Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Ugh, trying to play through SwSh's storyline a SECOND time (I'm doing it in Japanese for trades, version-exclusive raids, and an easy way to crank out Masuda Method-compatable 'mons) is HELL. Now I remember why I never did it for ORAS and USUM...
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
Or you're like me and several other players that use the calendar exploit to farm Watts and reset the vendors.
 
A lot of the bad TMs are actually a lot better in doubles i.e the only format Game Freak cares about competively.
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
Not just those, but so many shitty multi-hit moves. Why do Rock Blast, Icicle Spear, and Tail Slap need TMs? I can only think of one Pokémon that can effectively use each of those moves (Cloyster for the first two, Cinccino for Tail Slap).
 
Icicle Spear is actually one of the better physical ice attacks. Rock Blast is the dependable choice for physical rock (since pretty much all common rock moves have high miss chance 90% 2-5 times is actually probably going to hit). Tail Slap is a niche move though no one wants it without Skill Link and then only with STAB.

Multi-hit moves are also good against Focus Sash/Sturdy and Substitutes.
 
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
They're honestly the only reason to do max raids aside from hidden abilities unless you really want all of those inferior Gigantomax forms. Seriously, Dynamax is just statistically better in every way and you don't have to do anything to use it for everyone. But I'll agree that it's a little better than the BP slog, always hated that.

Plus this is the first time in the series where an "expanded" learnable move list exists at the start of a generation, assuming TRs outright replace tutors beyond the usual special starter moves and Draco Meteor.
 
I agree with Disc's notion that Technical Records are, in theory, a good idea. As mentioned above, they give the player some motivation to participate in Max Raids, and their consumable-yet-infinite design makes them a great replacement for move tutors. Additionally, confining stronger moves to a consumable resource is a pretty good way to balance the main game. also they look cooler than tms
That being said, in typical Game Freak fashion, the execution isn't perfect. The TM moves aren't just weaker; many of them are downright useless (Fake Tears? The stat swap moves? Really?), which is only further compounded by the weird decision to cut many fan favorite moves, such as Return and Hidden Power.
i have even more problems with the system as well including the fact that many pokemon relied on tms to be good, Purrserker being a example of this but if you happen to not want to grind out max raids your now stuck with shitty moves, also my ocd bother me about this but why are some moves despite always being tms not atleast keep their numbers ie rest
 
Ugh, trying to play through SwSh's storyline a SECOND time (I'm doing it in Japanese for trades, version-exclusive raids, and an easy way to crank out Masuda Method-compatable 'mons) is HELL. Now I remember why I never did it for ORAS and USUM...
I feel the same as I restarted on another profile so my friend can help send over a foreign Ditto as well as give her one to help with her shiny-hunting endeavours. I felt physical pain the entire time as I stormed through the gyms with two mains on my team. It was EXCRUCIATING. Once the Ditto is sent over to her game, I'm putting the game down for a very long time. I was going to do some shiny hunting myself but there's a really foul taste in my mouth after the gym grind.
 
Something funny to think about; according to the lore, Dynamaxing is only possible due to Eternatus' presence, so it's going to be interesting what kind of asspull they'll deploy if the next game is in Sinnoh.
 

Another exploit found. I'm legit surprised that the game is still 1.0! Austin says that it may not get patched out cos GF don't patch exploits.
 
Or you're like me and several other players that use the calendar exploit to farm Watts and reset the vendors.
I admit that I used this exploit to farm watts and give out Giga Charizards. I have like 3 already but it's always nice and fun to give other folks a chance to get one if they hadn't already.
I bought 999 luxury balls with watts and sold them all for like 1.2mil lmfao
https://youtube.com/watch?v=MMeBWvlErtk
Another exploit found. I'm legit surprised that the game is still 1.0! Austin says that it may not get patched out cos GF don't patch exploits.
Noice. I'll try this out when I get home from work. Will give me a break from trying to hatch a shiny dreepy with masuda method which I've been at for about a solid 3 weeks straight now.
 
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Fairy Type is my favourite. Before that existed it was Ghost but now that there's a type specifically for magic legend creatures that shit is my jam. Also Aromatisse isn't as ugly as everyone says it is, it's just a thicc Plague Doctor.
They missed the opportunitty to have a shiny black to reference both plague doctor and maybe even Dr.Frank 'n Further.
 
Another downside of SwSh being a dumpster fire is that Pokémon refugees are starting to flood the Digimon fandom. It also caused the smug "Pokémon is just fantasy dog fights" Digimon fans to crawl out of the woodwork. Which is hilarious because Digimon's original premise was "fantasy dog fights with virtual Kaiju monsters." It is like they know nothing about Digimon outside the anime.
 
