Ports

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There is a eurojank game called Iron Storm...
... which was ported to PS2 as World War Zero: Iron Storm with some changes as adding new weapons ...
... and ported back to PC and sold (as World War Zero) in few countries including UK and Russia
 
that isn't a port. a port is an attempted direct conversion of an existing game from one platform to another -- ghouls 'n ghosts for the genesis is a port, but super ghouls 'n ghosts for the snes is not. ports also include enhanced remakes, like pokemon firered and leafgreen
with that said, kirby super star ultra was a fantastic port to the ds, and so was super mario 64 ds if you bothered to use the wrist strap and the touch screen for movement. my least favorite port is castlevania dracula x for the snes, which isn't completely terrible but really pales in comparison to rondo of blood for the pc engine. if you can get ahold of the enhanced psp remake, you should give it a shot
The SNES Dracula X wasn’t actually a port of Rondo of Blood, it was a different game using some of the same plot.

in Japan it was titled Dracula XX
 
There is a eurojank game called Iron Storm...

Of course the GOG and Steam versions of that game have different language selections. Companies who don't care about other languages beyond English always annoy me.
 
Binding of Isaac Rebirth (it doesnt have the Afterbirth expansion and the framerate drops on extensive situations)

Binding of Isaac Rebirth was also ported to the New 3DS (not the normal 3DS), and it was pretty fugly. Low framerate compared to every other platform, and everything looked washed out. Though I also played it on the Vita and Switch, two other portables with much better screens. Man, I would have paid serious money for a 3DS Pro with OLED screens.

So the New 3DS version is the worst version of BoI:R I know of. Damn shame too, the game works so well on a portable.
 
Console ports of PC games are almost never as good as the PC counterpart, especially in the 90s and 2000s. That might seem kinda obvious given that PCs were way ahead of the curve back then, but holy shit it's night and day.

My first experience with Max Payne was the PS2 version, and the controls were clunky as shit. That was the game that made me realize that mouse controls are superior to analog sticks when it comes to shooters. Not only that, but the game was clearly made with WASD movement in mind, since the tiniest tap of the analog sticks would make Max run full tilt in that direction (this gets really bad in sections with laser tripwires). I later got the game on Steam, and not only were the controls so much better, but the levels weren't chopped into bite-sized pieces because the PC could actually handle large-scale levels as opposed to the PS2's much more limited capabilities.

Of course, the majority of shooters that have more than 3 weapons suffer when ported to console since developers couldn't figure out how to switch between weapons without awkwardly scrolling through all of them. This is why I loved what Doom 2016 did by having a weapons wheel that slowed time as the player could pick a different weapon.
Max Payne also ran as well as 3-legged dog crawling uphill. It was definitely a night and difference for me as well
 
The DS port of Final Fantasy IV was amazing. They completely rebuilt it from the ground up. The voice acting is a little bleh, but back in the day it was so cool. Still holds up i think. The PSP port is great as well if you want a cleaner sprite based game.

The N64 port of Shadow Man was one of my favorite games on the system. It doesn't beat the PC version, but it was the best and most faithful compared to the Dreamcast and PlayStation ports. I'd add that the N64 port of Hexen was really good too.
 
How is that? I've always been interested in it because of the new areas and gameplay features that aren't present in the PS1 version.
iirc it's kinda janky because the Saturn was obtuse and the game was very optimized for the PS1
I recall the PSP version implements the content and isn't as rough around the edges but I might be wrong. I wonder if the Saturn content could be somebody patched into the PS1 version.
 
I have 3 ports I want to talk about:
Metal gear solid 3ds: this one isnt very good, low framerates, reduction in grass, controls have a lot of downsides that make it slower to play even with the added tps cobtrols.
Definitely the worst version of the game and doesnt reañly gave any reason to play it.

