Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
What? Tail whip being a lateral back and forth movement is stunning and brave. Dozens of seconds went into animating it. Dozens!!
What? You want the pokemon to do a full 180 turn and shake it's tushy at the camera? Do you have any idea how many furries would get off to that?
 
I love the abominations that can be made by mashing fossils together.
That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominations
But I see it's failings less as a cynical cashgrab of it's own and more as a consequence of the inevitable bandaid-rip of removing things rather than just endlessly adding moves, pokemon, and mechanics with no limit, as seems to be the only acceptable alternative to so many of the negative opinions.
If we are talking PR the of SWSH yeah it was unavoidable after the announcement. personally I think a lot of the problem in that case was how game freak and TPC walked around like chickens with their head cut off when it came to announcing it and it probably could have been minimized.
But I think it brings into mind one thing, which is alot of the 3d era's faults were given a pass due to having the full dex and once you remove that alot of the slap dashed feeling alot of the 3d era has just becomes inexcusable. I think if swsh had a solid core and didn't have an absolute shitshow of a prerelease it could have overcame it's early poor marketing but as is it feels stretched between alot of concepts that I feel do not come together well to create a experience to out shadow it's controversy
 
That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominations
I get what they were going for, and I like the idea in theory. I know they're supposed to be mixed up fossils, but I feel they should've toned down how mismatched they looked because they revived it and its 'alive' now. Not to mention they did the little yellow velociraptor (zolt) so dirty! I LOVE it's design and imo I think it probably would've been the strongest design in the game if they made it it's own pokemon. And I say that because a lot of them are just too much, boltund looks like a DA fursona in a track suit and they all seem a bit over done.
 
Here’s the thing though. Actually animating the moves and cutscenes is not a luxury, especially for the most profitable media franchise on the planet. There’s no excuse for Double Kick, Tail Whip, Decorate, or NPCs clapping with no actual clap animation.
The clap thing is a great example of what I mean when I say the teams needs to be revitalised.

For the rest, assuming you mean an animation that uses generic pieces and can be applied to every Pokemon, so that you don't need to make 900 new model animations for 'ass attack', you're highlighting three out of seven hundred, not including the deleted moves. I agree, they're glorified particle effects, but they're less than 0.5% of the entire moveset of the game. I could just as easily cherry pick 3 moves, the starter's signature moves, and give an entirely different impression on the average quality of moves in the game.

c6d63ab0f4e5491932330b8431c505602eb0d8a0r1-640-360_hq.gif


Again, other series do one of two things, if not both:
1: They use a very limited set of moves, with very strictly limited effects, that are all just different tiers of each other. Persona 5 has just over 200 moves, and most of them are just upgrades and downgrades of each other.
2: They re-use skeletons constantly and thus have to animate a lot less to begin with.

You are comparing the game taking shortcuts now to games that have had far bigger shortcuts baked into them right from the initial design phase of their first game, if you're comparing it to any product ever released at all.

But this is the sort of stuff I mean when I say Pokemon was blown up by it's own bomb. The very asymmetry of all of it's design has come back to haunt it, and now they can't take vital workload shortcuts without disasters like the Double Kick animation.

Now, there's a really compelling middle ground here that Cyber Sleuth uses, which is basically 'option 1, but every single mon has a signature attack with a full, unique animation'. Even then, Cyber sleuth with Hacker's Memory has less mons than base game sword and shield, and that's counting 'monster poop' and 'monster poop in silver' as two different enemies.
 
That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominations

If we are talking PR the of SWSH yeah it was unavoidable after the announcement. personally I think a lot of the problem in that case was how game freak and TPC walked around like chickens with their head cut off when it came to announcing it and it probably could have been minimized.
But I think it brings into mind one thing, which is alot of the 3d era's faults were given a pass due to having the full dex and once you remove that alot of the slap dashed feeling alot of the 3d era has just becomes inexcusable. I think if swsh had a solid core and didn't have an absolute shitshow of a prerelease it could have overcame it's early poor marketing but as is it feels stretched between alot of concepts that I feel do not come together well to create a experience to out shadow it's controversy
Really, it might have been best if they could have stayed a 2d game series for a while longer. That was clearly a huge workload increase, and they’ve never quite recovered from it or been able to balance it out.
 
The clap thing is a great example of what I mean when I say the teams needs to be revitalised.

For the rest, assuming you mean an animation that uses generic pieces and can be applied to every Pokemon, so that you don't need to make 900 new model animations for 'ass attack', you're highlighting three out of seven hundred, not including the deleted moves. I agree, they're glorified particle effects, but they're less than 0.5% of the entire moveset of the game. I could just as easily cherry pick 3 moves, the starter's signature moves, and give an entirely different impression on the average quality of moves in the game.

c6d63ab0f4e5491932330b8431c505602eb0d8a0r1-640-360_hq.gif


Again, other series do one of two things, if not both:
1: They use a very limited set of moves, with very strictly limited effects, that are all just different tiers of each other. Persona 5 has just over 200 moves, and most of them are just upgrades and downgrades of each other.
2: They re-use skeletons constantly and thus have to animate a lot less to begin with.

