Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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There's something I've been wondering. How is the expansion pass going to work from a challenge standpoint? Since you aren't starting the journey over again, there's nothing stopping you from bringing your level 100 perfectly trained/bred competitive mons to the new area(s) and just obliterating everything in one shot unless the mons (both wild and trainer's) there are also higher leveled, let's say level 80+.

Unless they do (temporarily) strip you of your team when you travel over there so you have to start fresh, similar to Eventide Island in BotW where all of your equipment is taken away. But I can't see this expansion being big enough for such a design choice.
How do you propose they fix this? Having a level cap on the mons you can bring to the DLC will cause people to complain that they can't bring the team they started with. Having the levels be too much higher than where the post-game would leave a casual player will cause people who dont care to grind to complain. Damned if you do damned if you don't

Frankly I think the best thing they can do is find ways to encourage players to modify their teams with the new mons/forms to freshen things up a little
 
How do you propose they fix this? Having a level cap on the mons you can bring to the DLC will cause people to complain that they can't bring the team they started with. Having the levels be too much higher than where the post-game would leave a casual player will cause people who dont care to grind to complain. Damned if you do damned if you don't

Frankly I think the best thing they can do is find ways to encourage players to modify their teams with the new mons/forms to freshen things up a little
Given the trajectory of the franchise of who they pander to these days, it'll be the former option. I guess it doesn't matter regardless, all the wild mons will probably still be lv. 60-65, plus Chansey/Blissey will be there for easy conventional grinding, so even if by some chance the NPCs are higher leveled it'd take a minimum amount of effort to get one's story team up to speed.
 
Losing in the first battle is probably to try and make you hate your rival. Remember, this is a game meant to be 'the pokemon that fans want' - aka, the Pokemon game fans have been asking for. Which means it's geared towards all the squeaky wheels complaints. Don't like friendly rivals? Here's one that artificially beats you in the first battle! Don't like critical hits? Bam, all luck removed from battle.

I mean, I've seen the first seventeen minutes of gameplay, and they make the guy insufferable.

Locking you into a loss wouldn't make you hate the character, rather, it runs the risk of hating the game itself. Take Blue/Gary for example, he was still hated because of his attitude, his egotism, telling you to smell him later... The fact that he was always a step ahead of you. Then there's the yellow version, where he outright kicks you out of the way and takes the pokemon you were to get.

And you could still beat him in your first battle, and it wasn't as luck based as people make it out to be. Your starter either had Growl or Tail Whip, something that could objectively give you an edge in the battle by lowering your opponent's stats.

As for the luck thing, I think that could be an issue down the line - yes, luck can be bullshit at times, but by removing any and all chance in the game, it can streamline the game to an Absurd degree. It's happened in games like Yugioh and Overwatch, where they made the games extremely cookie cutter that it only came down to you having certain teams that resulted in a rock paper scissors match up (Yugioh especially). I'm not saying that it's going to be that way, but that it has the chance of extremely streamlined to the point where there are just an objective small amount of Temtem to actually use.

Also, for everyone complaining about the lack of player choice in pokemon games and such, I find it to be really dumb to be locked into an automatic loss. At the very least, they should give you SOMETHING that could give you an edge.

Given the trajectory of the franchise of who they pander to these days, it'll be the former option. I guess it doesn't matter regardless, all the wild mons will probably still be lv. 60-65, plus Chansey/Blissey will be there for easy conventional grinding, so even if by some chance the NPCs are higher leveled it'd take a minimum amount of effort to get one's story team up to speed.

I think it all depends on WHEN you can access the areas. If you can access it early game, then yeah, that'll be an issue in that regard. If it's when you at least are the champion, then I don't see much of an issue. Then again, this is under the assumption of when you can access this content, which a lot of people are considering post game content.
 
My assumption is that Isle of Armour is meant to be played with the game, and Crown Tundra is post game. Kubfu is the 'fresh starter' pokemon - it's a pokemon of the appropriate level to start the Isle, no matter what your team's at. The Isle doesn't seem to have any old legendary or even Pseudo-legendary Pokemon in it, which would otherwise be an obvious choice.

Locking you into a loss wouldn't make you hate the character, rather, it runs the risk of hating the game itself. Take Blue/Gary for example, he was still hated because of his attitude, his egotism, telling you to smell him later... The fact that he was always a step ahead of you. Then there's the yellow version, where he outright kicks you out of the way and takes the pokemon you were to get.

And you could still beat him in your first battle, and it wasn't as luck based as people make it out to be. Your starter either had Growl or Tail Whip, something that could objectively give you an edge in the battle by lowering your opponent's stats.

