Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Breaking story but there was an incident at the Pokemon Center in Ikebukuro where a guy with two knives stabbed a female clerk in her 20s then necked himself. Both confirmed dead.


I'm apalled to wonder why someone would do such a thing and if it was TCG related I'd be disappointed but not surprised.
 
Most fakemon look like shit and don't feel part of an eco system. All of the rom hacks lose sight of the eco system. It's immersion breaking to see 10 Pidget types shoved into the first route. It spoils the games for me and I lost interest because it feels so gamified. The only exception I've seen is Clover because there's a real quality game there with proper balancing and mon selection despite being a joke hack.
Yeah I always dislike whenever rom hacks or fangames have like 10-20 pokemon on the same route. Especially roms that take place in mainline regions that aren't big enough to host 1000+ pokemon. I haven't played it but pokemon Odyssey seems like a good romhack partially because it doesn't feature all 1000+ pokemon and has a more "limited" pokedex. Even in the mainline games, I 100% agree that every pokemon should be transferable into the games, but I don't think having EVERY pokemon in a single region is a good idea at all unless the region is massive.

Despite being criticized a fair amount (and having their own let's sperg threads) pokemon reborn and rejuvenation does Pokemon selection the best out of any fan game IMO. Both games have massive regions and many pokemon are obtained from quests or overworld encounters, which free up the encounter tables A LOT.
 
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Like looking at IRL, if I go to the beach I see different birds than I would if I went to the pinewoods than I would if I went downtown.
You know what's funny... if GameFreak made a game that had a region based on my current location, the majority of the grassy areas would have Wingulls in them, and I'm nowhere near a beach. Although every year I've been seeing less and less rogue seagulls. Not counting the Canadian Geese that migrate, the only other birds I've been seeing more of are crows/ravens... like they're even replacing the pigeons in the more city-ish areas, and to me that's a bit concerning.
 
Breaking story but there was an incident at the Pokemon Center in Ikebukuro where a guy with two knives stabbed a female clerk in her 20s then necked himself. Both confirmed dead.

I'm apalled to wonder why someone would do such a thing and if it was TCG related I'd be disappointed but not surprised.
From reading some other Japanese news articles on this, they say the woman had a prior history with reporting a guy stalking her to police, and descriptions of the attack make it sound like the guy was specifically going after her. She was probably being personally targeted and she just happened to work at the Pokemon Center.
 
From reading some other Japanese news articles on this, they say the woman had a prior history with reporting a guy stalking her to police, and descriptions of the attack make it sound like the guy was specifically going after her. She was probably being personally targeted and she just happened to work at the Pokemon Center.
pretty unprofessional bringing drama to work like that.
 
From reading some other Japanese news articles on this, they say the woman had a prior history with reporting a guy stalking her to police, and descriptions of the attack make it sound like the guy was specifically going after her. She was probably being personally targeted and she just happened to work at the Pokemon Center.
Not shocked, there's a lot of stories of stalkers in Japan. I guess that's what happens when herbivore men decide to try and become predators.
 
It's not removing your choice, it's just forcing you to explore.
It is when areas are locked by game progress (Gyms and HM usage in older games)

You can't advance and you can't explore if you don't beat the part of the game you are, because the maps are locked in behind game progress.

Tying diversity of Pokemon to diversity of locations doesn't remove choice.
It just encourages exploration.
It is when your exploration is locked behind gameplay sections. I would love a gigantic starter area with various places to go and you could have lots of options but most pokemon games just do the city > linear route >next city and the ones who doesn't have their options locked behind backtrack with HM or items (fishing rods)

One example is how you can get Corphish in Hoenn very early, however not by using old rods, only by using good rods and beyond.

For example before the first gym you have 18 options of Pokemon to catch between all routes and the first gym (you get 4 more options going into rustboro tunnel).

Now imagine a set of routes and dungeons that would make these 18 pokemon optional to catch, 50 instead. You design the routes and places in a way that is open world for you to explore and catch whatever you want and to use whatever you want.

It is a heritage of older pokemon games that had less pokemon available (fire red you had 12 different pokemon to catch before the first gym)

Unless you change how the map is made, you will always be shackled to this limited option of choices.

Excuse me. That was my intention when I said tha these hacks ar easier, down to me making my own edits of pokegold. That was also the point posited on Reddit.
Working on it as a learning game is fine, what isn't is to release it for others to play in a way that there is so many options of it that you don't know which hack to play.

I, for example couldn't recommend which pokemon emerald romhack I would pick for someone to be his first game. The reason is that we have so many options that it is impossible to choose and most of them are not even that different already.

And check this out: 2 hours ago someone posted this:


Tell me, after gou read his post, do you think this is different than any other attempt to reinvent emerald that we got?

