Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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If I had to pick a favorite out of the new Pokemon, I would pick Toxtricity. I like its design and typing, as well as the fact that its signature attack involves twanging a guitar/bass guitar to inflict damage.
250px-849Toxtricity-Amped.png


Centiskorch, Grapploct, Dragapult, Boltund, and Sandaconda are some other new favorites. I also almost hate to admit it, but I'm starting to warm up to Mr. Rime.
250px-866Mr._Rime.png


On a similar note, I didn't care for Inteleon when I first saw it, but I've started to warm up to it as well.



Ghost type is my personal favorite, with Dragon in a close second. Gengar, Giratina, Lunala, and Chandelure (for all the flack this 'mon gets, I think it's pretty awesome) are some of my favorite Pokemon, and others like Cofagrigus, Dusklops, and Alolan Marowak rank high on my list.
I like to imagine that Mr Rime has a false head, and that his real face is on his torso.
 
I like Poison types the most followed by Rock types. I like how jaggy and cool a lot of Poison type designs wind up being, and I dig most fossilmons outside of Omastar and Bastiodon. Gen 8's designs are weird because I love every poison type they introduced, but I despise the few rock types they made. Still not buying it tho :^)
 
I think Dark’s my favourite, followed by Psychic and Fairy. I also almost always choose the Water type as my starter, so I have a soft spot for them.
 
Dark's my favorite. They usually have really cool designs, and Hydreigon will probably always be my favorite pokemon.
 
for favorite types it's a cross up between, electric, grass and fairy.
This is probably the worst aspect of the game for me. You're not given room to actually explore much of anything outside of the wild area. And even once you learn that, you find yourself simply running laps just seeing if anything different has popped up since your last trek over.

Putting in more caves or making the Dynamax "dens" something you could go into and find stuff would have been a major plus. As is now the entire game outside the Wild Area just feels Point A to Point B. Splitting up the regions with two or three similar open field areas would have been a huge plus.
This has been a thing since sun and moon, I think they cant design dynamic environments outside of a grid like setting for some reason. its not due to hms being gone because even pokerides could serve a similar function, but they just didnt for gen 7 either.
Welcome to Spikemuth, home to... A single pokecenter and street.
my favorite thing about that was that someone I know tried to say it was due to being a "homage to streets of rage" when if even if it is, many other beat um ups have indoor areas like river city random have indoor areas and heck I think even SoR does as well.
Seriously, that was SUCH a missed opportunity for a wicked looking town, a town shouldn't just be a gym - And while there are some real pretty things here, you'd think that they'd do a bit more.
yeah the towns seem to be made for eye-candy and trailer bullshots and nothing else, kinda sad honestly.
 
Welcome to Spikemuth, home to... A single pokecenter and street.

Seriously, that was SUCH a missed opportunity for a wicked looking town, a town shouldn't just be a gym - And while there are some real pretty things here, you'd think that they'd do a bit more. Hell, have the Gym Leaders not be at the gyms at first, like have them be out in the area/town doing things. Not only would that humanize the Gym Leaders a bit more and possibly flesh them out, but you'd also break up the mundanity of going to town, go to gym, beat the leader, now go rest my avatar.
Ballonlea, despite being the prettiest location in the game, is another amplified example of this. Compare it to the last mushroom Fairy city, Laverre in X/Y.

Laverre has 8 buildings (9 if you count the Pokeball factory just north of it), a clothing store, a cafe, the fan club and more on top of the story segment the factory provides.

Ballonlea has just 4 buildings and nothing interesting to do beyond the gym besides a couple mini quests to get some random items. I get that not every town can have a lot going on by sheer principle, but why did they have to make the best area and town in the game so goddamn short?
 
Also Aromatisse isn't as ugly as everyone says it is, it's just a thicc Plague Doctor.

Good taste. Aromatisse has been one of my favorites ever since I found out it was immune to taunt and encore. I bred one for a Trick Room team way back when X/Y first came out, and it turned out to be a total bro (or sis rather, mine was female). It also sounds exactly like Michael Jackson, so that's the icing on the cake.

As for preferred type, I'm a sucker for poison. Toxapex, Roserade, and Vileplume are some of my favorites.
 
My preferred typings are Rock (thanks to the Fossil 'mons mostly), Dark, Dragon, and Ghost. Honorable mentions go to Poison, Fairy, Fighting, and Water types.
Ballonlea, despite being the prettiest location in the game, is another amplified example of this. Compare it to the last mushroom Fairy city, Laverre in X/Y.

Laverre has 8 buildings (9 if you count the Pokeball factory just north of it), a clothing store, a cafe, the fan club and more on top of the story segment the factory provides.