As for the luck thing, I think that could be an issue down the line - yes, luck can be bullshit at times, but by removing any and all chance in the game, it can streamline the game to an Absurd degree. It's happened in games like Yugioh and Overwatch, where they made the games extremely cookie cutter that it only came down to you having certain teams that resulted in a rock paper scissors match up (Yugioh especially). I'm not saying that it's going to be that way, but that it has the chance of extremely streamlined to the point where there are just an objective small amount of Temtem to actually use.

Also, for everyone complaining about the lack of player choice in pokemon games and such, I find it to be really dumb to be locked into an automatic loss. At the very least, they should give you SOMETHING that could give you an edge.

Something to praise sword and shield with: they handle that first battle extremely well. You fight Hop's Wooloo first, which teaches you the basics of attacking. Once you beat it, you gain a level up, teaching your Pokemon a new move - that you then use to good effect against the starter Pokemon Hop took. It teaches a lot of the basics and makes you feel like a badass, for beating two pokemon with one.

Honestly, the fact that they can, 100%, lock you into a loss is... ominous. It basically says that there is a way to make this a 'solved' game. In Pokemon, there's always a chance that critical hits, misses, or even just slight variations in damage could change the final outcome. Some guy managed to lock himself with a Magikarp in Red and Blue's Indigo plateau, and he used the 1/256 chance that selfdesctruct could miss to train and evolve it into a gyarados that he could beat the champion with. Nothing like that could happen in TemTems.

And while I'm at it, can we talk about the holo-card things? Like, in Pokeballs, there's room for imagination - like if the Pokeballs have little virtual environments, or if the pokemon is just miniaturized to fit - but it's implied Pokemon can still move around and all that. TemTem cards seem like they have them frozen, which is... weird as hell.
 
My assumption is that Isle of Armour is meant to be played with the game, and Crown Tundra is post game. Kubfu is the 'fresh starter' pokemon - it's a pokemon of the appropriate level to start the Isle, no matter what your team's at. The Isle doesn't seem to have any old legendary or even Pseudo-legendary Pokemon in it, which would otherwise be an obvious choice.



Something to praise sword and shield with: they handle that first battle extremely well. You fight Hop's Wooloo first, which teaches you the basics of attacking. Once you beat it, you gain a level up, teaching your Pokemon a new move - that you then use to good effect against the starter Pokemon Hop took. It teaches a lot of the basics and makes you feel like a badass, for beating two pokemon with one.

Honestly, the fact that they can, 100%, lock you into a loss is... ominous. It basically says that there is a way to make this a 'solved' game. In Pokemon, there's always a chance that critical hits, misses, or even just slight variations in damage could change the final outcome. Some guy managed to lock himself with a Magikarp in Red and Blue's Indigo plateau, and he used the 1/256 chance that selfdesctruct could miss to train and evolve it into a gyarados that he could beat the champion with. Nothing like that could happen in TemTems.

And while I'm at it, can we talk about the holo-card things? Like, in Pokeballs, there's room for imagination - like if the Pokeballs have little virtual environments, or if the pokemon is just miniaturized to fit - but it's implied Pokemon can still move around and all that. TemTem cards seem like they have them frozen, which is... weird as hell.

Before I continue this discussion, there's something you should see:


















I will give GF some real credit here, they did have some decent foresight in some areas - Hop's reaction there is AWESOME. lol

I will also give credit that you skip the catching tutorial when you show that you have already caught a pokemon - I just wish they would've told you that you got some balls and you could still refuse - Heck, maybe have Hop step in and tell Leon that you were there when he caught Wooloo, give a bit more backstory to the characters and have a bit more in depth with them.

For the criticals and misses... I wonder, are there any accuracy affecting moves in Temtem? Don't get me wrong, there are times when I have cursed at people spamming minimize or smokescreen, but it's not like those are definite and there are hard counters to those things like Stomp or Roar, or even switching out. Going back to Overwatch, I'm sure any players will known that they like to take away anything that could possibly take any form of Tec (take a moment to pray for mercy), and I'm getting the same vibe from Temtem in that regard.

As for the Holo-cards - There's actually a simple solution to that... And that's to not display the critters. That's it.

Also, I really don't like the designs of some of the Temtem:

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This one right here is the one I hate the most:
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For some reason, it reminds me of a demented, shell-less Teenage Mutant Ninja Turtle.
 