You are comparing the game taking shortcuts now to games that have had far bigger shortcuts baked into them right from the initial design phase of their first game, if you're comparing it to any product ever released at all.

But this is the sort of stuff I mean when I say Pokemon was blown up by it's own bomb. The very asymmetry of all of it's design has come back to haunt it, and now they can't take vital workload shortcuts without disasters like the Double Kick animation.

Now, there's a really compelling middle ground here that Cyber Sleuth uses, which is basically 'option 1, but every single mon has a signature attack with a full, unique animation'. Even then, Cyber sleuth with Hacker's Memory has less mons than base game sword and shield, and that's counting 'monster poop' and 'monster poop in silver' as two different enemies.
Updated my post after you quoted it, what’s your take on the cutscenes that fade to black or the Zacian/Zamazenta turning “animation”? Also, it’s worth noting that Decorate is a signature move and yet it’s still just a particle effect with a bounce. And there’s a glitch where Ditto can’t use the animations of certain signature moves (e.g. Behemoth Blade, Pyro Ball) that I’m pretty sure wasn’t a problem in Sun and Moon.
 
Last edited:
And there’s a glitch where Ditto can’t use the animations of certain signature moves (e.g. Behemoth Blade, Pyro Ball) that I’m pretty sure wasn’t a problem in Sun and Moon.
It wasn't. But I believe that's intentional now; they programmed it as such because why would a Ditto be able to do these elaborate, and in the case of the Box Legends, flashily animated moves. It's cutting corners, but it's definitely intentional again, from what I've seen. Maybe Dunsparce will enlighten us.
 
It wasn't. But I believe that's intentional now; they programmed it as such because why would a Ditto be able to do these elaborate, and in the case of the Box Legends, flashily animated moves. It's cutting corners, but it's definitely intentional again, from what I've seen. Maybe Dunsparce will enlighten us.
But why does Ditto not move at all and clip through the floor when it uses Behemoth Blade? That’s definitely shitty programming.
 
Is there anyone in this thread who unironically likes Sword and Shield? No hatred from me, just curious. My brother seems to like it.
I unironically like Pokémon Sword and Shield. While I believe tha the criticism is on-point and tha the Pokémon Company is getting complacent, the fun of Pokémon i still there in those games.
(That makes those games a 'guilty pleasure' to me...)
 
I think Game Freak sort of boxed themselves into a corner with the whole "high resolution models" fiasco. The implicit promise made was that the visuals were going to be impressive and represent a departure from what we had seen before. And when it turned out that the games were basically upscaled 3DS graphics with the same old Game Boy-era programming and no HD Pokemodels, a lot of people had had enough.

I did not necessarily dislike Shield, but throughout I was given constant reminders about how ass-backwards the Pokemon series has become and how much potential Game Freak leaves on the table. It is no surprise that Sword and Shield became a divergent point for many fans of the series.

I think The Pokemon Company are lucky that their creation is as unique as it is, such that it makes it hard for a competitor to edge in and take some of their lunch. But some real competition is probably the only thing other than a change in management that would light a fire under their ass. Yesterday I mentioned Inazuma Eleven, a fucking soccer/DBZ mashup that is one of the closest things to Pokemon I've found. And it does the Pokemon part really well. Up to and including training and trading. But there is so engaging gameplay to back it up.

That's a primary reason why I shitpost about first gen all the time. Yes the games look shinier now. Yes there are more Pokemon. Yes there is a larger world. But despite all of that, as a video game Pokemon has yet to evolve past basic form. There has been no real growth, just more things strapped to the sides. Shield was neat but their attempts at gym challenges to add unique gameplay were just lame. The open world was just lame.

This new open world game looks interesting. But forgive me if I don't hold my breath. Yeah they'll add more stuff like they always do. But how will the fundamental formula of the game improve?

I always think back to Pikachu setting off the fire sprinklers. Incorporate more environmental factors to add variety to battle. Elements are a huge aspect of the game, do more with them and the interplay between them. Earlier in the thread I saw discussions about turning old franchise spin-offs like pinball into minigames to add variety and other avenues of competition. Flesh out the world more. The actual in-universe competition is usually somewhat bland and it doesn't seem like there are enough competitors. Expand that and make it a real contest. Add an additional online gym challenge and force players to fight real people to actually earn a badge. I can keep going. Field encounters with multiple trainers attempting to catch the same Pokemon; how about you let me bargain with another trainer to get them to back off. Or maybe they have a better offer and I back off. And later on they assist me or something. Let me buy a house! That's always a fun side game. Tons of games do it now. Why not Pokemon? Add some more logical gameplay loops that mesh with the formula and the community.

Earlier today I mentioned monster catching in Dragon Quest. It added something to the existing game and world and each enhanced the other. With Pokemon you end up with disparate systems side by side, but rarely integrated with one another to form something more. I think that's a big part of the problem and leads to very sterile games that are packed with lots of repetitive content.

Also Ponyta is the best Pokemon.
 
