it can be described as that teen's wet dream.
It's pure nihilism for shock value. Not to mention its gameplay issues.

Or indie porn game makers where you assume the role of actual rapists butchering young women or building rape dens.

Hatred was a necessary game to offset the satirical tut tuts that define GTAIII onward. I do understand how unapologetically evil you can act upon innocent people instead of every sandbox game with the ability to commit a killing spree giving you acceptable targets to make things not so bad. The people you kill in hatred are average Joe's who didn't do anything to be a net negative on the world.

Columbine also forced devs to use satire as a way to shield themselves from any potential legal lawsuits if they didn't play off the violence as "justified"
 
postal was always a jank garbage but just because this factor exists, it can't justify the performance issues.
games are going woke and it shows its signs in postal, just not too obviously. mike J also banned stream chats that ask where tf is taliban.

weird because J in Mike J stands for jewish (lol)
So, then my question is: Why have them in the 1st place in Postal 4? Like, it made sense in say Postal 2 when it came out around Bush era and thats why you had those Talibans walking around, all looking like Osama an etc. But, why have 'em in 4? You cant even have ISIS because those guys got decimated and same with the Taliban/Al-Queda. So...ye, why even have them in the game when theres no point to them being there.
 
postal was always a jank garbage but just because this factor exists, it can't justify the performance issues.
games are going woke and it shows its signs in postal, just not too obviously. mike J also banned stream chats that ask where tf is taliban.

weird because J in Mike J stands for jewish (lol)
The Taliban are the legitimate government of Afghanistan now. It'd be rude to make fun of a legitimate government like that.
 
I remember playing the first early access beta and it felt like a dodgy Roblox game so I "wisely" decided to wait until it was finished and avoid majorly spoiling myself but things aren't looking good. It doesn't help that the "1.0" release is still a buggy fucking mess and they're having to release patches on a rapidfire basis to fix gamebreaking issues.

I know that they had a lot of existing material to work with and tons of updates to boot but it absolutely boggles my fucking mind how with Paradise Lost they could get a codebase from 2003 to work like magic and make the humour feel like 12 years hadn't passed - despite them taking the piss out of then current topics in very satisfying ways - and yet Unreal 4 seems to be buck breaking them and a lot of the new material looks cursed but not in the funny intentional way you'd see in POSTAL 2.
I'm currently doing my first playthrough (when the game isn't randomly crashing). I've only played a few hours yet but it's shaping up to be a genuine stinker.

Mr. Shitface may have had the last laugh with Psychonauts 2 (:_(
 
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