Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Was ORAS and let's go really all that bad? I agree that US/UM were pretty unnecessary (if you want to consider those games remakes), but I've played ORAS myself and it was a pretty fun time for me (granted I've never played gen 3 prior to that, but still).
ORAS gets worse and worse with hindsight to me but there are still things I like about it. It's less about remakes being subpar and more about mainline games being subpar in general
 
Why the fuck did so many people still want Gen 4 remakes to begin with? I'd rather have a shitty cashgrab everyone agrees is a shitty cashgrab than yet another overpriced and polarizingly disappointing game that makes me feel sad
Battered Pokémon fans conditioned to expect a remake due to Game Freak’s habit of remaking a gen every few games.
Pokémon targets kids exclusively for this purpose, as they’ll grow up nostalgic for the experience and not troublesome features and quirks the programmers forgot how to implement.
 
I would be more excited for a possible gen4 remake if it wasn't going to be more of the same lazy garbage they've been pumping out as mainline games for a while now. They have all the money in the world to make the console RPG that people have been wanting forever, but they don't put in the effort. The new Snap trailer just shows what SwSh could have been - gorgeously rendered open environments full of pokemon that live in the world instead of stuck in as an afterthought with some jittery, clipping animation.
 
4th gen remake sounds like a great idea. For a dev team that cares about the product, and wants it to be better. Doesn't sound so great for the current dev team.
 
I would be more excited for a possible gen4 remake if it wasn't going to be more of the same lazy garbage they've been pumping out as mainline games for a while now. They have all the money in the world to make the console RPG that people have been wanting forever, but they don't put in the effort. The new Snap trailer just shows what SwSh could have been - gorgeously rendered open environments full of pokemon that live in the world instead of stuck in as an afterthought with some jittery, clipping animation.
I would totally be down with a "Colosseum 3 mentality" spin-off. Maybe then we'd get a proper console game made by anyone other than Gamefreak. Plus, double battles are based as fuck and I'm not even a competitivefag
 
I would totally be down with a "Colosseum 3 mentality" spin-off. Maybe then we'd get a proper console game made by anyone other than Gamefreak. Plus, double battles are based as fuck and I'm not even a competitivefag
How often do people even do double battles outside of the tournament?
 
How often do people even do double battles outside of the tournament?
I sure didn't. It's just that I played a BW romhack recently that happened to feature doubles more prominently and I realized how flexible the format is for main campaign difficulty compared to singles. With singles you can come up with creative strategies underleveled but the fact remains that level is often a crucial factor in winning a battle. With double battles it comes down to focusing on the bigger threats that screw up your team and slowly taking down the opponent's teamwork. Since that also applies to you as well, this situation makes for some interesting and dynamic misdirection games rather than seeing who has the bigger dick when attacking.

There's probably a more different nuance to it in actual competitive, but for single player it's also really good. In that romhack I was talking about, postgame bosses were outlevelling my party by 20 levels and yet I could still pull off a good strategy that didn't feel like cheesing the game (like FEAR or Moody). Doubles has the potential to fix the difficulty problem that Pokemon struggles to balance in the main story, in my opinion
 
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I sure didn't. It's just that I played a BW romhack recently that happened to feature doubles more prominently and I realized how flexible the format is for main campaign difficulty compared to singles. With singles you can come up with creative strategies underleveled but the fact remains that level is often a crucial factor in winning a battle. With double battles it comes down to focusing on the bigger threats that screw up your team and slowly taking down the opponent's teamwork. Since that also applies to you as well, this situation makes for some interesting and dynamic misdirection games rather than seeing who has the bigger dick when attacking.

There's probably a more difference nuance to it in actual competitive, but for single player it's also really good. In that romhack I was talking about, postgame bosses were outlevelling my party by 20 levels and yet I could still pull off a good strategy that didn't feel like cheesing the game (like FEAR or Moody). Doubles has the potential to fix the difficulty problem that Pokemon struggles to balance in the main story, in my opinion
I’ve always felt that by FAR the easiest way to make mainline Pokémon games more interesting/difficult without overhauling the mechanics is just to make EVERY battle a double battle. Pokémon has a wide array of support moves that are pretty much useless in single battle, along with some moves that hit multiple targets that are similarly gimped in singles. That’s a lot of work already invested into a battle system that the vast majority of players will NEVER see.
 
Was ORAS and let's go really all that bad? I agree that US/UM were pretty unnecessary (if you want to consider those games remakes), but I've played ORAS myself and it was a pretty fun time for me (granted I've never played gen 3 prior to that, but still).

Let's Go wasn't by any means the worst game I have ever played, but it was still pretty bad.

It also implemented some pretty stupid stuff that made their way into Sword and Shield, such as:

- The removal of Pokemon
- The removal of the ability to turn off the EXP Share (Why was this removed? A lot of people liked to turn it off because it made the game way to easy, and it also made EV training pretty akward.)
- The introduction of the Pokemon Box (The ability to change your Pokemon anywhere means that, depending on how you play, you might never find yourself in a dire situation where you are running low on healing items and your Pokemon are in rough shape. That obviously makes the game a lot easier).
- The Teleport buff (Casual players wouldn't have a problem with this, but a lot of comp fags, including myself, hate it because of how much it buffed stall teams (Stall teams now have a very good tool to preserve momentum, which is major because their inability to do that used to be their Achilles's heel)).
 