Prince of Persia: the two thrones/ rival swords:
This port was released around the same time as the wii one, but unlike that one this one actually has added content, the lack of a second camera makes it a bit hard at times to play, and the framerateisnt the best.
An interesting version of the game and the added content makes it at least worth it to check out

Persona 3 portable: a lot of added content, new social links, you can control all the party tho it makes the game too easy, and the visual novel style is a pretty interesting choice tho everyone may not like it.
A pretty great port that some people evem say is the better version because of the changes and new content
 
Some of the most interesting types of poets were ones that were more so reformulated than anything else. Like Max Payne in GBA is an isometric shooter that works surprisingly well. They largely stopped doing it nowadays mostly since hardware is on a much more equal level currently.
 
The ports of OutRun 2 are worth a mention, especially given the technical black magic that Sumo Digital managed to invoke. The port of the original on Xbox is a pretty solid job and a near 1:1 conversion from the arcade, which ran on Xbox-equivalent hardware. It even manages to include a couple of Sega arcade racing deep cuts by throwing in unlockable tracks from Scud Race and Daytona USA 2.

OutRun 2006: Coast 2 Coast
goes above and beyond a port, though. Just for starters, it includes the tracks from the original and the arcade update, OutRun 2 SP. Everything else after that nearly turns it into a new game entirely. A massive mission mode, tonnes of unlockables, and a car roster that covers all of Ferrari’s best motors and then some. The near-intact PS2 port is impressive, but the PSP version is downright jaw-dropping. Barring the graphical downgrades and slight frame-rate drops (easily solved via custom firmware overclocking), it retains everything from the console release and still retains that butter-smooth, drift-heavy gameplay from the arcade. Easily the PSP’s best racing game, ahead of the Midnight Clubs, Burnouts and Ridge Racers.

Speaking of Ridge Racer:


Ridge Racer Hi-Spec Demo/Ridge Racer Turbo
, a game that was bundled with Ridge Racer Type 4, and is essentially a remaster of the original PS1 port, coming about after Namco’s devs tried and failed to get RR4 running at a constant 60fps.
 
Prince of Persia: the two thrones/ rival swords:
This port was released around the same time as the wii one, but unlike that one this one actually has added content, the lack of a second camera makes it a bit hard at times to play, and the framerateisnt the best.
An interesting version of the game and the added content makes it at least worth it to check out
I have the PSP version of this port. In fact it was how I first experienced The Two Thrones, and it was a damn fine attempt for a handheld. Graphics were kinda ugly though, and the game had this egregious problem where if you play for like an hour (including if you put the PSP in sleep mode) the sound would get desynched and you'd basically have to quit the game entirely to get it synched back up again.
 
OutRun 2006: Coast 2 Coast goes above and beyond a port, though. Just for starters, it includes the tracks from the original and the arcade update, OutRun 2 SP. Everything else after that nearly turns it into a new game entirely. A massive mission mode, tonnes of unlockables, and a car roster that covers all of Ferrari’s best motors and then some. The near-intact PS2 port is impressive, but the PSP version is downright jaw-dropping. Barring the graphical downgrades and slight frame-rate drops (easily solved via custom firmware overclocking), it retains everything from the console release and still retains that butter-smooth, drift-heavy gameplay from the arcade. Easily the PSP’s best racing game, ahead of the Midnight Clubs, Burnouts and Ridge Racers.

My brother gave me his old digital-download-only PSP Go when he upgraded to a PS Vita and the PSP version of OutRun 2006: Coast 2 Coast was the PSP game for it I wanted the most, both on its own merits as a portable game and also because, if you connected it to your Playstation 2, you could unlock an additional Ferrari (I think it was the F355) in the Playstation 2 version of the game, which I have. Alas, this was after Sega's license for Ferrari had already expired so it was no longer available as a digital download on the PS Store. If I ever see the physical media version for PSP at a thrift store, I'll buy it even if it means I also have to acquire a PSP that can play UMD disks.

For the same reason, I wish I had downloaded the XBox Live Arcade version of OutRun Live Arcade when it was still available for the XBox 360, since you could no longer download it once Sega lost the Ferrari license. I think I held off getting it because I was hoping they'd release it on physical media, but no such release ever came.