Is it just me, or has GF been way too trigger-happy with nerfs these past couple generations? About the only major one they did in the past was the universal nerf to high power special moves after gen V, but now it's like they toss out a couple dozen nerfs to mons, moves and even entire playstyles. And of course, every single one of these nerfs has been for doubles specifically, because that's the only format they'll ever acknowledge despite most of the actual in-game journey barely having double battles these days.
 
Is it just me, or has GF been way too trigger-happy with nerfs these past couple generations? About the only major one they did in the past was the universal nerf to high power special moves after gen V, but now it's like they toss out a couple dozen nerfs to mons, moves and even entire playstyles. And of course, every single one of these nerfs has been for doubles specifically, because that's the only format they'll ever acknowledge despite most of the actual in-game journey barely having double battles these days.
I'm not sure what you mean. I mean, I know Aegislash was nerfed, but Aegislash was awful. And... there's not a lot of games between 'after gen V' and now.
 
I'm not sure what you mean. I mean, I know Aegislash was nerfed, but Aegislash was awful. And... there's not a lot of games between 'after gen V' and now.
I did say "these past couple generations" but anyway, a number of things have been nerfed in VII and VIII.

Gen VII:
Gale Wings only works at full health.
Dark Void can now only be used by Darkrai and had its accuracy nuked down to 50%.
Prankster-boosted moves don't work on Dark types.
Sucker Punch went down to 70 BP from its original 80.
Thunder Wave went from 100% accuracy to 90%.
Parental Bond's second hit does 25% instead of 50% of the first attack.
Paralysis halves Speed instead of quartering it.
Confusion has a 33% chance to hit yourself instead of 50%.
Swagger went from 90% accuracy to 85%.
Burn does less residual damage (Leftovers nullifies it).
Destiny Bond has a high chance to fail on repeated use.
Soul Dew used to increase the Sp. Att and Sp. Def of the Lati twins by 50%, now it only boosts the power of their STAB moves by 20%.
All abilities that transform Normal moves into STAB increase them by 20% instead of 30%.

Gen VIII (as far as I'm aware of, I'm sure I'm missing some things):
Aegislash has its defensive and offensive stats nerfed by 10 points each (the first time they've ever directly nerfed a mon's stats btw).
King's Shield lowers Attack by one stage instead of two.
The pinch health berries, which were just buffed last gen to restore health by 50%, now restore 33%.
Mimikyu now loses 10% health when Disguise is broken.
Ghost type Curse now randomly chooses a target in doubles.
Moody doesn't raise/lower evasion and accuracy anymore.
And of course, the massive collateral damage Dexit and Movexit caused as well as the elimination of Megas and Z-moves.

Not to say all the nerfs are inherently bad (confusion being nerfed into the ground is great for example, always hated that status), just pointing out how interesting it is that after all these years of basically just buffing things GF suddenly went on a nerfing warpath.
 
Terrain also got nerfed. It now only increases the power of their respective types by 30% instead of 50%. Although oddly enough Misty Terrain still reduces the power of Dragon-Type moves by 50%.

Also this isn't a direct nerf so I don't know if this counts, but Intimidate got completely shat on this generation. They made it so that a bunch of abilities now grant a complete immunity to Intimidate (Inner Focus, Own Tempo, Oblivious, and Scrappy all make the Pokemon with said ability immune to Intimidate. Also while Rattled doesn't grant an immunity to Intimidate, getting your Attack dropped by Intimidate is now an additional trigger for the +1 Speed Increase given by Rattled).
 
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Terrain also got nerfed. It now only increases the power of their respective types by 30% instead of 50%. Although oddly enough Misty Terrain still reduces the power of Dragon-Type moves by 50%.

Also this isn't a direct nerf so I don't know if this counts, but Intimidate got completely shat on this generation. They made it so that a bunch of abilities now grant a complete immunity to Intimidate (Inner Focus, Own Tempo, Oblivious, and Scrappy all make the Pokemon with said ability immune to Intimidate. Also while Rattled doesn't grant an immunity to Intimidate, getting your Attack dropped by Intimidate is now an additional trigger for the +1 Speed Increase given by Rattled).
Probably because Misty Terrain is actually the only one that doesn't boost its associate type's STAB. Not like the Dragon move reduction being nerfed would've really mattered much since most mons who can summon/learn it are already immune to the type.

And I almost did mention Intimidate but it felt more like a blanket buff to a bunch of otherwise shitty abilities (other than Scrappy) than anything.
 
Ah, I see.

There's also Heavy-Duty Boots, and court change, which combined make for one big, rabbity middle finger to hazard meta.

With that said, a lot of these are relatively subtle (aside from the obvious Dexit/Movexits), or I seem to remember them being VERY prominent strats in the preceding generation. So it doesn't feel like shooting from the hip, at least.
 
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