Ballonlea has just 4 buildings and nothing interesting to do beyond the gym besides a couple mini quests to get some random items. I get that not every town can have a lot going on by sheer principle, but why did they have to make the best area and town in the game so goddamn short?
There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that retarded decision is still going strong at GF.
Junichi Masuda said:
Put simply, the Battle Frontier wasn't included because only a tiny number of players would have appreciated and used this game feature. Players get fed up more easily than they did in the past and aren't attracted by these 'demanding' challenges.
 
I would have to say that my favourite type is Grass. Cacturne, Fomantis, Pumpkaboo, and Tsareena are all awesome. Ice, Water, and Psychic are also really neat too.
 
There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that exceptional decision is still going strong at GF.
I mean, if you really want to put it all in perspective...
zns43qn1he531.jpg

There's also the Vs Recorder, a good chunk of moves, GTS, ect.

And people will keep defending all this until we're at a point where a generation only has 100 available mons total, there's no story to speak of, you can't even trade the new mons up to the same generation's remakes, and fuck knows what else.
 
Added later on of course but oh... Even in that scenario i can't bring myself to hope they wouldn't mess up

Well i liked Smart Ball when i played it

Unrelated but which type do you prefer? Me i prefer Dark type since i caught my first Houndoom back in the original version of Gold

I like fire types, yeah yeah i know, not very original, especially after the especial treatment Charizard has been getting in the last few years, but i've always had the easiest time with the fire starters, since the first few areas in all games have low level bug types and bug catchers you can level up your fire starter easily and make it evolve really fast, even if the first couple of gyms aren't weak to fire, your pokemon is so overleveled to point it doesn't really matter, the only time i didn't pick up a fire starter was in Pokemon Diamond... and you have no idea how much i regretted that decision, since Sinnoh has no good fire types outside Infernape (fire starter i didn't pick up) and Magmortar (pokemon aviable only in the post-game) the journey was a total slog, especially since bronzong and psychic/steel type was a very common encounter, and without a good fire or ground type in my party it made the already slow battles of gen IV even slower, so fuck it, never again i'm stating a pokemon journey without a fire starter
 
I've always been Partial to the Dark and Steel types, with Ghost types being a close third.

... Crawling in my skin...

Seriously though, I love things like Bisharp, Aggron, and Frosslass.

yeah the towns seem to be made for eye-candy and trailer bullshots and nothing else, kinda sad honestly.

Ballonlea has just 4 buildings and nothing interesting to do beyond the gym besides a couple mini quests to get some random items. I get that not every town can have a lot going on by sheer principle, but why did they have to make the best area and town in the game so goddamn short?

Ya know, I wouldn't mind if these locations were closed off in the main story... But then opened up in the post game. Hell, maybe have more side quests and such.
 
My preferred typings are Rock (thanks to the Fossil 'mons mostly), Dark, Dragon, and Ghost. Honorable mentions go to Poison, Fairy, Fighting, and Water types.

There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that exceptional decision is still going strong at GF.
What a genuinely horrifying and out-of-touch sentiment. What makes a game “polished” is a ton of small details - not all of which will stick out to every player, but most players will stumble upon one or two things that make them think, wow, the devs really put care and attention to detail into this game.

If they were willing to cut a whole ass area of the game because “not enough fans would enjoy it”, it’s no wonder the games are as barebones as they are.
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
 
Dark's my favorite. They usually have really cool designs, and Hydreigon will probably always be my favorite pokemon.

Hydreigon is hands down one of the best Pokemon in the franchise.
Kick-ass design and incredible stats.
tumblr_p9e2g1XkMb1qbcsofo1_500.png
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
Because in their infinite wisdom GF decided to take all the good moves and make them like old school TMs (which you can get more of but you either have to hope the Wild Area vendors are carrying what you're looking for as their selections change daily, or do a bunch of max raids and hope you get lucky). On top of, of course, outright deleting useful moves like Return and replacing them with shit alternatives like Mega Punch.
 
Because in their infinite wisdom GF decided to take all the good moves and make them like old school TMs (which you can get more of but you either have to hope the Wild Area vendors are carrying what you're looking for as their selections change daily, or do a bunch of max raids and hope you get lucky). On top of, of course, outright deleting useful moves like Return and replacing them with shit alternatives like Mega Punch.
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
 
I agree with Disc's notion that Technical Records are, in theory, a good idea. As mentioned above, they give the player some motivation to participate in Max Raids, and their consumable-yet-infinite design makes them a great replacement for move tutors. Additionally, confining stronger moves to a consumable resource is a pretty good way to balance the main game. also they look cooler than tms
That being said, in typical Game Freak fashion, the execution isn't perfect. The TM moves aren't just weaker; many of them are downright useless (Fake Tears? The stat swap moves? Really?), which is only further compounded by the weird decision to cut many fan favorite moves, such as Return and Hidden Power.
 
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