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I thought MOBAs were dead as fuck
MOBA's are alive and well, most people are over them in the west, but in the eastern block they have exploded DOTA might as well be Russia national sport and China got really fucking hard into League of Legends (tencent basically owns it).
What i think happened is that Tencent paid for all of it and hired a new studio to make it while the Pokemon company only had to say "yes" and reap any profit, GameFreak prolly didn't even knew it was being made.
This game was clearly made for the east audience, they knew the west wasn't going to care and they prolly dont care, because its not for the west
 
does your average joe hardcore pokemon fan really know about tencent and it's pull over video game companies though?
As far as Chinese games goes, everything has to conform to their set of customs and standards. Along with avoiding any political potshots. Other than that, it's legally impossible to cater to the Chinks.

But regarding Tencent

Dessin_de_presse_standard_oil.jpg


Seriously, they got their dicks in everything you love. Speaking of which @K. V. Bones is trying to criticize their Valorant release for being an clone of CS:GO and their invasive anti-cheat software.
 
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There's another mode that X/Y introduced that just disappeared off the face of the earth. Anyone remember Inverse Battles? That one mechanic only available from a single trainer that flips types matchups (Fire becomes super effective on and resists Water for example)? Never got why that didn't become its own proper mode.
 
Not sticking with unique battle types is one of my biggest pet-peeves with Game Freak. Why wasn't Winona a Sky Battle in ORAS, or at least the soaring in the sky random battles? Why didn't we get a rotation or triple battle gym leader in Gen 5? The 4-way battles from Gen 7 actually running well on the Switch hardware would've been nice. How about Little Cup from Stadium 2? At least give players the ability to host their own tournaments with these rules like in Smash and Mario Kart.

They have good ideas for these rulesets, but they never use them again. At least Drayano used him in his ROM Hacks; makes going through games much more engaging.
 
Not sticking with unique battle types is one of my biggest pet-peeves with Game Freak. Why wasn't Winona a Sky Battle in ORAS, or at least the soaring in the sky random battles? Why didn't we get a rotation or triple battle gym leader in Gen 5? The 4-way battles from Gen 7 actually running well on the Switch hardware would've been nice. How about Little Cup from Stadium 2? At least give players the ability to host their own tournaments with these rules like in Smash and Mario Kart.

They have good ideas for these rulesets, but they never use them again. At least Drayano used him in his ROM Hacks; makes going through games much more engaging.
Fuck Sky Battles. I may have some nostalgia for incorporating HMs into my team, but anything that lessens the amount you have to build your team into a specific format is a good thing.

Otherwise, there's.... who even knows how many battle types. Counting battle frontier modes, battle revolution, etc., there'd easily be 10-20 modes.

I'd be happy just with a decent-sized frontier. Use some of the existing battle styles as frontier options, and you'd have something pretty sweet there.
 
There's another mode that X/Y introduced that just disappeared off the face of the earth. Anyone remember Inverse Battles? That one mechanic only available from a single trainer that flips types matchups (Fire becomes super effective on and resists Water for example)? Never got why that didn't become its own proper mode.

I don't remember this at all, I must've overlooked it. Who was the trainer and where were they stationed?
 
I keep hearing the term "Karen" thrown about on KF.

But because I don't really keep up with "Current Year" slang, I'm like "isn't she the dark type Elite Four member from (H)G/(S)S"?
 
I don't remember this at all, I must've overlooked it. Who was the trainer and where were they stationed?
It was a generic psychic trainer named Inver who was just randomly in a house on route 18 in X/Y. He was in ORAS too (at a shop in New Mauville) and I just learned that apparently you could set up secret bases to host inverse battles, and in both games he could only be fought once a day. So yeah, quite easy to miss altogether.
 
I didn't play anything past Black and White, but from what I understand, the biggest fucking letdown and most criticized laziness of ORAS was its lack of a Battle Frontier, right? XY didn't have one either right? Did Sun and Moon have one? If not, getting rid of them sounds like a horribly lazy and wasted amount of potential.
I keep hearing the term "Karen" thrown about on KF.

But because I don't really keep up with "Current Year" slang, I'm like "isn't she the dark type Elite Four member from (H)G/(S)S"?
I think that's a term used to describe snobbish rich wine moms and bossy women in general who act entitled as shit.
 
I didn't play anything past Black and White, but from what I understand, the biggest fucking letdown and most criticized laziness of ORAS was its lack of a Battle Frontier, right?
The dialog in ORAS seems to say that the Battle Frontier is planned in the future. I'm also wondering why they couldn't just make Battle Frontier in ORAS instead of just the Battle Resort.

bossy women in general who act entitled as shit
oh
 
I keep hearing the term "Karen" thrown about on KF.

But because I don't really keep up with "Current Year" slang, I'm like "isn't she the dark type Elite Four member from (H)G/(S)S"?
Believe it or not, there are people named Karen who are not from Pokemon.

If you can imagine some small, beady-eyed woman screeching to see your manager over a problem where she's 100% in the wrong, that's a Karen.
 
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