Dude is literally reinventing the wheel and expected the player to give a shit, every function he listed has been done already countless of times. Even if he finishes his project, it is just another one of Vanilla plus to be drown in the sea of sameness that emerald already has. The point isn't doing the hack, is to release it for no gain for the player.

if you don't want to use the same mons because you replay the games constantly it's an issue you created not the games fault.
It would be if the game offered 50 options to choose but you can see that it isn't the case. You have 3 options in the first route, it os something that is heritage from the first game (they had 150 pokemons), nowadays you can put 50 in the first route alone and you would still have enough to fill in the rest.

And it isn't about replaying games, it is about using the same pokemon in other games. Lets go back to first generation. You can carry a team of 6 pokemon, it would still be 25 runs to run all pokemon (assuming that every one is single stage pokemon, which isn't the case). But this isn't what happens in actual games where you get way less options. (See johto for example)

Limiting access to your options is how you balance things and make your own game some what unique.

So is the first pokemon game unique because it had less options? So every time you pick a charmander you HAVE TO pick Mankey because you will br absolutely fucked by rock throwing Geodude and every single option isn't effective against a single geodude when whoever picks bulba and squirtle shits on pewter gym? Come the fuck on.

A steel type early bird is insanely strong over Pidgeot so why even bother having it?
The same goes for picking a Bulbasaur and Squirtle over Charmander in the first game and they still make that way ever since. And that is why I think exclusive type gyms are something bad for the game. Your playthrough will be decided by what pokemon you choose, this game design is something that should be abandoned.

Why is Cynthia so Iconic? She was the first Champion (Blue doesn't count) to have a diverse team that needs to be countered to win. If you pick Treecko in gen 3, you are fucked against Steven for no reason at all, just because you didn't pick the other options. And in emerald you get advantage because it is Wallace instead. It doesn't make sense.

And we know that they can alter their team based in your choices, they just don't make it more often.

One of the things I always wanted was a randomized that matches biomes to pokemon.
This goes against what randomizer even means, it would just be the same limited options that could be traded by day/night cycle encounters.


Yeah I always dislike whenever rom hacks or fangames have like 10-20 pokemon on the same route.
It is a problem only because the maps are shitty. If you made 3 ways to go from city a to B, you can put these 20 pokemon in the same area but in different areas.
Imagine a coastal area that there is a mountain that connects city A and B.

You can go by the sea.
You can go by a made path.
You can climb the mountain.

You can even add timely events like the coastal area that is influenced by the tide or make the mountain impossible by falling rocks that knocks you down or the wind or the waves. We know it is possible because that was what happened in gen 3 with the seashell caves.

There is this place below rustboro that you could make this very thing, lets imagine that instead of being forced into the forest, you could go by the sea in low tide and get water pokemon. Or there is a underground tunnel that goes beyond.

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Just break the simple route and create different paths to the same place. We know it is possible because it exists already.

But we can't expect this from gamefreak that did their open world basically a gigantic garden.
 
So is the first pokemon game unique because it had less options? So every time you pick a charmander you HAVE TO pick Mankey because you will br absolutely fucked by rock throwing Geodude and every single option isn't effective against a single geodude when whoever picks bulba and squirtle shits on pewter gym? Come the fuck on.
On my first play through I never used a mankey. I beat Brock with a team of 6 pokemon including Charmander. Brock is to teach you type match ups but you can beat him if you don't realize that. Mankey doesn't even appear in Pokemon Blue, so you had to find another solution. I remember using a Butterfree because it learned confusion at level 12. 80 special, 50 attack power and a chance to confuse.
Why is Cynthia so Iconic?
She's not. Pokefags mistake characters they want to fuck for iconic characters. No one knows or cares who she is. She's got no last legacy or staying power. She's less iconic than most of the heroes and we've had so many of them outside of the first 3 gens no one can remember which goes with which gen.,
 
Unless you change how the map is made, you will always be shackled to this limited option of choices.
Which is fine. An overabundance of choice is just false choice. You can say fifty is less constricting then eighteen or three, and sure, but then once fifty is achieved then people will be saying fifty is too restrictive and we need one hundred - and then proceed to only use the same ten mons they were using when there were only eighteen. Moreover, what is the benefit of designing the game around the idea of the player having to use every Pokemon? The motto is catch em all, not use em all. It's why many mons are redundant and cover each other's weaknesses.

Pokemon has reached an inflection point where there are too many Pokemon and not enough to do with them. A vocal minority complained about the linearity of a formula that worked very well, Gamefreak then gave them an open world and it turns out there's nothing to do in it (like most open world slop). It would have been nice to see them do what they did with DP and open up the intermediary gyms more, have the teams change based on your badges and starters, and add more meaningful backtracking like in R/S/E.
 