When will they make a giant game where we can catch them all?? That's what I want. Doesn't even need to be super lame 3D like Sword and Shield.
The way I see it, they can never make a 'definitive' pokemon game cause then either customers have no reason to buy the new games afterwards or gamefreak would have to make every game after that a definitive+ game and that would be a big workload and clusterfuck.
 
Oh I thought of another. Remember how Ash and his friends had to navigate a harsh world filled with mountains and rivers and deserts and forests? Maybe Game Freak could call the year 1996 and develop some sort of physics engine and start including actual traversal of the land and basic platforming, exploration and problem solving. It would be a huge improvement over the large system of hallways they have been using since the 90s.
 
Updated my post after you quoted it, what’s your take on the cutscenes that fade to black or the Zacian/Zamazenta turning “animation”? Also, it’s worth noting that Decorate is a signature move and yet it’s still just a particle effect with a bounce. And there’s a glitch where Ditto can’t use the animations of certain signature moves (e.g. Behemoth Blade, Pyro Ball) that I’m pretty sure wasn’t a problem in Sun and Moon.
Really getting into specific situations that I don’t remember all that well. Like I said, I’m not blind to it’s problems, but I more see it’s weaknesses as inevitable or consequential to its circumstances or other requirements. the cutscene animations I attribute more to creative burnout than anything else.
 
Making shinys a goal, rather than a more serendipitous occurance also cheapens then a great deal.
I know I value the shinies I get specifically because I wasn't gunning for any of them, but then again I feel like I got good ones appearance wise. Noctowl, Zangoose, Braviary, and Aurorus.
 
I'm curious - what did you like about them? I hate them with a passion so I'd like to hear a response from someone who isn't a consoomer who thinks everything Game Freak does is right.
I liked the new Pokemon, especially Obstagoon, Grimmsnarl, Spectrier, Frosmoth, and Wooloo. I really liked the characters for the most part. I loved Leon. I don't care if he's just there for fanservice, he's a Champion who actually has fun, and tries to get shit done at the exact same. Also, the fact that he gets lost in his own home town because he literally has no sense of direction is hilarious to me.

The graphics are not nearly as bad as people say they are with places like the mines, and mushroom forests actually looking very beautiful, and being some of best looking areas in the entire franchise. The game does have a lagging issue, and some of animations are kind of jank, but for most part, these are the best looking mainline Pokemon games we've had so far imo.

I liked the camp and cooking mechanics even if I thought they could've been expanded a lot more. Watching my Pokemon scamper across the camp was really cute, and so was playing and cooking with them.

The battling was still very fun. I liked designing my team, and using new 'mons. I liked having to get creative, and shit. I didn't care for Dynamaxing, or Gigantamaxing, and lack of otherwise staple moves annoyed me, but I still had fun just going around, and battling, and catching Pokemon. I really appreciated being able to actually see the 'mons I wanted and not have go through a bunch of random encounters until I did. The battle music was also really good, especially the gym leader theme which I'd argue is one of the best tracks in the entire series.

I liked some of the gym leaders, especially Piers because not only did we finally get a Dark-type gym leader, we got one who's also a rockstar. I also really loved Raihan. I don't care if he's literally just a human Charizard, and also just there for fanservice. He's cool, and clearly has fun with what he's doing. Despite the fact that's he's the Dragon-type gym leader, he's still a really laidback who just wants to just battle, and have a good time.

And I guess when you get down to it, I have the same mindset.

Listen, I don't care if Pokemon doesn't have the best graphics, or a bad story, or if it's too easy, or whatever. I never played it for that. I played it to have fun.

Pokemon for me was always just about going around, collecting 'mons, battling, and having fun. It was never anything else, and I was fine with that. It didn't need to be for me. It if happens to have a good story, and graphics, and a balanced difficulty then great. Shit, that's why I think Gen V is still the best one to this day. But it doesn't have to have that stuff for me to enjoy it.

It just needs to be fun, and at the end of the day, even with all its flaws, SWSH were still that to me. And if that makes me a consoomer, or whatever, then fine. I really don't care. I just wanna battle, and have a good time.
 
Last edited:
One more thing I liked about Sword and Shield; Exp. Candies and Nature Mints. They’re very useful for preparing competitive mons. Exp. Candies completely break single player though, Game Freak probably should’ve locked the bigger ones behind postgame.
Or given the game a STEEP level curve.

I mean, technically the first gym is like level 20 but still
 
long post
I see.

I... actually don't see you as a consoomer. If you were, then you wouldn't even be willing to talk to me after knowing that I really hate SWSH. You would just insist that I was wrong and I wasn't valuing what Game Freak was giving me.

You know what? I actually respect the fact that you genuinely enjoyed the games for more than just them being Pokemon games. Like, one of my favourite games that I still play to this day is Black & White by Lionhead Studios - it's a buggy mess and most gamers hate it, but I love the game with all my heart. It's fun - and that's what's important to me.

I don't like the general playerbase for SWSH - but you and others like you? Yeah. You're cool. 👍
 
Back
Top Bottom