Temtem looks identical to pokemon game play wise, so much so I might as well just play pokemon again. Maybe it's just the hole in my heart that only Viva Pinata 3 could fill talking, but I'm really getting sick of this type of genre pulling this same boring shit. Nothing from Temtem looks cohesive, that one platypus was a fakemon for fucks sake, just pick a gimmick and stick with it. Sentient pinata animals with pun names? Great. Slime (rancher)? good, simple round slimes.
View attachment 1097543 View attachment 1097544View attachment 1097546
This one right here is the one I hate the most:
View attachment 1097547

For some reason, it reminds me of a demented, shell-less Teenage Mutant Ninja Turtle.
All of these look vastly different. They look like they're trying to make up for their lack of creativity game play wise with creatures that all demographics would like, but forgot to make them look like they were from the same games.
 
Temtem looks identical to pokemon game play wise, so much so I might as well just play pokemon again. Maybe it's just the hole in my heart that only Viva Pinata 3 could fill talking, but I'm really getting sick of this type of genre pulling this same boring shit. Nothing from Temtem looks cohesive, that one platypus was a fakemon for fucks sake, just pick a gimmick and stick with it. Sentient pinata animals with pun names? Great. Slime (rancher)? good, simple round slimes.

All of these look vastly different. They look like they're trying to make up for their lack of creativity game play wise with creatures that all demographics would like, but forgot to make them look like they were from the same games.

Yeah, that's the issue I have - It's like there were several artists, but they didn't have a single artist come up with the design work. Like you brought up the Platypus fakemon, and it's not even attempted to make it fit the world. These creatures don't really have a similar vibe to them, and they don't look like they're from the same world or even the same artist.

Literally the only thing that Temtem has over PKM atm, is it's MMO feature.
 
The inclusion of the exp charm makes me thing that the expansions are gonna be high level. I cant fathom another reason to include it otherwise.
 
The inclusion of the exp charm makes me thing that the expansions are gonna be high level. I cant fathom another reason to include it otherwise.
Well, it's gamefreak, so whatever you think the dumbest possibility it could be, make it dumber, you're not even imaginative enough to comprehend the levels they reach.
 
Well, it's gamefreak, so whatever you think the dumbest possibility it could be, make it dumber, you're not even imaginative enough to comprehend the levels they reach.
But turning 3rd versions into dlc was a smart move!
 
View attachment 1097543 View attachment 1097544View attachment 1097546
This one right here is the one I hate the most:
View attachment 1097547

For some reason, it reminds me of a demented, shell-less Teenage Mutant Ninja Turtle.
That looks like Popple got murdered, became a ghost, and possessed... a rejected Experiment from Lilo and Stitch? I don't even know WHAT, but that body does NOT fit the head. Those arms are ridiculous.
1578976788739.png
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Literally the only thing that Temtem has over PKM atm, is it's MMO feature.
That is a very iffy feature. Speaking as someone who's spent a lot of time playing FFXIV and WOW, MMOs tend to be hit or miss at the best of times - you put yourself at the mercy of your internet connection and their servers to join up with the playerbase. And considering the playerbase will significantly consist of butthurt pokemon fans, that's probably not a good thing.

They apparently had a stress test just today!

It did not go that well, if you read between the lines.

Examples:

A total of 38000 people joined the test. Around 28000 Temtems were caught. This means that 1 in every 4 players left before they even caught one TemTem.

The server apparently had a LOT of issues - in four hours, they made 12 hotfixes. The servers never hit more than about 25% of load, and yet the Black Screen of Death was one of the most common ones.

Edit: The peak number of people watching streams was 5370 players. Sword and Shield alone - a two-months-old game that was seriously derided - sits at 6.2k viewers.

This response to the last official reply says so, so, so much.

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Is it true the only way you can transfer pokermanz between the new games is through this online service you have to pay to use? Being dependent on the internet for that sort of thing is bull...
 
Is it true the only way you can transfer pokermanz between the new games is through this online service you have to pay to use? Being dependent on the internet for that sort of thing is bull...
Between? No, you can trade just through the games, but the new cross-generation transfer system is what they're talking about paying for. No-one knows how it's monetized, though.
 
That's the keyword, "looks". for now we'll just have to see what comes of this expansion.
While that is true, their actions and general business practices as of late don't exactly inspire confidence. I'd gladly eat my non-existent hat if this turns out to be a gen II Kanto amount of regional expansion with lots of new stuff to do, but until I see such a thing with my own eyes, them peepers remain narrowed to slits.
 
Decided to try out mystery dungeon dx. Turns out I was a Chad from the start. Game has a gorgeous artstyle tho. Pretty fun too.

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