I did eventually get an XBox copy of OutRun 2, which is playable on the XBox 360 via backwards compatibility mode, but playing it on the XBox 360 is a sanity-destroying experience due to the audio glitch from the skidding noise continually looping even if you start a new game and, since OutRun 2 is a game where the music is integral to the experience, turning the sound down ruins the game. I got a thrift store original XBox mainly just to play OutRun 2 on but it has disk-reading issues where you could play for a while until the console stopped reading the disk and the game crashed.
 
iirc it's kinda janky because the Saturn was obtuse and the game was very optimized for the PS1
I recall the PSP version implements the content and isn't as rough around the edges but I might be wrong. I wonder if the Saturn content could be somebody patched into the PS1 version.

No, the extra Saturn stuff is still Saturn exclusive, the Maria mode in SOTN's Dracula X Chroincles release is different.

Anyway: the loading times are much longer (takes about 5 seconds to get into the inventory), a few items were changed or added, more slowdowns and a lack of proper transperancy as per saturn standard, adds a few new rather unimpressive areas and I don't know if it's just my OSSC, but the whole game feels quite a bit more pixelated to me.

Also Alucard has a third hand you can equip useable items too.
 
My brother gave me his old digital-download-only PSP Go when he upgraded to a PS Vita and the PSP version of OutRun 2006: Coast 2 Coast was the PSP game for it I wanted the most, both on its own merits as a portable game and also because, if you connected it to your Playstation 2, you could unlock an additional Ferrari (I think it was the F355) in the Playstation 2 version of the game, which I have. Alas, this was after Sega's license for Ferrari had already expired so it was no longer available as a digital download on the PS Store. If I ever see the physical media version for PSP at a thrift store, I'll buy it even if it means I also have to acquire a PSP that can play UMD disks.

For the same reason, I wish I had downloaded the XBox Live Arcade version of OutRun Live Arcade when it was still available for the XBox 360, since you could no longer download it once Sega lost the Ferrari license. I think I held off getting it because I was hoping they'd release it on physical media, but no such release ever came.

I did eventually get an XBox copy of OutRun 2, which is playable on the XBox 360 via backwards compatibility mode, but playing it on the XBox 360 is a sanity-destroying experience due to the audio glitch from the skidding noise continually looping even if you start a new game and, since OutRun 2 is a game where the music is integral to the experience, turning the sound down ruins the game. I got a thrift store original XBox mainly just to play OutRun 2 on but it has disk-reading issues where you could play for a while until the console stopped reading the disk and the game crashed.
Install custom firmware on the PSP Go and grab an ISO of the game, it’s pretty simple.
 
Mortal Kombat Advance is one of the games I got tossed at me for free when I picked up the GBA Micro.

Boy is it one of the most bizarre ports of UMK3 released, even though handheld ports and reformulations were either crippled by the hardware (Game Boy, Master System) or were technological marvels that aged poorly due to their sluggish controls and movements (Deadly Alliance GBA, Tournament Edition). Sure, the two in parenthesis were imperfect, MK Advanced was pure garbage with no real excuse for existing. It was the one botched release that gave Ed Boon an epiphany. Nothing, not even the music was done right. They boosted the tempo of the soundtrack about five times its original speed, sprites looked even worse than the 8-Bit ports, and even the endings (assuming the assrape AI didn't stop you) of all things were botched.
 
I'm an oldfag so I'll bring up a fairly obscure port of The Punisher for the arcade.


The arcade version is one of the absolute best Beat 'em Ups and, one of the best -if not the best- Punisher games. Not that there's much competition (although I do like the NES game despite it's flaws). Here comes the Genesis port:

.

It's far slower than the arcade and stretches it out by adding more enemies. Not sure what went wrong but I think the devs just wanted to extend the gameplay because the arcade game is pretty short and not as hard as other Beat 'em Ups at the time.
 
https://youtube.com/watch?v=qw7fOvOrT20.

It's far slower than the arcade and stretches it out by adding more enemies. Not sure what went wrong but I think the devs just wanted to extend the gameplay because the arcade game is pretty short and not as hard as other Beat 'em Ups at the time.

Punisher on the Genesis is over an hour and a half long to play through? For a beat 'em up of the era, that's an epic amount of content.
 
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