Pokemon has reached an inflection point where there are too many Pokemon and not enough to do with them. A vocal minority complained about the linearity of a formula that worked very well, Gamefreak then gave them an open world and it turns out there's nothing to do in it (like most open world slop). It would have been nice to see them do what they did with DP and open up the intermediary gyms more, have the teams change based on your badges and starters, and add more meaningful backtracking like in R/S/E.
You're also stuck with a team of six. When there was 151 pokemon, I still used my butterfree through the entire game. I had collected it early and was attached to it. It didn't matter what the legendary birds existed, I liked the pokemon I had and I wasn't going to get rid of one of my "friends" for something stronger.

That's one of the big flaws of these huge dexs and the idea that late game you will upgrade to strong stats. It defeats the point of pokemon to someone like me. I like the pokemon I like. I like the ones I've fought with up until that point. I don't think trading off the Butterfree I beat Brock and Misty with for a higher stat creature is good game design. I should care about my team and my "friends". Not just discard them for some faggot fursona with higher stats.
Tell that to Game Freak. They just will not let her go.
Game Freak are fags.
 
So mega dragonite keeps multiscale. Its a good ability but kinda wish it got something new so once it was used up you could mega into a new ability.
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Mega Dragonite also loses some base Attack, and I fear it's gonna be worse than regular Dragonite most of the time. I was hoping he'd get some ability that really makes that new beefy SpA shine like Mega Launcher for Dragon Pulse or No Guard for Hurricane and Thunder. Maybe they'll give him Calm Mind or some other SpA boosting move to take advantage of Multiscale, but the only offensive boosting move he's got right now is Dragon Dance.
Maybe that weird Sub/Fly/Roost/DD set will come back on Mega to capitalize on the extra bulk.
Seems like Mega Salamence is going to completely mog Mega Dragonite, unfortunately.
 
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Wasn't she the only E4 member to have all of her pokemon have perfect IVs or something? I distinctly remember people complaining she was the toughest Champion they ever faced. That alone would make one "Iconic".
That games E4 had EVs I think. The remake gave them all competitive movesets and they were way higher level than previously. It seemed they added the cheating mechanics to capitalize on them.
 
Wasn't she the only E4 member to have all of her pokemon have perfect IVs or something? I distinctly remember people complaining she was the toughest Champion they ever faced. That alone would make one "Iconic".
Dunno about the IVs but her Garchomp filtered a lot of kids, I remember people complaining about it in the lunchroom. Add that in with her having a recurring role in the story (enough that people kind of forgot Steven was the first to really do that), a good design and a great theme and it's really easy to see why GF brought her back to gank you in Undella - which just gave her more staying power.
 
On my first play through I never used a mankey. I beat Brock with a team of 6 pokemon including Charmander. Brock is to teach you type match ups but you can beat him if you don't realize that. Mankey doesn't even appear in Pokemon Blue, so you had to find another solution. I remember using a Butterfree because it learned confusion at level 12. 80 special, 50 attack power and a chance to confuse.

She's not. Pokefags mistake characters they want to fuck for iconic characters. No one knows or cares who she is. She's got no last legacy or staying power. She's less iconic than most of the heroes and we've had so many of them outside of the first 3 gens no one can remember which goes with which gen.,
I already got it that you are retarded, thank you, you can already stop posting.

Moreover, what is the benefit of designing the game around the idea of the player having to use every Pokemon?
Why even make 150 of them at all then? Just do what old RPGs do and have a party of 4 then and cycle against random mobs. The game premise is based on capturing and using it, the moment you eliminate even the capturing part by leaving certain pokemon in late game (GSC) or to limit your catch (DP), you are already doing a disservice to your player. Lets use DP as example here: if you are going to fight against E4, which fire pokemon do you bring?

Guess what: A SINGLE FUCKING ONE Line, Ponyta/Rapidash, because the other literal one was the starter. And dont come to me that it was alright that they changed this shit on Platinum. Before even using, you have to capture and before capturing, you can't put it behind story sections behind late game areas.

Pokemon has reached an inflection point where there are too many Pokemon and not enough to do with them.
Bull fucking shit, member Johto, the fucking second game where they decided to put first gen pokemon instead of second gen pokemon for no reason at all other than incompetence? They fumbled in the first game already by not putting both options early to the player. We arent even talking about an ice type outside ice areas, there is no reason to why we can't get a houndour in early grass during the night.

It would have been nice to see them do what they did with DP and open up the intermediary gyms more, have the teams change based on your badges and starters, and add more meaningful backtracking like in R/S/E.
You built your argument on a faulty foundation already: even more when we already got romhacks that proves that you can just use level scaling to battles, that you can choose your city and go challenge the gym in whatever order you want and how the same could apply for the game maps and areas.

These archaic design decisions should be left behind and during gen 3 we have two great examples: emerald and Fire Red, one is shackled by the older design and the other is advancing their formula. And it happened again when BDSP came out and instead of using the fixed version of platinum, they used the same terrible version of DP.
 
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